Dev Blog: Fossil Island

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Dev Blog: Fossil Island

Bericht door Gio »

Dev Blog: Fossil Island

More than a decade has passed since the Varrock Museum set out to explore the curious landmass to the east. Failed voyage after failed voyage has left the crew almost exactly where they started.

Will you help them finally reach Fossil Island?

Discovering the Island

Curator Haig Halen needs your help to finish the construction of a barge fit to take the Varrock museum crew to an unexplored landmass to the east. There have been many attempts to reach the island, but none were successful.

This quest will have you venturing across Gielinor, aiding the Varrock museum and making the success of the voyage a possibility.

If you successfully help the Curator and his crew, you'll find yourself where no others before you have ventured: Fossil Island.
Afbeelding
Poll Question
Should Fossil Island and the Bone Voyage quest be added to Old School RuneScape?

The Fossils

As the name suggests, Fossil Island is littered with the remnants of species which once inhabited the island.

Obtaining and collecting these fossils will allow you to barter your way into various parts of the island, and contribute to a new expansion to the Varrock Museum.
Afbeelding
With the discovery of Fossil Island, a paleontology floor has now been added to the Varrock Museum. Your help in collecting and inspecting fossils from the island is needed to fill up this new area.

Many of the fossils you find around Fossil Island will be valuable to the Varrock Museum. As you send them to the museum you will be rewarded with a small amount of experience in Crafting or Construction, depending on the size of the fossil.

The experience rewards for contributing to the Varrock Museum scale based on your Crafting/Construction level and are one-off rewards for each individual fossil.

The Volcanic Mine
Afbeelding
Beneath the surface of Fossil Island's volcano lies a volatile and brutal mine. Engulfed by flowing streams of lava, entering this mine is a true challenge. Maximise the minerals mined by your team and survive to reap the rewards.
Requirements
120 Kudos
Afbeelding50
The Volcanic Mine is a group skilling activity which focuses on the Mining skill. Much like the Wintertodt, you'll be able to contribute to the success of the team by performing one of several activities:
  • Controlling the flow of lava.
  • Removing rocks from the walls.
  • Solidifying the floors.
  • Mining and depositing minerals.
The primary reward for participating in the Volcanic Mine activity is Mining experience. As an activity which will require a high level of engagement, it will offer experience rates comparable to some of the best existing methods in game.
Mining LvlMax Xp /hr
5040k
8580k
9985k
In addition to experience you will receive small amounts of ores and fossils.

Tick manipulation methods will not be possible within the Volcanic Mine.

Poll Question
If Fossil Island is added to Old School, should it include the Volcanic Mine skilling activity?
The maximum experience rate when participating in the Volcanic Mine would be 85,000 Mining experience per hour at level 99.

Skilling on Fossil Island

Throughout Fossil Island you will find a number of opportunities to train up and put your skills to work in new and interesting ways. Just a few are detailed below.

Hardwood Farming

In certain areas on Fossil Island the environment is just right to support the growth of Teak and Mahogany trees.
Afbeelding
Requiring level 35 and 55 Farming respectively, Teak and Mahogany trees can be grown within three, side-by-side tree patches.
Poll Question
If Fossil Island is added to Old School, should it include three Hardwood farming patches where Teak and Mahogany trees can be grown? Teak trees would require level 35 Farming to grow, and Mahogany trees would require level 55 Farming to grow.
Tracking and Herblore

Throughout Fossil Island a roaming, plant-like animal can be tracked. This creature possesses an interesting trait: when fed herb seeds, it will grow the herbs on their back.

If you are able to track this creature down, you can feed it herb seeds of your choosing and track it after time has passed to harvest the herbs.

The usual Herblore requirements and experience also apply when growing herbs with this animal.
Poll Question
If Fossil Island is added to Old School, should it include a roaming, plant-like creature which can be tracked and used as a herb patch?
Bird House Traps

If you're a fan of Hunter, and you really don't like birds, bird house traps are a dream come true.
Afbeelding
Requiring Crafting and Hunter to create, bird house traps can be placed on Fossil Island to lure in and capture birds. They offer the experience rates superior to any other method between levels 5 and 35 Hunter, alongside some nominal Crafting experience.
Trap TypeCrafting LvlHunter Lvl
Bird House55
Oak Bird House1514
Willow Bird House2524
Teak Bird House3534
Once you've placed your bird house trap, you'll need to fill it with some seeds in order to lure the birds in.

After you've placed the seeds as bait, you can wander away and let your bird house trap passively capture birds. To claim your experience, head back to the bird house trap and check it.

Poll Question
If Fossil Island is added to Old School, should it be possible to place Bird House Traps on the island?
Ultra Compost

The volcanic ash found on Fossil Island offers excellent properties for use in Farming, and can be mixed with Harralander in order to create a Compost Potion. This requires level 17 Herblore.

