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Deadman Autumn Season: Live

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Deadman Autumn Season: Live

Originele tekst


The Deadman Autumn Season is now live, play now! Read up on the information you need to be able to participate!

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The Summer Finals are over (join us in congratulating dmmfreakshow - a post clarifying all prizewinners will be released early next week!), and the Autumn Season is now live! The Autumn Season will run until 26th July 2018, with the Autumn Finals concluding on 15th September 2018.

Changelog

The purpose of this section is to detail any major changes from the previous Season (the Deadman Summer Season). All changes here are also listed in the sections below.
  • Remove the Event RPG.
  • Stop the warriors guild doors from cancelling damage.
  • Increase the number of potions and secondaries given by the global deadman drop table by 25%.
  • NPCs with a combat level of 100+ will have a 1/300 chance of dropping a tier 5 emblem in addition to other drops.
  • Add an NPC to Lumbridge that allows players to teleport to either Falador, Varrock, Seers Village, Ardougne or Tree Gnome Stronghold once per day.
  • Double the drop rate of the Abyssal whip, the Leaf bladed battleaxe, the Dragon plateskirt, the Dragon defender, the Draconic Visage, all GWD Items, all Ward shards, and the Imbued heart.
  • Double the droprate of wilderness emblems from wilderness bosses and wilderness slayer.
  • Stop rooftop agility obstacles from cancelling damage
  • Remove Lava dragons from the tasklist of Wilderness Slayer.
For a full change list, click here.
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Where to Watch Deadman
The Deadman Autumn Season brings with it tons of content to watch and enjoy. Over on Twitch you'll find tons of great Old School streamers battling throughout the Season in an attempt to make it into the top 2,000 players to qualify for the Autumn Finals, which will take place on 15th September 2018.

As well as Twitch, you'll also be able to find loads of exciting video content on YouTube.
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Get Membership For Deadman!
The best way to play the Deadman Autumn Season and the Deadman Autumn Finals is with our Summer Special! Get 3 months of membership for the price of 2 now and fight to become the next champion.
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Getting Started with Deadman
Here's what our four on-stage contestants had to say about Deadman:
If you're still wondering what Deadman is and you want to get involved, Torvesta has created a guide to get you started this Season! Watch it below.
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We hope you enjoy the Deadman Autumn Season! We've really tried to make it the best yet.

Good luck to all of you in your quest for Deadman domination!

Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Ghost, Jed, John C, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Roq, Ry, Stone, Sween, Weath, West & Wolf

The Old School Team
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Theatre of Blood: Entry Mode Poll Blog

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Theatre of Blood: Entry Mode Poll Blog

Originele tekst

Theatre of Blood: Entry Mode Poll BlogWe've been keen to keep on top of all the feedback you've been sending us regarding the Theatre of Blood, and with our most recent batch of changes, we're really happy with how the content has evolved into the rewarding challenge it currently is. We have however also seen the increasing number of players want to access the Theatre, so today we'd like to present to you the Theatre of Blood: Entry Mode.AfbeeldingAs with all other poll focused Dev Blogs, we want to take some time to collate your feedback. The poll is due to go live in-game this Friday, 6th July, meaning there's plenty of time to provide feedback!
Afbeelding
When we first announced the Theatre of Blood at RuneFest we said it would be challenging, rewarding and emphasise on the need for teamwork. We've seen thousands of you complete the Theatre since it first released on the 7th June and whilst we're extremely happy with how well received it has been, one of the largest pieces of feedback from everything we've seen on social media, your feedback in the recent surveys and the masses of you that watched on Twitch, is that aside from the small but impactful changes we've made to the Theatre of Blood, it's very apparent that more of you want to be able to experience this fantastic piece of content the team have worked so hard on. We're aware it can often be seen that these updates cater more specifically towards the higher-level portion of our community, and that those of you who are still working on building your characters and gathering your gear often miss out on exploring such great content.Changing the Theatre of Blood in terms of difficulty and group size requirements now would be a heavy hit to those that have already spent hundreds of hours and thousands (more like millions) in gold to perfect their strategies, push for the fastest completion times and have their chance of the prestigious rewards currently on offer. Because of this, we don't want to make any changes to how difficult or accessible the current Theatre of Blood is.However, with the current average of around 1,500 unique players completing the Theatre per day, we felt it was worth exploring the options available to us that would make it possible for more of you to enjoy this content, not only from viewing it and seeing others complete it, but participate yourself.Theatre of Blood: Entry Mode is not intended to devalue the time and money spent by those already tackling the Theatre of Blood and should not be seen as a replacement for the current 3 to 5-man teams that are confidently beating Verzik and gaining access to her treasure room in record timing. Our aim is to simply open the doors to those of you that may not have maxed combat or the ultimate gear setup, but still want to experience the type of challenge this content offers and hopefully train your skills, so when the time is right, you'll be able to take on the full challenge of the Theatre with your newly developed teams.
AfbeeldingEntry Mode: The Specifics
  • Entry Mode is aimed at any group size of 1-5 players, with 5 being the maximum group size allowed.
  • All encounters within Entry Mode will be rebalanced to be aimed at lower level players with less expensive gear. We're thinking somewhere around 100-110 combat.
  • The health of monsters found within will scale to suit the team size. This would work for all team sizes (including solo and duo).
  • Where possible, the same encounter mechanics found within the Theatre of Blood will remain for Entry Mode. Some tweaks may have to be made to allow for solo play.
  • The gravestone cost will be reduced to 50k rather than 100k.
  • The only unique items that can be awarded for completing Entry Mode are the Avernic hilt and the Justiciar armour. The chance to get these would be roughly 10 times rarer than a normal Theatre of Blood completion.
  • Death, the Supply Chest shops and the way loot (including uniques) is awarded will follow the same rules as the Theatre of Blood. The number of deaths will impact the quantity and quality of loot you receive.
  • Entry Mode will never grant a chance of the Lil' zik pet.
  • Entry Mode will have a separate killcount tracker and leaderboards. The killcount from Entry Mode will not count towards the Sinhaza Shroud.
Afbeelding
Poll Question #1Should we add the Theatre of Blood: Entry Mode to the game? Entry Mode would offer a way for more players to learn and enjoy a similar experience to the Theatre of Blood. Entry would be limited to group sizes of 1-5 players. There will be a separate leaderboard and killcount tracker for Entry Mode and completions will not count towards the requirement for the Sinhaza Shroud. It would not be possible to get the Lil' Zik pet from Entry Mode and the only uniques available would be the Avernic hilt and the Justiciar armour, both of which would be roughly 10 times rarer than a normal Theatre of Blood completion.

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RuneFest Theme Reveal!

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RuneFest Theme Reveal!

Originele tekst

RuneFest Theme Reveal!
The theme of RuneFest 2018 has finally been revealed! This year, we'll be transporting you to the coastal town of Rellekka, the heart of the Fremennik province. You'll be able to explore iconic locations and fully immerse yourselves in Gielinor's birthplace of all mankind in...In amongst the incredible environments within the province you'll discover stages showcasing our upcoming secrets, progress on projects that you all care about, interviews, award shows and of course... The best parties ever!
AfbeeldingRuneScape Live!
Our brand new orchestral show, led by the world famous Royal Philharmonic Concert Orchestra, will kick off the weekend at Farnborough International Exhibition Centre, with 15 years of Gielinorian music to enjoy together. There'll be plenty of food and drink to keep you going through the evening, along with a few surprises here and there...What more could you want from a weekend with the best gaming community...BEER! Available to those over the age of 18 with valid ID!In addition to all of the awesome things we have planned for RuneFest 2018, everyone who buys a ticket will automatically be entered in to the sweepstake for a one of a kind, RuneFest branded, Chillblast PC!*Get your tickets now from www.RuneFest.com and we look forward to seeing you in October!
Afbeelding*Competition Terms & Conditions
1. Jagex competition terms and conditions apply, and can be found here.2. Competition opens on the 3rd July 2018, however all tickets for RuneFest 2018 purchased before this date will automatically be entered.3. Closing date for entries is 17:00 on the 5th October 2018. Entries will close earlier if all tickets to the event sell out before the final closing date.4. The winner will be picked at random from all ticket numbers by an independent third party on Saturday 6th October 2018. The winner will be contacted by email shortly after. We may ask for the winner's social media account details to announce publicly, however we will only do this with the winner's consent.5. The prize specification is subject to change.6. There is no cash alternative to the prize.7. Jagex will make every effort to ensure the prize is available to take away in person from RuneFest 2018, however if this is not possible Jagex will ship the prize to the winner after the event.8. This competition is open worldwide.
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Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Ghost, Jed, John C, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School Team
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Lid geworden op: woensdag 5 december 2007, 17:55

Game Integrity Changes: Dragonfire

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Game Integrity Changes: Dragonfire

Originele tekst

This week we're releasing another notable game integrity change. As a reminder, these are unpolled updates that do not replace any anti-cheating measures we already have in place, but rather look at what we, as a development team, can do to specific pieces of content to improve the Old School experience for genuine players.
AfbeeldingAnti-dragon Protection
Players are now required to have started Dragon Slayer in order to use any form of Anti-fire protection. This includes the Anti-Dragon shield, the charged and uncharged versions of the Dragonfire shield, Dragonfire ward, and the Ancient wyvern shield, and all forms of dragonfire potion including barbarian variants (for all of you barbarian potion fans out there).

