Slayer Belt – RuneLabs Update

In dit forum tref je de oudere nieuwsberichten van RuneScape aan. Dit archief heeft al het nieuws vanaf september 2009.
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Slayer Belt – RuneLabs Update

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Slayer Belt – RuneLabs Update

Originele tekst

Afbeelding

Be prepared for every encounter with the slayer belt one of the first ideas chosen from RuneLabs.

Proposed by Dragonsseed, the slayer belt expands the tool belt you know and love with new slots. These hold specialist slayer equipment such as a rock hammer, fungicide or the Ouroboros pouch so you'll always have the right tool to strike a killing blow.

Previously consumable or charge-limited items added to the belt will become unlimited, too never worry about running out again!

You can also spend slayer points to add the bonecrusher, charming imp, seedicide and herbicide to the belt, saving you time and keeping your inventory clear.

What's on the Belt?

These items can now be added straight to the tool belt:
  • Rock hammer
  • Slayer bell
  • Crystal chime (either version)
  • Ouroboros pouch (unlimited once added)
Note that slayer items that need to be wielded or equipped cannot be added to the tool belt.

There are several new items to obtain, which act as replacements for your consumable slayer items. You can add these to the tool belt and use them indefinitely, with no need to recharge or refill:
  • Salt bag: buy a salt shaker from any slayer master.
  • Icy water: buy an ice shaker from any slayer master.
  • Fungicide: buy a fungicide shaker from any slayer master.
  • Fishing explosive: buy an explosive shaker from any slayer master.
  • Super fishing explosive: buy a super explosive flask from any slayer master, then fill it with 100 rubium ore.
Monsters that must be killed with slayer items now all have on-click options to do so. These work whether the necessary item is on your tool belt or in your inventory.

For 500 slayer points each, you can unlock the ability to add the following to the slayer belt:
  • Bonecrusher
  • Charming imp
  • Seedicide
  • Herbicide
Check in at RuneLabs!

If you haven't visited RuneLabs for a while, now's a great time to do so.

This month, we're looking for high-level mobs, which is a chance to let your imaginations run riot. Whatever ruthless foes, exotic beasts or terrifying monstrosities your minds can conjure, we want to hear about them!

Start enjoying your streamlined slayer assignments now, and look out for another RuneLabs update next week adamant and rune dragons!

Solomon's Store Challenge Gems

Challenge gems present a set of handy tools for running in-game competitions, and they're available now in Solomon's Store.

Set up the terms of your contest skilling or combat, staked or just for fun, time limits, level ranges and more and set down the gem in the world.

Contenders can step up and join at the gem then, the game is on!

Pick up some challenge gems today! If you need more RuneCoins, you can redeem Bonds in-game, or purchase RuneCoins via the website.

Challenge gems are also tradeable in-game: in person, or on the Grand Exchange.

This Week's Streams

This week, you can check out the adamant and rune dragons in our Dev Q&A, and we'll be giving you a prize-filled treasure hunt in our Community Stream!

Developer Q&A, plus Ninja Fixes 16:00 UTC (game time), Tuesday 9th June

This week's Q&A focuses on another major summer update the RuneLabs-voted adamant and rune dragons! We'll be giving you a sneaky peek of what you can expect, as well as answering your questions.

This week's panel will include:
  • Mod Pi Combat Specialist and Ninja
  • Mod Kelpie RuneScape Project Manager and Head Ninja
  • Mod Stu Content Developer and lore specialist from the 'Guardians' development team
You can ask your questions on the forums, on Reddit, or on Twitter using the hashtag #RSDevQA. We'll get through as many as we can!

Clue Scroll Treasure Hunt (with prizes!) - 20:00 UTC, Tuesday 9th June

Everyone loves a treasure hunt, and this week, Mod James will take you on a journey of discovery using clues you won't have seen before! You'll need your wits about you, but you can win awesome prizes!

Check out both of these streams on our Twitch channel.

Enjoy!

Have a great week, fight the good fight against Tuska, and let us know your feedback over on the forums.

The RuneScape Team

In Other News
Read the patch notes for further details of this week's updates.
Samenvatting
Afbeelding
Een van de eerste ideeën van RuneLabs, de slayer belt, is uitgebracht. De slayer belt breidt je tool belt uit met ruimte voor voorwerpen die je vaak gebruikt bij Slayer.

De rock hammer, slayer bell, crystal chime (of de andere versie) en de Ouroboros pouch kun je direct toevoegen.

Van een aantal voorwerpen die normaal gesproken opraken, zoals bags of salt, kun je nieuwe versies kopen die op je slayer belt eeuwig meegaan. Je kunt de salt shaker (bag of salt), ice shaker (ice cooler), fungicide shaker (fungicide) en explosive shaker (fishing explosive) bij elke slayer master kopen. Door een super explosive flask te kopen en dit te vullen met 100 rubium ore kun je ook een levenslange voorraad super fishing explosive aan je belt toevoegen.

