Mod Srowley schreef:• On Scabaras's banishment. I don't want to go into too much detail here, as it will be addressed more fully in a later quest and will come good, but... banishment can take a number of forms and/or it can be circumvented and/or it might not actually have occurred quite like it has said to have. I'm not saying which is the case for little Scabby, but he's quite comfortable being in isolation (and it's where he's safest).
His influence on Diamond was intentionally vague and slight, and only really noticeable if you have familiarity with the lore. Too many gods in what is an introductory quest could have confused things for players new to this storyline.
In spite of the involvement of Scabby and Ammy, I also see Hearts/Diamond being something of a Het quest just for the involvement of Al Kharid (the whole theme of the scales puzzle was carefully considered, which I'm glad you've picked up on ).
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"After the Banishment, all records of Scabaras changed dramatically." History is written by the victor. Amascut's influence is wide-reaching and propaganda is a powerful tool.
• On the future of the series: You're right in that I want to have a quest for Crondis and Het, then I'd probably do a finale after that to wrap everything up. Where Menaphos would fall in that, I'm not sure, but it would likely be towards the end.
My ideal next quest would be for a Master level sister quest to Do No Evil, but revolving around Crondis. There's very little about her in the game so far. I've got a couple of early working titles - either 'Crocodile Tears' or 'Cry Me a River' - but like with Mod Nancy's Goldflipper, there's no guarantee that will be the next desert quest, or that's what its name will be.
• The hieroglyphs on the tomb walls aren't just for looks; some thought did go into them. I'm glad that it's already been picked up on that the hippo depicts Elidiniss, and I'm not sure if it's been said, but the bird of prey is Tumeken's animal aspect (as it was in that Tumeken's Dream lores you've posted earlier in the thread).
There's also some connection between the hieroglyphs, the sundials and the Het scales (I worked on more than a few postbags back when I was an editor...) But so you don't waste loads of time combing that for clues, I did it more for coherence in design - there's no huge revelation hidden there. It's something I'll more than likely do more with in future though.
• The Edicts don't apply to Icthlarin and Amascut (Guthix didn't peg them on the same level as the rest of the gods; maybe he should have). Nor do they apply to the lesser gods - as their name implies, they are even less powerful. That's never properly been explained before (certainly not in-game; Ammy and Iccy just show up in quests, bold as brass), but it's not some big secret, so it's best cleared up.
• If you're talking about the Tumeken's Dream lores (I wrote that too, BTW, way back when) and how that portrays the pantheon, that was intentionally written in the style of an overly preachy parable (taken from the desert area's main religious text), so it may intentionally skew towards highlighting the flaws of the gods (in order to teach people what not to do, particularly children). It's historical accuracy is more than questionable.
But if there's confusion about the dream from in-game dialogue, that's more likely to do with new content added on to old, or perhaps from individual character bias.