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Dragon Slayer II Competitions

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Dragon Slayer II Competitions

Originele tekst

Dragon Slayer II Competitions

Dragon Slayer II is just around the corner and, as always, we want to give it that special touch from the Old School community.

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Log In Screen Design Competition

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Every time we run a log in screen competition, the Old School community blows us away with their creativity and talent. Once again, we want to see what you can conjure up!

We are looking for a log in screen which truly encompasses Dragon Slayer II. If you are looking for inspiration, be sure to check out some of the following:

Our recent Dragon Slayer II design streams (1, 2)
Mod Ghost's boss design stream
These screenshots from Dragon Slayer II

The Old School log in screen works by taking this image and mirroring it. The submission must be a .jpg, like the linked image. It must also be the same size. The flames and other window boxes will be placed on top of it in the positions they currently adopt in game, they can't be shifted down or sideways. The image is automatically mirrored.

Submissions should be sent to oldschoolcommunity@jagex.com and must:
Include log in screen in the subject of the email
Have your design attached as a JPG
Include your RuneScape display name in the body of the email
The deadline for the log in screen competition is Monday 1st January. The winner will be selected and will be announced with the game update on Thursday 4th January. In addition to seeing your log in screen in game, the winner of the competition will also receive an exclusive Old School goodiebag!
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Dragon Slayer
60 Second Video Summary Competition

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It has been a long while since Dragon Slayer was released, and it may have been a while since people completed it. With the incoming release of Dragon Slayer II, we'd like to make sure everyone is up to scratch on the events of the original quest.

As such, we are running a video competition for the best 60 second summary of the events and lore of the original Dragon Slayer quest!

Submissions should sent to oldschoolcommunity@jagex.com and must:
Include video competition in the subject of the email
Include a YouTube link to the video you wish to submit
Include your RuneScape display name in the body of the email
The deadline for the video competition is Monday 1st January. The winner will be selected and announced via the Old School Q&A on Wednesday 3rd January.

The selected winner will receive a limited edition Old School gaming PC from Chillblast!
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All Competition Terms and Conditions apply and can be found here.

Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Mat K, Maz, Roq, Ry, Stone, Sween, TomH, Weath, West & Wolf
The Old School Team
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Lid geworden op: woensdag 5 december 2007, 17:55

Dragon Slayer II

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Dragon Slayer II

Originele tekst

Dragon Slayer IIProve yourself a true champion. Kill the mighty dragon Elvarg of Crandor and earn the right to buy and wear the Rune PlatebodyIt has been 16 years to the day that the earliest Champion first heeded these words and set upon one of the most iconic challenges within RuneScape. In answering this call to arms the great adventurer would navigate Melzar's Maze, traverse the island of Crandor and inflict revenge upon Elvarg.
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30 years prior to the fateful day a mighty adventurer awakened Elvarg from her slumber, Crandor was a thriving and very much alive island, with a great tradition of mages and adventurers. The history of Crandor is a bold one, enough so that many a Crandorian earned the right to be part of the Champions' Guild! The Crandor we know today is very different from that of the past and there are so many questions that remain unanswered - your chance to uncover the secrets of the past starts with Dragon Slayer II.Dragon Slayer II will lead you on an adventure across the game, visiting locations new and old. Along the way, you will uncover new lore on the Dragons, as well as revealing the story of many a brave hero. Expect to complete challenging puzzles, traverse through undiscovered dungeons with multiple threats and face against some of the most fearsome foes we've ever introduced into the game!
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If you are experienced enough to take on the challenge, speak to Alec Kincade to start Dragon Slayer II. He can be found outside the Myths' Guild in the south of the Feldip Hills.
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Throughout the quest you will face many challenges, of which some are combat related. In any instanced portion of the quest where a substantial amount of combat is required, there will be an item keeper relevant to the quest. This works identically to other grave systems like Grotesque guardians/Zulrah, and only one can be utilised at any time. This means that any other graves will be wiped on death.HCIM proceed with caution, this is a very dangerous quest and your character may perish - you have been warned!This week is sure to be an exciting one, with many of our players streaming their attempts at completing the quest live! If you're unable to take part on day one but don't want to miss out on any of the action, then make sure to watch your favourite streamer here in the RuneScape Twitch Directory.
AfbeeldingThe Rewards
What's a Grandmaster quest without rewards? Well we don't have to worry about that, as Dragon Slayer II has plenty of them!Once you've completed the quest you'll unlock access to:The Full Myths' guild, which will contain:
  • A bank (with deposit box and poll booth)
  • An armoury containing two shopkeepers and an anvil.
  • A range and a sink
  • A garden containing 4 Magic Trees.
  • A mine containing 4 Adamantite rocks and 2 Runite rocks.
  • A chapel containing an altar.
  • The Fountain of Myths - Can be used to recharge Skills necklaces, Combat bracelets and Amulets of glory. You will not get the chance of an Eternal glory.
  • A portal chamber with portals to the Champions' Guild, Heroes' Guild and Legends' Guild.
  • A library with various lore books.
  • A dungeon containing a selection of Green, Blue, Red and Black Dragons (including baby dragons).

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Lid geworden op: woensdag 5 december 2007, 17:55

Vorkath & Metal Dragons: Feedback Tweaks

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Vorkath & Metal Dragons: Feedback Tweaks

Originele tekst

Vorkath & Metal Dragons: Feedback TweaksSince the launch of Dragon Slayer II yesterday, we've been keeping a close eye on all of your feedback coming in. Today, we'd like to make a few changes based on that feedback. We'll be monitoring them throughout the rest of the day to fully gauge their impact and will be updating this post with any further changes if they're necessary.
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Before we discuss changes, we'd like to take a moment to say thank you all for your feedback. It seems like many of you have thoroughly enjoyed the quest which is great to hear! If you've completed the quest and are itching to relive your heroic efforts, we're planning on releasing a repeatable version of Galvek in the coming weeks alongside allowing you to rewatch certain cutscenes. Whilst there will be no additional rewards for doing so, we hope it's something you'll enjoy!Vorkath
  • During the poison-pool phase, Vorkath will take substantially reduced damage.
    • We don't want to punish those able to utilise current mechanics by making Vorkath completely immune to damage during this phase. This change should level the playing field for those not damaging during this phase - you will still be able to kill the boss faster by doing so, just not as fast. A player using this method should expect an increased kill time of around 10-20% compared to those not.
  • The Salve Amulet will now be effective against Vorkath, both for its quest and post-quest forms.
    • We originally opted to not include the Salve Amulet in order to provide the choice between using either a Slayer helmet or Serpentine helm. This hadn't worked out as well as we'd hoped. This change should make killing Vorkath more viable whilst not on a Slayer task.
  • Vorkath's post-quest HP has been reduced to 750.
    • We knew you'd be good, but initial kill times of Vorkath were higher than we'd anticipated. We increased Vorkath's health in an attempt to slow down kills, giving us more time to work out changes. In hindsight, 1000 HP was too much of an increase. With the above changes, we're now comfortable with lowering its health to a much lower amount.
  • Vorkath's quest form HP has been increased to 460 due to the Salve amulet now being effective.
  • In light of the above changes, the kill-duration timer records for Vorkath will once again be reset.
Rune Dragons
  • We have reduced the rate at which the Rune dragon special attacks can be cast.
Adamant Dragons
  • The delay on the Adamant dragon poison bomb attack has been increased, making it slightly easier to dodge.
  • Adamant dragon's armour-piercing attack damage can now be reduced by 50% whilst using the Protect from Missiles prayer.
  • We have reduced the rate at which the Adamant dragon special attacks can be cast.
We'll be closely monitoring your interactions with Vorkath, Adamant and Rune dragons over the course of the next few days, including any feedback we receive. We're currently not looking to make any changes to its drop table until we've gathered more information based on the changes, but we encourage you to provide any feedback in this forum post. Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Mat K, Maz, Roq, Ry, Stone, Sween, TomH, Weath, West & Wolf
The Old School Team
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Vorkath & Metal Dragons: Further Changes

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Vorkath & Metal Dragons: Further Changes

Originele tekst

Vorkath & Metal Dragons: Further ChangesFollowing the changes made to Vorkath, alongside Adamant and Rune dragons as detailed in our previous post, we're ready to make some additional changes. Balancing and fine tuning is always a difficult process, but due to the way some of current drop tables work with certain existing monsters and bosses, getting things just right for Vorkath has proved more difficult than we'd had hoped. The below changes should make Vorkath a much more rewarding challenge, as we'd intended.
Afbeelding
All of the below changes have been hotfixed and are now live in-game.Vorkath
  • The amount of damage a player can deal to Vorkath during the poison-pool phase has been increased.
    • This change will now allow players to deal 50% of their maximum damage during this phase.
  • Vorkath's base defence has been lowered slightly.
    • We've noticed at times it can be better to skip attempts at killing Vorkath when defence reducing special attacks fail, due to such a high base defence level. We've lowered this slightly so that whislt defence reducing specials will help reduce the time taken to defeat Vorkath, you can still effectively get the kill without feeling forced to leave.
  • You will now have 2 rolls on Vorkath's standard drop table per kill. This will not include unique items, clue scrolls, Superior dragon bone drops, the two Blue dragonhide drops or the chance of getting Vorki.
  • Vorkath's overall standard drop table has been substantially improved.
  • Vorkath's inital special attack will now be randomly selected between the poison-pool and freeze attack. All other attacks will still follow the same rotation pattern.
  • Antifire and Extended antifire potions have had their effectiveness reduced against Vorkath. Super antifire potions have not been changed, making them the most effective antifire potion to use against Vorkath.
  • In-game loot broadcasts have now been added to Vorkath's drops.
Rune Dragons
  • It should now be more difficult for aggro to be stolen by another player whilst dealing with the effects of the Rune dragon special attack.
Adamant Dragons
  • It should now be more difficult for aggro to be stolen by another player whilst dealing with the effects of the Adamant dragon special attack.
  • Adamant dragon's special attack has been changed to the Ruby bolt effect rather than Diamond. The previous damage reduction whilst using the Protect from Missiles prayer no longer applies.
As always, we'll be monitoring the changes we've made today very closely and further changes may be made where necessary. We encourage you to provide any feedback in this forum post. Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Mat K, Maz, Roq, Ry, Stone, Sween, TomH, Weath, West & Wolf
The Old School Team
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The Return of Galvek