Voor 500 slayer points per stuk kun je ook nog eens de bonecrusher, de charming imp, seedicide en herbicide aan je slayer belt toevoegen. Je kunt dan op je belt de instellingen van deze voorwerpen aanpassen.

RuneLabs

Deze maand wordt op RuneLabs gezocht naar high-level mobs. Volgende week komt nog een update van RuneLabs uit: adamant en rune dragons!

Solomon's Store Challenge Gems

Je kunt in Solomon's General Store challenge gems kopen. Met zo'n gem kun je wedstrijden opzetten en tal van regels instellen. Denk dan aan het soort wedstrijd, de inzet, tijdlimieten, minimum- en maximumlevels en meer. Spelers die aan de regels voldoen kunnen zich dan bij jouw gem aanmelden.

De gems kosten per stuk 10 RuneCoins. Je kunt ook een pakket van drie kopen voor 25 RuneCoins en een pakket van zes voor 45 RuneCoins. Ook kun je ze ruilen met andere spelers en op de Grand Exchange.

Streams

Dinsdag 9 juni wordt er om 18:00 een stream gehouden over de adaman en rune dragons. Deze stream wordt verzorgd door Mods Pi, Kelpie en Stu.

Later op dezelfde avond, om 22:00, organiseert Mod James een schattenjacht. Je moet hiervoor van puzzelen houden, want de raadsels zijn allemaal nieuw. Er vallen prijzen te winnen.
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Re: Slayer Belt – RuneLabs Update

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Patch Notes - 08/06/2015

https://www.youtube.com/watch?v=IEjvhABQvi0

Graphical:

Prototype colossi no longer stretch during attack animations while overriding combat familiars.

A graphical issue with the gargoyle statues at the front of the Morytania Slayer Tower has been fixed.

Dimension of Disaster cultist robe overrides no longer affect skin colour.

A clipping issue with the combatant's cape has been fixed.

A graphical issue with the female botanist headpiece has been fixed.

Players can no longer walk through the spears sticking out of the floor at the entrance to the Wilderness Bandit Camp.

A visual effect has been added to Tuska's tooth, making the area to climb more visible.

A visual effect now leads players from Tuska's back to the floating island used to start the event.

As a result of feedback, we have changed Saradomin's character model in the Dishonour among Thieves flashback sequence to match other Third-Age models.


Skills, D&Ds & Minigames:

Correct requirements are now displayed on the Make-X interface for the body gloves and body boots from Elemental Workshop.

Voyage duration now updates correctly when switching between ships on the Voyage List interface for Player-Owned Ports.

It is no longer possible to cast Alchemy spells or craft protean hides while balancing on a Hefin serenity post.

A 'water' option has been added to the dry patch in Miscellania, allowing entry to the patch after storing a magic watering can in the tool belt.

The Mining and Defence skill guides have been updated, correcting and including certain entries.

Player-Owned Ports magic and melee weapons can now be repaired by using the relevant crafting components on them.

Demon Flash Mobs have been added to the Minigames tab.

The Wilderness Warbands herblore supplies object is no longer too small in the inventory.

Gallileather shield is now listed correctly in the Crafting skill guide.

An issue that meant it was not possible to receive a Scavenging Meerkats card from the Gorajo hoardstalker has been fixed.

The increased XP effect granted by the portable well will no longer work if you move too far away.

It is now possible to water the vine flower patch at Herblore Habitat.

Token XP intended for failed attempts at chopping evil trees with skillchompas is no longer awarded while using regular tools.


Quests, Challenges and Achievements:

The Quest Point cape has been graphically updated. The option to toggle it to the old version - as well as attach a hood to either version - is available from the Wise Old Man.

The location of the HAM dungeon stated within the One Small Favor quest journal has been corrected.

Pets no longer replace the phoenix when starting the Firemaker's Curse quest.


Other:

It is no longer possible to retain animations from the Tuska World Event when teleporting away.

Players can no longer become stuck when jumping from a spine on Tuska's back while in Legacy combat mode.

A typo in the examine text for the Tuska islands' fallen meteors has been corrected.

The Telekinetic Grab spell can no longer be used in space.

A typo has been fixed in the World Event Community interface.

The World Event contribution cap has been increased.

Stabbing Tuska will now reset your gathering limit on Tuska's back.

Torva, Pernix and Virtus armour no longer show offensive combat stats as a requirement in the skill guide.

Tetsu, Seasinger's, Death Lotus armour, Reefwalker's cape and Leviathan ring no longer show Constitution as a requirement in the skill guide.

