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Deadman Changes: Autumn Finals and Winter Season

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Deadman Changes: Autumn Finals and Winter Season

Originele tekst

Deadman Changes: Autumn Finals and Winter SeasonThe Deadman Autumn Finals begins on Saturday 8th September and concludes on Saturday 15th September. The Winter Season begins on Saturday 15th September as the Autumn Finals end. In this newspost we'll detail what changes to expect for both the Autumn Finals and the Winter Season.This newspost is an updated version of the previously posted Deadman Autumn Finals and Winter Season blog. This new newspost will be used for any further changes to the Autumn Finals and Winter Season, should they be deemed necessary.AfbeeldingDeadman Autumn FinalsAfbeelding
This section of the newspost will detail some of the exciting changes that we'll be making for the upcoming Autumn Finals, where the top players from the Autumn Season are invited to compete for their chance of obtaining a share of the $32,000 prize pool on offer. For a full comprehensive overview of the Finals please visit the dedicated Finals page.Autumn Finals Key Information
  • The Autumn Finals begin at 3pm on Saturday 8th September and will conclude with the Permadeath stage which begins at 8pm on Saturday 15th September.
  • Attend the Permadeath stage of the Autumn Finals in person on Saturday 15th September live at ESL Studio in Leicester. Buy tickets now!
AfbeeldingDeadman Autumn Finals: Changes
NPCs killed in the Wilderness have a chance to roll on a new global Wilderness loot table. The chance is relative to the combat level of the NPC, meaning the higher the combat level the greater the chance of hitting the global Wilderness loot table. If you're fortunate enough to hit this loot table you'll be rewarded with some of the most powerful weapons to be found in-game, known as the Ancient Warriors equipment. The following items will be included for the entire Autumn Finals:
AfbeeldingAfbeeldingAfbeeldingAfbeeldingAfbeeldingAfbeelding
Verac's flail is no longer a possible reward from the Barrows chest.The size of the Quarter Final and Semi Final arenas used in the 1v1 stage of the Permadeath stage has been increased to match that of the Final arena.The requirement for completion of Hand in the Sand to access The Magic Guild Store has been removed.Starter kits will now be cleaned up (alongside other food items) when in the 1v1 stage of the Permadeath stage.The requirement for having started Dragon Slayer to equip or use anything-Antifire has been removed.We've made the following drops four times more common: Abyssal whip, Leaf-bladed battleaxe, Dragon plateskirt, Dragon platelegs, Draconic visage, Skeletal visage, Wyvern visage, Imbued heart, all Malediction shards, all Odium shards, all Godsword blades, all unique Godsword hilts, Zamorak spear, Staff of the dead, Armadyl helmet, Armadyl chestplate, Armadyl chainskirt, Armadyl crossbow, Saradomin sword, Saradomin light, Bandos chestplate, Bandos tassets, and Bandos boots.We've also improved the droprate of all defenders. The drop rate of each defender, including the Dragon defender, is now 1 in 25.The Dorgeshuun crossbow and Bone bolts will be added to the Varrock Archery Store, Catherby Fletching Store and the Ranging guild's bow and arrow store. The following quests will be automatically completed: Animal Magnetism, Death Plateau, Dragon Slayer, Heroes' Quest, The Lost Tribe, Monkey Madness, and the first stage of Recipe for Disaster. The following quests which are a requirement for these quests will also be completed: Cook's Assistant, Priest in Peril, Ernest the Chicken, Restless Ghost, Animal Magnetism, The Grand Tree, Tree Gnome Village, Monkey Madness, Dragon Slayer, Goblin Diplomacy, Rune Mysteries, Lost Tribe, Death Plateau, Shield of Arrav, Lost City, Merlin's Crystal, Druidic Ritual (and level 3 herblore), Heroes' Quest, Recipe for Disaster: Another Cook's Quest (Part 1 which unlocks the chest). It will not be possible to gain the XP you would normally receive for completing these quests.The global loot table, which yields: food, runes, potions, and herblore supplies, has been rebalanced. There will now be a higher chance of receiving food, meaning that there'll be a lower chance of receiving other supplies.Teleblock will now last for 150 seconds, or for 75 seconds whilst Protect from Magic is active.
AfbeeldingDeadman Winter SeasonAfbeelding
This section of the newspost will detail some of the exciting changes that we'll be making for the upcoming Winter Season, which kicks off as soon as the Autumn Finals ends! For a full comprehensive overview of the Finals please visit the dedicated Season page.Winter Season Key Information
  • The Winter Season begins at approximately 10pm on Saturday 15th September and will end on Thursday 11th October.
AfbeeldingDeadman Winter Season: Changes
NPCs killed in the Wilderness have a chance to roll on a new global Wilderness loot table. The chance is relative to the combat level of the NPC, meaning the higher the combat level the greater the chance of hitting the global Wilderness loot table. If you're fortunate enough to hit this loot table you'll be rewarded with some of the most powerful weapons to be found in-game, known as the Ancient Warriors equipment. The following items will be included for the entire Winter Season:
AfbeeldingAfbeeldingAfbeeldingAfbeeldingAfbeeldingAfbeeldingAfbeeldingAfbeeldingAfbeeldingAfbeelding
We've made the following drops four times more common: Abyssal whip, Leaf-bladed battleaxe, Dragon plateskirt, Dragon platelegs, Draconic visage, Skeletal visage, Wyvern visage, Imbued heart, all Malediction shards, all Odium shards, all Godsword blades, all unique Godsword hilts, Zamorak spear, Staff of the dead, Armadyl helmet, Armadyl chestplate, Armadyl chainskirt, Armadyl crossbow, Saradomin sword, Saradomin light, Bandos chestplate, Bandos tassets, and Bandos boots.We've also improved the droprate of all defenders. The drop rate of each defender, including the Dragon defender, is now 1 in 25.The global loot table, which yields: food, runes, potions, and herblore supplies, has been rebalanced. There will now be a higher chance of receiving food. This does mean that there'll be a slightly lower chance of receiving other supplies.The following quests will be automatically completed: Animal Magnetism, Death Plateau, Dragon Slayer, Heroes' Quest, The Lost Tribe, Monkey Madness, and the first stage of Recipe for Disaster. The following quests which are a requirement for these quests will also be completed: Cook's Assistant, Priest in Peril, Ernest the Chicken, Restless Ghost, Animal Magnetism, The Grand Tree, Tree Gnome Village, Monkey Madness, Dragon Slayer, Goblin Diplomacy, Rune Mysteries, Lost Tribe, Death Plateau, Shield of Arrav, Lost City, Merlin's Crystal, Druidic Ritual (and level 3 herblore), Heroes' Quest, Recipe for Disaster: Another Cook's Quest (Part 1 which unlocks the chest). It will not be possible to gain the XP you would normally receive for completing these quests.The global loot table, which yields: food, runes, potions, and herblore supplies, has been rebalanced. There will now be a higher chance of receiving food, meaning that there'll be a lower chance of receiving other supplies.Teleblock will now last for 150 seconds, or for 75 seconds whilst Protect from Magic is active.
AfbeeldingWhere to Watch Deadman
The Deadman Autumn Finals and the Deadman Winter Season brings with it hours of content to watch and enjoy. Get to the Twitch directory and you'll find lots of dedicated Old School streamers broadcasting the slaughter of their enemies.Watch the action of the Autumn Finals Permadeath stage from the official OldSchoolRS Twitch channel with a reminder of the Twitch event.Watch Old School streamers on the Old School RuneScape Twitch directory.
AfbeeldingAfbeeldingGet Membership For Deadman!
The best way to play the Deadman Winter Season is with Twitch Prime! With Twitch Prime you'll be able to get one free month of membership! This is only available until Wednesday 19th September.
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Getting the membership and playing the Deadman Winter Season can be done in just four easy steps: If you're still wondering what Deadman is and you want to get involved, Torvesta has created a guide to get you started this Season! Watch it below. Good luck to all of you in your quest for Deadman domination!
Afbeelding
Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord.

Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Ghost, Jed, John C, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School Team
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Bush Yield Improvements, Nordic Soft Launch and Mobile Ch...

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Bush Yield Improvements, Nordic Soft Launch and Mobile Changes

Originele tekst

This week's game update brings the Android Nordic Soft Launch, improvements to the yield for bushes and other crops and an Account Management interface for mobile.
AfbeeldingBushes, Limpwurt roots and Nightshade
The yields for bushes, Cave nightshade and Limpwurt roots have been increased. Yield for each of these crops will have a guaranteed minimum harvest equal to the yield before this update. The additional harvest will be scaled according to your farming level. The appearance of the fully grown crops no longer depletes based on how many you yield and will instead appear as only a full crop or a fully harvested crop. This is in line with other farming patches that work in a similar way. The following crops have been affected:
  • Cadavaberry
  • Cave nightshade
  • Dwellberry
  • Jangerberry
  • Limpwurt root
  • Poison ivy
  • RedberryTo balance the influx of Limpwurt roots, the following monsters now drop a Limpwurt seed rather than roots: Chaos Druid Warriors, Kurasks, Nechryael and Deviant Spectres. Each of these will now drop one seed at a time except Deviant Spectres which will drop a minimum of three seeds, up to eleven.
    AfbeeldingAfbeelding
    Limpwurt and Belladonna will now give a minimum of three in the harvest, however the yield may be higher depending on your farming level.
    AfbeeldingAndroid Soft Launch: Nordics Now Live!
    Earlier this week, we talked about expanding the Android Soft Launch to the Nordics in preparation for the full release of Old School RuneScape on Android and iOS. Today's game update brings Old School RuneScape on Android to Denmark, Finland, Iceland, Norway, and Sweden. The soft launch allows both members and free to play users access to the app, whilst giving us the chance to optimise the player experience in advance of global launch later this year. As with the Canada soft launch, players will be able to purchase bonds and membership via the app, rather than having to go through the website. The development of Old School RuneScape on Android has been going from strength to strength, and this expansion to the soft launch highlights just how close we're getting to a full release of Old School RuneScape on mobile. We hope to have more information to share with you regarding the progress of the upcoming iOS Closed Beta test and the full release of mobile soon, but until then, we'd like to highlight some new mobile changes we've made as detailed below...
    AfbeeldingMobile: Account Management
    As discussed in the Canada Soft Launch newspost, an Account Management tab has been released for mobile. The toggleable orb that opens the store and shows payment options for members still exists but is toggled off by default for members. The orb will still always show for F2P players. We welcome feedback on both the the account management tab and the orb - let us know which you prefer!
    Afbeelding
  • The Billing section displays your amount of remaining membership and has buttons taking you to the store and bond pouch. The text turns red when your membership is close to or has run out.
  • The Inbox section links to your player inbox and displays the number of unread messages.
  • The Name section shows your current character name and links to the name changer.
  • The Useful Links section takes you to the Old School website and Customer Support page. The link to Customer Support on the logout panel has been removed as it now exists here. The friends and ignore lists have been combined into one panel with the Account Management icon filling the saved space. You can now switch freely between the friends and ignore lists using the button in the top right of the panel. Afbeelding
    AfbeeldingAfbeelding
    Overlays
  • The fog system in Deadman mode has been fixed and now displays correctly on mobile.
  • The smoke overlay when entering the Smoke tunnels in the desert or south of Castle Wars will now display correctly on mobile.
    AfbeeldingIn Other News
  • The PvP World Rota is switching to Period A.
  • The effects of Teleblock now expire on log out.
  • Players are now asked to confirm they wish to log out during a raid.
  • A grammatical error in the Diary (Witch's House) has been fixed.
  • Malignius Mortifer now uses the accusative rather than nominative case of a Latin word.
  • A double spacing issue in the dialogue with Vanstrom Klause during In Search of the Myreque has been adjusted.
  • The Avernic defender's death protection has been adjusted to protect over more items. It protects over fewer than it originally did in May.
  • Dragging an item from the inventory to a blank bank tab will no longer move the item in the inventory and cause a loss of the bank interaction.
  • To prevent them being used to scam/lure other players, closing certain books will now end the book reading animation. In addition, some spells and items will no longer cause a stall in animations when used.
    Afbeelding
    Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.

    Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Gambit, Ghost, Jed, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School Team

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Game Update: Friday 24th August

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Game Update: Friday 24th August

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Game Update: Friday 24th AugustAfbeelding
With yesterday's usual weekly game update, we encountered an issue that was causing some players to experience the game client crashing, alongside the stones in resizable mode not showing correctly.We deployed a second game update to resolve the issue with the game client crashing shortly after the first update at 11:30 GMT went live. We then deployed a hotfix to temporarily prevent the issue with the stones in resizable from further impacting players.
AfbeeldingThe hotfix we deployed disabled the Side-panels option in Advanced options until a further update could be deployed.
Today we'd like to do another game update that will resolve the issue with the stones in resizable and remove the hotfix we temporarily applied.
Afbeelding
There will be a 1-hour in-game countdown timer to notify you of when this update will go live.Thank you for your patience whilst we resolved these issues and we apologise for any inconvenience caused.
Afbeelding
Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Ghost, Jed, John C, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School Team
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RuneFest 2018: Mobile App & Golden Gnome Nominations!

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RuneFest 2018: Mobile App & Golden Gnome Nominations!

Originele tekst

RuneFest 2018: Mobile App & Golden Gnome Nominations!RuneFest 2018 kicks off on the 5th October through to the 6th October and it's going to be bigger and better than any RuneFest before! Today, we'd like to announce the brand-new RuneFest app alongside opening the nominations for the prestigious Golden Gnome Awards!AfbeeldingRuneFest AppAfbeelding
Today, we'd like to announce the launch of the brand-new RuneFest App! Available now, free for all via the RuneFest Guidebook Website on both iOS and Android devices, the RuneFest App is your go-to for everything related to this year's show. The app will include everything you need to know for the event, featuring things such as:
  • Stage and panel schedules
  • Event floor plans (Including activity/food/stage locations)
  • Merchandise ranges & pricing
  • Social networking
  • Personalised schedules and notifications
Some of these features will become available over the coming weeks leading up to the start of the event, but right now you can use the app to put forward your nominations for this year's Golden Gnome Awards!To use the app simply download it to your mobile device via the RuneFest Guidebook Website and you'll find most functionality at the tap of your finger! You can create an account using the various options available within the app for additional personalisation options if you choose to do so. The app is not linked to your RuneScape account.
AfbeeldingGolden Gnome NominationsAfbeelding
Every year we recognise the very best community talent across RuneScape, Old School RuneScape and the wider community. This year the process for the Golden Gnome Awards is as follows:
  • Nominations Open
  • Nominations Close on the 6th of September
  • Nominees shortlisted by GGA panel
  • Nominee shortlist announced to community
  • Golden Gnome Awards at RuneFest
As with last year's Golden Gnome Awards, we are accepting nominations for almost all categories this year, but will not be opening the voting process out to the community. Instead, we've set up an internal panel which will examine the nominees work and reach a decision on who should win the award! And with that, listed below are this year's categories available for you to vote on:VIDEO AWARDSRuneScape Video of the YearOSRS Video of the YearBest New RuneScape Video MakerBest New OSRS Video MakerBest RuneScape Video MakerBest OSRS Video MakerSTREAMING AWARDSBest New RuneScape StreamerBest New OSRS StreamerBest RuneScape StreamerBest OSRS StreamerART AWARDSBest Artistic CreationBest ArtistCOSPLAY AWARDSMost creative cosplayBest cosplay
Afbeelding
Voting for your favourite has never been easier! This year you'll be able to vote via the RuneFest 2018 iOS or Android App, detailed at the start of this post, or via the following SurveyMonkey link for those of you without access to the RuneFest 2018 App. Nominations Close on the 6th of SeptemberWe wish the best of luck to everyone due to be nominated and we can't wait to see you all at RuneFest 2018 on the 5th and 6th of October at the Farnborough International Exhibition and Convention Centre, just outside of London!Get your tickets now from our Eventbrite ticket page!
Afbeelding
Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Gambit, Ghost, Jed, John C, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School Team
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Stronghold of Security, iOS Closed Beta Launch and Ghostl...

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Stronghold of Security, iOS Closed Beta Launch and Ghostly Robes

Originele tekst

This week's update brings the results of the Stronghold of Security competition, launch of the iOS Closed Beta and changes to the Ghostly robes. We're also running a master clue reward design competition.
AfbeeldingStronghold of Security Changes
As part of account security week, Player Support held a competition asking players to write updated questions for the Stronghold of Security. The best entries of the competition have been chosen and the Stronghold has been updated to include the new questions. This update should help new players secure their accounts and avoid notable current security risks.
AfbeeldingAfbeelding
Afbeelding
A sign can be found on the final level of the Stronghold near the Cradle of life thanking the players whose questions were selected.
AfbeeldingGhostly Robes
You are now able to re-obtain all pieces of the Ghostly robe set from any of the ghosts after Curse of the Empty Lord is completed. As a result, any number of each piece can be reclaimed. Talking to any of the ghosts will bring up the interface below allowing you to choose how many of each piece you'd like to receive.
Afbeelding
AfbeeldingOSRS Mobile
iOS Closed BetaThe iOS closed beta test will go live later this after noon at approximately 2pm BST. For those that have been invited, you should have already received your message from us via email and the Message Center detailing your invitation (if you haven't heard from us by now then unfortunately you haven't been invited to this test). To mark the iOS closed beta test going live you will receive an email directly from Apple's TestFlight service. This will be sent to the same email you provided when signing up for the beta. Currently, there is no planned end date for the iOS beta.Thank you to everyone that has registered their interest and we look forward to hearing your feedback for those invited.Optimisation ChangesThe size of the sidestones has been increased slightly to match the size of the interface and improve accessibility.
Afbeelding
Chat options have been optimised to be a more similar size, overall this has increased the size of most options.
AfbeeldingMaster Clue Scroll Reward Competition
As mentioned in last week's Q&A stream, we're hosting a reward design competition. The design is for a cosmetic item to be rewarded to players upon completion of 100 master level clue scrolls. This can be an item for any equipment slot or a whole outfit - whichever you prefer! Email your entries to our community mailbox; OldSchoolCommunity@Jagex.com attached as a JPEG file, including your RuneScape display name (the name of your character in-game) and using the subject line Master Clue Reward Competition.
Afbeelding
Be aware that if you include any icons or symbols in the design to keep them simple! Also bear in mind that items or outfits may appear darker in game. We'll accept entries until September 10th and then choose three designs to be polled. The winning design will be chosen by the community based on which one receives the most votes. The winning entry will be put into game with further possible prizes to be confirmed. Make sure to read our competition terms and conditions before entering and good luck!
Afbeelding
In Other News
  • The Scythe of Vitur can no longer be taken to Entrana.
  • The amulet of Avarice will no longer maintain the skull timer in Free to Play worlds as it is a members item
  • All fishing spots beside the Lumbridge fishing tutor can now be reached.
  • You can no longer attempt to ignite jogre bones on the ground on F2P worlds.
  • The clue requiring the lumberjack outfit is no longer available in Deadman Mode because the outfit is not obtainable.
  • Thammaron's Sceptre has had its defend animation changed to make it interfere less with walking and other combat animations.
  • You will now need to have your PIN unlocked before you can withdraw cash from the servant's money bag in your player-owned house.
  • Players will no longer be able to use their special attacks on their opponents whilst in single-way combat areas if their opponent has been hit by a special attack from a different player within the last 10.8 seconds as a way to prevent teams of players from dumping special attacks on a single player as this is unfair.
  • Tomorrow an opinion poll on Holiday Events will go live - this is just to gain information and anything mentioned will not be changed unless it passes a further in game poll with the usual 75% pass rate.
    Afbeelding
    Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Gambit, Ghost, Jed, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School Team

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Old School Mobile: Release Date Announcement

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Old School Mobile: Release Date Announcement