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The Return of Galvek

Originele tekst

The Return of GalvekAlong with some additions to the Myths' Guild, expanding on last week's epic Dragon Slayer II quest, today's update delivers some more of last year's polled features, bugfixes and the ever-demanded QoL tweaks.
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Replayable Galvek & Cutscenes
If fighting Galvek for the first time wasn't exciting enough, you can now repeat the epic fight from Dragon Slayer II as many times as you like! You can also watch back some of the epic cutscenes included as part of the quest.Within the Myths' Guild, to the left of the entrance, you will find the Pool of Dreams.
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Interacting with the Pool of Dreams will give you two new options, as shown below.
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When choosing the Refight Galvek option, you will be taken directly to the fight. Any deaths within this version of the fight are considered safe. Should you fail, you will be safely returned to the Myths' Guild free of charge, with all items you had equipped and in your inventory. You can interact with the Dream List next to the Pool of Dreams to track your Galvek kill count and best time.Selecting Rewatch Cutscenes will produce the following list of cutscenes to be viewed at your convenience, as many times as you like!
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AfbeeldingPermanent Iron Man
In this update, we'll be making some changes to the way permanent Iron Man works.We'd found that many new players chose to make their Iron Man status permanent, then asked to have it removed anyway. The permanent option remains popular with players who've worked hard on their Iron Man progress, and want to be sure they can't get downgraded, but we are no longer offering that option to brand new accounts. New players will therefore no longer be able to select the option for permanent Iron Man status on Tutorial Island.Upon reaching 1000 total skill level, you can set permanent Iron Man status by speaking to the Iron Man tutors in Lumbridge.Existing permanent Iron Men are not affected by this change.The current process to remove permanent Iron Man will still apply to those wishing to remove it, even after applying it when reaching 1000 total skill level.
AfbeeldingTome of Fire Exchange Rate
You can now talk to Ignisia, found within the Wintertodt camp, to trade in empty Tomes of Fire for 100 Burnt pages per Tome.
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AfbeeldingHeraldic Adamant
As you already can with Steel and Rune, you'll now be able to paint heraldic colours onto Adamant Shield & Full Helms!
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AfbeeldingBracelet of Ethereum
A toggle has been added to the Bracelet of ethereum that will when toggled on; absorb the ether dropped from revenants when killed.
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AfbeeldingIn Other News
  • Players who die inside of places which carry a Grave collection system (Vorkath, Grotesque Guardians etc.) after having been in PvP situations will no longer have the kill credited to the PKer.
  • For consistency, the Jar within the Grotesque Guardian PoH display case has been moved.
  • We have moved a fire that players could walk over during the ship jumping section of Dragon Slayer 2.
  • Vorkath's acid pools will now trigger more consistently if running over them.
  • The stone guardian models in Dragon Slayer II have been adjusted to be easily identifiable, regardless of their colour.
  • We have further reduced the Magic defence of the Zombified spawn during the Vorkath encounter to prevent splashing.
  • Surge spells can now be used in the puzzles during the Enakhra's Lament quest.
  • Upgrading worn Ava's devices now displays the correct worn model on purchase.
  • The colour of the spikes on the Dragon boots and Dragon platebody have been reverted to white to be consistent with other dragon items.
  • The ice chunk entrance to Vorkath now has a quick-leave option. The standard leave option will now prompt a message to confirm whether you wish to leave or not.
  • Dragonkin's chatheads have been slightly improved.
  • The 3rd age robe top no longer attaches to the Heavy Ballista on a female character.
  • The 3rd age robe top is now correctly rendered above the Ancestral robe bottom.
  • Adjusting Prayers just before a cutscene starts no longer causes the text to not be displayed.
  • Robert the Strong's special attack animation will now appear more consistently.
  • The range of dragons on the grand fleet during Dragon Slayer II have been increased.
  • Various spelling errors within Dragon Slayer 2 have been fixed.
  • The Fountain of rune now correctly highlights Surge spells.
  • Farmer's boro trousers no longer have a floating polygon when equipped on a female character.
  • Capes will no longer clip through the body when wielding a ballista.
  • You're no longer able to switch gender via the make-over mage in F2P worlds with any piece of the Farmers' outfit equipped.
  • The Pirate hat now correctly sits on the head of female characters.
  • An issue where if players selected a puzzle box twice in a row the tiles would not appear has been addressed. Alongside this, the puzzles will now move a lot smoother and are now as a whole, better to use.
  • You can no longer receive unlimited replacement gems from Gnormadium Avlafrim during One Small Favour.
  • Spelling errors when examining the Crate of Potions during Dragon Slayer 2 have been resolved.
  • Wrath Runes have been added to the Price checker, Murky Matt, in the Grand Exchange.
  • The name of the Corsair Traitor has been adjusted when fighting it in Nightmare Zone Hard mode.
  • A grammar issue in Unferth's dialogue has been fixed.
  • We have renamed Crushed Dragon bones to Crushed Superior Dragon bones to avoid any confusion of what they are. The Herblore skill guide has also been updated to reflect this.
  • A typo in Erdan's dialogue when asking who he is has been fixed.
  • A spelling error in the Lithkren Notes has been fixed.
  • A safety message has been added to the Bounty Teleport spell. Players will have to opt in to this message by right clicking the spell in the spellbook.
  • The abyssal Bludgeon now has a weight equal to the sum of the pieces.
  • Missing punctuation has been added to Sarah's dialogue.
  • Deadman Mode players will now be blocked from trying to enter instances within the Dragon Slayer 2 quest when skulled.
  • The combat tutors in Lumbridge will now more consistently hand out items.
  • All remaining Seasonal Deadman worlds have been removed, marking the end of the season.
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Over the next few weeks we're due to release improvements to Fossil Island and the Barbarian Assault ranged rework. You can also expect a new poll blog to be live tomorrow, which will detail some changes we'd like to propose for certain items, including drops from Vorkath. The poll for this blog is expected to be live in-game early next week.
Afbeelding
Discuss this update on our forums.

Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Mat K, Maz, Roq, Ry, Stone, Sween, TomH, Weath, West & WolfThe Old School Team
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Poll Blog: Vorkath Uniques, Dragon Items and More!

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Poll Blog: Vorkath Uniques, Dragon Items and More!

Originele tekst

Poll Blog: Vorkath Uniques, Dragon Items and More!
While Dragon Slayer II is still very new and the feedback is piling up, we'd like to offer you the chance to make some changes sooner rather than later. For those out there hoping to see change elsewhere, we will be offering February as an entire month dedicated to all things QoL!Afbeelding
Whilst a large focus has been on Dragon Slayer II recently, we have some really exciting updates coming up over the next few weeks. You can expect to see the Fossil Island improvements released next week, the Barbarian assault ranged rework released the following week and February will be a whole month dedicated to QoL!Whenever we release a large piece of content there's typically a huge amount of feedback. Whilst most of this is positive, and we're really happy with how Dragon Slayer II in particular has gone down, there are a few things that could do with being tweaked slightly since they were originally polled. The purpose of this post is to offer you some changes we'd be happy making, and give you the opportunity to provide feedback on them. We're planning on the below poll questions going live in-game early next week!
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Dragonbone Necklace
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The Dragonbone necklace is a unique item with use cases in a few scenarios. However, it could be better, so we'd like to propose increasing its stats a little by adding an additional +6 Prayer bonus, giving it a total of +12 Prayer. We'd also like to look at removing the effect that reduces your remaining prayer points by 50% each time it gets equipped and replacing it with a new effect, which would prevent any Prayer points from being restored until the necklace has been equipped for 15 seconds.
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Poll QuestionShould the prayer bonus of the Dragonbone necklace be increased from +6 to +12?

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Fossil Island Improvements

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Fossil Island Improvements

Originele tekst

At the end of November we offered an array of changes to content on Fossil Island in the form of a poll. Now that Dragon Slayer II has been released and our Christmas celebrations are complete, we're able to deliver the changes in today's game update. There are a fair few changes to detail, so pop the kettle on before you sit down to read through them all.Afbeelding
Fossil Island Improvements
Mini-task list

A mini-task list has been added to the archaeologists' camp, documenting your exploration of Fossil Island. Completion of these tasks will reward you with additional fossils to start your display case. Some of the actions on the mini-task list were already being tracked in the game; you'll find these have been ticked off for you already, getting you a start towards claiming Peter's extra fossils. The task-list can be accessed via the noticeboard located immediately next to the General Store.

Birdhouse changes

Dismantling birdhouses will now return the clockwork used to build the birdhouse. This will apply to the seeded birdhouse before it begins catching anything, and will apply if you dismdantle the birdhouse before the seed supply is exhausted, however in these two cases no other item will be returned. You will not be able to dismantle the birdhouse if you don't have space for the clockwork.

All tiers of birdhouses can now hold up to 10 birds, with higher-tier birdhouses yielding increased chance of nests and seeds.