The ring of death heal splat now shows the correct value in Legacy mode.

You will now be able to purchase and reclaim the physical versions of the Loyalty Point outfits from Xuan again.

You can now check how many kills are required to unlocked the attuned versions of your boss outfits.

A typo in a message displayed when investigating the new mysterious relic has been fixed.

Applying weapon poison no longer displays the message that you drank it.

The RuneScape Road Trip journal no longer lists JMod locations, as the event has now ended.

The broken bridge jump in the God Wars dungeon will now correctly check for level 70 Constitution.

All Grand Exchange clerks in Prifddinas now offer a teleport to Varrock's Grand Exchange.

An incorrect warning message is no longer displayed when attempting to water limpwurt plants in the Wilderness.

An issue where certain fishing sound effects stopped working has been fixed.

A blank line that appeared on remaining requirements when attempting to equip a Completionist cape with only one remaining music track has been removed.

A typo in the examine text of the super melee potion (5) has been fixed.

A number of spelling errors throughout the game have been fixed.

Fishing outfits set to consume will no longer eat big fish intended to be made into trophies.

The cosmic foresight meteor landing text is now clearer.

The cash-out value of the following items has been reduced:

Lucky helm of subjugation to 100k.

Lucky Armadyl helmet to 250k.

Lucky Bandos helmet to 250k.

A typo in Wizard Chambers's dialogue has been fixed.

The Hope Devourer now uses his attacks to drain prayer correctly.

An issue where there were no tool tips on the "items kept on death" UI if the mouse-over text option was disabled has been fixed.

Karil's weapon and armour pieces no longer have a Grand Exchange buy restriction of 1. This has been changed to 10 to match all of the other parts of Barrows equipment.

The following can now be added as a Keepsake: tome of frost, Seren symbol, holy water/holy vial, Yaktwee Stick, enhanced Yaktwee Stick, nature staff, and law staff.

Missing punctuation has been added to the examine info for all Penance pets.

It is no longer possible to wear the trimmed completionist cape without having completed the final court case.

World Eater armour pieces now change tiers respectively when switching to a free-to-play world.


Ninja Fixes:

Spells no longer provide base casting XP when used in PvP situations with PvP XP blocking enabled. This includes binds, buffs, de-buffs and some Lunar spells.

The Phoenix's pyre's left-click option is now 'Craft' before the player has finished building the pyre, rather than always having the 'Light' option.

The Adventures interface no longer loses focus on the Beasts tab when reopened in the same session.

Dungeoneering anti-dragon shields have been changed to hybrid class.

Talisman staves from the Runecrafting Guild are now magic weapons.

Leprechaun magic earned by participating in the Evil Tree D&D auto-banks more types of logs.

The length of the Grand Exchange transaction history has been doubled.

Players will no longer be matched to Grouping System groups that have any offline players. New players will generate a new group and join that instead.

Players in the Grouping System will be informed when a player they are grouped with goes offline.

The group leader will be informed that no more players will be added to the group when a group member goes offline.

The group leader will be informed when all group members are back online.

Players can no longer hop to instance-shard worlds using the Grouping System.

The 'Random Group' button has been removed from the Grouping System interface, as its function was misleading.

Error messages on World Event group sessions now give players more guidance.

Players will no longer be force-teleported while setting their Grouping System status to 'playing' if they are already in the starting area. This applies for the Tuska World Event and Dungeoneering groups.

Bosses defeated in Champion's Challenge can now be reset with a D&D Token (Weekly).
bladerboy60
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Re: Slayer Belt – RuneLabs Update

Bericht door bladerboy60 »

helaas. geen dragons. echt jammer daar kijk ik naar uit
Chris
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Re: Slayer Belt – RuneLabs Update

Bericht door Chris »

The World Event contribution cap has been increased.

Stabbing Tuska will now reset your gathering limit on Tuska's back.
Dat klinkt goed op zich. 8-[
Afbeelding
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Afbeelding
Yentel
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Re: Slayer Belt – RuneLabs Update

Bericht door Yentel »

Chris schreef:
The World Event contribution cap has been increased.

Stabbing Tuska will now reset your gathering limit on Tuska's back.
Dat klinkt goed op zich. 8-[
dus je kan de D&D nu meermaals doen voor toch nog punten te krijgen?
Lars
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Re: Slayer Belt – RuneLabs Update

Bericht door Lars »

Chris schreef:
The World Event contribution cap has been increased.

