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Ninja Graphical Updates | Skillcapes | Pyramid Plunder

Geplaatst: maandag 16 maart 2015, 15:00
door Bot
Ninja Graphical Updates | Skillcapes | Pyramid Plunder

Originele tekst

The Ninjas have been sprucing up skillcapes and polishing Pyramid Plunder in today's two graphical updates.

Chameleon extract is the latest addition at Solomon's Store a marvellous substance that lets you change your character's skin colour.

Finally, we've got some further details of the Questival - a lore-tastic fortnight of community events, starting today.

Read on for more information!

Skillcapes

Last year, a poll passed to update skillcapes, and in the follow-up poll, you opted for a full overhaul to their design.

As of today, the iconic capes have a whole new look:

Afbeelding Afbeelding Afbeelding Afbeelding Afbeelding Afbeelding Afbeelding Afbeelding Afbeelding Afbeelding Afbeelding Afbeelding Afbeelding Afbeelding Afbeelding Afbeelding Afbeelding Afbeelding Afbeelding Afbeelding Afbeelding Afbeelding Afbeelding Afbeelding Afbeelding Afbeelding

There's an added feature, too, as the hood traditionally bundled with the capes can be attached to the cape, so it shows hanging at the back. You can of course detach the hood, if you'd prefer to wear it as usual.

Pyramid Plunder

The Ninjas have also turned their attention to Pyramid Plunder, giving the minigame an updated environment, complete with moody, atmospheric lighting. A fresh embalming's done the guardian mummy the world of good, too:

Afbeelding

There's updated music from the Audio Team as well, so listen out while you're loading up on artefacts.

Solomon's Store Chameleon Extract

Time for a bold new look? A few dabs of chameleon extract might be just the ticket available today at Solomon's Store!

Each pot of extract gives you one skin colour change, which lasts until you visit the Makeover Mage to undo it. There are a range of hues to choose from, too 23 in total, from striking red to subtle violet.

Questival

If you're excited about the 200th Quest, Dimension of Disaster - coming later this month - we've got just the thing for you. Two weeks of quest-related awesomeness: welcome to Questival!

There'll be exclusive competitions and prizes, events, Q&A sessions, videos, and more kicking off with a cool new title! During the two weeks, you'll be able to pick up 'The Prepared' title if you've completed all the requirements for the 200th Quest, namely:
So get prepared! Find a Shield of Arrav partner, if you need one. This title will only be available for the next two weeks, so hurry!

There's information on what we'll be doing coming tomorrow there'll certainly be something for everybody.

Enjoy!

Have fun with today's visual improvements, and tell us what you think over on the forums.

The RuneScape Team

In Other News
  • The Nexus prayer training activity is now available for free players.
  • Take a survey for our friends at Bangor University's School of Psychology for a chance to win a years membership.

Samenvatting

Het ninjateam heeft de skillcapes een nieuw uiterlijk gegeven. Bekijk het originele nieuwsbericht voor de plaatjes. Ook is het nu mogelijk de hoed aan je cape vast te maken, zodat die op je rug valt Verder heeft het ninjateam Pyramid Plunder grafisch opgepoetst en de mummie nieuwe zwachtels gegeven.
Afbeelding
Bij Solomon kun je een chameleon extract kopen, waarmee je eenmalig je huidskleur kunt wijzigen. Er zijn 23 kleuren. Bij de Makeover Mage kun je de kleur weer verwijderen.

Wanneer je aan alle eisen voor de tweehonderdste quest voldoet, namelijk Shield of Arrav, Demon Slayer, Shadow of the Storm, Defender of Varrock en The Curse of Arrav, krijg je deze twee weken de titel 'The Prepared'.

Nog iets...
  • The Nexus is nu ook voor gratis spelers.
  • Doe mee aan een enquête voor de psychologieafdeling van de Bangor-universiteit en maak kans op een jaar member.

Re: Ninja Graphical Updates | Skillcapes | Pyramid Plunder

Geplaatst: maandag 16 maart 2015, 15:00
door Bot

Patch Notes - 16/03/2015

https://www.youtube.com/watch?v=9Xpsl4VTEFU

Graphical:

A patron in the Player-Owned Ports bar will now hold their glass correctly.

The yellow icon in the "drag here" box on the Powers interface is no longer visible behind magic spells that are dragged into it.

An extra horizontal line on Minigames interface has been removed.

Some stretching on the celestial dragon's chat head has been fixed.

Water added to a fermenting vat now looks like water.

The replica kiteshield override no longer appears green in PvP areas.

The gorilla model will no longer deform when a player is transformed during a game of Cabbage Facepunch Bonanza.

Minor graphical issues with various dwarven models have been fixed.


Skills, D&Ds & Minigames:

Players will no longer get stuck while playing an Ithell harp under certain circumstances.

Ithell harps now only show 20%, 50%, 80% and 100% out-of-tune messages when chat messages are filtered.