Higher tiers of birdhouse have been introduced for Maple, Mahogany, Yew, Magic, and Redwood logs.
  • Maple birdhouses require level 45 Crafting to build and 44 Hunter to use, yielding 35 Crafting XP
  • Mahogany birdhouses require level 50 Crafting to build and 49 Hunter to use, yielding 40 Crafting XP
  • Yew birdhouses require level 60 Crafting to build and 59 Hunter to use, yielding 45 Crafting XP
  • Magic birdhouses require level 75 Crafting to build and 74 Hunter to use, yielding 50 Crafting XP
  • Redwood birdhouses require level 90 Crafting to build and 89 Hunter to use, yielding 55 Crafting XP
AfbeeldingFeed and catch the birds by placing these in the right spots.
Changes to underwater Agility and Thieving

The underwater Agility and Thieving activity no longer rewards players directly with both Agility and Thieving XP. The activity will now yield Glistening mermaid tears. Glistening mermaid tears can be traded with Mairin for XP of the player's choice: Agility, Thieving, or a combination of the two. You may not cash in more than 700 tears at a time. Attempting to exchange more than 700 tears will result in the surplus tears being discarded. Mairin will warn you of this once you obtain a Glistening mermaid tear and you already have 695 or more.

Drift net fishing

Ceto will now allow players permanent access to an instanced drift net area for a one-off fee of 20,000 numulites.

A new mermaid has been added to the drift net cave. She can hold on to your spare drift nets to help you save space. She will accept noted and unnoted drift nets, and can store up to 2000 nets. Nets are returned only in unnoted form.

The collection screen for fish caught in your drift net now displays an option to bank your whole catch for a cost of 5 numulite. Puffer fish are not bankable. No numulite will be taken if banking isn't successful (should you not have any fish you're able to bank).

Fossil Island Wyvern changes

Fossil wyverns and Ancient wyverns have had their defence levels lowered:
  • Fossil wyverns' Defence levels are decreasing from 120 (which matches Skeletal wyverns) to 90.
  • Ancient wyverns' Defence levels are decreasing from 220 to 150.
Players can now purchase a task block option via the Slayer rewards menu which will stop Slayer masters from assigning Fossil wyvern tasks. This option can be toggled via the Slayer rewards menu to disable and re-enable the assignment (you will not need to pay the fee again.
AfbeeldingWyvern tasks are now blockable at a cost of 500 Slayer points.
Mycelium pool balancing

The chemical process used to calcify fossils into enriched bones is now completed at a 1:1 ratio of Calcite to Pyrophospite. If you're interested in how it used to work, read on. Previously there was a 1/3 chance of calcium being deducted, alongside a separate 1/3 chance of deducting phosphate. This means there was a 1/9 chance that both would go down, a 2/9 chance that just the calcium would go down, a 2/9 chance that just the phosphate would go down, and a 4/9 chance that neither would go down.

The Prayer experience obtained from using all forms of enriched bone on the strange machine in the House on the Hill has been increased by x5.
  • Small enriched bones will now yield 500 Prayer XP.
  • Medium enriched bones will now yield 1000 Prayer XP.
  • Large enriched bones will now yield 1500 Prayer XP.
  • Rare enriched bones will now yield 2500 Prayer XP.
Other Fossil Island changes
  • Implings can now spawn on Fossil Island.
  • The shop in the Volcano Mine now sells Volcanic ash at a cost of 40 points per item.
  • Tar monsters now inflict less damage with both their standard attacks and their AoE attacks. Additionally, the left-click option on Hoop snakes is now 'Use' which should assist you with stunning the Tar monsters.
  • The Hoop snake now has twice as many spawns, and it respawns at a faster rate.
  • The Deranged Archaeologist has been moved to a location found south of the Sulliuscep mushroom Woodcutting area.
  • Players chopping Sulliuscep mushrooms will find they are no longer inconveniently forced to the south-western side of the area.
  • Using Superglass Make now rewards you with the correct amount of Crafting XP when Giant seaweed is used. Previously 10 Crafting XP was given regardless of seaweed type. Now using Giant seaweed to Superglass Make will reward you with 60 XP.
AfbeeldingThe Deranged Archaeologist has been moved to a location found south of the Sulliuscep mushroom Woodcutting area.
Afbeelding
In Other News
  • Heraldic shields, painted in a Player Owned House, now show the colour of their original metal on their back sides.
  • The thatched rooftops of Ardougne are now more consistently coloured.
  • The colours and symbols on Imbued god capes have been changed to be more consistent with other capes.
  • Some of Lutwidge's dialogue in Dragon Slayer II has been changed when telling players which grand feats he is known for.
  • Ladder icons have been added to the staircase in the Myths' Guild.
  • The Mythical cape will no longer find itself attached to the hands of female characters when mixing potions.
  • The Prospector legs and Prospector torso now connect correctly when worn by female characters.
  • Male characters wearing both a Dust staff and any of the god cloak will be pleased to see that they are no longer attached to one another.
  • Male characters will also find that the Shayzien banner and the Evil chicken head are no longer attached when worn together.
  • Players reaching level 78 Fletching will now receive a prompt informing them that they are able to fletch Dragon crossbows.
  • Various types of bones will now appear above vials when dropped on the ground.
  • Players will no longer require a free inventory slot when acquiring the relic from Toban during the Watchtower quest.
  • The refresh rate of sliding puzzle boxes has been modified to reduce the flickering experienced by some players.
  • A tile within the Dark beast section located in the Catacombs of Kourend has had its blocking removed.
  • Nurse Boubou, who resides within the Shayzien House infirmary, now refers to the correct location of the shayzien medpacks used to heal soldiers to gain Shayzien favour.
AfbeeldingThe colours and symbols on Imbued god capes have been changed to be more consistent with other capes.
Afbeelding
What's Coming Up


As we mentioned earlier in the month, we'd like to spend the entirety of February dedicated to Quality of Life updates. In previous QoL months we have adopted a formula consisting of a week dedicated to PvM, a week dedicated to Skilling, a week dedicated to PvP, and so on. This worked rather successfully, and so we'll look to repeat it this time around. We'll soon create specific avenues of communicaion for you to give us your suggestions, but in the meantime we'd recommend utilising the Old School Content Suggestions forum or Reddit (/r/2007scape/ and /r/oldschoolrs/) to share and garner support for your suggestions. Having suggestions posted in these places is preferred to them being lost in the ether of shortform social media, such as when suggestions are sent to individual Mods on Twitter.

Old School RuneScape turns five years old on the 22nd February, and we have a very special three hour stream planned to celebrate our birthday. We'll have more information for you coming soon, but in the meantime go and follow twitch.tv/oldschoolrs which is the new Old School RuneScape Twitch channel, as well as registering for a stream reminder!

Thursday 11th January saw the end of the Deadman Spring Season, and with it the qualification for the Deadman Spring Finals. We're not yet ready to specify a date for the Finals, but we hope to be able to announce the exact dates in the very near future.

As well as our 5th Birthday, February will also see Old School RuneScape, RuneScape, and Jagex as a whole, support SpecialEffect's Gameblast 2018! For those of you not familiar with Gameblast, we did a 24 hour stream back in 2016 that raised over 100,000, and every year SpecialEffect help many people with disabilities enjoy video games by providing specialist equipment and access to otherwise out of reach resources. It's an amazing cause, and for Gameblast 2018 we'll be hosting a 24 hour stream on twitch.tv/oldschoolrs, alongside a 24 hour stream on twitch.tv/runescape. There's no shortage of ideas, but if you have anything you'd like to suggest then please do so on the official Forums, or via social media.

If you frequent social media you may recently have seen that the Theatre of Blood, Old School's second Raid which was announced at RuneFest, is beginning to enter the design stage (do not confuse this with it beginning development). In the near future we'll begin communicating with you all regarding the Raid design and the rewards. We're dedicated to working closely with you to make sure that its release is as strong as the Chambers of Xeric was.

Finally, since this newspost is dedicated to Fossil Island, it seems fitting to remind you all that much later in the year we're looking to introduce a boss to Fossil Island. This hasn't yet even entered the design stage, so we'll have more information to share with you at a later date.
Afbeelding
Discuss this update on our forums. Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Mat K, Maz, Roq, Ry, Stone, Sween, TomH, Weath, West & Wolf
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OSRS Mobile: Data and Battery Blog

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OSRS Mobile: Data and Battery Blog

Originele tekst



As we gear up to begin closed beta testing, it seems prudent that we continue to whet your appetite with the next of our blogs dedicated to the ongoing development of Old School Mobile!
Afbeelding
What We've Been Up To
Since the last blog we've benefited from some great hands-on feedback from a huge array of sources. Jagex staff have had access to an early build for a while now, whilst some players and press have been lucky enough to get their hands on some devices at various events we've attended or hosted. We officially showcased Old School Mobile for the first time at RuneFest 2017, and recently we've been testing it out on the new Razer Phone whilst playtesting Dragon Slayer II. The feedback we received ultimately lead to the delay of the beginning of beta testing, however you can rest assured that the development team are dedicated to putting the perfect product in your hands as quickly as possible.
You can keep updated with news on our official website, Instagram, Twitter, Facebook, and Snapchat (RuneScapeOS)!
Afbeelding
Data Usage
One of the key aims of Old School Mobile is accessibility. We know that a phone bloated by unnecesarily large applications hurts performance and causes annoyance. The Old School app size is roughly 30MB.
Afbeelding


Don't fret, the logo is currently only a placeholder!
Old School Mobile currently uses, on average, 103MB of data per hour of full gameplay. It's important to note that this was in a test scenario and real world results may vary.