Stabbing Tuska will now reset your gathering limit on Tuska's back.
Dat klinkt goed op zich. 8-[
Kunnen skillers nog meer easy slayer xp halen. =P~
Afbeelding
Going4Quests
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Re: Slayer Belt – RuneLabs Update

Bericht door Going4Quests »

RIP Gielinor
https://twitter.com/TheInquisitorDA/status/607853648740286464

Mod Deg =D>

Toegevoegd na 5 minuten:

Van mij mag Mod Deg nu wel ontslagen worden of zelf zijn conclusies trekken.. zo'n grote fouten steeds opnieuw... Hij kan echt grote updates simpelweg niet aan.
Kees
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Re: Slayer Belt – RuneLabs Update

Bericht door Kees »

Overreact je niet een beetje? Zulk soort fouten worden wel meer gemaakt en kan gewoon gefixt worden. Zo'n groot probleem is het helemaal niet.
Joa
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Re: Slayer Belt – RuneLabs Update

Bericht door Joa »

Going4Quests schreef: Hij Jagex kan echt grote updates simpelweg niet aan.
Going4Quests
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Re: Slayer Belt – RuneLabs Update

Bericht door Going4Quests »

Kees schreef: Overreact je niet een beetje? Zulk soort fouten worden wel meer gemaakt en kan gewoon gefixt worden. Zo'n groot probleem is het helemaal niet.
Het World Event is meer uitgedraaid in een flop dan wat dan ook. Eerst wordt alles veel te hard balanced, dan veel te makkelijk. Ze breken de HP bar, ... Dan is er nog serieus geknipt in het event: geen random events op Gielinor, geen airut, ... Het event is puur wat we op dag 1 gezien hebben. En dan nu doet hij het weer helemaal stuk. :')

In Engeland werken ze niet met contracten, maar krijg je gewoon een pakje va de winkel Harrods, wat dus betekent dat je mag inpakken en wegwezen.
Google Says
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Re: Slayer Belt – RuneLabs Update

Bericht door Google Says »

Het is ondertussen al weer fixed.
Going4Quests
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Re: Slayer Belt – RuneLabs Update

Bericht door Going4Quests »

Google Says schreef: Het is ondertussen al weer fixed.
Het zou imo maar erg zijn als dat niet gehotfixed werd. Maar deze dingen zouden in de eerste plek al niet mogen gebeuren.
Google Says
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Re: Slayer Belt – RuneLabs Update

Bericht door Google Says »

Dat doen ze wel en hebben ze altijd al gedaan. Bugs komen nu eenmaal voor, dat is heus het einde van de wereld nog niet.
bladerboy60
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Re: Slayer Belt – RuneLabs Update

Bericht door bladerboy60 »

bonecrusher is op dit moment totaal niet handig in je slayer belt.
dan ben je frost dragons en dan worden ze meteen begraven. er moet ff een optie komen om soorten bones uit te zetten
Jerren
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Re: Slayer Belt – RuneLabs Update

Bericht door Jerren »

Going4Quests schreef:
Google Says schreef: Het is ondertussen al weer fixed.
Het zou imo maar erg zijn als dat niet gehotfixed werd. Maar deze dingen zouden in de eerste plek al niet mogen gebeuren.
Google Says schreef:Dat doen ze wel en hebben ze altijd al gedaan. Bugs komen nu eenmaal voor, dat is heus het einde van de wereld nog niet.
Zo erg was dat toch ook weer niet? Dit is hooguit 0,25% van de totale spelers opgevallen en binnen 10 minuten weer hersteld.. Qua World Event kan het gewoon zijn dat er maar weinig uren beschikbaar waren om echt gecompliceerde dingen buiten de graphics te ontwikkelen.
RS status: P2p

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Jas
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Re: Slayer Belt – RuneLabs Update

Bericht door Jas »

bladerboy60 schreef: bonecrusher is op dit moment totaal niet handig in je slayer belt.
dan ben je frost dragons en dan worden ze meteen begraven. er moet ff een optie komen om soorten bones uit te zetten
Afbeelding
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Chris
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Re: Slayer Belt – RuneLabs Update

Bericht door Chris »

Maar als ik het goed begrijp zou je in theorie op één dag alle WE3 rewards kunnen halen en daarna het event compleet negeren? Dat gaat de score ten goede komen zo. :')
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Re: Slayer Belt – RuneLabs Update

Bericht door Zeekoe »

Zoveel Slayerpoints. :(
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Re: Slayer Belt – RuneLabs Update

Bericht door Lars »

Geen punten bij 2e stab lol.
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Re: Slayer Belt – RuneLabs Update

Bericht door Kees »

Chris schreef: Maar als ik het goed begrijp zou je in theorie op één dag alle WE3 rewards kunnen halen en daarna het event compleet negeren? Dat gaat de score ten goede komen zo. :')
Dat zou kunnen via de shards die je van woodcutting agility en slayer krijgt op tuska's rug. De snelste manier om je punten te halen is nogsteeds het main event.
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