Players who are currently assigned a Dragon Slayer task (that's a Slayer task of Dragons, not the Dragon Slayer quest) can visit Turael. Turael will remove the task, without affecting any streak, for those players already assigned this task.

Any player who has purchased a Dragon Slayer task block, or unlock will have their points refunded if they are no longer eligible to complete the dragon task.
Afbeelding
You might also be curious as to how effective last week's integrity changes have been. We do have some data to share (see the graph below). What we're able to see is that the number of accounts reported for botting Wines of Zamorak (Captured Temple) and Zaff's battlestaves (Varrock Center) saw a notable reduction on, and since, the 28th June. The number of reports received in the Mage Training Arena and for accounts botting Red chinchompas has remained relatively consistent. We've surmised that these accounts being reported for macroing are actually hand-played gold farmers, and whilst these accounts will still be getting banned, the integrity changes don't pose too much of a challenge.
AfbeeldingNew Game Worlds
This week we're adding 10 new game worlds, with additions to each region. These new game worlds are being added in preparation for Mobile, and we expect to add even more in the future. We're also removing a number of themes from worlds where the theme is no longer necessary. This is only a text change and not an actual modification to the game world.
Free/MembersServerTypeWorldFree OCE - 124Free NA (West) - 118Free NA (West) 500 total 119Members NA (West) - 121Members NA (West) - 122Members EU - 95Members NA (East) 2200 Total 115Members NA (East) 1500 Total 116Members NA (West) 1500 Total 120Members EU 2000 Total 96AfbeeldingIn Other News
  • All over Gielinor, log storage crates (found beside hot air balloons) have had their models updated. See below for an example.
  • The Fletching skill cape and the Max cape can no longer be used to obtain a Bronze crossbow whilst in a duel. This is related to the integrity changes from last week which saw it made impossible to unload and uncharge weapons during duels for the purpose of deceiving your opponents.
  • The Monks of Zamorak will no longer chase players outside of the temple when stealing Wines of Zamorak. This is related to the integrity changes from last week which saw another floor added to the Chaos temple.
  • Total level milestone messages are no longer duplicated when levelling multiple skills at a time past the threshold. As an example: if you had a total level of 1199 and you simultaneously earned XP in more than a single skill which caused those skills to level up, then before this change you'd get multiple messages of Congratulations, you've reached a total level of 1200.
  • Zahur in Nardah will now accept, and create potions using, Vials of blood.
  • The inconspicuous crate in the Warrior's Guild has been moved to the northern side of the bank to stop it clipping into the wall.
  • Black tiles, which would appear when the Remove roofs: always option was turned on, have been removed from several dungeons. The areas changed are: Varrock sewers, Edgeville dungeon, H.A.M cave, Tears of Guthix cave, Asgarnian ice cave, Rat pits, and the dwarven area underneath White Wolf Mountain.
  • The Chronicle and Graceful boots will no longer render through a person's body.
  • Krystillia will no longer assign Magic axes to players who lack the Thieving level to access their hut. Turael will remove the task, without affecting any streak, for those players already assigned this task.
  • A Clue scroll (master) will now protect over individual trail pieces found during a 3-part step.
  • Veos' dialogue has been adjusted when trying to reclaim Khardest's memoirs with a full inventory.
  • A spelling error on the entrance to Brimhaven Agility Arena has been fixed.
  • A spelling error within Garkor's dialogue during Monkey Madness II has been fixed.
  • A spelling error within the Morytania Achievement diary has been fixed.
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Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.

Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Ghost, Jed, John C, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School Team
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Lid geworden op: woensdag 5 december 2007, 17:55

OSRS Mobile: Android Members Beta

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OSRS Mobile: Android Members Beta

Originele tekst


After a series of incredibly successful closed testing periods, it's time for Old School RuneScape Mobile on Android to make the jump to open testing! As of 2pm BST on 5th July, players with membership will be able to download, install, and play the Android Members beta. No sign-ups are needed, you just need to head to the Old School RuneScape application on the Play store. Read the Android Members Beta section found below for more information. We know those of you with an iOS device are hungry for more information, so make sure you read the iOS In Development section found below for more information.
Afbeelding
Don't Get Phished - Stay Safe!
Don't fall for mobile phishing scams!
  • Make sure you only trust our official sites! If you see an advert, make sure you check the link to see if it's genuine!
  • Don't trust fake Facebook pages! There is only one official Old School RuneScape page.
  • Don't trust fake Twitter profiles! There is only one official Old School RuneScape profile.
  • Don't trust fake Twitch channels! Our official verified Twitch channel is OldSchoolRS.
  • There aren't any active iOS tests, if you see an advert claiming otherwise, it's fake!
Please see the Fake Mobile Betas support article for more information.
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Android Members Beta
It's time for Old School RuneScape's mobile development to reach the next level! Closed testing on Android has been incredibly important and beneficial to us (see the What We've Been Up To section below), but the time is ripe to get it into the hands of more players. From 2pm onwards, Members with Android devices will be able to access Old School RuneScape. There is an install limit in place, which will mean that you are unable to download the game once this limit has been reached, this is in place only to ensure that we can continue to monitor the stability of the build. As our confidence in the build grows, we will continue to increase the number of installs available. Today's initial release effectively doubles the number of players with access to mobile! If we're happy with the progress then we expect to be increasing that number early next week. We'll then continue to increase the number of installs available as and when we're confident with the build. Sign-ups are not needed, and access to this test is purely on a first-come first-served basis, however, players with access to the current closed test will continue to be able to access Old School RuneScape.

Here's the essential information:
  • Only supported Android devices can download the application: all devices with Android Lollipop (5.0) or later.
  • EXCEPT for: Google Pixel C, and Huawei P8 Lite. There are issues with the performance of Old School RuneScape on these devices.
  • Membership is required to be able to log in to Old School RuneScape. Players without membership will be met with the message: The Old School RuneScape Android beta requires membership to play.
  • There is an install limit which caps the number of downloads. Access is first-come first-served, but we'll be expanding the number of installs regularly, as and when we're confident in the stability of the test.
  • Currently you cannot make payments (whether for membership or bonds) within the application, or using your Google Play balance. This is still under development.
  • Players with access to the current closed test will continue to access Old School RuneScape.
  • We haven't yet decided whether we'll make the open test accessible to players without membership. It'll depend entirely on what we learn throughout the open beta!
  • The Old School Mobile Testing Forum has been opened to all Members, and we strongly encourage you to use that to report bugs, provide feedback, and troubleshoot any other issues you might have!
  • Join the discussion using #OSRSMobile on Twitter, or include 'OSRS Mobile' in your title on Reddit!
Please visit this Old School Mobile support article for more information.
iOS In Development
Currently we're working hard to be able to provide a continuous, uninterrupted service for Old School RuneScape on iOS devices. Our solution for this is still undergoing development, and we expect this to be in place later in the Summer. We're excited to be bringing your favourite game to your iOS devices and we really cannot wait to get Old School in the hands of iOS players! Thank you for your patience so far, we'll continue to give you regular updates on the status of iOS and we look forward to updating you on our development progress soon.
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What We've Been Up To
Each week's game update sees us share information via newsposts about what content has changed. However, at the moment there isn't a defined process in place which allows us to share the information of what we've been working on in mobile development. This is something we're very keen on changing! Whilst we're still working out which method of sharing this information is best, we'd like to tell you about some of the content changes we've been working on (this is separate from changes being made to engine which we're still working out how best to communicate these changes). Alongside the changes below, which you might consider to be 'smaller', work continues on more notable changes like the spellbook redesign.
  • Improved tooltip interaction on skill guide.
  • Refined the mobile controls guide for consistency across all pages.
  • Fix 'weirdness' with chat buttons during dialogue with NPCs.
  • Fix visual indication of Toggle single-tap button.
  • Fix UI issue relating to the world map.
  • Multiple small changes necessary to comply with rules of App and Play store (such as removing any reference to the word 'click', in which case we'd replace it with 'tap' or 'select').
  • Fix the chatbox overlapping other interfaces during the Tutorial.
  • Adding visual indicators to represent current connectivity and battery level.
  • In-game broadcasts now appear below the chatbox, and shift upwards when the chatbox is closed.
  • Fix error with the mobile controls guide being cropped when the chatbox was open.
  • Changed the text input box when searching for items in your bank. The text box will now inform you how many items have been found which match the search text. This is in response to feedback about the contents of your bank being hidden by the keyboard when searching for items. The above change is to ensure that you know the items will be displayed when the keyboard is dismissed. Unfortunately, mobile keyboards tend to be very large!
  • Fix issues with FPS settings not being saved when playing on a new device.
  • Aligned the 'Function' button with the menu buttons.
Afbeelding
Mobile News & Discussion
Don't miss any Old School RuneScape Mobile news! Make sure you keep a close eye on these channels:
Join the discussion!
Afbeelding
Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.

Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Ghost, Jed, John C, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School Team
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Lid geworden op: woensdag 5 december 2007, 17:55

Game Integrity: Pickpocketing

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Game Integrity: Pickpocketing

Originele tekst

This week's update brings with it much of the content offered by the latest content poll. Additionally it sees the arrival of the most anticipated integrity change, which is the change to pickpocketing some NPCs. Plus there are a number of changes to mobile content (there's a Members Beta going on, by the way)!
AfbeeldingPolled Content Changes
Afbeelding
Grotesque Guardians

Both Dusk and Dawn have had their health reduced from 600 to 450. Additionally, you can now purchase the Unlock Double Trouble: Slaying Dusk and Dawn now counts for two kills towards your task rather than one.

Seaweed Spores

The amount of Seaweed spores dropped by the creatures on Fossil Island has received a notable buff. Ancient wyverns will now drop up to a maxiumum of 24 (previously 12), Fossil wyverns will now drop up to a maximum of 12 (previously 6), Lobstrosities will now drop up to a maximum of 5 (previously 1), and Ammonite crabs will drop up to a maximum of 2 (previously 1). In addition, Seaweed spores now have a chance to randomly appear when you are diving in the shallow water off Fossil Island.

Cactus Spine Yield

Players harvesting Cactus spines will now find that the harvesting works in a similar way to herbs, where the Herblore level reduces the chance of using up one of the lives of the patch. At level 55 there is a 75% chance of using one of those lives with each pick, versus a 30% chance at level 99. You'll always receive a minimum of three spines.

How Old Is Your Cat?

Kittens now have a dialogue option to help inform owners of the age of their kitten.
Afbeelding
Travelling via Spirit Trees

The option to Travel now replaces the Talk-to option on Spirit trees. This change will appear only for players who have completed the Tree Gnome Village quest. Note that access to the Spirit tree within the Gnome Stronghold requires access of the The Grand Tree as it always has done.

Pet Rocks

Askeladden now has a right-click option which allows you to claim multiple Pet rocks before completion of The Fremennik Trials.

Werewolf Agility Buff

The Werewolf Agility Course in Canifis now rewards players with twice the number of XP when handing in the stick. This sees the increase in Agility XP rise from 190 to 380.

Picking Zygomites

Both Zygomites and Ancient zygomites have had their Pick delay reduced.

The Dramen Staff

The Dramen staff now has a unique model to differentiate it from the regular Battlestaff.

Catacombs of Kourend

The option to Investigate the statue leading to the Catacombs of Kourend now replaces Read as the left-click option. This is to allow for easier access.
Afbeelding
AfbeeldingPickpocketing NPCs
If you were unaware, this change is among one of the integrity changes we first pitched at the end of last year. Our motive for this change is to deter players from auto-clicking pickpocketing NPCs. We have no desire to detrimentally impact existing Thieving XP rates, which is why you'll find that you need only perform one more action for every 28 successful pickpockets. It's also why the blackjacking method of training remains unchanged.

Pickpocketing some NPCs around Gielinor will now yield Coin pouches instead of Coins. These are stackable, up to a stack of 28. Upon reaching 28 pouches in the stack you'll find that the NPC which yielded the pouches can no longer be pickpocketed until they've been opened. There is an Open-all option which allows for all pouches (of a particular type) to be opened at once.

The NPCs which will always yield a Coin pouch instead of Coins are: Citizens, Farmers, Warriors (and Warrior women), Guards, Fremenniks, Knights of Ardougne, and Paladins.

Menaphite thugs who have been Knocked-out will not give a Coin pouch, and will continue to yield Coins as they currently do now.

NPCs which have a chance to yield a Coin pouch are: HAM members, Rogues, Cave goblins, Bandits (Kharidian desert), Watchmen, Gnomes, Heroes, and Elves.

NPCs that currently yield a random number of Coins will still award that amount of Coins when opening the Coin pouch.

Here's how it affects blackjacking. Menaphite thugs, Bearded Pollnivnian bandits, and Pollnivnian bandits will all yield Coin pouches when pickpocketed without having been Knocked-out. When they've been Knocked-out they'll yield Coins, just as they did prior to the update.
Afbeelding
AfbeeldingMobile Content Changes
For those of you with access to mobile, please do make sure you update Old School RuneScape as and when a new version is made live! Whilst it doesn't affect the actual in-game content, this is essential to ensuring that you benefit from the latest changes to the mobile build.
  • The login flow for existing players has been streamlined (be sure to update Old School RuneScape as mentioned above).
  • When searching for items in the bank, the chatbox will now also display a count of how many items have been found meeting the search criteria. This is especially helpful to players on mobile who are unable to see much of the bank due to the amount of screen covered by the keyboard.
  • After tapping the battery indicator to display your current charge percentage, you can now tap it again to dismiss this.
  • Quick-prayers can now be activated whilst the World map is minimised.
  • Some issues with overlapping interfaces on Tutorial Island have been addressed.
  • The logout menu now contains a link to our Support Centre, this is for platform compliance reasons.
  • You are now able to tap anywhere within the chatbox to continue dialogue with NPCs. The Tap to continue messaging proved quite annoying to navigate.
Remember to make use of the Old School Mobile Testing forum to provide feedback and report any issues you encounter.

Curious about testing Old School RuneScape on your device? Read the OSRS Mobile: Android Members Beta newspost for more information.
AfbeeldingIn Other News
  • Bookcases in your PoH now use a menu interface to display books, rather than displaying them in the chat box. This change is unpolled, but borne through necessity. As the PoH bookcase code got longer and longer, due to the increased number of books available on the shelf, it hit a limit that meant it was no longer able to run for some players. We've therefore had to rewrite the code under the hood. While doing that, we've given it a more convenient menu display to replace the previous lengthy list sets of chatboxes.
  • When searching for items in the bank, the chatbox will now also display a count of how many items have been found meeting the search criteria. This is also detailed in the above mobile section, but it applies to desktop users too.
  • Players can no longer harvest produce whilst running away from patches.
  • The size of Holy sandals on female characters has been increased.
  • Pet General Graardor's inventory icon has been changed to make him look a bit less squashed.
  • Dharok's greataxe no longer stretches whilst the Infernal max cape is equipped.
  • A spelling error within the Abyssal book has been fixed.
  • The teleports between the Lumbridge swap shed and Zanaris now have Deadman teleport delays to match the delays of the Fairy ring network.
  • The Steel dragon Slayer assignment now respects the Dragon Slayer requirement added in last week's update. Turael will remove such tasks from people who lack the requirement, without applying a penalty.
  • The warning on the Bounty Target Teleport spell will now specify whether your target is in a single or multi-way combat area. This is in addition to informing you what level Wilderness they're in. Do remember that the spell puts you close to your target but does not guarantee that you'll land in the same kind of combat area (whether single of multi), nor the same Wilderness level.
  • The PvP World Rota is switching to Period B, the changes can be found here: PvP World Rota.
  • World 404 (Deadman Seasonal) has been removed.
AfbeeldingOld School RuneScape Merchandise
New AngelsScapes Designs!

The official RuneScape merchandise store has been restocked with some existing designs, and now features an amazing new Assembler max cape design by AngelsScapes! Items that have been restocked include the original Max cape, and the Spirit shield designs.
Afbeelding
Player Merch Panel - Applications

We feel that the RuneScape community have not always been given the merchandise opportunities that it deserves. We're keen on changing this, and we'd like you to get involved. We're looking for a number of UK-based Old School players with a passion for the game and creative ideas for merchandise to work with us to develop new designs and products for the official store. If you're interested please take the time to answer a few questions for us.