The robust glass machine now recognises any robust sandstone in the player's inventory.

The timer on the Make-X interface for cooking will now show the correct remaining time.

It is no longer possible to make Bones to Peaches tablets without unlocking the spell from the Mage Training Arena first.

A typo in a Player-Owned Ports trio cutscene.

A typo in the Convict's 8-lacquer voyage has been corrected.

Fixed an issue that displayed incorrect voyage statistics in the captain's log.

Fixed an error with the hint arrow displayed for God Statues pointing to the wrong location.

Tweaked the Big Chinchompa and Fish Flingers entries on the game clock favourites tracker to be more clear.


Quests, Challenges and Achievements:

Cutscenes from Dishonour among Thieves may now be replayed via the communication device while stood in a bank area or Zamorak's hideout.

The door puzzle in Dishonour among Thieves has been improved, following player feedback:

Zemouregal's map has been flipped, with south at the top, and the associated message tweaked.

The door's energy balance has been added to an overlay interface.



The Shadow Delver post-quest reward from Fate of the Gods can now be unlocked again.

An issue with the boat section of the Quiet before the Swarm quest, which prevented players from continuing the quest, has been fixed.

Typos for Bentnoze in the What's Mine Is Yours quest have been fixed.

A typo in the Shield of Arrav quest has been fixed.

A typo in the dialogue with Juna about Bringing Home the Bacon has been fixed.

A typo in the dialogue with Ali the Wise during Tale of the Muspah has been fixed.

A typo in the Quest Journal for Branches of Darkmeyer has been fixed.

Minor issues with Ozan's voice-over during the Stolen Hearts quest have been fixed.

Players who have claimed a Daemonheim aura are now able to equip it consistently.


Other:

Increased the healing value of rocktail soup to 2500 each.

Added an option to the interface settings menu to toggle the jingle alert for the clock activity tracker on or off.

It is now possible to use surge in the King Black Dragon, Corporeal Beast, dagannoth kings, Kalphite Queen, Exiled Kalphite Queen and Queen Black Dragon boss instances.

Ironman characters can now gather from the divine locations in the relevant Prifddinas resource dungeon.

Ironman characters can now spend a maximum of 70 zeal on XP or charms after completing Nomad's Requiem.

A typo shown when unlocking the mortar board override has been fixed.

Silverhawk boots, slayer masks and slayer helms are now left-click to equip.

Mini-moles in the Giant Mole encounter are now more aggressive.

Players can no longer escape Vorago's clutches during purple bomb phase to escape the bleed effect.

Nex will no longer target players in the bank area for a blood sacrifice.

There is no longer a delay after using Barge, Surge or Escape.

Pulverize will now apply the correct damage debuff to your target.

Resolved an issue in which borrowed dragon daggers would only deal one hit - rather than two - when using the Puncture special attack.

Entangle spells will no longer ignore stun immunity.

Crystal seed teleports have been brought up to speed with spell teleports.

Players can no longer use the Orb of Oculus while resting.

Opening and closing the Hop World interface no longer disables keybinds.

Improved the warning message for dismissing a rare pet (such as the Cresbot) so it is clearer that dismissing them sets the pet free.

Spam-clicking no longer causes incorrect tactics for the selected boss to appear in the Learn interface.

A typo in the Learn tab for Araxxi has been corrected.

A typo on the Interface Settings interface has been fixed.

The 2.5% Prayer XP increase from Harmony auras will now affect XP gains of over 700XP.

The Land of the Dwarves or Tale of Keldagrim music tracks will now correctly begin playing in the music player when entering Keldagrim.

Wards of subjugation are no longer referred as shields of subjugation in broadcasted messages.

The scroll bar now functions properly when looking at a playlist in the Music Player interface.


Ninja Fixes:

Players can now examine any stack of items on the ground to see the amount in the stack.

Non-Ironman players can now choose to toggle between viewing Grand Exchange prices and High Alchemy prices in the Price Checker.

Goldsmithing gauntlets will now provide their bonus when a stone spirit smelts a gold bar with a perfect juju mining potion active.

Tooltips on Player-Owned Port captain traits now give more information.

The red lines crossing out completed requirements in the Quest interface have been changed to white to make them easier to see.

The 6 hour automatic logout has been extended to a 23 hour automatic logout. A warning when the automatic logout time approaches is coming soon. Be sure to take regular breaks!


Engine:

DirectX mode now works correctly when using Java 1.8u40.

An issue causing skyboxes to not render correctly in DirectX mode has been fixed.

Re: Ninja Graphical Updates | Skillcapes | Pyramid Plunder

Geplaatst: maandag 16 maart 2015, 15:08
door Ex-gebruiker 52833
:lol: Mooi hoor.

Re: Ninja Graphical Updates | Skillcapes | Pyramid Plunder

Geplaatst: maandag 16 maart 2015, 15:09
door Robbom
Goeie patch notes weer!