Compost Potions convert standard compost into supercompost, but they are only currently available as a reward upon completion of Garden of Tranquility and as a reward from Nightmare Zone.

When used directly on a bucket of supercompost, volcanic ash will create ultracompost. Alternatively, volcanic ash can be used directly on a full compost bin containing supercompost in order to upgrade it to ultracompost.

Poll Question
If Fossil Island is added to Old School, should it be possible to create Compost Potions by mixing Harralander with Volcanic Ash found on the island?
Poll Question
If Fossil Island is added to Old School, should Volcanic Ash found on the island be usable on supercompost, or compost bins holding supercompost, to upgrade it to ultracompost?

Ancient Wyverns

Although many of the creatures which once inhabited Fossil Island have long since died out, Wyverns have thrived in caverns found throughout the varied terrain.
Afbeelding
All different types of Wyvern found within Fossil Island would require level 66 Slayer to kill. They would only be assigned to players who have completed the Bone Voyage quest.

Poll Question
If Fossil Island is added to Old School, should it include a variety of Ancient Wyverns? These Wyverns would require level 66 Slayer to kill. They would only be assigned to players who have completed the Bone Voyage quest.

Ancient Wyvern Drops


The Ancient Wyverns found on Fossil Island offer a number of unique drops not found elsewhere in Gielinor.

Granite Boots

One of the new, unique drops from the Wyverns found on Fossil Island is Granite Boots. They require level 50 Defence and Strength to equip, offering strength bonus and defensive stats superior to Rune Boots.
Afbeelding
Poll Questions
If Ancient Wyverns are added as a part of Fossil Island, should they drop Granite Boots?
The stats and appearence of Granite Boots can be seen in the attached image. Attached Image
Granite Longsword

Requiring level 50 Attack and Strength to equip, the Granite Longsword would sit as the best slash weapon for players with level 50 to 60 attack.
Afbeelding
Poll Questions
If Ancient Wyverns are added as a part of Fossil Island, should they drop Granite Longswords?
The requirements, stats and appearence of Granite Longsword can be seen in the attached image. Attached Image
Ancient Wyvern Shield

The Ancient Wyvern Shield is a strong, defensive and offensive shield for Magic. It provides defensive stats similar to those of a charged Dragonfire Shield. It requires level 75 Defence and level 70 Magic to equip.
Afbeelding
The shield itself is not dropped by the Wyverns. Instead, an Ancient Wyvern Visage is dropped and it must be attached to an Elemental Shield. Attaching the Visage to an Elemental Shield requires level 66 Magic and level 66 Smithing.

Again, much like the Dragonfire Shield, the Ancient Wyvern Shield starts with no stats. It must be charged by using fossils on the shield.

When activated, the shield lets out a Wyvern-like attack and its stats are lowered accordingly. This attack has a chance of freezing the target.

Poll Question
If Ancient Wyverns are added as a part of Fossil Island, should they drop Ancient Wyvern Visages? Players with level 66 Magic and level 66 Smithing would be able to craft an Ancient Wyvern Visage with an Elemental Shield in order to create an Ancient Wyvern Shield - a shield for mages which has similar stats to the Dragonfire Shield. See the attached image for the full stats and further details. Attached Image

Under Water

Exploring this new-found island doesn't stop at the shoreline - there is much to be explored under the surface of the surrounding waters. Take a dive and see what the under water areas beneath Fossil Island have to offer.
Afbeelding
Underwater Agility & Thieving

The Agility you'll encounter underneath the waters of Fossil Island is unlike the Agility courses found around the rest of the world.

Rather than being on a set course, you can go wherever you want. You'll get experience in the skill as you go about your business underwater, using the various shortcuts that are available.

The experience earned will be competitive, but will not exceed other existing training methods. However, you'll be able to earn this experience while taking part in other activities under the surface.

Thieving goes hand-in-hand with Agility whilst underwater. Rather than repeatedly thieving from the same NPC or stall as you might above the surface, you'll be running around and looting treasure chests as quickly as possible.

You'll need to avoid, or utilise, the currents found all over. Getting caught up in a current will push you away, or towards, where you'd like to be. The currents will also cause treasure chests to appear in all kinds of places - so you'll have to be on the ball to keep track.

The experience rate provided by underwater Thieving is not comparable to the existing top methods. It will serve as an engaging, fun alternative which allows you to train both Thieving and Agility simultaneously.

Seaweed Farming

The sea floor surrounding the island is perfectly suited for the farming of seaweed. Requiring level 23 Farming, giant seaweed can be grown underwater.
Afbeelding
Giant Seaweed provides two soda ash when burnt.

Underwater Fishing

There are a couple of different ways to fish in the underwater area: using drift nets or chasing down your prey.