Applications close 30th July. Please note that you will need to be:
  • Over 18 and able to provide identification to prove your identity.
  • UK-based (logistics-wise it's too difficult to involve overseas players, but as plans develop we intend to poll the wider community for their opinions, so you'll still get an opportunity to lend your voice).
  • Willing to travel to Jagex once or twice a year at your own expense (the merchandise store isn't able to offer travel expenses, but as we progress there might be gifts of merchandise instead).
  • Willing to provide regular feedback on product plans and designs via online platforms, emails, and phonecalls through the year.
  • Able to keep the information shared with you confidental, and must sign a Non-Disclosure Agreement to commit to doing so.
Clearance Sale

As part of the above plan to revamp the offerings of the store, we're holding a sale to help clear old stock to make way for new designs. A selection of tees and sweatshirts are now available for 30% off for a limited time only. This is your last chance to purchase many of these lines, as they'll shortly be removed from sale and will not be restocked!
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Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.

Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Ghost, Jed, John C, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School Team

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Old School RuneScape Status Update

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Old School RuneScape Status Update

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Maintenance: 18th July

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Maintenance: 18th July

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At approximately 10:30am BST on Wednesday 18th July we'll be performing essential system maintenance.

We expect the maintenance work to take no longer than 30 minutes (and so it should be resolved by 11am BST).

The maintenance work will affect your ability to log in to game, however players who are already logged in will remain unaffected (as long as you don't log out).

Thank you for your patience and understanding. If anything should change then this newspost will be updated accordingly.

The Old School Team
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Mobile Chat QoL and Bank Deposit Boxes

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Mobile Chat QoL and Bank Deposit Boxes

Originele tekst

This week sees the addition of a large number of deposit boxes to banks which previously didn't have one, as offered in the last content poll. There are a lot of mobile quality of life updates as a result of your fantastic feedback from the ongoing Android Members Beta.
AfbeeldingMobile Content Changes
Your friends logging in and logging out will no longer cause the Private chat tab to flash. It will still continue to flash when messages are received.

The chatbox has been reduced in size to prevent overlap with other interfaces, such as the XP interface.

The Kourend Favour overlay will now correctly expand when tapped on mobile.

We've updated some interfaces to help them avoid overlapping other interfaces which may be open (such as the chatbox or your inventory). Interfaces we've updated include: Castle Wars, Wintertodt, Chambers of Xeric, Motherlode Mine, the Pinball random event, Galvek's hitpoints bar, killcount within the God Wars Dungeon, and the Volcanic Mine. This is just a fraction of the interfaces that'll need to be adjusted in this way, but since they need to be changed individually, we'll be fixing the rest gradually throughout the coming weeks.

There's now an additional option to have split private chat. There's also an additional option to stop split chat from appearing when the All tab is closed. Do note that when split chat is enabled it will overlap with any interface located in the top left of the screen.

The battery icon, network connection icon, and the battery charging icon have all been tweaked to improve their appearance.
AfbeeldingAfbeelding

In the first image you can see that the Kourend Favour interface can now be interacted with as intended. In the second image you can see the split private chat option.
Remember to make use of the Old School Mobile Testing forum to provide feedback and report any issues you encounter.

Curious about testing Old School RuneScape on your device? Read the OSRS Mobile: Android Members Beta newspost for more information.
AfbeeldingBank Deposit Boxes
In the last poll we asked whether deposit boxes should be added to bank locations that do not currently have one. This poll passed, and so we've added the deposit boxes to the following locations:
  • Clan Wars
  • Shantay Pass
  • Duel Arena
  • Etceteria
  • Motherlode Mine
  • Barbarian Assault
  • Mage Arena (the bank, not the actual arena)
  • Legends' Guild
  • Mount Quidamortem
  • Rogues' Den
  • Arceuus
  • Lovakengj
  • Hosidius
  • Kourend Castle
  • Lunar Isle
Afbeelding

See, there's a deposit box there now.

AfbeeldingIn Other News
  • The following items have been added to Diango's Toy Store: Hornwood helm, Hand fan, Mask of balance, and the Druidic wreath. This is because there isn't a Midsummer in-game event this year.
  • Coin pouches (obtained via pickpocketing some NPCs) can no longer be taken into the Alchemists' Playground.
  • The message received when opening Coin pouches has been added to the spam filter.
  • The Dramen staff variants required during Lunar Diplomacy have had their models updated to match the new Dramen staff (as updated last week).
  • The STASH hole in Iban's Temple will now correctly only require three spaces in your inventory if only three items are stored within the hole.
  • It's no longer possible to travel in-between ships during Cabin Fever by climbing down the climbing net of the opposite ship.
  • The Team cape i will no longer stretch when creating Herbore potions whilst it's worn.
  • There were rare occasions in which the Customs officer would charge you for travelling between Brimhaven and Ardougne, but you wouldn't travel anywhere. This has now been fixed.
  • We've fixed a graphical issue in Pest Control which would occur when Shifters would attack the Void Knight.
  • We've improved the agility shortcut to access the Armadyl section of the God Wars Dungeon to assist in path finding.
  • Spiritual Warriors for the Saradomin and Zamorak factions within the God Wars Dungeon now actually use their weapons!
  • Several trees have had their holes in the top (the crown) covered.
  • Sarah in Port Phasmatys no longer mentions Necvrovarus unless you have completed Ghosts Ahoy!
  • Players without membership may no longer store logs in the Balloon transport system storage box.
  • The Arclight Special attack now instantly disables the Awakened Altars within Skotizo's lair.
  • A typo in the dialogue of the Ranging Guild's Shield master has been fixed.
  • A typo in the age guessing sequence of a Kitten has been fixed.
  • The Cactus patch no longer visually loses spines when harvesting from it, as it may now offer more than the three spines visible (it now behaves similar to herbs).
  • A typo within the Fremennik Diary has been fixed.
  • Droalak's Talk-To option has been changed to Talk-to.
  • The Family Crest Quest guide will now correctly reflect whether you have the requirements to complete the quest (the requirements you meet will now be crossed-out).
  • Using a Knife to cut Chocolate bars will cause it to continue automatically grinding (perhaps you use the handle?) the bars to Chocolate dust.
  • Granite gloves can now be used during The Feud to protect your skin from the spines of a cactus.
  • A typo with the Rod of Ivandis has been fixed.
In addition to Diango's store receiving new stock, Disks of returning and Half full wine jugs have been added to the item spawning tool used by Jagex Mods (these are the tradeable rewards from the Midsummer event). Make sure you follow the Old School JMod Twitter List to keep an eye out for when you'll have a chance at getting these items.
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The Hornwood helm, Hand fan, Mask of balance, and the Druidic wreath have been added to Diango's Toy store.

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Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.

Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Ghost, Jed, John C, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School Team
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Team Structure, PvP Changes and Upcoming Poll

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Team Structure, PvP Changes and Upcoming Poll