Re: Ninja Graphical Updates | Skillcapes | Pyramid Plunder

Geplaatst: maandag 16 maart 2015, 15:10
door Mahjarrat
The 6 hour automatic logout has been extended to a 23 hour automatic logout. A warning when the automatic logout time approaches is coming soon. Be sure to take regular breaks!
Best update 2015.

Re: Ninja Graphical Updates | Skillcapes | Pyramid Plunder

Geplaatst: maandag 16 maart 2015, 15:11
door Lars
23h log nu lmfao. 6hour log was voor sommige tenminste nog een reminder hoe lang ze al spelen.

Re: Ninja Graphical Updates | Skillcapes | Pyramid Plunder

Geplaatst: maandag 16 maart 2015, 15:15
door Typhon
Mahjarrat schreef:
The 6 hour automatic logout has been extended to a 23 hour automatic logout. A warning when the automatic logout time approaches is coming soon. Be sure to take regular breaks!
Best update 2015.
Goodbye 6 hour log, I will miss you :-({|=.

Re: Ninja Graphical Updates | Skillcapes | Pyramid Plunder

Geplaatst: maandag 16 maart 2015, 15:20
door Amneys
Prima ninja update hoor :)

Re: Ninja Graphical Updates | Skillcapes | Pyramid Plunder

Geplaatst: maandag 16 maart 2015, 15:34
door Darxay
Typhon schreef:
Mahjarrat schreef:
The 6 hour automatic logout has been extended to a 23 hour automatic logout. A warning when the automatic logout time approaches is coming soon. Be sure to take regular breaks!
Best update 2015.
Goodbye 6 hour log, I will miss you :-({|=.
Helemaal waar. Ik ben er zeer blij mee :) Dan kunnen we tenminste met bxp weekenden gewoon door gamen. Minder xp waste ;)

Re: Ninja Graphical Updates | Skillcapes | Pyramid Plunder

Geplaatst: maandag 16 maart 2015, 15:37
door Rizmor
Het is weer zover ..

Afbeelding

Re: Ninja Graphical Updates | Skillcapes | Pyramid Plunder

Geplaatst: maandag 16 maart 2015, 15:39
door Chris
Afbeelding
De oude skillcapes waren een stuk mooier. :tssk: Nou ja, gelukkig is de Quest cape nog normaal gebleven.

Re: Ninja Graphical Updates | Skillcapes | Pyramid Plunder

Geplaatst: maandag 16 maart 2015, 15:47
door The Jeanneau
Ze zijn ook wel echt lelijk :-#

Re: Ninja Graphical Updates | Skillcapes | Pyramid Plunder

Geplaatst: maandag 16 maart 2015, 15:50
door BurnedUDown
Verbaasd me niets :lol:.

Re: Ninja Graphical Updates | Skillcapes | Pyramid Plunder

Geplaatst: maandag 16 maart 2015, 15:53
door Amneys
Chris schreef:
In- of uitklappen • Afbeelding
Afbeelding
De oude skillcapes waren een stuk mooier. :tssk: Nou ja, gelukkig is de Quest cape nog normaal gebleven.
Wat is het verschil tussen de middelste en de laatste?

Re: Ninja Graphical Updates | Skillcapes | Pyramid Plunder

Geplaatst: maandag 16 maart 2015, 15:54
door Ex-gebruiker 52833
Zonder, en met hood.

Re: Ninja Graphical Updates | Skillcapes | Pyramid Plunder

Geplaatst: maandag 16 maart 2015, 15:58
door Dexter
Wat is dat Shadow delver ding in de patch notes? Ik vind er online echt niets van terug.

Re: Ninja Graphical Updates | Skillcapes | Pyramid Plunder

Geplaatst: maandag 16 maart 2015, 16:03
door Amneys
Jonas schreef: Zonder, en met hood.
Aja, ty :P

Re: Ninja Graphical Updates | Skillcapes | Pyramid Plunder

Geplaatst: maandag 16 maart 2015, 16:06
door Chris
Low detail untrimmed capes zijn er pas slecht aan toe:
In- of uitklappen •
Afbeelding
Afbeelding
Afbeelding

Re: Ninja Graphical Updates | Skillcapes | Pyramid Plunder

Geplaatst: maandag 16 maart 2015, 16:12
door Bearserk
Chris schreef: Low detail untrimmed capes zijn er pas slecht aan toe:
In- of uitklappen •
Afbeelding
In- of uitklappen • Afbeelding
Afbeelding
In- of uitklappen • Afbeelding
Afbeelding

lmao @ hitpoints

Re: Ninja Graphical Updates | Skillcapes | Pyramid Plunder

Geplaatst: maandag 16 maart 2015, 17:11
door Lars
Is dit een lunchpauze project van 1 mod in 2 dagen?