Drift nets can be set up and left alone to catch passing fish. As you might expect, catching fish in this fashion provides you with both Hunter and Fishing experience.

Chasing your prey using a harpoon or a trident requires you keep up and kill your prey on the move. Your Agility will come in handy when chasing down prey, as you'll be required to maneuver quickly. Shortcuts will certainly come in handy.

The experience rates achievable with underwater fishing are not comparable to the top existing methods. However, they will offer you a chance to train another skill alongside Fishing: Hunter or Agility.

See the underwater area created LIVE!

Mod West will be creating much of the underwater environment live tomorrow on the RuneScape Twitch Channel!

He will be joined by Mods Maz and Wolf throughout the day, who will be discussing all kinds of Fossil Island questions you might have.

Be sure to tune in tomorrow at 1pm BST! The underwater design stream will be continuing through the developer Q&A taking place at 5pm BST, ensuring you'll see the environment truly come to life.

As always, we're very interested to hear what you have to say about this blog. If you have feedback, be sure to let us know!


Discuss this update on our forums.

Mods Archie, Ash, Ghost, Jed, John C, Kieren, Mat K, Maz, Ronan, Roq, Ry, Stone, TomH, Weath, West & Wolf
The Old School Team
Gio
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Re: Dev Blog: Fossil Island

Bericht door Gio »

Het ziet er erg goed uit, als het live is ga ik zeker een kijkje nemen. :D
Gio
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Re: Dev Blog: Fossil Island

Bericht door Gio »

Wintertodt was alleen een dev blog over de rewards.

Toegevoegd na 5 minuten en 13 seconden:
https://twitter.com/JagexAsh/status/852212166946168832
Gaat over de bird houses.
Glenn.
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Lid geworden op: woensdag 18 oktober 2006, 22:09
Clan: Eternity
Oude naam: Glenndebang

Re: Dev Blog: Fossil Island

Bericht door Glenn. »

Vind 66 slayer te weinig voor de wyverns. Voor de rest hoop ik dat de content aanslaat!
AfbeeldingOnderwaeg heb ik meej zelf verteld
Ut waas neet mier als un blaad dat velt
Soms is 't beater iets moeis te verleeze.
Beater verleeze dan dat ge 't noeit het gehad.
Auto,Vliegtuug , een Trein een boewt.


De mooiste citaten van Rowwen Heze <'3 Love Him <'3
deddo92
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Lid geworden op: vrijdag 18 september 2015, 19:04
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Re: Dev Blog: Fossil Island

Bericht door deddo92 »

naar mijn idee zijn de xp rates bij mining erg hoog. helemaal als je het gaat vergelijken met de huidige rates zonder gekke 2/3tick systemen.
Afbeelding
Daan
Bouillonblokje
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Lid geworden op: zaterdag 18 april 2009, 17:26

Re: Dev Blog: Fossil Island

Bericht door Daan »

deddo92 schreef: woensdag 12 april 2017, 23:01 naar mijn idee zijn de xp rates bij mining erg hoog. helemaal als je het gaat vergelijken met de huidige rates zonder gekke 2/3tick systemen.
Eens. Weet niet of iemand dat gezeur met Autumn Elegy gevolgd had en alhoewel hij wel iets teveel drama maakt vind ik toch dat hij wel een punt heeft.
elzou
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Lid geworden op: vrijdag 31 oktober 2008, 13:49
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Re: Dev Blog: Fossil Island

Bericht door elzou »

Wat zijn de voors en tegens om te stemmen?
Verlosser van vele onwetende zieltjes.

Dit topic is beter voor een aantal mensen, ze weten zelf wel wie ik bedoel: http://www.lunagang.nl/tipforum/viewtop ... lit=hockey
deddo92
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Lid geworden op: vrijdag 18 september 2015, 19:04
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Re: Dev Blog: Fossil Island

Bericht door deddo92 »

ik hoop vooral dat er nog wat meer informatie gaat komen voordat we hierop kunnen stemmen
Afbeelding
Yentel
Moderator in categorie RS
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Re: Dev Blog: Fossil Island

Bericht door Yentel »

Ziet er allemaal erg goed uit. Ik hoop zeker dat het de poll haalt =).
MageJr
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Lid geworden op: dinsdag 11 april 2017, 19:01
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Re: Dev Blog: Fossil Island

Bericht door MageJr »

deddo92 schreef: zondag 16 april 2017, 23:15 ik hoop vooral dat er nog wat meer informatie gaat komen voordat we hierop kunnen stemmen
Inderdaad onvoldoende om goed te kunnen stemmen
"Veritas et Aequitas"
Spikedguy
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Lid geworden op: vrijdag 17 juli 2015, 18:08
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Re: Dev Blog: Fossil Island

Bericht door Spikedguy »

Geweldig concept, kan niet wachten.
Het is nooit te laat voor gezelligheid. :bier:
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