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Team Structure, PvP Changes and Upcoming PollThis blog highlights some of the recent changes to the Old School team's structure, our plans going forward with content development, new updates we'd like to propose for polling and some changes we're not polling.AfbeeldingTeam Structure Improvements
Old School RuneScape has flourished since its release, clearly visible by the increase in player numbers and also the ever-expanding list of Mods that can be found at the bottom of our blogs and news.One of the most important things about Old School RuneScape is the community. We love the suggestions you provide us which help shape the future of the game and we believe it's important for us as a team to remain agile so we can quickly act upon those suggestions.It's no surprise that when we have a big project to work on, such as the Theatre of Blood, the resources we have available to look at your suggestions or quality of life improvements are limited. Whilst we have still found the time to provide 59 poll questions for you to vote on since the Theatre released, we're aware there is much more we could be doing.With this in mind we're making a few changes to the structure of our team which will complement large releases by allowing us the resource to move quickly when met with good suggestions and requests. We'll talk about the changes to the team structure shortly, but we'd also like to point out that we expect our team to continue increasing in size over the next 12 months. There'll be more people joining the array of new faces to the team (hi Mods Bruno, Lenny, and Munro)!What's Changed?To put it simply, the Old School team now consists of smaller teams. Each team has a clear focus which will guide their efforts. The aim is to ensure that we've got different types of content being developed all the time, now that we've got enough staff to do more than we could before. For example, it means that QoL polls won't need to stop for months while we're focusing on a big project, since different staff will be working on these things in parallel.We're still settling in to the new structure, and whilst it isn't finalised, here's some insight into what the new team structure is like and what their focuses are.One team will be responsible for delivering the larger content updates you've grown to love. To give you an idea of the sort of content that this team will be delivering, think: the Inferno, Fossil Island, Dragon Slayer II, and the Theatre of Blood.Another team will be responsible for getting your suggestions, quality of life changes, and smaller updates handled. We'd like to start giving you more in-game polls, with a more consistent focus on community-suggested content. This is the team that will be taking your feedback from the Old School forums, Reddit, Discord, and the Q&As, and making them a reality! Think of it as the team which will be delivering the typical weekly update, but with the resource to do lots more of things you're asking for!Another team will be focusing on competitive gaming. Their responsibility is to experiment and innovate in order to revitalize the PvP community. They'll mainly be focused on larger scale elements of PvP, such as Deadman, Bounty Hunter, and Last Man Standing. In addition to this, they'll also be exploring the potential for competitive PvM and Skilling.Lastly there is a team responsible for the in-game content development (separate from the engine and technical development) of Old School Mobile, plus everything else that doesn't quite fit into the above.What does this mean?Essentially this now means we have more time and dedicated resource to do more for you. We'll be able to continue developing larger updates without having to reject the smaller and less complex changes that you find so valuable.Now that's all cleared up, we're able to showcase some of the fantastic work this restructure is allowing us to do going forward...
AfbeeldingPvP Changes
In February 2018 we focused our efforts the entire month to some quality of life and content changes, labelled as QoL Month. The third week of QoL month had a PvP focus, and the work included unpolled changes which we considered to be matters of balancing, with the intent of benefiting those who engage most with the content. The changes were positively received by both the PvP community and the wider playerbase.Since implementing them, we've noticed more areas of concern we'd like to address in the coming weeks. This list is just the start of many changes and improvements we intend to make to PvP, but we felt that before adding new content, we needed to address these first. The following changes will not be polled:Equippable BannersBanners, also referred to as flags, are wieldable signs that double as crush weapons. Often players will equip Banners in PvP and Bounty Hunter worlds to grief other players due to their large clickbox, preventing them from properly fighting.
Afbeelding
We'll be preventing Banners from being used in PvP and Bounty Hunter worlds. When this change goes live, you will be unable to equip Banners on those worlds. Any equipped Banner will also be removed when logging in to those worlds, where it will be automatically moved to either your inventory, your bank, Perdu (who can hold up to 1 Banner) or if all else fails, the floor under your character.PIDThe Old School game engine often has to deal with two players doing something at the same time. This could be dealing damage to a monster, dealing damage to a player, picking up an item, and just about anything at all. The game engine needs a way to decide whose actions (player one or player two) are processed first. This process is called PID.Currently, PID is randomised once every 100 to 150 game ticks (60 to 90 seconds) per player. It is often the case that when in a fight with another player, only one player will have PID, putting them at an advantage when compared to their opponent.In order to make fights fairer, we'd like to change the way PID is assigned in PvP and Bounty Hunter worlds only, so that it's randomised once every 40 to 60 game ticks (24 to 36 seconds) per player.Bounty Hunter TargetsWorlds 318 and 319 are the dedicated Bounty Hunter worlds (they rotate every two weeks). When a player enters the Wilderness on this world, the Bounty Hunter target system will track down a player that is close to their combat level and will match them both up as targets to fight one another. It is often the case that the system will assign a target that is deep within the Wilderness whilst the hunting player is found within the lower levels of the Wilderness. In these instances, the player in the lower levels of the Wilderness will usually skip their target. If too many targets are skipped, a penalty will be incurred, and the player will be unable to receive a new target for approximately half an hour.
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As part of the PvP QoL Month, we drastically reduced the penalty for skipping targets that are more than 5 Wilderness levels away from you. This change had a noticeable impact on the frustrations players were facing when trying to get targets to fight, but it hasn't helped enough.We'll be giving the Emblem Trader, located in Edgeville, the option for all players to toggle the ability to receive a Bounty Hunter target past level 10 Wilderness. Once toggled on, players will only get targets in levels 1-10 of the Wilderness.Looting BagWe'd like to improve the functionality of the Looting Bag, making it more accessible to use for all players. The Looting Bag will be given a new option, allowing players to Open or Close the bag via a left-click. The existing interface would remain accessible via a right-click.
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When the Looting bag is opened, anything picked up off the floor whilst in the Wilderness will be automatically placed inside it. This would mean if you wanted to pick something into your inventory, you would left-click the Looting bag to close it (if it was open), then pick your items, which will be placed into the inventory. This gives you the flexibility of being able to quickly loot a whole pile of loot by spam-clicking whilst the bag is open, but also to loot potions and food directly into your inventory when the bag is closed.TeleblockTeleblock is widely used throughout the Wilderness. It's a powerful spell that players should be fearful of. Unfortunately, it is being abused by teams or solo players to prevent them being Teleblocked for the full duration. This is done by applying Teleblock to your character via an alt or a friend and waiting for the Teleblock duration to expire, granting you 1-minute of immunity against another player applying Teleblock to you.We'll be changing the way Teleblock works so that the effect is completely removed when logging out. In addition to this, we'd also like to explore allowing Teleblock to be reapplied in the last 30 seconds of its duration. This would mean that the current 1-minute Teleblock immunity would no longer exist, but it would prevent players from being able to safely roam the Wilderness without any risk of being Teleblocked by another player. Your feedback on this is very much welcomed.This will mean that any player who gets Teleblocked, but is fortunate enough to have logged out, will have the Teleblock effect completely removed. In that situation it's generally accepted that they've escaped anyway.PvM Deaths in PvPAt times, players will get a kill in PvP and receive no loot. This is due to the way the game determines who should have been assigned loot in a PvP situation, and it not being able to correctly identify the intended recipient.This is an issue we've been aware of for quite some time, but were previously not in a position to be able to resolve it effectively. With recent improvements to the game engine, we've been investigating the cause of this and the potential fixes we could implement. We're well aware that a recent video has covered this particular issue in some detail, and we'd like to assure you that this issue was never ignored.We'll be looking to change it so that we would give the loot to whoever dealt the killing blow if:No PKer is found by the existing system. ANDThe dying player had been hit by another player recently.ANDThe death occurred in the Wilderness or a PvP world or equivalent area.Animation DelaysOld School RuneScape is over 5 years old. In that time, players have mastered the game and figured out numerous little tricks to change the way they play the game. One of these is using animations of different actions to delay what other players see their character doing.In PvP, it's increasingly common for somebody to use the Home Teleport spell to begin its animation, before hitting an opponent with a special attack (usually something hard hitting like the Armadyl godsword). The Home Teleport animation causes the animation of the attack not to show, giving the opponent almost no chance to react.We'll be changing it so that you're unable to use Home Teleport if you've been in combat recently. We'll also be changing the Home Teleport so it no longer stalls movement. In addition to this, we'll also be looking at changing the way dropping items work so it no longer interrupts animations either. If you're aware of any other items or animations that are being used to stall movement, please let us know via the Report Bug function in-game!Special Attack Stacking/TradingPlayers in single-combat zones can currently be subjected to excessive and repeated special attacks. This is extremely frustrating and unfair for a player who is expecting to engage in 1v1 combat versus another player, only to find that a team of people are able to unload their special attacks against them in quick succession.
Afbeelding
We'll be changing the way special attacks work so that if you're attacked by a player using a special attack whilst in single combat, you cannot be hit by a special attack from a different player for 10 game ticks (6 seconds).This change would mean that a player who attacks with the first special attack will freely be able to continue using special attacks against you (until their special energy depletes), but if a different player attempts to special attack you, they will be unable to do so until at least 6 seconds have passed since the first players special attack.Smite EffectsSome weapons, such as the Bandos godsword and the Ancient mace, have a Smite effect which accompanies damage dealt with a prayer drain. Currently it's possible for over-hitting damage to inflict more prayer drain than the player's hitpoints. This shouldn't be possible since the player doesn't have enough hitpoints to warrant losing so many prayer points.We'll be changing it so that Prayer reduction should never be for more than the player's remaining HP.Spell Casting DelaysCurrently, even if you lack the runes or Magic level required to cast a spell, you are able to select it. If you do this and attempt to cast the spell on another player, it will cost you a game tick. For example, if you cast Ice Barrage but have your stats lowered due to using a Saradomin brew, you receive a message stating that you don't have the required Magic level to cast the spell. You then have to wait for the next game tick for any new interactions to register, even if you have restored your stats to the correct level and attempt to cast Ice Barrage again.This can really mess with your attack priority when in PvP and PvM, so we'll be investigating ways to prevent this delay from happening. We're currently leaning towards changing it so you are unable to select and use a spell on a player you do not have the runes or Magic level required to do so.Combatting Ragging and Emblem FarmingWe've also added a whole host of PvP related tracking variables to the game to help us better gather data on various things.These tracking variables will help us better identify people involved in ragging, where players with no intention of actually fighting will constantly attack other players just to prevent them from getting a fight and improve the work our anti-cheating does to combat Emblem farmers on Bounty Hunter worlds. From there we will be able to take action against players more reliably than we are doing so currently.
AfbeeldingAs always, your feedback is invaluable to us and we encourage you to reach out via the links at the bottom of this post to provide any.Afbeelding
Poll Questions
As mentioned earlier in this blog, part of the newly structured team means we're able to offer you more consistent polls for smaller content suggestions and improvements to the game. We'd like to start by kicking things off with some of the more requested features sent in from the community.
Poll Question #1Should we add an in-game collection log? This would be an in-game interface that keeps track of how many of each unique drop you have obtained. The collection log would only show new information from the date it is added to game.