Originele tekst

released on both iOS and Android on October 30th!For the few of you who don't know by now (have you been living under a rock?), the mobile version of Old School RuneScape offers full cross-platform play with PC, meaning when you're out and about you can just pick up from where you left off at home. The release has been made possible not only by the tireless work of the various development teams here at Jagex, but also the tremendous success of the various beta tests we've released. We'd like to send our thanks to all of you who participated in our initial Closed Beta tests, the Android Members Beta, the Canada and Nordics soft launch, and our most recent iOS Closed Beta test.The road leading to this point has been arduous, and we know the wait has been long indeed since Old School RuneScape was first shown on mobile at RuneFest 2017. But the time taken has ensured that the Old School mobile experience will feel every bit as good as it does on PC, and we're sure you'll be delighted at how we've managed to translate the magic of Old School onto your favourite device.Play as soon as it's released, pre-order on the App Store and pre-register on Google Play now! (If you click here on a desktop, you'll be taken to the Mobile page of the website).In order for us to move Old School RuneScape into the pre-order and pre-register stage, we're required to remove the beta build from the Google Play store. This means that those of you without the Members beta installed will not be able to access the app until it's full release on October 30th. If you have access via the Members beta, the iOS closed beta, or you're located in an area in which we've soft launched (Canada, Denmark, Finland, Iceland, Norway, and Sweden), then you'll be able to continue playing right up until the full release.To confirm the above details:
  • If you have an Android device and you already have the Members beta installed then you will be able to continue playing.
  • If you have an Android device, and you're located in an area in which we've soft launched (Canada, Denmark, Finland, Iceland, Norway, and Sweden), then you can simply find the app on the Play store.
  • If you have an Android device, and you're not participating in the Members beta or you're not located in an area in which we've soft launched (Canada, Denmark, Finland, Iceland, Norway, and Sweden), then you won't be able to access Old School RuneScape until October 30th. Pre-register now!
  • If you have an iOS device and you're taking part in the closed beta then you will be able to continue playing.
  • If you have an iOS device and you aren't in the closed beta then you won't be able to access Old School RuneScape until October 30th. Pre-order now!
We have opted to exclude certain countries from the pre-order and pre-register stage. We will be closely monitoring player interest and further countries may be excluded where necessary. This is mainly due to our concerns over the experience players will have due to the lack of local worlds in those regions.We'll continue to update you about further mobile developments as we near the full release. Note: players with iOS devices will need to be running iOS 10 or later, whilst players with Android devices will need Lollipop (Android 5.0) or later.
Afbeelding
Hyped?! Join the conversation and share your excitement on social using #OSRSMobile. Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Gambit, Ghost, Jed, John C, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School TeamMods Atlas, Boko, Dark, Giara, Keyser, Jenesis, Kurotou, Meercat, Puppi, Samy, Titus, Veda, & VegardThe Old School Mobile Team
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Deadman Autumn Finals Full Info

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Deadman Autumn Finals Full Info

Originele tekst

Afbeelding
The Autumn Finals will begin at approximately 3pm BST (10am EST) on Saturday 8th September! The Finals will run until Saturday 15th September, culminating in the Permadeath Stage beginning at 8pm BST. We'll be live from Saturday 8th September, on twitch.tv/oldschoolrs, make sure you tune in to see who will take home the $20,000 grand-prize!Now that the logistical information has been shared, it's fitting to inform you all of what the Autumn Finals has in store for you. The rest of this page will be split into displaying the core content mechanics, and then finally the way the Permadeath (the final hours of the Finals) will be played.
AfbeeldingChangelog
The purpose of this section is to detail any major changes from the previous tournament, the Deadman Winter Finals. All changes here are also listed in the sections below.Some new changes for the Finals include:NPCs killed in the Wilderness have a chance to roll on a new global Wilderness loot table. The chance is relative to the combat level of the NPC, meaning the higher the combat level the greater the chance of hitting the global Wilderness loot table. If you're fortunate enough to hit this loot table you'll be rewarded with some of the most powerful weapons to be found in-game, known as the Ancient Warriors equipment.The Ancient Warriors equipment are tradeable and do not degrade. The following items will be included for the entire Autumn Finals:
AfbeeldingVesta's longsword requires 78 Attack to equip and is one-handed.AfbeeldingVesta's spear requires 78 Attack to equip and is two-handed.AfbeeldingStatius's warhammer requires 78 Attack to equip and is one-handed.AfbeeldingMorrigan's throwing axes require 78 Ranged to equip and are one-handed. The amunition saving effect of Ava's devices do not work with the axes.AfbeeldingMorrigan's javelins require 78 Ranged to equip and are one-handed. The amunition saving effect of Ava's devices do not work with the javelins.AfbeeldingZureil's staff requires 78 Magic to equip and is one-handed.
Verac's flail is no longer a possible reward from the Barrows chest.The size of the Quarter Final and Semi Final arenas used in the 1v1 stage of the Permadeath stage has been increased to match that of the Final arena.The requirement for completion of Hand in the Sand to access The Magic Guild Store has been removed.Starter kits will now be cleaned up (alongside other food items) when in the 1v1 stage of the Permadeath stage.The requirement for having started Dragon Slayer to equip or use anything-Antifire has been removed.We've made the following drops four times more common: Abyssal whip, Leaf-bladed battleaxe, Dragon plateskirt, Dragon platelegs, Draconic visage, Skeletal visage, Wyvern visage, Imbued heart, all Malediction shards, all Odium shards, all Godsword blades, all unique Godsword hilts, Zamorak spear, Staff of the dead, Armadyl helmet, Armadyl chestplate, Armadyl chainskirt, Armadyl crossbow, Saradomin sword, Saradomin light, Bandos chestplate, Bandos tassets, and Bandos boots.We've also improved the droprate of all defenders. The drop rate of each defender, including the Dragon defender, is now 1 in 25.The Dorgeshuun crossbow and Bone bolts will be added to the Varrock Archery Store, Catherby Fletching Store and the Ranging guild's bow and arrow store. The following quests will be automatically completed: Animal Magnetism, Death Plateau, Dragon Slayer, Heroes' Quest, The Lost Tribe, Monkey Madness, and the first stage of Recipe for Disaster. The following quests which are a requirement for these quests will also be completed: Cook's Assistant, Priest in Peril, Ernest the Chicken, Restless Ghost, Animal Magnetism, The Grand Tree, Tree Gnome Village, Monkey Madness, Dragon Slayer, Goblin Diplomacy, Rune Mysteries, Lost Tribe, Death Plateau, Shield of Arrav, Lost City, Merlin's Crystal, Druidic Ritual (and level 3 herblore), Heroes' Quest, Recipe for Disaster: Another Cook's Quest (Part 1 which unlocks the chest). It will not be possible to gain the XP you would normally receive for completing these quests.The global loot table, which yields: food, runes, potions, and herblore supplies, has been rebalanced. There will now be a higher chance of receiving food, meaning that there'll be a lower chance of receiving other supplies.Teleblock will now last for 150 seconds, or for 75 seconds whilst Protect from Magic is active.
AfbeeldingTown Protection

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Making Friends With My Arm, Deadman Autumn Finals and Ful...

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Making Friends With My Arm, Deadman Autumn Finals and Full Mobile Launch

Originele tekst

This week sees the release of Mod Ash's troll quest sequel, Making Friends with My Arm as well as Deadman changes for the Autumn finals and Winter Season, and the official release date of OSRS Mobile.
AfbeeldingMaking Friends with My Arm
Today's new quest revisits some older lore. My Arm, the troll from My Arm's Big Adventure, must embark on another journey of discovery. This time you'll be escorting him to Weiss, a newly discovered troll town in the far north of the world, so he can share his wisdom *cough* with the inhabitants, in exchange for learning about their inventions.Life's journeys can take us to some strange places, but My Arm is about to face the greatest adventure of all - true love. Plus they'd like him to kill the Wise Old Man of Draynor Village, which doesn't sound like a clever move. Can you help My Arm get a grip on the situation and woo the fair Snowflake over the objections of her father, Mother? Or will My Arm be left to a loveless life of loneliness?
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You can start Making Friends with My Arm by returning to Burntmeat in the Troll Stronghold kitchen. This quest has the following requirements:
  • My Arm's Big Adventure
  • Swan Song
  • Cold War
  • Romeo & Juliet
  • Level 68 Agility
  • Level 72 Mining
  • Level 35 Construction
  • Level 66 Firemaking
The trolls won't let you start the quest unless your unboosted Firemaking level is adequate. The other three stat requirements are checked only where they're needed in the quest and accept stat-boosts. If you can support My Arm to a happy ending, the trolls will build you another disease-free herb patch, as well as teaching you advanced Firemaking techniques invented by the Weiss trolls, letting you create permanent fires in designated fire pit sites across RuneScape.
  • Fire of Eternal Light - perpetual light shines to dispel the darkness of the Mole Hole, Lumbridge Swamp cave and Mos Le'Harmless horror cave.
  • Fire of Nourishment - unlocks a new disease-free herb patch.
  • Fire of Unseasonal Warmth - renders you permanently immune to the cold weather effects around the God Wars Dungeon. Also requires level 60 Construction.
  • Fire of Dehumidification - prevents swamp damage and ghast attacks in the main areas of Mort Myre. Also requires level 50 Construction.
  • Glowing Basalt teleport tablets can teleport you back to Weiss, and also to the Troll Stronghold for easier access to My Arm's original herb patches.
These fires will require different salts in order to be created. The salts can be mined from the mine underneath Weiss that can be accessed after completing the quest. Level 72 Mining is required to mine the salts with a higher mining level providing more salt on a successful action.You can build a Troll Stronghold portal in your player-owned house portal room too.
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AfbeeldingDeadman Autumn Finals & Winter Season
The Deadman Autumn Finals kick off at 3pm BST on Saturday 8th September. The top players from the Autumn Season will spend the week preparing for the frenzy of the Permadeath stage, where they'll be fighting for a share of the $32,000 prizemoney. The Autumn Finals culminates on 15th September. We'll be broadcasting the action live from ESL in Leicester, set a reminder to watch the event on twitch or join us in person - there are just a handful of tickets left!The Winter Season begins with the end of the Permadeath stage, and there are some wildly exciting changes in store. Learn about the Winter Season here. One notable change is the addition of the PvP sets. For the first time in Old School RuneScape you'll be able to see Vesta's, Statius', Morrigan's, and Zuriel's!
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A big thanks to Mod West for his faithful recreation of the iconic sets.
Afbeelding#OSRS Mobile: Coming October 30th!
Yesterday we announced the official release date for the full launch of Old School Mobile! This will take place on October 30th. The mobile version of Old School RuneScape offers full cross-platform play with PC, meaning when you're out and about you can pick up from where you left off at home and is completely free! The full version will be open to free players and members alike.To play the full mobile version the moment it's released, make sure to pre-order on the App Store or pre-register on Google Play to be notified the second it goes live!Check out our dedicated news post for full details and what will happen if you already have access to mobile through the beta.
AfbeeldingNew Angel Scapes Merch
We're delighted to announce that a new range of pins and keyrings from Angels Scapes is now available on the RuneScape store!The selection includes pin badges of draconic boss-monster Vorkath and one-hit menace Jad, along with keyrings depicting Chambers of Xeric's Great Olm and Inferno boss Zuk. We're also pleased to confirm that many popular Angels Scapes items are now back in stock, including the Armadyl and Saradomin Godsword and the Infernal Max Cape keyrings. Check out everything on offer over at the official store.
AfbeeldingIn Other News
  • The PvP rota is switching over to Period B.
  • An issue where players were unable to perform a special attack on a player in multi that had recently been hit by another player's special attack has been fixed.
  • The Wilderness level information has been re-positioned to avoid overlapping interfaces on mobile.
  • When interfaces such as the poll booth would overlap with tabs such as the inventory, the tabs are closed automatically by default but can be opened again.
  • Mirrors are now correctly displayed when looking into them during the Desert Treasure quest on mobile.
  • Spirit trees now use the correct chathead when attempting to travel to a location that you're already at.
  • The drop rate for elite clues from Theatre of Blood has been adjusted.
  • A grammar error in Kolodion's dialogue for Mage Arena II has been fixed.
  • All functionality to sections of the chat box options have been restored.
  • The configure filter can now once again be toggled.
  • Auto-chat can once again be paused.
The following fixes have been made for issues with the chatbox resulting from last week's changes:
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Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.

Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Gambit, Ghost, Jed, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School Team
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Poll Blog: Portal Nexus and More!

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Poll Blog: Portal Nexus and More!

Originele tekst

Poll Blog: Portal Nexus and More!As we draw ever closer to delivering the updates offered in our latest poll blog, we'd like to offer some new updates for your voting pleasure!We're aiming to have these poll questions ready in-game later this week, so if you have any feedback you'd like to provide then follow the links at the bottom of this post!AfbeeldingPortal Nexus
We've heard how many of you feel that the amount of real estate required to have a portal to each teleport location within your player-owned house is quite excessive, so we'd like to offer a popular community suggested alternative. The Portal Nexus is a large portal that would be built in a new POH room, fittingly named the Nexus room, at level 72 Construction. The Nexus room requires 72 Construction and 200k gold to build. Once done, you'll then be able to build the Portal Nexus, which is placed in the centre of the room. Activating the Portal Nexus will open an interface with all the available teleports - these can either be clicked on or you can use the keybind shortcuts we'll include for ease of use.For a teleport to become available, you'll need to first unlock the ability to use it. Much like how the portals in the Portal Chamber work, you'll need the runes for that particular teleport spell in order to unlock the teleport. The Portal Nexus requires 1000 times the required runes for the particular teleport spell you wish to unlock. This unlock is permanent.You'll be able to set a default left-click teleport location on the Portal Nexus via a right-click configure option. If this is done, the interface with all the available teleports would be available via a separate right-click option. Should you wish for the left-click to open the menu, you can leave this unconfigured or reconfigure it via a right-click option.The Nexus Portal has three tiers, allowing you to upgrade it similar to how the jewellery boxes work to unlock additional teleport slots.Tier 1Construction level: 72Teleport locations limit: 4Materials required: 4 x Marble blocksExperience given for constructing: 2000 Construction XPTier 2Construction level: 82Teleport locations limit: 8Materials required: 4 x Marble blocks & 2 x Gold leafExperience given for constructing: 2160 Construction XPTier 3Construction level: 92Teleport locations limit: InfiniteMaterials required: 2 x Magic stones & 1 x Gold leafExperience given for constructing: 2080 Construction XP
Poll Question #1Should the Portal Nexus, as described in the Dev Blog, be added to the game? The Portal Nexus is built in the Nexus room of a player-owned house which requires level 72 Construction. At 72 Construction the Portal Nexus is limited to 4 teleport locations, at 82 it can be upgraded to 8 teleport locations and at 92 it can be upgraded to remove the limit entirely.

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Left Click Range Cooking, Slayer Helm Recolour and Player...

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Left Click Range Cooking, Slayer Helm Recolour and Player Survey

Originele tekst

This week sees the release of left-click cooking on ranges, a Slayer helm recolour, mobile tweaks and various bug fixes. We're also running a player survey with prizes of Amazon vouchers and a map of Gielinor.
AfbeeldingLeft-Click Range Cooking
As discussed in the Revenant Cave Rewards: Revisited & Content Changes Poll, all cooking ranges now have a left-click cook option as well as the option to choose to cook any of the first 10 objects that can be cooked in your inventory via a make-x interface. It's not always easy to communicate the amount of work that goes into changes like this which can vary dramatically based on what has to be done. You can check out Mod Kieren's explanation of what was necessary to bring this change and some insight into how it works at the bottom of this news post.
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AfbeeldingSlayer Helm Recolour
Most of you will be familiar with the iconic Slayer helmet worn by players on task since 2014. If you haven't already, consider taking on the Nightmare Zone and gain enough points to upgrade yours to the imbued (i) version allowing it's bonuses to apply to your ranged and magic attacks too. The colour of the Slayer helm has been tweaked so the standard and imbued versions are visually distinct.
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AfbeeldingMobile Interface Changes
Work to make OSRS Mobile even more beautiful and user friendly continues. As such, the following changes have been made. The spaces between options in drop down menues have been increased to make them easier to select. You can see how this looks for the World Map drop down menu below as an example.
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Overlays are now less likely to overlap with the chatbox, minimap and other parts of the interface which are always visible.
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Many central interfaces such as the skill guides have had a semi transparent background until now. These have been made fully transparent.
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Additionally, the attack options menu now displays upwards rather than downwards.
AfbeeldingDeadman Autumn Finals
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The Deadman Autumn finals have been underway for five days and we're nearing it's conclusion. The finalists are currently battling it out and enjoying the incredibly strong PvP Weapons which will make for an exciting finale and could make the difference in players wining their share of the $32,000 prize money! Make sure to catch all the action on Twitch when the Permadeath stage kicks off on the 15th of September - you can set a reminder for the event here! If you haven't competed this time around, remember that the Winter Season begins with the end of the Permadeath stage. You can prepare by checking out the details of the Winter Season on this page.After recieving reports of some doors being able to be abused, spam-clicking of doors in the Barrows has been inhibited. Should there be more issues of places this occuring please submit bug reports ingame via the report button.
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Player Survey
At Jagex, we are always looking to our players to help us guide the future of Old School RuneScape. To aid in this, we are running a survey to ask players what Old School means to you, and what other games and activities you spend their your time on.Those who complete the survey will be entered into a prize draw to win one of fifty $50 Amazon vouchers (or your stated country's equivalent currency). On top of this, five lucky participants will also receive a huge 60x40 cm (23 x15 ) print map of Gielinor!So, if you want to guide the future of Old School RuneScape and win prizes, be on the lookout for an email to the survey coming out this Friday, September 14th. The email you receive will address you by your display name and will contain a unique link to the survey. We'll be sending you a reminder email on Friday 21st September if you haven't completed the survey by then. For those of you that don't receive an email but still want your chance at providing feedback fear not as we'll be providing a link to the survey in another newspost in the coming weeks.If you receive an email which you believe is a phishing attempt, you can report it by forwarding it to us at reportphishing@jagex.com. In the meantime, the best form of defence is awareness, so take a moment to read our phishing websites and suspicious emails guide.
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Mod Kieren On The Range Job
This is one of those updates that from the outside looks as though it'll be entirely straight forward... but is far from it! It even convinced me, I took the job expecting it to take me inside a day, but it turned into much more than that (it took me about 5 days of solid work or so in the end).Why Mod Kieren? Why does it take so long to add left click cooking? Well, I'm going to try to explain the infrastructure we used to have and the infrastructure we have now.Before this update, the only way to cook was to use your raw item on the range/fire. This is super useful for us, as it provides us information directly - we know straight away exactly which item you'd like to cook. Mostly that means we just need to ask you how many you want to make and proceed into the core cooking process. We then pass data into the cooking system relevant to the item you're trying to cook.
Afbeelding
In the process mentioned there, ~cooking_getquantity asks you how many you'd like to make, and assuming you want to make at least 1, we pass data into the system - these are all the things we need to know, such as what item it turns into when you succeed, when you fail, what messages to give, how much experience to give, what are the chances of success etc.Now the problem is... when left clicking on the range, I don't know which item you're trying to cook. You could have 25 steel bars, a raw trout, a raw salmon and a raw lobster in your inventory. I need a way to know that firstly, the steel bars aren't cookable, and put together a choice screen for you to choose from the items that are. That code above isn't very helpful for that, it's all written out long hand inside the trigger for using an item on a range. To make matters worse, it's written out in three different places! The trigger for using items on the Lumbridge Range, fires and then other ranges. They each offer slightly different chances of success, fires use different animations, and certain items can only be cooked on fires or ranges!Whilst the Lumbridge Range is known for supplying slightly decreased burn rates, it only applies to a small subset of all cookable items, and the Cooking Gauntlets are similar too, adding further complications.The ideal situation, would be a centralised piece of code which is used for fires and all ranges alike - giving the appropriate restrictions and chances as above. There are still two types of interaction though following this update...left click 'Cooking' and using a raw item on the cooking device. In one situation, I know what raw item you want to cook, and in the other I need to compile a list of items you could cook from the items in your inventory. Writing data in two places leads to mistakes and extra work for adding future cookable items. This led to the tedious task of converting it all to use a data structure system.
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These are what we call structs, they're simply an entity that stores data. There are two sets of structs:
  • There's a struct for the 'raw items', this contains information about the raw object, what it can turn into, level requirements to cook it, restrictions on cooking it on fires or ranges, text for certain messaging etc.
  • There's then a struct for the 'cooked items', this contains information about cooking that particular item, what are the chances of cooking it (on ranges, on fires, on the lumbridge range, and on cooking gauntlets potentially!).
This should store all of the information we need to know about cooking that raw into that product - it is a combination of those long hand written out sets of data you saw above from cooking on fires, lumbridge ranges and all other ranges.Now I can much more readily read this data in multiple places! When you use an item, I can verify it's a cookable item by checking if it has one of these structs associated with it. When you use the new left click cook option, I can check your whole inventory for items that fit the bill too! Now the make-x system does only allow 10 options, so I have to limit it to the first 10 potential products I find in your inventory - but hey, I think that's going to cover anyone's culinary desires.
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In Other News
  • A rendering issue with Ankou gloves was fixed.
  • A missing flag in the Varrock museum was added.
  • A chair from inside a wall in the Hosidius household was removed.
  • A clipping issue with Chronicle books on females was improved.
  • A door that was the wrong way around within the Stronghold of Security has been fixed.
  • Players will no longer be able to tick-eat the Enchanted symbol from Mage Arena 2.
  • The Dragonfire shield & ward special attack cool-down can no longer be skipped by re-logging.
  • Work has been done to reduce the cancelling of animations during PvP combat, making it less likely to occur.
  • Players may now drop light sources within caves lit with the Fire of Eternal Light.
  • Some inconsistencies with scrollable interfaces have been adjusted to make better use of the mouse wheel.
  • Progress in A Tail of Two Cats should no longer abruptly delete Temple Trek followers.
  • Players may now also climb over the rubble beside the Bone Guardian in Enakhra's Lament, providing the guardian has been slain.
  • A broken chatbox in the dialogue of the High Priest of Sophanem, during Icthlarin's Little Helper, has been removed.
  • Ammonite Crabs in the Fossil Island Task only Wyvern Cave can now be attacked with magic spells as previously you could only melee or range them unless you had a wyvern task.
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Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.

Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Gambit, Ghost, Jed, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School Team
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RuneScape Soundtrack Release

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RuneScape Soundtrack Release

Originele tekst

RuneScape Soundtrack Now Available on Vinyl, CD and Streaming!
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We're really excited about this one and hope you are too! We know that having an easy way to listen to the music of RuneScape has been high up on a lot of wish lists (we've seen all the custom YouTube playlists!) so we're delighted to announce the upcoming release of two new RuneScape albums!We have partnered up with video game soundtrack specialist Laced Records to release two albums that are available now for pre-order both on double deluxe vinyl and CD - RuneScape: Original Soundtrack Classics and RuneScape: The Orchestral Collection. Both of these albums are also available digitally PLUS buying either physical version includes a digital copy. RuneScape: Original Soundtrack Classics takes a nostalgic journey through some of the most loved tracks from Old School RuneScape and the early days of RuneScape. The digital and CD versions include an additional 19 bonus tracks (which vinyl buyers will receive digitally).
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RuneScape: The Orchestral Collection, meanwhile, features new classical music and new arrangements by BAFTA award-winning composer James Hannigan (Harry Potter, Command & Conquer, Dead Space 3). The new tracks were recorded with the Philharmonia Orchestra at the world-renowned Abbey Road Studios in December 2017. Also included on the album are tracks that James recorded with the Slovak National Symphony Orchestra in 2012.
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Remember - you can experience tracks from The Orchestral Collection being performed live by non-other than the Royal Philharmonic Concert Orchestra live at RuneFest 2018 on October 5th! Book your tickets here!Whether you're interested in buying the gorgeous physical versions or are just after a way to stream RuneScape music from Spotify or other services, we hope you're as excited as we are about being able to enjoy RuneScape's Guinness World Record-breaking score while on the move, doing the house work or lounging about! Pre-order CDs and Vinyl now via Laced Records (and get them in time for Christmas!)You will receive the digital versions to download straight away:You can find the physical versions of both the Old School RuneScape and RuneScape Sound Tracks Here!If you're unable to wait for a physical copy to arrive, both RuneScape: Original Soundtrack Classics and RuneScape: The Orchestral Collection are available on Spotify alongside other digital platforms right now!Fret not content makers - the soundtrack release should not affect anyone's ability to use RuneScape music in streams or YouTube videos. Quite the opposite in fact - if you have any issues at all with using our music then please let us know at community@jagex.com.
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Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Gambit, Ghost, Jed, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School Team
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RuneFest 2018: Golden Gnome Nominations!

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RuneFest 2018: Golden Gnome Nominations!

Originele tekst

RuneFest 2018: Golden Gnome Nominations!RuneFest 2018 kicks off on the 5th October through to the 6th October and it's going to be bigger and better than any RuneFest before! Today, we'd like to announce the shortlisted nominations for the prestigious Golden Gnome Awards.AfbeeldingAfbeelding
Every year we recognise the very best community talent. Listed below are this year's categories and the corresponding nominees: VIDEO AWARDSRuneScape Video of the Year
  • Maikeru RS - Solak Guide - All Phases Covered! [Runescape 3] New Hardest boss?
  • rswillmissit - The Completionist Heist
  • Taki Maki - How to get back into Runescape 3
  • The Realscaperz - Cowhide (Vance Joy Runescape Song Parody)
OSRS Video of the Year
  • Gunschilli - HCIM Episode ZERO | Gunschilli OSRS
  • Jakeyosaurus - Taking a Noob Bossing (Part 1)
  • KempQ - Reborn from the Ashes: the 19 Combat Fire Cape
  • TanzooRS & Virtoso - OLDSCHOOLS BIGGEST CHALLENGE ft. C Engineer, Mod Ayiza, Soup, Gunschilli, Manked, Ianspam, DVS &Jack
Best New RuneScape Video Maker
  • Grimm dutch
  • ProtoxxGaming
  • Ravlar RS
  • Taki Maki
Best New OSRS Video Maker
  • Caveman Only
  • DitterBitter
  • KempQ
  • Shaperka
Best RuneScape Video Maker
  • GuidesForUsAll
  • Maikeru RS
  • MrAdelaideRS
  • The RS Guy
Best OSRS Video Maker
  • Framed
  • Slayermusiq1
  • TanzooRS & Virtoso
  • Torvesta
STREAMING AWARDSBest New RuneScape Streamer
  • Aus_Swag
  • Empathzy
  • Spidermash
  • Wazzy
Best New OSRS Streamer
  • Abyss
  • Lake
  • Purpp
  • Saphiro
Best RuneScape Streamer
  • couchy
  • iTrolledU
  • Miss_Liddles
  • TheRSGuy
Best OSRS Streamer
  • B0aty
  • Faux
  • MmorpgRS
  • Sick_Nerd
ART AWARDSBest Artistic Creation
  • Beats by Tickle - Runestape for Best Artistic Creation (Golden Gnome Awards 2018)
  • HalieAtisuto - Deadman Mode
  • Vicky Ligt - Saradomin Godsword
  • Zuhaar - Nieve Literally any other piece of work
Best Artist
  • Dagna
  • Glacyte
  • Legend Arts
  • Zuhaar
Winners will be announced on the day, including additional awards for the Cosplay (Most Creative Cosplay and Best Cosplay) and Community categories, so make sure you tune into the stream if you're not attending in person this year!
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If you haven't already, don't forget you can download the RuneFest 2018 iOS or Android App, which will include everything you need to know for the event, featuring things such as; stage and panel schedules, event floor plans (including activity/food/stage locations), merchandise ranges and pricing, social networking and personalised schedules/notifications.We wish the best of luck to everyone nominated and we can't wait to see you all at RuneFest 2018 on the 5th and 6th of October at the Farnborough International Exhibition and Convention Centre, just outside of London!Get your tickets now from our Eventbrite ticket page!
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Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Gambit, Ghost, Jed, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School Team
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Deadman Experience Cap Increase and Quality of Life Changes

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Deadman Experience Cap Increase and Quality of Life Changes

Originele tekst

This week's update brings an increase to the experience cap for the Deadman Winter Season. We also see some Quality of Life changes such as make-X enchanting for Salve amulets and a right-click Pure essence claim option for Wizard Cromperty.
AfbeeldingDeadman Winter Season
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We've had a large amount of feedback regarding the current XP Caps in the Deadman Season. With the introduction of the Ancient Warriors equipment, and more players than ever eager to head out and try their hand at player killing, it's understandable why you'd like to get your levels faster. In response to this, the daily XP Caps in the Deadman Season will be increased, starting from the daily reset at 12pm UTC (1am BST) on Friday 21st September.The caps will change from:500k XP per day shared across Defence and Ranged, a cap of 750k XP in Magic or of 750k XP per day in Attack and Strength.To:700k XP per day shared across Defence and Ranged, a cap of 1050k XP in Magic or a 1050k XP per day in Attack and Strength.As the season rolls on, potion prices get higher as less people train the skills required. As a result, certain potions are being added to the Bounty Hunter store:
  • Super Attack - Cost: 1000 points
  • Super Strength - Cost 1000 points
  • Ranging Potion - Cost 6000 points
  • Super Restore - Cost 10000 points
  • Saradomin Brew - Cost 25000 points
  • Prayer Restore - Cost 3000 points
  • Stamina Potion - Cost 8000 points
Tier 1 emblem drop rates from Wilderness Slayer have been doubled to account for the increase in BH shop usage.
AfbeeldingQuality of Life Changes
Salve Amulet Enchanting Added to the Make-X SystemAs the Salve amulet becomes increasingly useful and players collect them for quick-use and drop content such as the Theatre of Blood, we wanted to make the process of making them less tedious by adding them to the make-x system. Now, all Salve amulets in your inventory, up to the amount you choose, will be instantly enchanted. If you can only enchant one Salve amulet, the make-x interface will not appear and it will instantly be enchanted as before.
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Right-Click Option to Claim Pure Essence from Wizard CrompertyWizard Cromperty now has a right-click option to claim your daily Pure essence after the completion of the Ardougne Medium, Hard, and Elite diaries.
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AfbeeldingIn Other News
  • The Twitch Prime purple skin colour is now available to everyone.
  • Bird nests will now appear over most logs.
  • Dragon bones and hides are more likely to appear above less valuable drops such as food.
  • The Fossil Island bank chest now has a 'Collect' option.
  • Players are now unable to wield banner objects on PvP and Bounty hunter worlds as they were used to attempt to grief others. Anyone that has a banner equipped when going to either of these worlds will have it placed into their inventory or their bank if the inventory is full. Perdu will store one banner which can be reclaimed if the bank and inventory are full. It will drop to the floor if the inventory and bank are full and Perdu is already storing one.
  • A missing piece of roof near the entrance of Motherlode Mine was fixed.
  • If the player has enabled the ESC key for closing menus, this will now apply to the world map and the welcome screen where the message of the week appears. This same setting will allow players on mobile to press the back button for the same effect. The toggle is on the options side-panel, where the F-keys are controlled: AfbeeldingAfbeelding
  • Blocking was added to a piece of gemstone in the Kourend Catacombs.
  • A stretching issue with the Ale of the Gods and Clue Hunter cloak was fixed.
  • Players will no longer be teleported on top of rocks when teleporting to the Rune essence mine.
  • The Bastion, Battlemage and Super combat potions will now show their ingredients rather than the finished potion on the Herblore skill guide, and ingredient lists that refer to the Antidote+, Antidote++ and weapon poison (++) potions will now use those names to refer to them.
  • The Bank PIN will now be toggled to stay unlocked over logout by default for new players. If you are offline for under 5 minutes and log back in from the same place, for example when hopping worlds, you won't be prompted to enter your Bank PIN to access your bank when this is option is toggled on. Existing players won't be affected by this change - speak to a banker and ask to view your PIN settings if you'd like to enable this option.Afbeelding
  • Accounts with no display name set will now be able to sign in if they are still at the start of the tutorial, and will be prompted to set one in game.
  • Previously, when players on a non-members' world tried to interact with members' content, the messages they were given tended to be inconsistent and unhelpful. New players would find themselves instructed to use a members' server, without anything to explain what those are, where to find them and how to get membership. We've replaced most of those generic messages with more informative and helpful prompts and an interface describing the benefits of membership.
Afbeelding
Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.

Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Gambit, Ghost, Jed, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School Team
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An Important Announcement

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An Important Announcement

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RuneFest 2018 Information

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RuneFest 2018 Information

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We're drawing ever closer to RuneFest (it's literally next week) and it's time to tell you how you can follow everything Old School at the event!

AfbeeldingAfbeeldingRuneFest 2018
We're just ten days away (Saturday 6th October), and the excitement here at Jagex HQ is building. In the past few years we've seen RuneFest celebrate more Old School-specific content which reflects the continued growth of Old School RuneScape. We're absolutely delighted to be able to tell you that the trend is set to continue, and that this year will see more Old School content than ever before.
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EVENT SCHEDULE

The event schedule for the main stage can be found below. You'll notice that the Old School RuneScape Reveals has been promoted to the premier spot! The Golden Gnome Awards will see Old School's best content creators recognised for their hard work. We've also got a special surprise for you with Old School RuneScape - The First 5 Years.
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WATCH THE EVENT

This year's RuneFest will be broadcast from the new Jagex Twitch channel. This reflects how the event celebrates both RuneScape and Old School RuneScape, and paves the way for the streaming of future events (such as GameBlast).

FOLLOW TWITCH.TV/Jagex: https://www.twitch.tv/jagex/

SET AN EVENT REMINDER: https://www.twitch.tv/events/PyjgcvGIQ6Oa0YHc9h2B0g
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FOLLOW THE EVENT

This year's event will be subject to more coverage than ever before, and we want you to be at the forefront, leading the discussion!

JOIN THE DISCUSSION - https://twitter.com/OldSchoolRS

For all things RuneFest use #RuneFest2018.We want to engage with you as soon as we can with the Old School Reveals, so be sure to use #OSRSReveals! There'll also be exclusive Periscope streams following big announcements. Make sure you catch all the reactions!

KEEP AN EYE ON THE NEWS - https://oldschool.runescape.com

As with last year you can expect to see information shared on the Old School homepage at key moments.

SUBSCRIBE ON YOUTUBE - https://youtube.com/oldschoolrunescape

An entertaining summary of the event, and an in-depth look at the Old School specific content will be uploaded to YouTube.

EXTENSIVE INSTAGRAM COVERAGE - https://www.instagram.com/oldschool.runescape

Catch all of the Instagram stories and make the most of the ongoing Instagram presence showcasing the very best moments of the event.

EXCLUSIVE FACEBOOK REACTION FEEDS. - https://www.facebook.com/officialoldschoolrunescape

We'll be streaming on Facebook at various points throughout the day, make sure you don't miss the event happenings away from the main stage covered on the Twitch stream!
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Mods Archie, Ash, Ayiza, Curse, Ed, Gambit, Ghost, Kieren, Lenny, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School Team
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Decanting, Withdraw X, and Bucket Packs

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Decanting, Withdraw X, and Bucket Packs

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This week sees major QoL updates including improved decanting, withdraw-x banking on desktop, and the highly anticipated Bucket packs. A new model for the Thermonuclear smoke devil has been added alongside several mobile changes.
AfbeeldingImproved Decanting
This week, both Bob Barter and Zahur have received a buff. They can now decant potions into 1, 2, and 3 doses rather than just 4. If you do not have enough empty vials or cups when you attempt to decant your potions or tea, you can take gold with you and Bob will sell you empties for the current Grand Exchange price plus 2gp each.
Afbeelding
Afbeelding
Mini Dev Blog:The decanting job was quite a challenge. Something that takes our brains mere seconds to work out actually turned out to be quite a long winded process when put into RuneScript. The main stumbling block I came up against was inventory space which is why you will find the algorithm prefers giving you noted potions. This allows it to process more potions per iteration and hence makes it more efficient. I made several prototypes of this code with varying methods for converting the potions, in the end the final algorithm worked out to be approximately 750 lines long and took about 40 hours spread across 2 weeks to write. There was a lot of maths involved and several times I resorted to pen and paper to work out a particularly tricky calculation, for example converting 2 dose potions into 3 dose potions and how to deal with the extra doses that were left over at the same time as making sure to take the correct number of empty vials. On sending this to code review, Mod Kieren found a few edge case bugs which were corrected, and a few more were founding in testing by Mod Wolf. Still, I'm quite proud of the result as it is possibly the most technically complex piece I have completed in a very long time. - Mod Maz
AfbeeldingWithdraw X Bank Function and Bank Changes
Withdraw X Function Added to DesktopPreviously, we've made some changes to the bank interface on mobile devices, allowing players to set their chosen quantity as the left-click option for Withdrawing or Depositing items. In a recent poll, 89% of players voted for this change to be made to the desktop version of the game too. While adapting this update for use by desktop users, we've also made the game remember your option over logout, which it didn't do before.
Afbeelding
Right-Click Options Extended to the Deposit BoxAll items which have right-click uses within the bank, such as Empty for various bags, now also have these uses within deposit boxes. This change includes the following items:
  • All Rune pouches
  • Coal bag
  • Gem bag
  • Flamtaer bag
  • Herb sack
  • Seed box
  • Enchanted gem
  • Eternal gem
  • Slayer ring
  • Slayer ring (eternal)
Afbeelding
Additionally, you may now right-click to Fill your Rune essence pouches without closing the bank interface, provided you have essence in your inventory. Equally, you may Empty pouches this way if they contain essence.
Afbeelding
The Account Management tab found on mobile has been added to the desktop client. This allows easy access to useful account information such as remaining days of membership, number of unread inbox messages, the name changer, and useful links. The friends and ignore lists have been combined into one tab to make space for the new Account Management tab. To switch between the friends and ignore lists, click the small face icon in the top right of the friends/ignore list interface.
AfbeeldingAfbeelding
AfbeeldingThermonuclear Smoke Devil Redesign
The Thermonuclear smoke devil has been graphically reworked. The Pet smoke devil has been changed to match and given a transform option, allowing it to switch between the boss and regular Smoke devil models.
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The new boss version and pet with standard Smoke devils in the background.
AfbeeldingBucket Packs
In response to high demand, Bucket packs containing 100 noted Buckets each have been added to General Stores and Farming Shops.
Afbeelding
AfbeeldingMobile Changes
The spacing between options has been increased on various menus and interfaces to make selection easier. There are many more menus that we'll look to update similarly, and you can expect to see more changes like this in future updates. The following have been updated for now:
  • The Quest list.
  • The world switcher.
  • The music interface.
  • Choice options that appear in the chatbox.
  • Teleports from Player Owned Houses and certain jewellery.
AfbeeldingAfbeelding
As the chat stones cannot be used when the chatbox is open, they are now covered to save space.
AfbeeldingGuide the Future of Old School RuneScape - Win Amazon Vouchers and Merchandise
At Jagex, we are always looking to our players to help us guide the future of Old School RuneScape. We are running a survey to ask players what Old School RuneScape means to you, and hear about other games and activities that you spend your time on. Players who didn't receive an email invitation earlier this month now have the chance to participate.Those who complete the survey will be entered into a prize draw to win one of fifty $50 Amazon vouchers (or your stated country's equivalent currency). On top of this, five lucky participants will also receive a huge 60x40 cm (23 x15 ) print map of Gielinor! To select and contact prize winners, and validate you as an Old School RuneScape player, we will be asking for your in-game display name as it appears in chat. Please note that we can only award prizes to surveys that are completed!So, if you want to guide the future of Old School RuneScape and win prizes, follow this link to take part!
AfbeeldingOther Changes
  • World 107 - the UK Deadman world has been taken down.
  • PC users now have the Account management interface that currently appears on mobile.
  • Interaction with the Mor Ul Rek furnace was improved.
  • The unlock hint for the song In Between has been updated.
  • A missing travel icon has been added to Land's End.
  • The miniquest info has been updated for the Lair of Tarn Razorlor.
  • A typo has been fixed in Depths of Despair.
  • A typo has been fixed in Odd Mushroom's notes.
  • A typo has been fixed in the Hunting cape teleport message.
  • A typo when resetting your Grotesque Guardians killstreak has been fixed.
  • A grammatical error in Making Friends with My Arm was fixed.
  • You can no longer stand on the dog in the Fossil Island camp.
  • You can now sell your Coal and Gem bag back to Percy for 80% of their original cost.
Mobile PatchesExpand/minimise capability has been added to the Kourend favour overlay.Players will no longer tap through the Barbarian assault cannon interface.Chat buttons have been slightly moved to limit accidental interactions.It is no longer possible to tap through the gap between the side stones and the side panel.When the bank interface is closed and a side panel was previously open, the panel will now automatically re-open to match the behaviour on the desktop version.
Afbeelding
Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.

Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Gambit, Ghost, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School Team
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Kourend Rework 2: Hosidius House

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Kourend Rework 2: Hosidius House

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Kourend Rework 2: Hosidius HouseMod West has been hard at work looking at ways he can improve Kourend. This blog is from his viewpoint and covers his intentions with the Hosidius House in particular, giving you the opportunity to provide any feedback where you see fit.
AfbeeldingAfbeelding
The Kourend Rework that we implemented in late 2016 helped tackle the issues of Zeah's overall shape, the lack of bodies of water and the absence of castles. What it failed to do was address the issue with building size as this would have required tweaking the wall kits, which at the time, was way beyond the scope of the project. If you take the area of all banks in Old School RuneScape, you'll find the largest on the mainland is Varrock west (not including the Grand Exchange, of course) with an area of roughly 165, while the biggest bank on Zeah is Arceuus bank at an area of 324. That's almost twice the size of Varrock west. The size of a bank may not mean much to you, but think of it this way - when 5 people are stood in Seers' Village bank, it seems busy. However, if you have the same amount of players stood in either the Arceuus, Shayzien or Hosidius bank, the place seems empty. This perpetuates the idea that Zeah is a ghost town and that nobody is there, when in truth there are plenty of players there (as much as many other places in OSRS), it's just that they're incredibly spread out.Another issue that didn't get addressed was how bloated a lot of the houses feel, which is a side effect of the building sizes.In this blog I'd like to go through some proposed changes to the design of the Hosidius House in particular. Your feedback will help shape any changes that are made, so please use the links found at the bottom of the post to send anything you'd like, or you can find me on Twitter @JagexWest.
AfbeeldingTithe Farm
Afbeelding
The Tithe Farm is currently the central location of Hosidius House and fills an entire map square for very little reason. Firstly, the Tithe minigame is instanced and a single player (after a fair amount of practise) can at most plant 20 fruits simultaneously, which equates to 5 patches. There are 31 patches - that's about 26 too many. Secondly, the location makes traversing Hosidius House a pain, as there is always going to be at least 1 map square you have to run around to get anywhere else. In my proposal, the Tithe Farm has been shrunk to accommodate 34 plantable locations (compared to the roughly 122 that are currently in the Tithe Farm) and moved to the south-eastern corner of Hosidius House, where there is currently a farming patch and some cows.Also, a notable change is the lack of Logova Gricoller's Cooking Supplies store, or by its more known name, Xeric's Glade. Now that the farming patch has been moved, the only notable feature here is the Tithe Farm, which has its own minigame teleport so the need for a teleport to be here is reduced. Logovas' store has been moved into the main town market, while the building and teleport have been moved to the north of the Vinery. If you feel the glade should remain in its current location and there is a genuine reason for it to be so, I'm not against swapping it with the ruin.
AfbeeldingHosidius Town
Once the Tithe Farm has been moved, a large area of land will have been freed up to be utilised in an interesting way. What's more interesting than a new town!
Afbeelding
Most buildings seen in the image above are not new, but rather relocated, and in some cases have had their layout changed. The only new buildings are the ones directly north of the Farmers Market and the rounded building east of the market, which are a Corn Exchange and a Granary respectively. The house of Lord Hosidius has been moved from its previous location east of the Vinery, the chapel has also been moved over and a ruin has now appeared in its wake. Other notable features are the moving of the main bank and the pub, as well as the appearance of a Farmers Market.There are a few new additions around the outskirts of this town too. To the south is the new location of the farming patch, to the east is Xeric's Glade, to the west is a ruined temple and to the north there now features a flax field, some cows and chickens.
AfbeeldingWestern Hosidius
AfbeeldingIgnore the Old Fort for now, as that is covered in a different section.
Western Hosidius is now far emptier due to the houses being moved into the town, giving more space for the cookhouse, as well as reshaping of the Mess to have a smaller footprint. Another notable change is Watson's house - he's had a bit of an upgrade.
AfbeeldingRuined Temple Dungeon - aka 'Hosidius Dungeon'
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Spider's DenThe first large room that lies within the Hosidius Dungeon is a large Red Spider nest that contains 21 Red Spiders and Abqar, a 5x5 giant red spider that fires highly accurate ranged attacks.Temple KitchenIn the second room you'll find an injured Saradominist Monk called Brother Aimeri who, once healed to full health, will give the player valuable information about the dungeon. In the adjoining room, 6 Undead Druids can be found around an ancient clay stove.The Grubby ChestAt the end of a long corridor is a locked gate that can be picked with 57 Thieving. Behind the door lies the Grubby Chest, to unlock it, use a Grubby Key on it. The Grubby Chest contains an assortment of foods by rolling 4 times on the table below. This means the most food that can be obtained is 24 (healing a total 192) and a minimum of 8 (healing a total of 152).
Afbeelding
The LibraryThis room contains 4 Undead Druids and various bookshelves that can be searched for Ancient texts, these describe snippets of lore about the ancient religion of the sun that is practised in the southern Kingdom of Varlamore.Scorched GrottoA large room containing 9 Red Dragons. The west entrance leads to the Library while to the north lies a shortcut that requires 75 Agility to navigate. There is also a corridor to the north-west that leads to the Sacrificial Chamber - but the door needs to be unlocked from the other side.Altar of the SunThis room contains an NPC called Olbertus and an Altar for recharging prayer points.Crypt of the MoonThis large room has 8 Undead Druids and a stone relief depicting Ralos & Ranul, the opposing forces of an old druidic religion.Sacrificial ChamberEodan the Tanner has set up a miniature tanning stall within the chamber, he charges far higher prices than other tanners. In the center of the small room is a Bone Burner, this can be used to sacrifice bones for a 3x experience multiplier. There is also a chance that rewards will appear on the plinth, including the Temple Key.
Characters
Brother AimeriA monk who decided to research the history of the temple but has managed to get stuck after narrowly escaping from the Spider's Den. If you give him some food, he will tell you information about any items you find within the dungeon.OlbertusA shady character with something to sell...Eodan the TannerHe can be found in the locked ritual chamber, he offers an expensive option for tanning any leathers you happen to have with you. The price is based on the usual tanning costs multiplied by 10. So for example, Tanning dragon leather will cost 200gp per hide.
Items
Grubby KeyA key that is dropped from the monsters within the Hosidius Dungeon that can be used on the Grubby Chest - A chest that contains an assortment of various foods.Temple KeyThe key used to open the shortcuts within the Hosidius Dungeon, it can be retrieved by sacrificing bones to the flame in the sacrificial chamber.
AfbeeldingOld Fort & Saltpetre
Afbeelding
The Old Fort is a relic of old Kourend, a stronghold that was utilised during the war of the five houses. After King Kharedst I rebuilt the kingdom, he demanded all strongholds be abandoned and a single castle would be built on the fields of war where the main battle took place. Before the war, Hosidius House was built around a Saltpetre deposit - this invaluable resource is what made Hosidius House the powerhouse of farming trade that it still is today. However, the old town is now occupied by a small company that operate the Saltpetre distribution to all of Kourend.Due to the moving of the bank, you'd imagine this may make collecting saltpetre a hassle, but worry not! The structure in the centre of the 5 saltpetre deposits has a deposit box. The reason for not adding another bank here is because it isn't necessary and adding banks for the sake of convenience is, dare I say it, easyscape.The shortcut has been moved farther north and the shortcuts old location now houses a bridge. This improves the flow of the area and puts the spirit tree almost as close to the farming patch as the house portal.Within the Old Fort there are various creatures:
  • Skeletons (Level 45)
  • Giant Bats (Level 27)
AfbeeldingCastletown
Afbeelding
Kourend castle has always felt like part of Hosidius House, this is likely due to it sharing the same style of paths. These paths don't really fit the Hosidius House all too well due to being a house that focuses on farming, not Roman roads.Now that Hosidius town has all the houses that used to take up this space, opportunities for parks and houses for the council arise, creating a small central town of its own. This helps to create a buffer around Hosidius house, avoiding Kourend looking like a kingdom sized city. This will be explored further with Arceuus house and Lovakengj house.
AfbeeldingAfterword
This is a personal project of mine, meaning I mostly spend my free time working on this type of stuff. Because of that, don't expect this in a timely manner, especially as I want to incorporate your feedback as much as possible. It's also important to highlight that the other projects of mine haven't been abandoned, I'm just being more wary on what I can do in the time I have and the impact it will have on the game. While I'm a big fan of my other designs, I feel this needs to be done sooner rather than later as it impacts future additions to Zeah which we're very much interested in making.
Afbeelding
Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.

Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Gambit, Ghost, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School Team
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Old School and RuneScape Wiki

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Old School and RuneScape Wiki

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AfbeeldingOld School and RuneScape Wiki Partnership
We're excited to share some news about a project that we've been working on for a while - both the Old School RuneScape Wiki RuneScape Wiki and are moving to new, better homes!

You can find them at https://oldschool.runescape.Wiki and https://runescape.Wiki. Don't worry, they're still completely driven and curated by the community. They still have the same content and the same editors. Want to know more? Read on!

Why have the Wikis moved?

The Wikis have been up and running for over 10 years, and have become one of the best and most useful resources for our game. While the editors have done a great job over the years cataloguing every aspect of RuneScape, they've experienced some difficulty with the platform that they were previously hosted on.

We wanted to help bring the Wiki community to an independent platform that gave them the freedom to manage their own content, better control how the site looks and shape the way it functions. We've been working behind the scenes with the Wiki team to help them create a better user experience.

Does Jagex control the Wikis?

Absolutely not. We've always loved that the Wikis are a community driven project, and we don't want to interfere with that by controlling any aspect of its content or data. We'll still of course provide any support to the guys running the Wikis if they need anything!

Will the Wiki pages be available in other languages?
There are plans to create multiple language channels in the Wiki. This would allow for cooperation with localised knowledge bases that exist already.

Can we expect in-game integration?

In-game integration with the Wikis in some form is something that we'd love to do, but we haven't committed to it as a project. We'd be interested in hearing from players about what their ideal integration with the Wikis would be - whether it's being able to examine an item and get a link to the Wiki, or using a command in the chat to open a Wiki page.

Why partner with the Wiki?

Over the past decade, the RuneScape and Old School Wiki has become the go-to place for in game guides and information. The Wiki's userbase has grown to an extent that it's widely recognised they are an extension of the game - being used by most players and ourselves at Jagex.

The key strength of the Wiki is its dedicated core team and numerous contributors. As any player wishing to contribute and update the Wiki can do so, it continually grows and evolves to match in-game content as a living encyclopaedia. This makes them the ideal team to extend a hand to and offer our support.

While we consider the Wikis to be an encyclopaedia rather than a fansite, some have asked if this means we'll be offering support for fansites in future. This isn't something we've done for a few years and is not a part of our current or future strategy. This is unlikely to change as the community continues its shift away from fansites and towards social media platforms.

How can I help?

Both the RuneScape Wiki and the Old School RuneScape Wiki are edited and maintained by players and the best way of helping is to contribute information! Found a new training method for a particular skill? Maybe you know some tactics for fighting a boss that others may not? Either way, free free to get involved!

If editing isn't your thing, you can still help out! Just spread the word that the Wikis have moved to a new spot.

Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Gambit, Ghost, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School Team
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Charity Auction

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Charity Auction

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AfbeeldingRuneFest Charity Auction
If you're anything like us, you're counting down the days until RuneFest 2018; can you believe how close we are? You can almost taste the winter snow from the Fremennik lands.

In the spirit of all things community related, we've decided to team up with our three chosen charities to help raise some extra money to support these incredibly important initiatives. This year has been fantastic for us raising money for our charities, with the previous eBay charity auction bringing in over 35,000 for GameBlast alone.

Because of your kind donations, we're also hosting an eBay charity auction to coincide with RuneFest. The money raised will be split between CPSL Mind, The Prince's Trust and YMCA. These will be going live over the next 24 hours and finishing during the day of RuneFest, so keep one eye on the RuneFest stream and the other eye on eBay auctions so you don't miss out! We can't wait to see how much money you all raise!