Compared to a lot of other mobile games this may seem like a lot, however you must consider that Old School RuneScape is a live MMORPG, one in which data is continuously transferred. In turn-based games, data is sent in packets occasionally, hence the data amounts being substantially different. Around the announcement of Old School Mobile we comparing the data use to that of dial-up, however in testing this has been proven wrong. We're hoping that throughout testing data usage will be optimised.
Afbeelding
Battery Usage
Old School will, on average, cause your battery to drain at the rate of between 8% and 12% per hour whilst you're playing. This relatively low rate of drain ensures even the longest commutes will be made bearable. These tests were done on a Samsung S8 and a Razer Phone, and we'll continue to test on other phones and relay information whenever possible.
Afbeelding
Other Mobile News
An MMORPG which receives weekly content and engine updates is somewhat a new concept in mobile gaming, and so one area of difficulty we had to navigate was the manner in which app stores vet app updates. We've been engaged in discussions with both Apple and Google to ensure the app is fit for being on the stores, and we're making good progress with both!

We will only send an invite via your in-game inbox , which will be accompanied by an official email sent to the email address which you submitted as your App/Play store account, and they'll both have matching codes so you know it's a legitimate communication from us. Please continue to remain vigilant of any phishing attempts looking to capitalise on Old School Mobile. If you're unsure of any communication you receive make sure to check the Old School homepage, or head to the RuneScape Forums where you can ask the question: is this legit?

Keep your eyes peeled for future communications on Old School Mobile. We're looking to invite our first batch of testers later this month.
Afbeelding
As always, if you have any questions you're welcome to direct them @OldSchoolRS on Twitter, using the Official Forums, or over on Reddit. (just include Mobile in the subject).

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Barbarian Assault Ranged Rework

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Barbarian Assault Ranged Rework

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Barbarian Assault Ranged ReworkThis week we release the long-awaited Barbarian Assault Ranged attacker role overhaul, including the changes listed in our most recent Poll Blog: Vorkath Uniques, Dragon Items and More.
Afbeelding
Adamant and Rune Dragons
Before we take a look at the major content changes coming this week, we need to talk about a balancing change we're making to Adamant and Rune dragons.When we first announced Dragon Slayer II and offered Adamant and Rune dragons, we proposed they would both have a guaranteed drop of 1 bone per kill. In this news post, we highlighted how we realised during development that it was far too rewarding and that they would instead, have a chance to drop the bones.We've been closely monitoring the data coming in and have made the decision that this change wasn't enough. We will be removing Superior dragon bones from both the Adamant and Rune dragon drop table in this week's update.
Afbeelding
Volcanic Mine
The last balancing change we'll be doing this week is regarding the Volcanic Mine.The final stages of the Volcanic mine's boulder will now take more damage if less people are contributing to chipping away from the rock. Whilst it's not a typical change we'd make, the intention is to promote everyone working together to mine the rock in the final few stages of the mine, as opposed to letting one person reap the fragment rewards near the end.
Afbeelding
Barbarian Assault
We first started talking about the changes we needed to make to Barbarian Assault back in October 2017 as part of this previous post.We had to resolve an issue which allowed the Blowpipe to be abused by simply changing the ammunition slot to contain the type of arrow requested. This was never an intended mechanic of the minigame and needed to be fixed. This fix lead to inconsistencies where other ranged weapons (such as Throwing Knives, Darts and Chinchompas) could abuse the same method. By removing these inconsistencies, ranged was going to be far less effective overall due to the requirement of using a specific tier of ammo (Bronze to Mithril), whereas the other combat methods have both high and low end options.
AfbeeldingWhilst we were making changes to the way ranged works, we also swapped the Take runes and Take arrows options on the dispenser.
To balance this, we polled introducing a new range of arrows only useable within the minigame. These are as follows:
  • Bullet Arrows
  • Field Arrows
  • Blunt Arrows
  • Barbed Arrows
AfbeeldingIn addition to the new arrows, we've also added Wrath runes to the dispenser as previously polled, and increased the amount you are given.
These new arrows will replace the current Bronze to Mithril arrows that are dispensed in the game, following all the same rules as those arrows. They have the following stats:
  • +46 Range Attack bonus
  • +125 Ranged Strength bonus
The new arrows have also been colour co-ordinated with the magic spell element that will be displayed for an attacker, making it a little easier to know which one should be equipped once the call has been made.To further aid in the experience of playing Barbarian Assault, the amount of runes a player is given has been from increased from 50 to 1000. As well as this, the Take runes and Take arrows options on the dispenser have been reversed so Take arrows is now the left click.
Afbeelding
Observatory Shortcut
The Observatory shortcut has arrived! We'd have preferred to build the actual bridge but this unfortunately hasn't been possible. As you may have noticed, it's a rather unique bit of mapping, unlike other bridges in the game, and it's not actually made of real terrain that we could let you walk on. Rather than redesign the whole area to replace that landmark with a conventional bridge, which would rather defeat the point of completing it, we've added a grapple shortcut that gets you where you actually need to go.
Afbeelding
This shortcut requires 23 Agility, 24 Ranged, 28 Strength and completion of the Observatory quest.After grappling the shortcut, it will remain in place for you to use freely.
Afbeelding
Dragonbone Necklace
The Dragonbone necklace now has a +12 Prayer bonus, up from 6. The prayer drain effect has also been removed. It has instead been replaced with a delay of 9 seconds until it's Prayer restore effect occurs after switching.Whilst it's not going to be your go-to best in slot necklace, the above polled changes should make it a more viable accessory to use in certain situations.
Afbeelding
Afbeelding
Afbeelding
Dragonfire Ward
The melee defences of the Dragonfire ward have been increased by 10 and the Magic defence by 6.
Afbeelding
AfbeeldingThe above stats are that of the fully charged Dragonfire ward.
Afbeelding
Super Antifire Potions
Super antifires now last 3 minutes, up from 2. This change should see their usability increase in the places they are most useful, such as at Vorkath.Upon unlocking Super antifire potions, you also unlock the ability to mix Extended super antifire potions. These potions last twice as long as Super antifire potions and can be created by combining a Super antifire potion with Lava scale shards. This process requires 98 Herblore and offers 40 Herblore experience per dose converted.
Afbeelding
Afbeelding
Dragon Hunter Crossbow
The Dragon hunter crossbow is now much more effective against dragons, providing an accuracy and damage bonus against dragons of 30%, up from 10%.
Afbeelding
New Ornament Kits
The Dragon platebody, Dragon kiteshield, Dragon boots and Necklace of anguish ornament kits have been added to the Master clue loot table.
AfbeeldingAfbeeldingIs FashionScape the best 'Scape?
AfbeeldingIn Other News
  • Lithkren and Ungael now have map labels. The world map on the Old School homepage has also been updated.
  • The Dragon Full Helm has had its spikes recoloured to be consistent with all other pieces of Dragon armour.
  • Krystillia now assigns Chaos druid Wilderness Slayer assignments.
  • The special attack description of the Bandos Godsword has been updated to include the accuracy bonus it has.
  • A Location at the entrance to the Chasm of Fire that had unnecessary click options has been removed.
  • A Trade option has been added to the Pollnivneach bartender.
  • The damage counter at Corporeal Beast will now count damage done via Magic and cannons. Vengeance is not affected, as that is not considered magic damage.
  • Flared trousers no longer clip with Prospector boots.
  • Some ornament kits have had their graphics adjusted as there were issues with them which could only be seen while the camera was moving.
  • The Mythical cape and Verac's plateskirt are no longer attached when equipped together on a male character.
Afbeelding
Discuss this update on our forums.

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Wilderness Rejuvenation II & QoL Month

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Wilderness Rejuvenation II & QoL Month

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Wilderness Rejuvenation II & QoL MonthTowards the end of December, we talked about what we were intending to put right with the Wilderness Rejuvenation II update. This post will detail the changes we've committed to and we be available in next week's update. We also officially kick off QoL month, which also starts next week!
Afbeelding
What's Changing: Wilderness Rejuvenation II
In our Wilderness Rejuvenation retrospect news post, we discussed how our releases for early 2018 would be shaped by your feedback. A lot of feedback was centered on the mismatch between content and graphics with the Wilderness Rejuvenation release, and so we're happy to announce that next week you'll see the following changes in-game:
  • The drops within the Revenant Cave have been adjusted to better align with the polled GP rates.
  • The Mage Arena 2 boss mechanics have been altered slightly to make it feel more challenging.
  • We have completely recreated the Mage Arena 2 boss graphics with new assets.
  • The Twisted bow will no longer be viable against the bosses.
  • We have expanded on the story of Mage Arena 2. It will now more closely follow typical lore.
Whilst all of the necessary detail will be included in the weekly update news post, we wanted to make sure you were aware well in advance of what was happening, especially with the Revenant Caves.Before moving on to the main topic of discussion, here's a quick update on the fantastic progress the graphics team are making with the newly designed Mage Arena II Bosses!
AfbeeldingMeet the brand new Guthix Ent boss, designed by Mod Ghost!
AfbeeldingThis is the Saradomin Knight boss, designed by Mod West!
Afbeelding
Revenant Caves Changes
If you've read the aforementioned restrospective post you'll have noticed we had initially wanted to explore a redesign of the appearance of the Revenant NPCs. We did fully investigate whether this was possible and were able to conclude that the work involved would consume approximately 7 weeks of dedicated graphics time due to the sheer amount of work involved to prepare the custom animations for so many different types of Revenant.We understand some of you weren't impressed by the Revenants we launched, but we honestly don't feel that amount of graphics time is warranted for the benefit it would bring, especially given the number of other requests for the artists' time too which will undoubtedly increase with the upcoming QoL month.Whilst the Revenant NPCs will remain as they are, we will be creating brand new assets for all their unique drops.Drop Table ChangesWhen we polled the Revenant caves, we stated in the blog that players willing to spend their time within the caves could expect to earn on average, up to 2m GP per hour. As it stands, the current gp/hr rate is far short of this, and so next week we'll be updating the Revenant drop tables with the following changes:
  • Increased the likelihood of landing on the normal loot table instead of coins.
  • Removed some lesser valuable drops.
  • Increased quantities of regular loot.
  • Tweaked various weightings across the normal loot table.
  • All 'artificial' 100x drops will be removed.
  • Added 16m, 8m and 4m Statuettes to the special loot table and changed the odds on the special loot table to accommodate this.
These changes mean that, on average, you should expect to receive around 2m/hr. We are open to replacing the Statuettes in the future if unique rewards can be agreed upon, and we encourage you all to send in suggestions for new rewards in this forum thread, or on Reddit (/r/2007scape/ and /r/oldschoolrs/).It's very important to be clear. We are certainly looking for unique rewards, but ultimately without them, the drop table will remain as per the above. We'll be looking to poll any uniques with an intention to have them added in-game by March.
Afbeelding
QoL Month
As we mentioned earlier in the month, we'll be spending the entirety of February dedicated to Quality of Life updates. In previous QoL months we have adopted a formula consisting of a week dedicated to PvM, a week dedicated to Skilling, a week dedicated to PvP, and so on.This worked rather successfully, and so we'll look to repeat it this time around. The format will be as follows:
  • Week 1 - PvM
  • Week 2 - Skilling
  • Week 3 - PvP
  • Week 4 - Minigames and other
The first poll blog will be going live next week (potentially Monday 29th of January), so ensure you head over to the Old School Content Suggestions forum or Reddit (/r/2007scape/ and /r/oldschoolrs/) to share your suggestions!There will then be a poll going live in-game shortly after (potentially Wednesday 31st of January) and the content will be released with the following week's update. This is the schedule we will be following for the next 4 weeks, leading to the final pieces of content being included as part of the game update on 1st of March.
Afbeelding
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OSRS Mobile: Beta Invitations Sent