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Revenant Cave Rewards and Troll Quest Announcement

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Revenant Cave Rewards and Troll Quest Announcement

Originele tekst

Today's game update sees the arrival of four new unique Revenant drops. Later today you'll be able to take advantage of our partnership with Twitch Prime. And we need your help in perfecting the rewards for Making Friends with My Arm, the continuation in the the Troll quest series from Mod Ash.
AfbeeldingRevenant Cave Rewards
At the end of June we polled a number of possible new rewards to Revenants. The initial proposal can be found in the Revenant Cave Rewards Revisited blog. Today's update sees the arrival of the rewards which passed the polls: Craw's Bow, Thammaron's sceptre, Viggora's chainmace, and the Amulet of avarice. For more information on the these new items, read on below.

Craw's bow

Craw's bow is a tradeable 2-handed bow that can deal additional damage to Wilderness NPCs. It has the same stats as the Magic shortbow (i) and requires 60 Ranged to equip. When charged with a minimum of 1000 Revenant ether, an additional 50% Ranged accuracy and 50% Ranged damage boost is activated vs any Wilderness NPC. This effect will stack with either a Slayer helmet or a Salve amulet equipped, but does not allow the effects of both the Slayer helmet and Salve amulet to stack. This includes imbued versions of both the Slayer helmet and the Salve amulet.

The bow does not use any ammo, much like the Crystal bow. Instead, it relies on the use of the Revenant ether stored within it. One Revenant ether is used per hit, even if a hit misses. Any Revenant ether stored within the bow is always dropped on death when inside the Wilderness.
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Thammaron's sceptre

Thammaron's sceptre is a tradeable 1-handed magic weapon that can deal additional damage to Wilderness NPCs. It has the same stats as the Master wand and requires 60 Magic to equip. When charged with a minimum of 1000 Revenant ether, an additional 100% Magic accuracy and 25% Magic damage boost is activated vs any Wilderness NPC. This effect will stack with either a Slayer helmet or a Salve amulet equipped, but does not allow the effects of both the Slayer helmet and Salve amulet to stack. This includes imbued versions of both the Slayer helmet and the Salve amulet.

The sceptre can be used much like the Master wand, though it cannot autocast ancient spells. Each spell that is cast using the sceptre uses one Revenant ether, regardless of the spell hitting or not, alongside the standard runes required.
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Viggora's chainmace

Viggora's chainmace is a tradeable 1-handed flail that can deal additional damage to Wilderness NPCs. It has stats similar to that of a Dragon scimitar and requires 60 Attack to equip. When charged with a minimum of 1000 Revenant ether, an additional 50% Melee accuracy and 50% Melee damage boost is activated vs any Wilderness NPC. This effect will stack with either a Slayer helmet or a Salve amulet equipped, but does not allow the effects of both the Slayer helmet and Salve amulet to stack. This includes imbued versions of both the Slayer helmet and the Salve amulet.

One Revenant ether is used per hit, even if a hit misses. Any Revenant ether stored within the chainmace is always dropped on death when inside the Wilderness.
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Amulet of avarice

Within the Revenant Caves are a plethora of NPCs, many of which are killed frequently for Wilderness Slayer tasks. It's no secret that a lot of Wilderness activities are a trade-off between risk and reward. We want to further extend the risk vs reward factor with a new reward from Revenant NPCs - the Amulet of avarice.

The Amulet of avarice provides the same stats as an Amulet of glory, with the added ability of causing all drops within the Revenant Caves to be noted whilst it's worn - this includes the non-Revenant NPCs also in the cave. The downside to this benefit however, is that the player is constantly skulled while wearing the amulet. If removed, a normal 20-minute skull will remain.
AfbeeldingAfbeeldingAfbeeldingAfbeelding
Last Summer we partnered with Twitch to deliver one free month of membership for every player with Twitch Prime, and we are absolutely delighted to announce that we'll be partnering with Twich Prime once again. Details of the partnership can be found below, but please be aware that you will not be able to claim the offer until 5pm BST on Thursday 26th July (12pm EST).

Old School RuneScape and Twitch Prime

Between Thursday 26th July - Thursday 6th September members of Twitch Prime can claim one free month of membership and get access to the purple skin colour, which players without Twitch Prime will gain access to once the partnership has ended. Just to reiterate, you won't be able to get the membership or the purple skin until 5pm BST on Thursday 26th July.

Using Twitch Prime

Getting the membership and getting the purple skin colour can be done in four easy steps:
We're delighted to tell you that Twitch offer a 30-day free trial to Twitch Prime. Those of you without Twitch Prime - Start your free trial today!

Another benefit of Twitch Prime is a free subscription to a Twitch streamer each month. Put your free subscription to good use and support one of our fantastic Old School RuneScape content creators. Head to the Old School RuneScape stream directory to see who is live and to show some love!
AfbeeldingMaking Friends with My Arm
This week we've been teasing just which large project we'll be working on next. On yesterday's Q&A we confirmed that Making Friends with My Arm will be the next quest to be released on Old School RuneScape (should it pass the poll). This project will be headed by Mod Ash's team (it's recommended you read this blog explaining changes to the team structure), and you can expect to see a blog detailing the quest and its rewards sometime next week. Speaking of rewards, we'd like your help perfecting just what it is that we offer. We'd like the rewards to involve using Firemaking to light minerals (which are mined after the quest) in pre-designated fire pits around the world, with the fires providing various benefits. What are your thoughts on this? What do you like or dislike? What would you change? Give us feedback on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. Alternatively, you can contact Mod Munro directly!

Listen to Mod Ash himself to hear how the quest first came to fruition.
AfbeeldingAfbeeldingIn Other News
  • The Deadman Autumn Season has ended! Deadman Season worlds are now inaccessible.
  • We're moving the PvP World Rota Asssignment to Period A.
  • A unique animation has been added to the teleport of the Xeric's amulet.
  • The sandstorm effect present during the Shadow of the Storm has been made transparent when playing on mobile, as it severely restricted visibility
  • Recently we released an update on mobile which allowed you to interact with the game in the area visible when the minimap was hidden. Some players on some devices with specific device resolution were still unable to interact properly. We've fixed this.
  • We've fixed an issue where birdhouses might not update when logging in near one.
  • We've fixed an issue during Recruitment Drive which prevented you from advancing after completing Sir Kuam Ferentse's task.
  • We've fixed some strange isssues involving dying (or not dying properly) within the Zogre cave after being caught picklocking the Ogre Coffin.
  • Captain Khaled's taskgiving has been fixed in situations in which you'd hop worlds and then try to request other tasks.
  • A Sulliuscep mushroom has been moved slightly to the north, a bit further away from the Tar monsters.
  • We've changed some of The Overseer's dialogue.
  • The Lumbridge store barrel is no longer a Barrel full of staffs. It's now a Barrel full of staves.
  • The Avernic defender and the Ivandis flail have both been added to the Attack skill guide.
  • The tip given by Slayer Masters assigning Adamant dragons has been corrected.
  • Using Geomancy to check Grapes and Cacti now reads Minimum Yield rather than Available Yield.
  • The message displayed when savagely dismembering a toad for it's legs have been added to the filter. Poor toad. At least they'll grow back.
  • You can now feed acorns to the Giant squirrel pet.
  • Relogging inside the Theatre of Blood after Verzik dies will now more reliably resync you to your party, so long as any of them remain in the instance.
  • Doric will now recognise that you have the items required to complete the quest upon starting the quest.
  • You can no longer stand inside the wall in Lovakengj bank.
  • Mounted swords, capes and amulets in a player-owned house quest hall will now give a message stating that your inventory is full if this is preventing you from removing the furniture.
  • A missing word has been added to the Estate Agent's dialogue.
  • Untradeable Midsummer event holiday items have now been made accessible to players without membership. Players without membership will be able to buy them from the store and will be able to wear them.
Afbeelding

Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.

Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Ghost, Jed, John C, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School Team
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Lid geworden op: woensdag 5 december 2007, 17:55

Twitch Prime live!

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Twitch Prime live!