You can follow our eBay page here!

If you're not interested in our eBay auction but are interested in our charities, there's a number of ways you can still get involved. These include sharing this page, visiting each of the charity's websites or by making a donation. Opportunities to further support our charitable giving mission will be popping up throughout the year, including special game related content.

CPSL Mind

CPSL Mind is a local mental health charity that provides support to individuals experiencing mental health problems, both during periods of crisis and on the road to recovery. We promote positive mental well-being and tackle stigma and discrimination within our communities. Our

STOP Suicide campaign, which Jagex wholeheartedly supports, aims to prevent suicides by raising awareness of the warning signs and giving members of the public the skills/confidence to have open conversations about suicide if they are worried about someone - and help those at risk to stay safe.

The Prince's Trust

The Prince's Trust believes that every young person should have the chance to succeed and helps 11 to 30-year olds who are unemployed or struggling to transform their lives.

Many of the young people helped by The Trust are in or leaving care, facing issues such as homelessness or mental health problems. The Trust's free programmes help vulnerable young people to develop skills while boosting their confidence and motivation, providing the practical and financial support they need to stabilise their lives.

The Prince's Trust International is currently working in Australia, Barbados, Canada, India, Jordan, Malta, Pakistan and Qatar delivering four core programmes as well as the International Leadership Programme and Enterprise Challenge (formerly Mosaic). We are currently looking at the potential to expand our reach into the USA and the wider Caribbean within the next phase of growth.

YMCA

The YMCA Right Here Project works with young people to educate, campaign and influence others around health and well-being. They provide a wide range of resource guides, videos and online tools around mental health that are accessible to young people, parents/carers and professionals across the country. They have delivered workshops around mental health to approximately 2,000 students and 500 young people have engaged in their therapy-based activities, including their walk and talk sessions with Geoffrey the pug! Their young volunteers gave over 1,800 hours of their time last year to design and deliver work that improves health outcomes for young people.

Thank you for your generous support.
Afbeelding
Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Gambit, Ghost, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School Team
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Master Clue Reward and Quality of Life Changes

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Master Clue Reward and Quality of Life Changes

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This week sees the release of the new Master Clue scroll reward item from the recent Master Clue scroll competition as well as some QoL changes from the Content Poll #60.
AfbeeldingMaster Clue Competition Reward
The winner of the Master Clue reward item competition, the Sack of Scrolls, has been released. You can obtain this cosmetic item after completing 100 Master level clues by talking to Watson. He'll also allow you to reclaim it if lost.
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AfbeeldingGuaranteed KQ Head Drop
The Kalphite Queen now has a guaranteed drop of a Kq head (tattered) on the 256th kill. The tattered head can be used to create the KQ Head trophy in your Player Owned House which is a requirement for the Desert Elite diary. However, it cannot be used to create the green Slayer helm. The head will also be dropped even if you have already completed the relevant Desert Elite diary task.
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AfbeeldingAl Kharid Palace Shortcut
A shortcut has been added to the back of the Al Kharid Palace, allowing players with level 70 Agility to pass through a window if they've unlocked the Desert diary's Hard rewards. This allows easier access to Shantay Pass after using an Al Kharid teleport via an Amulet of glory.
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AfbeeldingGrand Exchange Offers Prompt
It is now possible to receive a message listing the contents of you Collection Box in the Grand Exchange when you log in. This has a two minute break to avoid being spammed every time you hop worlds. To enable this, toggle talk to one of the Grand Exchange clerks.
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AfbeeldingMobile: Reporting Multi Menu
Players on mobile will now be prompted with a menu for selecting the type of report they wish to submit. Here, you can toggle whether the Report option appears when right-clicking other players. This is designed to aid the user experience when submitting reports.
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AfbeeldingTutorial Island Prompt
The large yellow hint arrow which appears when new players are idle on Tutorial Island has been replaced with something more useful and informative.
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AfbeeldingComing Soon: Mobile Spellbook Rework
Adding a filter to the spellbook for Mobile users was a bigger job than it sounds. It should be easy hiding spells that you don't have the level or runes to cast, right? Similarly, switching to bigger icons if there aren't many remaining should be straightforward. If the spell needs law runes, and you have no law runes, don't draw it, and if there are only ~20 icons remaining, draw them all bigger.

The problem was that the game never had a look-up table that could do the check.

It's a legacy code thing. Back in 2004 when RuneScape 2 came out, runescript didn't have all the features it does today, especially when it comes to look-up tables and data structures (see what a decade of engine work gets you). So data tended to be written into the code directly, and that's how it continued. In this example from Varrock Teleport, the code would check for level 25 and abort if you hadn't got it. Then it'd check for the specified runes, and abort if you hadn't got those.
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It was the same for the spellbook interface. When the Varrock Teleport button loaded, it would run some code, passing in the GFX, the level requirement, the name and description, and the runes, so that when a player hovered over the spell they'd have a tooltip generated to show that info. The code could generate tooltips but it couldn't do anything else.
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Spells with multiple forms would have all this data written into all the code versions separately. For example, Weaken had the level and rune checks written into its PvM version and also into its PvP version, and these had to match whatever was written into the spellbook interface. For spells that could be autocast, the level and rune checks were written out yet again, so the game could check whether you should be allowed to set that spell for autocasting.

That doesn't work very well for this filter update. If the spell needs law runes, and you have no law runes, don't draw it... - but none of the code described above would be able to do that. We'd got code on the server that could decide whether or not to cast the spell, and code on the client that could decide how to draw a tooltip, but none of these could make the spellbook interface decide not to show the icon at all, nor shuffle the remaining icons into a grid.

For this update, we had the choice of doing a quickie job by writing a separate bit of code that would run the level & rune checks for each spell to hide them, shuffling the remaining icons into a grid. That wouldn't take long, but it would have left us with yet another piece of code with the data duplicated into it. We decided to do a more thorough job.

Each spell now has a data structure, listing all its core attributes. We can now refer to this directly from any piece of code, both on the server and client. The same data can now be read by:
  • Attempting to cast a spell on an NPC.
  • Attempting to cast a spell on a player.
  • Setting up the tooltip on the spellbook interface.
  • Deciding whether to show the spell on the spellbook interface, and rearranging other spells accordingly.
  • Attempting to choose the spell for autocasting.
  • Setting up the tooltip on the autocast interface.
  • Any kinds of future update, such as offering the info on the skill-guide...
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The data entry took over a week due to all the oddities of various spells. Oddly enough, rewriting the code of the spellbook interface to read this data instead of what it had before, and to generate its layout accordingly, took only a day - albeit a day with quite a late night in the office. A further day (and late night) was spent building in a filter menu for Mobile users, and gave them an option for bringing up the tooltip on mobile devices, which they previously couldn't.

That just left us to rewrite the server code for each spell to read this data too. There are 176 spells (counting Home Teleport and Bounty Teleport on each spellbook where they appear) so that was a rather large job, especially as any error would likely lead to serious bugs. This took over a week. While we were editing each spell, we also moved the 'combat delay' code slightly in each one, so that if you try to cast a spell for which you don't have the runes, you won't be 'delayed' from casting more spells - that might be handy for those of us without pinpoint clicking precision.

Some unrelated code needed rewriting too. The Great Olm's fires can be extinguished by water spells, and the code for those needed editing to use this data so that it stays reasonably maintainable. Similarly the spell tablet creation process uses this data, both for POH tablets and the Arceuus ones.

Once all that was done, the testers were able to begin checking each spell individually. Over the course of about 3 weeks, each spell was checked for:
  • Level requirement.
  • Level requirement.
  • Rune requirements.
  • F2P/members availability (taking into account that some spells are permitted specially in LMS).
  • Combat delay against an NPC.
  • Combat delay against a player.
  • Autocast handling.
  • Spell tablets.
Unfortunately, the final thing to be checked was the F2P/members availability. That turned out to be where the most severe bug was found during testing - an engine feature being used to read this data turned out not to handle members' data correctly on F2P. It turned out that we'd not used that bit of the engine in this way before, and hadn't encountered this problem with it. So, with that critical bug being found this week, we've had to push the spellbook update back to next week (Thursday 11th October). Your continued patience is very much appreciated.

To desktop users, the spellbook ultimately doesn't look much changed, other than that we fixed the inconsistent column spacing on the Ancient spellbook, and listed the spell ingredients in a more consistent order throughout. But under the hood there's been a vast amount of maintenance done over the last few weeks. Maybe that's not a benefit for players now, but in the game's future it really should be.

As you'll have gathered, there's a lot of scope for error in a rewrite of this scale. Incorrect transcription of data could lead to spells requiring the wrong runes or levels. Incorrect adaptation of the spell code could lead to spells having no combat delay (enabling 1-tick spellcasting), or deleting the runes off you twice, or even just crashing you offline. We've worked very hard on to get the data correct and to check each aspect of each spells individually, but with a project this size, there's a real likelihood of something being wrong somewhere.

If you do run into problems, just right-click the Report button in the game (or long-press it if you're on Mobile) to find the bug report form, where you can let the testers know quickly and conveniently. And thanks for your patience while we invest in making the OSRS codebase more manageable for the future!

- Mod Ash
AfbeeldingIn Other News
  • The order of the friends/ignore list and account management icons on the resizable interface has been corrected.
  • The Runecrafting pouch will now only display an Empty option with the bank interface open if it is completely full.
  • Players are can no longer skip character creation at the beginning of the tutorial. This is to allow players who accidentally close the interface at the start to customise their character.
  • A delay has been added to the Agility jump at the Winterdodt while the boss is still alive. This is to make people focus on subduing the Wintertodt rather than jumping across the gap for the duration.
  • The Don't show this warning again in this session options around the Chambers of Xeric will now correctly let the warning be shown again in subsequent login sessions.
  • The Jester in Neitiznot can now be walked through and won't disrupt player pathfinding.
  • The fish shop in Jatizso now has a fish shop icon rather than a general store icon.
  • The Achievement Diary task for making a Chocolate bomb now updates more reliably.
  • Pets will now follow you out of Vorkath's lair more reliably. Messages about climbing over the ice can now be filtered.
  • The Smoke devil pet dialogue saying that all their models appear the same has been replaced.
  • If a dragonfire shield attack (or equivalent attack) is cancelled, the game will now attempt to let you carry on using your standard attack with less interruption to your combat flow.
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Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.

Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Gambit, Ghost, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School Team
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