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OSRS Mobile: Beta Invitations Sent

Originele tekst



The invitations for the very first Old School Mobile beta test have been sent! This post is to offer some clarity and insight into the process.
AfbeeldingThe Invitation & Selection Process
The 2000 players we've invited were selected because they met a specified cohort which we anticipate would provide us with the best feedback possible. This beta test is for Android users only, additionally we've taken account history and playing habits into consideration. One thing to note is that if you received a beta invitation it's because we believe that you are well-placed to provide us with performance data and feedback, it's not a reward. Equally, if you haven't been invited it isn't because you're being punished, or we've maliciously chosen others over you. No individuals were given preferential treatment, this is a beta to gauge performance and gather feedback, and not a marketing stunt. There will be more tests, and more opportunity to contribute to the development of Old School Mobile over the coming months.
AfbeeldingOther Information
The invitations sent today were sent to the Message Centre (this can be accessed via your Account Settings). It offers information about the beta test, but it does not offer instructions on how to access the beta. These instructions will be sent on Friday 2nd February alongside an email which will be sent to the email address which is used for your Google Play account. Only follow the information offered in these inbox messages. If you did not receive a message, you do not have access to this beta, do not believe anybody who claims otherwise!

This Old School Mobile beta is using your existing RuneScape account, and the servers you're going to be accessing are live game servers. It is entirely plausible that you will encounter bugs as you play, and the lost items policy for Old School RuneScape (we are unable to return items on Old School RuneScape due to technical limitations - even if they were lost due to a bug or connection issue) still applies even when participating in this beta test. With this in mind we'd urge you to avoid particularly dangerous content to ensure you don't experience any loss of items.

Finally, we'd like to thank everybody for your interest in Old School Mobile. We know you're eager to get your hands on it, but we have to do this properly. Your feedback and experiences with the mobile client will be instrumental in helping to shape the development of Old School Mobile over the coming months.
AfbeeldingWhat To Do If You Haven't Received An Invitation
There'll be more beta tests throughout the development process. As of this moment we do not have any specific dates to share, as they'll be dependent on how development progresses following this test. Register your interest in Old School Mobile to ensure you don't miss any news!

Catch up on every bit of Old School Mobile information we've shared so far!
Afbeelding
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QoL Week 1: PvM Poll Blog

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QoL Week 1: PvM Poll Blog

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QoL Month Week 1: PvMAfbeelding
QoL month has arrived! As we mentioned in our previous news post, we're spending the entirety of February dedicated to Quality of Life updates. This week we kick things off with your PvM related suggestions!For those hoping to see improvements elsewhere, fear not, for the following weeks will be dedicated to Skilling, PvP and Minigames/other.The schedule for PvM Week is as follows:
  • In-game poll live by 31/01
  • In-game poll closes 05/02
  • Week 2 - Skilling Blog live by 05/02
  • Most* PvM Week content ready for 08/02 *(some content may be included in the following weeks)
Make sure you head over to the Old School Content Suggestions forum, or Reddit (/r/2007scape/ and /r/oldschoolrs/), to share your suggestions for Week 2 - Skilling!
Afbeelding
Poll Questions
Poll QuestionShould a peek option be added to the Lizardman Canyon, allowing you to check if there are any players currently in that area before entering?

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Leather Shields and Tournament Worlds

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Leather Shields and Tournament Worlds

Originele tekst

This week we start the first round of Old School RuneScape mobile beta releases, release the Leather shields update from last year and begin work on your suggestions for QoL month!
Afbeelding
If you've been keeping up with our recent news posts, you'll notice that we said the Wilderness Rejuvenation II rework would be released with this week's update. Unfortunately, with the hustle and bustle of our first mobile beta release, detailed in this news post, alongside QoL month preparations, we've had to delay this until next week.We always strive to deliver on our promises, but we'd rather spend the additional time to ensure this update comes out with the high standards you all deserve.QoL Month is well underway and if you haven't already, make sure you head in-game and cast your vote! The poll will close on 5th February and most of the content will be deployed as part of our next game update on 8th February! The schedule for the remainder of QoL month is as per the below:Week 2 - Skilling
  • Blog live by 05/02
  • In-game poll live by 07/02
  • In-game poll closes 12/02
  • Content ready for 15/02
Week 3 - PvP
  • Blog live by 12/02
  • In-game poll live by 14/02
  • In-game poll closes 19/02
  • Content ready for 22/02
Week 4 - Minigames and other
  • Blog live by 19/02
  • In-game poll live by 21/02
  • In-game poll closes 26/02
  • Content ready for 01/03
Make sure you head over to the Old School Content Suggestions forum, or Reddit (/r/2007scape/ and /r/oldschoolrs/), to share your suggestions for the coming weeks!
Afbeelding
Leather Shields
Leather shields are a great alternative for those wishing to use one-handed ranged weapons. Whilst they're not considered top tier, they are affordable and fill an equipment gap that currently exists for mid-level players. Click the image for a larger versionCrafting the full shields offers the same amount of Crafting experience per equivalent hide used in all other methods. For example:
  • Crafting 1 x Black dragonhide chaps = 2 x Black dragon leather, Thread and a Needle. This grants 172 crafting experience.
  • Crafting 1 x Black dragonhide shield = 2 x Black dragon leather, 2 x Redwood log, 15 x Rune nails. This grants 172 crafting experience.
  • Fletching a Yew longbow (u) = 1 x Yew log. This grants 75 Fletching experience.
  • Stringing a Yew longbow = 1 x Yew longbow (u) and 1 x Bow string. This grants 75 Fletching experience.
  • Fletching a Yew shield = 2 x Yew logs. This grants 150 Fletching experience and offers no additional experience per hour over fletching bows.
    AfbeeldingTournament Worlds
    As with our previous QoL month, two new Tournament worlds have been added.As with prior releases you'll be given the freedom to select your own stats, and you'll have a wide range of equipment to choose from to handcraft your perfect set up every time.Whether you've been playing Old School RuneScape for a week or since the release, Tournament worlds are the perfect way to develop and hone your PvP abilities (or just cause some carnage in the arena). The Tournament World will be open for the duration of QoL month, so ready your arms, prepare your shield walls, and remember, it's not over until your opponent has fallen!
    Afbeelding
    AfbeeldingIn Other News
  • When contacting Lanthus with the Contact NPC Lunar spell, he now refers to the gender of the player correctly.
  • The shared storage facility in the Chambers of Xeric can now store lockpicks. Did you know they have always given a buff to your chances of obtaining grubs in the Creature Keeper room?
  • The Ring of wealth (4) can no longer be used to build an ornate jewellery box; the fully-charged (5) version has always been accepted, and is now the only version to be accepted. This has been changed to avoid confusing players who didn't realise that the (5) version could be used.
Fletching the base wooden shields grants the same amount of Fletching experience as fletching a full bow of the same level.
Afbeelding
We're making great progress with the design stage of Theatre of Blood, Old School's second Raid, which was announced at RuneFest. We've touched on the subject of reward ideas over the last few weeks and welcome your suggestions for anything you'd like to see come from there! We're dedicated to working closely with you to make sure that its release is as strong as the Chambers of Xeric was. In the near future, we'll begin communicating with you all regarding the Raid design and rewards.
Afbeelding
Discuss this update on our forums.

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QoL Week 2: Skilling Poll Blog

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QoL Week 2: Skilling Poll Blog

Originele tekst

QoL Month Week 2: SkillingAfbeelding
Whilst the team are busy developing and testing all of the content that passed from the most recent poll blog, it's time to start looking at your Skilling related changes!The schedule for Skilling Week is as follows:
  • Blog live by 05/02
  • In-game poll live by 07/02
  • In-game poll closes 12/02
  • Most Skilling content ready for 15/02 *(some content may be included in the following weeks)
We still have two weeks to go, with our next blog focusing on PvP and the final being for Minigames/Other. Make sure you head over to the Old School Content Suggestions forum, or Reddit (/r/2007scape/ and /r/oldschoolrs/), to share your suggestions for Week 3 - PvP!
Afbeelding
Poll Questions
Poll QuestionShould the Spirit tree menu be changed so that the destination Spirit tree numbers are always the same, regardless of which tree you are currently using?