Originele tekst

Afbeelding
Last Summer we partnered with Twitch to deliver one free month of membership for every player with Twitch Prime, and we are absolutely delighted to announce that we'll be partnering with Twich Prime once again. Details of the partnership can be found below!

Old School RuneScape and Twitch Prime

Between Thursday 26th July - Thursday 6th September members of Twitch Prime can claim one free month of membership and get access to the purple skin colour. Players without Twitch Prime will gain access to the skin colour once the partnership has ended.

Using Twitch Prime

Getting the membership and getting the purple skin colour can be done in just four easy steps:
We're delighted to tell you that Twitch offer a 30-day free trial to Twitch Prime. Those of you without Twitch Prime - Start your free trial today!

Another benefit of Twitch Prime is a free subscription to a Twitch streamer each month. Put your free subscription to good use and support one of our fantastic Old School RuneScape content creators. Head to the Old School RuneScape stream directory to see who is live and to show some love!

If there are any other questions you might have about Twitch Prime then please do visit our very handy Twitch Prime FAQ.
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Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Ghost, Jed, John C, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School Team
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Tournament World, Mobile Enhancements and Theatre of Bloo...

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Tournament World, Mobile Enhancements and Theatre of Blood Tweaks

Originele tekst

Tournament World, Mobile Enhancements and Theatre of Blood TweaksThis week sees the release of a few Theatre of Blood feedback changes, some mobile enhancements and the opening of a Tournament world which will be available for the next two weeks!
AfbeeldingTournament World
A new Tournament world (World 101) has been added this week, giving you the freedom to select your own stats and a wide range of equipment to choose from to handcraft your perfect set up every time.
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Whether you've been playing Old School RuneScape for a week or since the release, Tournament worlds are the perfect way to develop and hone your abilities in a PvP scenario (or just cause some carnage in the arena). For those unfamiliar with Tournament worlds, logging into one will place you here:
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Once you've logged in, you'll notice a nearby table. This table allows you to quickly grab your gear and modify your stats by right-clicking it:
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Selecting Take from the table will open an interface which lists lots of different equipment for you to choose. These include rewards from some of the latest content including the Theatre of Blood, the latest Revenant Cave uniques and more!
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Selecting Set-stats from the table will open an interface that lists all of your skills and your current level beside it (in brackets). If you want to change any of these, simply select one of the skills and type the level you'd like it to be changed to.
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To the west of the table, you'll notice an Altar. You can right-click this Altar to change your current spellbook!
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The Tournament world will be open for the next two weeks until the game update on Thursday the 16th August, so ready your arms, prepare your shield walls, and remember, it's not over until your opponent has fallen!Please note that Tournament worlds will not remember what gear or stats you had from your previous session. Each time you log in you will have to select your gear and stats again.
AfbeeldingMobile Enhancements
The feedback we've been receiving from everyone participating in the Android open beta has been invaluable in helping us identify further improvements that can be made to ensure Old School RuneScape on mobile is the best experience possible. Remember to make use of the Old School Mobile Testing forum to provide feedback and report any issues you encounter.We hope to have more information regarding the progress of mobile outside of the Android beta and for an iOS release soon, but for now, we'd like to highlight some of the most recent changes you'll see in this week's game update.Single Sign-onWe're rolling out SSO to a small group of players this week, namely those involved in the May 2018 Closed Beta. We plan to include more players in SSO over the coming weeks, so don't worry if you don't see it just yet! Single Sign-on allows for you to log in on mobile without having to enter your username and password again with a simple tap, once it's configured of course.
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When logging into mobile you will be prompted for your Username and Password, as usual. If you have the Authenticator active then you'll be asked for that too. It's worth noting that if you enter your Username and Password and cancel the Authenticator then the SSO token will still be present for you to be able to Play Now, but you will continue to be asked for the Authenticator code until it is provided.
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To remove SSO you can simply tap Sign out, and you'll be asked for confirmation. Once confirmed the token is then removed and when logging in next you'll again be asked for your Username and Password (and Authenticator code, if you have it set).
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Alternatively, you can manage all active sessions via your Account Settings. Scroll to the bottom of the options and select Update Preferences. Here you can End Mobile Sessions, meaning that any stored SSO tokens will be removed. Additionally, changing your Password in any way will result in the SSO token being removed.
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We've changed the sprite used for each Function button on mobile to represent its currently selected function, and to better display whether it's toggled on or off.
AfbeeldingFrom left to right in the above image: Keyboard, Tap to Drop & Single Tap.
Keyboard: Select the Function button to bring up the keyboard.Tap to Drop: Select the Function button to activate tap to drop.Single Tap: Select the Function button to activate single tap. Anything you select will bring up more menu options when you tap, rather than performing the default tap action.In addition to changing the sprites used, we've added a feature that will cause your inventory to turn red when Tap to Drop mode is active. This is to help prevent players accidentally dropping items due to not realising the feature is enabled.
AfbeeldingThe above image showcases how the inventory looks when Tap to Drop is enabled.
The option to toggle tapping through the chatbox has now been added to the advanced options in the settings tab when playing on a mobile device.
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Curious about testing Old School RuneScape on your device? Read the OSRS Mobile: Android Members Beta newspost for more information.
AfbeeldingTheatre of Blood Tweaks
Sotetseg's projectiles will now be more consistent and the duration they disable protection prayers for has been reduced.Nylocas Vasilias will no longer be able to instantly attack players after switching combat styles.Verzik Vitur's attacks during her final form will now calculate damage dealt as you get hit, rather than when she fires her projectiles.
AfbeeldingIn Other News
The Home teleport and Teleport to house tabs now have right-click options for you to teleport inside and outside of your house. The left-click option will continue to respect the option you have selected in your house settings menu.
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Some messaging has been implemented for when members log into free to play worlds.An issue with a cutscene during the Kings Ransom quest has been fixed.It is now easier to distinguish between charged and uncharged versions of the Dragonfire ward.The sound effect used for the Teleport to house spell has been changed to an area sound effect in order to be consistent with other teleport spells. Capitalisation has been added to the Great Olm's name.A few Mammoths were spawning on top of trees. They've been asked politely to stop doing that.The Elemental Wizards south of Falador now give loot at the end of their death animation rather than the beginning.The wording displayed when trying to buy a medium gamble at Barbarian Assault without the correct requirements has been changed. A missing word in the Tourist Trap's quest journal has been added. The Scythe of Vitur has been buffed. It can now slash webs.The Ring of life now displays a message when you change your teleport option to your default spawn point.A missing space has been added to a message received during the Murder Mystery quest. Cooks Assistant, Sheep Shearer and Imp Catcher will now recognise that you have the items required to complete the quest upon starting each of them.A spelling error within Doric's quest has been fixed.
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Last Summer we partnered with Twitch to deliver one free month of membership for every player with Twitch Prime, and we are absolutely delighted to announce that we'll be partnering with Twitch Prime once again. Details of the partnership can be found below!Old School RuneScape and Twitch PrimeBetween Thursday 26th July - Thursday 19th September members of Twitch Prime can claim one free month of membership and get access to the purple skin colour. Players without Twitch Prime will gain access to the skin colour once the partnership has ended.Using Twitch PrimeGetting the membership and getting the purple skin colour can be done in just four easy steps: We're delighted to tell you that Twitch offer a 30-day free trial to Twitch Prime. Those of you without Twitch Prime - Start your free trial today!Another benefit of Twitch Prime is a free subscription to a Twitch streamer each month. Put your free subscription to good use and support one of our fantastic Old School RuneScape content creators. Head to the Old School RuneScape stream directory to see who is live and to show some love!If there are any other questions you might have about Twitch Prime then please do visit our very handy Twitch Prime FAQ.
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Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.

Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Ghost, Jed, John C, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School Team
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Lid geworden op: woensdag 5 december 2007, 17:55

Dev Blog: Making Friends with My Arm

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Dev Blog: Making Friends with My Arm

Originele tekst

Dev Blog: Making Friends with My Arm
Last week, after much teasing, we revealed that the next large content release that our project team (do read about the recent team restucture if you haven't done so) would like to offer is Making Friends with My Arm. Making Friends with My Arm is an Experienced quest and is the next installment in the Troll series, designed by Mod Ash himself. The quest was initially pitched to the community at 2016's RuneFest and was in response to a player suggestion to fill the black map zone near Ghorrock, and north of the God Wars Dungeon. Working with Mod Ash will be Mod Munro, one of our newer content devs, and he'll be taking the lead on programming the rewards. The proposed rewards are intended to provide a purpose for the Firemaking skill, with the player able to benefit from passive boosts upon completion of the quest. The higher your Firemaking, the more uses for the rewards will be available to you. It's important to note that we don't intend it to be a method of training Firemaking, as there's enough variety as it is!
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Making Friends with My Arm

Making Friends with My Arm is an experienced-level quest, taking the much maligned character from My Arm's Big Adventure and sending him on a whole new mission - now venturing into the icy lands of the north to establish relations with the troll town of Weiss.