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PvM QoL updates & Wilderness Rejuvenation improvements

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PvM QoL updates & Wilderness Rejuvenation improvements

Originele tekst

This week sees the release of the long-awaited graphical improvements and overhaul of combat mechanics to the Mage Arena II bosses. The drop table of Revenants has been improved, and the first updates from the PvM QoL Poll have been implemented.Afbeelding
Wilderness Rejuvenation Improvements
Mage Arena II Improvements

In our Wilderness Rejuvenation retrospect news post, we agreed that the release of Mage Arena II wasn't to either your standards, or the standards to which we hold ourselves. To remedy this we have updated the appearance of the three bosses, we've updated their mechanics, and we've expanded on the lore surrounding Kolodion and the three bosses.

Revenant Drop Table Update

We learned rather quickly that you weren't overly pleased with the 100x item drop from Revenants, with a common complaint being that it felt artificial and unlike other drops in RuneScape. Alongside this, the average GP/h fell below the intended rate relatively quickly after the Revenant Cave release. To offset both of these, we've made a number of changes to the Revenant drop table. We have removed the 100x drop, we've adjusted the weighting across the normal loot table whilst removing some of the less valuable drops and increasing quantities of others. Additionally we've added Statuettes as unique drops to Revenants. These an be alched for 4 million GP, 8 million GP, and 16 million GP accordingly. These changes help to bring the average GP/h in line with what was proposed when the Revenant Cave was first polled.

Again we'd like to reiterate that we are open to replacing the Statuettes in the future if unique rewards can be agreed upon, and we encourage you all to send in suggestions for new rewards in this forum thread, or on Reddit (/r/2007scape/ and /r/oldschoolrs/).

Other Changes

Alongside the graphical overhaul of the bosses we have replaced the Demon's heart drops from Saradomin's boss and Guthix' boss. This is to ensure the drops are now more thematically fitting.

Kolodion's dialogue has been updated to reflect an expansion in lore surrounding the bosses fought during Mage Arena II.

The Enchanted Symbol no longer asks which boss you would like to search for when you have only one boss left to kill. Now it'll just help you find the last remaining boss.
AfbeeldingPorazdir. Once one of Zamorak's most trusted generals. He now roams the Wilderness, killing all in his path.AfbeeldingJusticiar Zachariah. One of the last remaining justiciars of Saradomin. He relentlessly pursues Porazdir on behalf of his god. AfbeeldingDerwen the Ent. An ancient servant of Guthix. He has devoted himself to maintaining balance across the Wilderness.
Afbeelding
PvM Quality of Life
Quality of Life month is upon us, and today sees the release of most of the PvM QoL offerings we polled (not all of the polled updates arrive today, but they aren't being forgotten about, they'll be released in the coming weeks!). Before we detail each update we'd like to remind you that the Skilling QoL poll is currently live in-game, head to a poll booth to have your say on the updates! Next week will see the PvP QoL poll launch, and we're still looking to assemble which questions we poll. Be sure to share your suggestions on the RuneScape forums (see the link at the bottom of this article) and on Reddit (/r/2007scape/ and /r/oldschoolrs/).

Players are now able to left-click Bank-All when using the Soul Bearer to bank Ensouled heads.

Players can now right-click to change their spellbook when using an Occult altar within a Player-owned House.

You can now left-click to Inflate Swamp toads when an Ogre bellows is present in your inventory. This also applies to dye-filled quest variants.

You can now left-click to Suck Swamp bubbles to fill Ogre bellows with swamp gas. If you have multiple Ogre bellows in your inventory this will fill those too.

You can now right-click to empty your Dwarf multicannon of Cannonballs. Previously you would have needed to dismantle it.

The Crystal halberd now deals full damage to the Corporeal Beast. Previously its damage was reduced when used against the Corporeal Beast, but the damage of other halberds was not limited.

Players wearing a Ring of wealth will now be able to automatically pick up Tokkul and Numulites. This can be toggled via the Currency right-click option.

Gravestones which require payment may now take payment directly from your bank.

Players who have 200m XP in any skill will now be able to keep receiving XP drops as though they were continuing to gain XP.

The RUUUUUNE extension perk unlocked via the Slayer Rewards store increases the task size of Rune Dragons to between 30-60. Previously the task extension would only increase the task size to between 15-25.

Small, Medium, and Large storage chests within the Chambers of Xeric now only require 2, 4, and 6 Mallignum root planks respectively to create.

Dagannoth bones dropped when killing Dagannoth Kings will now prioritise over Dagannoth hide when both items are on the floor. This also applies to the noted form reward from the Fremennik Elite Achievement Diary.

Herb seeds will now appear higher on a loot pile than other lower level/less useful seeds.

You can now right-click the crevice shortcut within the Kalphite lair to Listen to whether other adventurers are fighting the Kalphite Queen.

Players can now search Kruk's Dungeon to check whether other players are present. The Look-in option will search a specific section of the tunnel, whereas the Look-in All option will allow you to search every section.

Vet'ion will now use its magic attack less frequently than before.

The Chaos elemental now uses its teleport atttack less frequently than before.

Callisto's knockback attack will now occur less frequently.

The Lizardman shaman's special attack Spawns will no longer occur in quick succession.

The Staff of Light can now be created by combining Saradomin's light with a Staff of the dead.

The Staff of Light can be used to autocast Saradomin strike.

Barbarian spirits laid to rest by burning Pyre ships can now be tracked and viewed via the Barbarian skills book, or via the adventure log in your Player-owned House. This count will only apply to spirits laid to rest from today's game update onwards.

The Grotesque Guardians now have a timer added for player's to track their fastest kill. These times can be viewed via the adventure log in your Player-owned House.

You may now hand Kraken tentacles to Lieve to further enhance the number of charges held by the Trident of the seas and the Trident of the swamp. Once Lieve has been given 10 Kraken tentacles, your Trident will be able to hold up to 20,000 charges.

A Bronze axe is available for all players in the Chambers of Xeric should the room containing the Ice demon be encountered. The axe will be found on the floor.

The party interface for the Chambers of Xeric will now display the killcount of every player in the party.

A message broadcast will be sent to notify all party members as to who received which drop from any of the bosses within the Chambers of Xeric.

If players attempt use a special attack with insufficient energy then they'll find that instead of a special attack failing and no attack occurring, a regular attack will instead be performed.

Players can now ask the wounded soldier found outside of the Lizardmen canyon how many adventurers are currently in the East canyon and the West canyon.
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In Other News


You can now use the Black d'hide shield as part of your evil outfit during the Shadow of the Storm.

Players will now be notified upon the correct level-up messaging when it's possible to fletch Magic shields (level 87), instead of the previous incorrect level (level 86).

Players logging into a F2P world whilst navigating the Draynor Manor to Champion's Guild shortcut will find themselves placed back on solid ground.

Monster Examine will now display the effect of Dragonbane when cast upon monsters affected by Dragonbane (the passive ability of the Dragon Hunter crossbow).

It isn't possible to sail to Entrana with ballistae of any kind. Previously it was possible to bypass the restriction imposed by the Monks of Entrana.

Bottled wine is now treated like Jugs of wine (and other food) when dropped in the Wilderness.

All incorrect spellings of Pizazz have been corrected within the Progress hat's dialogue.

Players can now only enter the cave on top of Trollheim from the correct direction.

Last week engine changes were made to help increase optimization of the Friends list. These changes had the unintended effect of causing an error with the Legacy ordering within your Friends list, and your minimap not correctly displaying players in your Clan Chat. These two issues have now been fixed.
Afbeelding
Our 5th Bithday
Old School RuneScape turns five years old on the 22nd February, and we have a very special three hour stream planned to celebrate our birthday. We'll have more information for you coming soon, but in the meantime go and follow twitch.tv/oldschoolrs which is the new Old School RuneScape Twitch channel, as well as registering for a stream reminder!
Afbeelding
Discuss this update on our forums. Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Mat K, Maz, Roq, Ry, Stone, Sween, TomH, Weath, West & Wolf
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QoL Week 3: PvP Poll Blog

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QoL Week 3: PvP Poll Blog

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QoL Month Week 3: PvPAfbeelding
Alongside the array of popular suggestions we'll be polling, we'll be looking at implementing a number of changes intended to target griefing in the Wilderness, in PvP worlds, and in Bounty Hunter worlds. We consider these changes to be matters of balancing, intended to benefit those who engage with the content the most. In November, we released a proposal of unpolled integrity changes we'd like to make to tackle various other matters of game integrity. A revised draft of this post will be released later this week to gather your feedback.Unpolled ChangesWorld 318 is the dedicated Bounty Hunter player killing minigame world. When a player enters the Wilderness on this world, the Bounty Hunter target system will track down a player that is close to their combat level and will match them both up as targets to fight one another. It is often the case that this system will assign a target that is deep within the Wilderness, when the player is in the lower levels of the Wilderness. In these instances, the player in the lower levels of the Wilderness will usually skip their target. If too many targets are skipped, a penalty will be incurred, and the player will be unable to receive a new target for approximately half an hour. The penalty will be drastically reduced for skipping targets when you are more than 5 Wilderness levels apart.In PvP worlds, certain dangerous hotspot areas are near teleport locations. Players are able to repeatedly cast teleports to these locations, preventing them from taking any damage. There will be a 10 second cooldown applied to same spot spellbook teleports on PvP worlds. The cooldown will not apply to jewellery teleports.You may not have ever used one yourself, but a Mud pie has the ability to lower a players run energy. Because they deal no damage, it is possible to stack multiple Mud pies on the same target, reducing their run energy to 0% in a single game cycle, even whilst is a single combat area. We'll be applying single combat rules to Mud pies regardless of whether you are in a multiway area.When movement is prevented by a spell such as Ice Barrage in PvP, whilst Auto Retaliate is selected, you don't always retaliate automatically. When you do, the chatbox can get filled with messages stating you are unable to move, even when you are able to retaliate with ranged. We're changing that so Auto Retaliate will work properly whilst impacted by spells that disable movement in PvP.Currently if you die in PvP whilst having Black chinchompas in your inventory, they are dropped alongside the pile of loot your opponent would normally receive. However, it is possible to release these before you die, meaning not only do you still lose them, but your opponent also receives nothing. We'd like to remove the ability to release Black chinchompas whilst in combat. This will apply to both PvM and PvP combat.The final change we'd like to make is to the Looting bag. Currently, much like with Black chinchompas, if the player dies with a looting bag, it is lost on death (even if the player doesn't have anything else protecting over it). When this happens, the player who killed the person holding the looting bag will get everything inside the bag. You can however prevent this from happening by destroying the Looting bag before you die, preventing the items inside it from dropping to the floor. We'll be changing the Looting bag so all of the contents inside it get dropped to the floor if it's destroyed in the Wilderness. The items will become visible to the player that would have got the loot, if there is one, else the items will become visible to anyone at all instantly.As always, your feedback is invaluable to us and we encourage you to reach out via the link to our forums at the bottom of this post to provide any.
Afbeelding
Before we look at what's coming with this Wednesday's poll, don't forget the team are still developing and testing the content that passed from the most recent Skilling poll blog, and whilst it won't all come this week, we have plenty ready to release!The schedule for PvP Week is as follows:
  • Blog live by 12/02
  • In-game poll live by 15/02
  • In-game poll closes 19/02
  • Some PvP content ready for 22/02 *(content may be included in the following weeks)
The final week of QoL month is fast approaching, meaning the focus will soon turn to any Minigames/Other suggestions. Make sure you head over to the Old School Content Suggestions forum, or Reddit (/r/2007scape/ and /r/oldschoolrs/), to share your suggestions for Week 4 - Minigames/Other!
Afbeelding
Poll Questions
Poll Question #1Should a warning message be added when attempting to cast any of the Wilderness teleports on the Ancient Spellbook, informing you that it will take you to the Wilderness? It would be possible to toggle this warning on and off.

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Farming Timer Rework & Skilling QoL

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Farming Timer Rework & Skilling QoL

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Farming Timer Rework & Skilling QoL This week sees the release of the highly-anticipated Farming Timer Rework! Alongside that, many of the QoL Month Week 2: Skilling suggestions that passed the most recent in-game poll are also being released.
Afbeelding
Farming Timer Rework
Keen farmers will have known that crop growth timer system in RuneScape has some irregularities, dating back to the original launch of the skill. Depending on when a player chose to log in & out, or hop worlds, they could wind up causing growth ticks to not happen, slowing down the patch potentially by hours or days. As Old School RuneScape players make such heavy use of the world-hopper, this could be very annoying. Aside from growth ticks sometimes failing to run, the legacy system - first programmed in 2005 - was remarkably complex, making it quite unfeasible to identify specific problems inside it. Sometimes those were advantageous for players, such as the Gnome Stronghold fruit tree patch tending to grow faster than other fruit trees. However, they were more often drawbacks, especially where hardwood patches could be delayed for days. In this update, we've deleted the entire timer system and written a new one.
Afbeelding
Before describing the new system, it's worth taking a moment to say what a growth tick actually is. Imagine the game has clocks that tick every 5 minutes, every 10 minutes, every 20 minutes, every 40 minutes, and so on. - The fastest crops grow whenever a 5-minute tick occurs. This mostly applies to weeds and flowers. - Slightly slower crops grow whenever a 10-minute tick occurs. This applies to crops grown in allotments. - Slower crops grow whenever a 20-minute tick occurs. This applies to herbs and bushes. - Even slower crops grow whenever a 40-minute tick occurs. This applies primarily to tree patches. - Other crops grow on 80-minute ticks (belladonna), 160-minute ticks (fruit trees), 320-minute ticks (spirit trees) and 640-minute ticks (hardwood). For example, onions grow on the 10-minute tick. If you've got your seed planted before a 10-minute tick occurs, it'll grow when the tick happens. If you missed it, you'll have to wait for the next 10-minute tick to come around - it won't piggyback on the next 5-minute tick. The main problem with the old system was that by logging in and out at unfortunate intervals, including world-hopping, you could make a tick never happen at all. That would make your crop take longer to grow - substantially longer, in the case of slow ticks. The new system aims to solve that problem. Logging in and out should no longer stop a tick from happening to you. This means that once your seed is in the ground, you'll know roughly how long it'll take to get from its first growth tick to its fully-grown state. You do still have to wait for the relevant ticks for your crop, though. The system should handle logouts and world-hopping far better than it has over the last decade, but we can't offer individual timers for each patch to let their growth start at the exact moment when you plant your seed. As you can imagine, rewriting the entire growth timer system has been a very large job, with the potential to impact just about all the Farming code. We've given it a considerable amount of testing, but your patience would be very much appreciated if you run into problems. You can report bugs by right-clicking the 'Report' button in the game - it opens a bug report form that gathers extra info about your account's state to help the testers work out what's going on for you. For a start, please don't be alarmed if your crop durations are disrupted by a few minutes as the system transitions from the old version to the new one.
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QoL Week 2: Skilling
The Search and Attack options found at the end of the Herbiboar hunting activity have been switched. Attack will now be the left click option. The Jar generator options have now been switched to have the left click be Impling jars, and the right click be Butterfly jars. If a player has the upgraded Fertile Soil spell unlocked but isn't carrying any Volcanic Ash, they will now be given the option to never see the warning again. You will now catch 2 Karambwanji at level 5 Fishing. Every 5 levels past this level, you will catch another additional Karambwanji. Scrolls of redirection now use a scroll interface when selecting which tablet to redirect to.
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Players may now store up to 1000 buckets of each type of compost in the Tool Leprechaun. We've also allowed for empty buckets too! Players may now store Plant Cures with Leprechauns.
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The Activate and Inspect options have been switched in the Tower of Life. Activate will now be the left click option. Additionally, players may now left click Activate on the Tower of life Altars with the required items in their inventory to automatically add them to the altar.
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Slayer masters who ever so politely reminded you to only kill creatures on task whilst in their slayer cave are a little less polite. They will now only remind you once every 30 seconds to limit interruption. The Digsite Pendant now has right-click options for each teleport location when worn. Bolts can now be enchanted in sets of 10 via the make-all system. There is a slight delay between bolts being enchanted when selecting more than 1 to enchant at a time.
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Leather crafting now uses the make-all system.
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Glass-blowing now uses the make-all system.
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The guardian mummy at Pyramid Plunder has been given the ability to remove any remaining charges from the Pharaoh's sceptre. The Pharaoh's sceptre can now be recharged with noted artifacts. The dialogue the Guardian mummy has when selecting the Start-minigame option at Pyramid Plunder has been removed if you have already seen it once. A chatbox message has been added to notify that poison resistance is about to expire. The Staff of light now displays its special attack's effect when hovering over the special attack bar. Players may now clear our broadcast messages from their chat history by clicking their 'Clear history' option. Certain official broadcast messages may also have URLs to open, linking to sites such as our official Twitch channel. Note: the only URLs we send in-game will be from the official broadcast message system, and can be clicked on. Do not manually visit any sites claiming to be from Jagex.
AfbeeldingIn Other News
  • Items dropped in Vorkath's instanced fights will now stay on the ground for 30 mins, like they do in the Grotesque Guardians' instances.
  • A grammar error displayed when searching for adventurers inside the Monkey Madness 2 tunnels has been corrected.
Afbeelding


Discuss this update on our forums.

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QoL Week 4: Minigames & Other

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QoL Week 4: Minigames & Other

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QoL Month Week 4: Minigames/OtherAfbeelding
After 3 weeks of QoL dedicated to PvM, Skilling and PvP, it's time to wrap things up with your most popular suggestions for Minigames/Other. This may be our final week of QoL month but it doesn't end here. Many of your fantastic suggestions have been added to our suggestions list, with the aim to have them coming to a poll booth near you in the future.The team are hard at work developing and testing the content that passed from the most recent PvP poll blog. It won't all come this week, but we have plenty ready to release on Thursday!The schedule for Minigames/Other Week is as follows:
  • Blog live by 19/02
  • In-game poll live by 21/02
  • In-game poll closes 26/02
  • Some Minigames/Other content ready for 01/03 *(further content will be included in the following weeks)
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Blast Furnace
In our most recent Skilling poll blog, we polled two questions relating to the Blast Furnace interface.
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Poll Question #2 passed with flying colours, and although Poll Question #3 failed, it's not the reason for this section. Whilst we were looking to make the changes necessary to allow the bar icons to be clickable, it suddenly dawned on us. Why not just implement the same interface that was introduced as part of the Make-All update?We'd like to poll a new question in this week's in-game poll, that will, if it passes, supersede Poll Questions #2 and #3 highlighted above. If it fails, we'll revert to what was initially polled.
Poll Question #1Should the Blast Furnace Bar Stock interface be replaced with the new chatbox menu introduced with the Make-All improvements? If this passes, it will replace the recently polled Blast Furnace interface changes from the QoL - Skilling Suggestions 2018 poll.

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Revenant Caves: Hotfix

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Revenant Caves: Hotfix

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Revenant Caves: Hotfix
Afbeelding
Following the changes made to the Revenant caves as detailed in this news post, there has been a very vocal concern about the amount of wealth/resources entering the game. We haven't been ignoring you, and we've spent the past few weeks assessing data before concluding whether a change is needed. Before we announce the changes, we'd like to offer some insight into the process we've followed.When looking at the Revenant caves post-release, as part of our usual retrospective meetings with larger updates, we detailed in this news post the main issues we had identified and wanted to resolve. One of these was addressing the drops within the Revenant Cave to better align with the polled GP rates, as they were under what we had hoped to achieve.On February 8th, we updated the Revenant caves drop table, as detailed in this news post, which led to the aforementioned concerns.Since the update went live, we have been closely monitoring the data alongside our analytics team, to ensure any decision we made post-update was well-informed and could be validated. A top-level analysis suggested GP rates were as expected, and caused us no concern to make immediate changes. However, to ensure we weren't making the wrong decision, and to alleviate any concern, we opted to add additional tracking methods to the Revenants, allowing a more refined and granular approach to our analysis. We've had the opportunity to delve into the data, and we can share the following information:On average, we estimate a typical player would have been earning anywhere from 1.40m to 2.04m per hour whilst at the Revenant caves. This is based on data from the average number of Revenant kills every hour between the 15th February to the 19th February.However, there were players getting higher than that value, and many players getting much lower than that value. Due to the huge number of players killing Revenants, more than we'd ever anticipated (over twice the amount of players killing them than on their initial release), there are typically anywhere between 2-5 players attacking the same one. This is making the kills extremely fast. Whilst this does mean only one of the players is getting the loot, they're consistently getting more gold per hour than others. In addition to this, because of the inflated number of kills per hour, there are more resources being introduced to the game than we ideally would like.
Afbeelding
We want the Revenant caves to remain profitable, but we must also ensure the reward matches the effort involved, and that other methods continue to remain viable. As such, we are making the following changes:All of the below changes have been hotfixed and are now live in-game, unless marked otherwise.
  • Dwarf multicannons can no longer be placed within the Revenant caves.
  • Each Revenant NPC has a certain percentage chance of rolling on the normal loot table. We are changing the formula for this percentage chance so that the lower level Revenant NPCs have a substantially reduced chance of hitting it.
    • Higher level Revenants aren't exempt, and have also had their chances of rolling the normal loot table slightly reduced.
  • The value of the normal loot table has been slightly reduced, focusing more towards resource drops.
    • For example, the quantity of items such as Onyx bolt tips have been lowered more so than others.
  • W345 Permanent Deadman ONLY - Revenant NPCs have had most of their drop tables removed. The only drops available from them now are the Bracelet of ethereum and Revenant ether.
    • Players holding on to any of the following items will find they have automatically been converted to their corresponding trade-in value in tomorrow's game update: Ancient emblem, Ancient totem, Ancient statuette, Ancient medallion, Ancient effigy and Ancient relic. If you have a max cash stack, the coins will have dropped to the floor upon login.
    • We want to leave the Revenant caves for players to utilise it for Wilderness Slayer, but the Revenant NPC drop tables simply can't be effectively balanced with the game mode (it's one of the reasons we removed them in Seasonal Deadman). As such, we opted to remove all items from the Revenant NPC drop tables but keep the Bracelet of ethereum and Revenant ether, which also prevents discontinued items from existing within the game mode.
Afbeelding
As always, we'll be monitoring the changes we've made today very closely and further changes may be made where necessary. We encourage you to provide any feedback in this forum post. We'll also be discussing the Revenant caves in today's Old School Q&A stream, which you can watch live from 5pm GMT on twitch.tv/RuneScape. Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & Wolf
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Old School RuneScape's 5th Birthday

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Old School RuneScape's 5th Birthday

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Old School RuneScape's 5th BirthdayToday, Old School RuneScape becomes another year older. In celebration of this monumental achievement, this week sees the release of our 5th Birthday event for you all to partake in and enjoy! Alongside that, we have lots of updates from all three of the recent PvM, Skilling and PvP polls as part of QoL month.
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5th Birthday Event
Happy birthday to us! Happy birthday to us! Another year older, another year wiser (you'd hope). Old School RuneScape is five years old today, and in celebration of this monumental achievement we've got a special event for you to enjoy in-game! This is a very large newspost this week, so for your benefit: the first half of this post will be dedicated to our 5th birthday, and the second half of this post will be dedicated to detailing the QoL updates.Help us in celebrating 5 years of Old School RuneScape by heading to the Falador Party room. There you will meet Da Vinci, who by chance, requires some assistance with finishing his painting! The event will remain in-game until the 15th March, giving you plenty of time to lend a helping hand and grab yourself some new holiday rewards!
AfbeeldingAfbeelding
We are streaming this evening at 7pm GMT on our brand new Old School twitch channel, so make sure you visit twitch.tv/oldschoolrs and drop us a follow. We also recommend signing up for the event via this Twitch link to not only be reminded of when the stream starts, but also a run down of all the action! We've packed in 3 hours of top quality content for your viewing pleasure!
AfbeeldingHere's to the next 5 years!
AfbeeldingNew Merch!Afbeelding
We're excited to announce our partnership with Golden Gnome Winner, Angels Scapes! Angels Scapes has been producing RuneScape and Old School-themed pins for a while, and we're delighted to now offer these on the RuneScape Merchandise store. Angels Scapes is overseeing all product design and manufacture, working with Jagex's official store partner who is handling sales and distribution. Angels Scapes' product range will be exclusively available from the merch store. The intention is to add to the initial range on a monthly basis, taking soundings from the community as to how to develop it.We'll be showcasing some of the range on our 5th Birthday stream tonight at 7pm GMT. You'll also get the chance to win a full suite of pins including the limited edition Golden Dragonfire Shield pin!
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AfbeeldingPvM, Skilling & PvP QoL
QoL month is coming to an end, but don't forget the most recent QoL - Minigames & Other Suggestions poll is still live in-game until Monday 26th February, so make sure you head to a poll booth and cast your vote! There's lots of QoL coming with today's update, but it doesn't end there. We'll continue delivering the outstanding updates from the previous week's polls over the course of the next few weeks.Players may no longer release black chinchompas while in combat. This also applies to Deadman Mode and overrides the existing functionality for Black chincompas where they appear to everyone when dropped.Auto-retaliation in PvP while under the effect of spells that disable movement is now more consistent. The message displayed during this time has been restricted as to not spam the chatbox as much.Players who attempt to teleport to the same location quickly in PvP worlds will now be notified that there is a cooldown on using the same teleport spell again. Teleporting to one location then onto a second different location will not be impacted.The penalty for skipping a Bounty hunter target that is more than 5 Wilderness levels away has been drastically reduced. The current penalty is 30 minutes if the player skipped is within 5 Wilderness levels and 3 minutes if over 5 Wilderness levels.A reset option has been added to box traps. If the trap has successfully caught a creature, it will collect & re-set the box trap. If the trap was unsuccessful, it will be picked up and placed down. The time taken is the same as harvesting and setting the trap manually.
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Crystal saws now have charges deducted if, and only if, you needed their stat-boost in order to build the furniture you were making. This also applies when making flatpacks at a workbench.The interface for teleporting with Mushtrees on Fossil Island will now accept keyboard shortcuts.
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The barge guard at the Digsite now has a quick-travel option to Fossil Island. Similar functionality has also been added to the row-boat to return to the Digsite. This can only be used after completing the Bone Voyage quest.When making jewellery at a furnace, left clicking the furnace will now bring up the jewellery interface relevant to the bar that is being carried. Should both Gold and Silver bars be in the inventory, the regular smelt which bar? selection interface will be displayed.Compost bins that are ready to have compost collected from them now have a left click option of Collect which will start to fill empty buckets in the player's inventory when selected.The spellbook icon now changes colour to represent which spellbook you are on at a glance.In order: Regular, Ancient, Lunar, Arceuus
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Un-enchanted versions of Gold jewellery now have unique inventory models to help differentiate between them and their enchanted counterparts.Emptying the contents of the Gem bag into the inventory can now be done by holding down shift and left-clicking it.Emptying the contents of the Herb sack into the inventory can now be done by holding down shift and left-clicking it.Emptying the contents of the coal bag into the inventory can now be done by holding down shift and left-clicking it. A metamorphosis option has been added to the Jal-Nib-Rek pet, allowing it to transform into the TzRek-Zuk.
Afbeelding
A metamorphosis option has been added to the Pet dark core, allowing it to transform into the Corporeal critter.
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It is no longer required to confirm via Click here to continue on the final dialogue a Servant displays when tasked with taking something from the bank in a Player-owned house.Players may now choose to have their houses rendered without doors, via a new option on the House options menu.Spirit Tree locations and teleport options are now consistent throughout their options menu.
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The entrance to the Grotesque Guardians has been altered to be more fitting with the environment.
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AfbeeldingIn Other News
  • It is no longer possible to get stuck during The Great Brain Robbery without a Ring of Charos while Fenkenstrain has been stuffed in the crate. Simply head to the crate and select the Check option.
  • The Staff of light now correctly auto-casts all spells from the standard spell book.
  • When killing Vorkath, the Superior Dragon Bones will now remain on the floor for 30 minutes as expected.
  • The capitalisation of various music tracks has been fixed.
  • Right-click options on messages in the chat history will now more reliably work for the intended message.
  • Players are no longer forced to re-attack the Sire immediately after waking it, as the attack they'd be prompted to use was frequently an unhelpful one.
Afbeelding
Discuss this update on our forums.

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