Players assisting him in this diplomatic foray will learn the troll technologies from Weiss that make the Firemaking skill useful, for the first time, offering buffs to skilling activities elsewhere in the world.

But first they'll have to handle My Arm's ambitions to woo the troll maiden Snowflake and to kill the Wise Old Man...

Requirements

Completion of My Arm's Big Adventure

Completion of Swan Song

Completion of Cold War

Completion of Romeo & Juliet

Level 66 Firemaking

Level 68 Agility

Level 72 Mining

Level 35 Construction

Must not be afraid of nasty trolls.

Rewards

On completing Making Friends with My Arm you will gain access to a mine in which you can mine salts. The salts mined here can be used on special fire pits to make the fires give benefits to you as long as you remain nearby. For example, one kind of fire could be used to slightly restore run energy.

To kindle the fire you are required to burn logs, with the type of logs you burn dictating how long the fire burns for.

The salts are tradeable, but using them requires the completion of the quest.

Completion of the quest will also yield a method of teleportation to the saltmine.

The fire pits will require a Tinderbox to be used, but upon your first use of the pit you will be able to store it within the fire pit itself.

The individual appearance and the status of the fire pits will be visible only by you. This also means that only you will experience the benefits of a lit fire. Similarly to a Farming patch, a player who hasn't lit a fire in that pit will not seen one, and will gain no benefits from one lit by another player.

There are three different types of salt: Red salt, Blue salt, and Green salt.

Higher Firemaking levels will allow you to access more fire pits, as different pits will unlock according to your Firemaking level.

When burned in a fire pit, Red salt will provide a double run energy regeneration rate. The player's run energy will also not decrease whilst they are nearby.

When burned in a fire pit, Blue salt will provide the player a place to sacrifice bones for increased experience. This rate would be double the experience that is received for burying the bones.

When burned in a fire pit, Green salt will provide the player with a boost to gathering resources. When the player is skilling within range of the fire there will be a 1/3 chance that the resources they receive are doubled. The effect only doubles designated resources, for example, Chinchompas near Feldip Hills would be doubled, but trees cut near the fire would not yield double the amount of Logs. This would only affect the resource gathering rate and not affect the XP rate at all.

There are also unique braziers which require building before they can be built and then lit permanently. For example, the brazier on the approach to the God Wars Dungeon requires 10 Steel bars, five Mahogany planks, a Tinderbox, and 250 of each salt.

For an idea of where the fire pits will be located, see the map below. The fire graphics we're using in the map are just placeholder images. Should the rewards pass the poll we'll be making a new model. The red fire indicates a fire pit in which you can burn Red salt. The blue fire indicates a fire pit in which you burn Blue salt. The green fire indicates a fire pit in which you can burn Green salt. The black fire indicates fire pits which offer permanent boosts.
Afbeelding Click the image to see a larger version depicting the location of the proposed fire pits.
Your Feedback

Discuss this blog on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #old-school channel.

Your feedback on the proposed rewards is essential. We'll be monitoring the feedback and answering questions over the weekend with a view to publishing a revised blog early next week, which will precede the polling of the quest and the reward.
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Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Ghost, Jed, John C, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School Team
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Old School Mobile Android Soft Launch: Canada

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Old School Mobile Android Soft Launch: Canada

Originele tekst

Old School Mobile Android Soft Launch: Canada
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In preparation for the full release of Old School Mobile, later this afternoon we'll be allowing all Canadian users access to the Android app!The soft launch of mobile in Canada allows both members and free to play users access to the app, whilst giving us the chance to experience a launch to both sets of players in a more controlled manner than opening the gates to the entire globe. We've also unlocked the ability for those users to purchase bonds and membership via the app, rather than having to go through the website.For all other regions, not much has changed. You'll still be able to access Old School Mobile as you can now on Android with an active membership!These are really exciting times for us all as it indicates just how close we are to a full release of mobile. Depending on the success of the soft launch in Canada, we hope to allow full access to mobile to more regions in the very near future. This is the first time we're opening mobile up to those outside of the open beta, and whilst we're confident that everything will run smoothly, there is the possibility for something unexpected to occur. As such, we're unable to give any dates on future soft launches, but rest assured we will share our progress with you as we're able to.
AfbeeldingMobile Changes
In preparation of the release of the soft launch, we've implemented some new changes for mobile users! One of the larger changes is one we mentioned earlier in the blog - the ability to purchase bonds and membership via the app, rather than through the website.In order to remain compliant with the rules of the app stores that will be hosting Old School Mobile, making it a requirement for us to be able to release the app fully, we've had to make sure our billing systems were updated to include the new methods of payment that will be used, rather than the traditional website billing we're used to. This means we've had to make some changes that will apply to mobile users only.A toggleable orb has been added to the advanced settings menu when on a mobile device, that when tapped, will open the store to and display payment options for bonds and membership. This orb will always show for F2P players. For members, the orb is disabled by default and will need to be toggled on via the advanced settings menu. This will NOT appear for desktop users.We'll be monitoring the usability of the orb over the next few weeks. One of the ideas we had was replacing the orb entirely with a new Account Management interface. In order for us to do this, we'd look at combining the Friends and Ignore buttons into one single interface, and using the space this would free up to implement the new Account Management interface.From the Account Management interface you'll be able to see very specific details such as; how many days of membership you have remaining, an indication of any messages you may have in your Message Centre, a link to the Old School Support page, a link to the Old School news page for new blog posts, and the ability to purchase bonds and membership. Your feedback on this is very much welcomed, including what else could be included in this page.Bug reports can now be submitted when playing on mobile.The following missing map icons have been added: - Farming Shop in Draynor Market- Water Source north of Bob's axe shop- Candle seller in Lumbridge swamps- Quest icon at Charlie the Tramp- Minigame icon at Mort'ton temple- Dungeon icon at Observatory dungeon- Dungeon icon at Abandoned Mine- Dungeon icon at the Hollows- Transport icon on Dragontooth Island- Transport icon at the Meiyerditch boat- Dungeon icon at Uzer- Dungeon icon at Sophanem bank- Transport icon at the Fossil Island bargeThe keyboard is now closed on mobile when attempting to open the world map.We've made some new icons which have been added to both the world map and minimap. These are as follows:- Lumbridge Guide- Mining Tutor- Prayer Tutor- Crafting Tutor- Cooking Tutor- Combat Tutor- Woodcutting Tutor- Fishing Tutor- Smithing Tutor- Bank Tutor- Hunter Tutor- Danger Tutor- Deadman Tutor- Security Tutor- Ironman Tutor- Bond Tutor- Holiday Item Shop- Wine Shop- Quest Item Trader- Newspaper Trader- Tea Seller- Dairy Cow- Dye Trader- Garden Supplier- Rope Trader- TaxidermistThe letters K, M & B have now been added as buttons to the window when depositing or withdrawing X amount of items on a mobile device. These buttons will function the same as when entering K, M or B after an amount on the desktop to represent thousand, million and billion.
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There is now a space between names displayed in the Friends list, Ignore list, Friends chat channel, and the Friends chat channel set-up menu on a mobile device.
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An additional option has been added when tapping a player's name on a mobile device to display their previous name. This will then appear in red for a few seconds before changing back to their current name.
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A second batch of interface overlays have been updated so that they'll no longer overlap with the chatbox on mobile. We'll be continuing to work through these in the coming weeks.
AfbeeldingIn Other News
The graphics on the Viggora's chainmace have been updated to make it look and behave more like a chainmace.
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Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.

Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Ghost, Jed, John C, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School TeamMod Atlas, Boko, Mod Dark, Mod Giara, Mod Keyser, Mod Jenesis, Mod Kurotou, Mod Meercat, Mod Mike, Mod Puppi, Mod Samy, Mod Titus, Mod Veda, and Mod VegardThe Old School Mobile Team
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Looting Bag Improvements, PID Changes and Bounty Hunter T...

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Looting Bag Improvements, PID Changes and Bounty Hunter Targets

Originele tekst

This week sees the release of the first changes from the recent PvP Changes and Upcoming Poll Blog. These include changes to the PID system in PvP and Bounty Hunter worlds, the improved Looting bag and allowing players the ability to toggle receiving Bounty Hunter targets past level 10 Wilderness. We also have an update on the progress of the in-game Collection Log.AfbeeldingPvP Changes
In July we discussed some changes we wanted to make to PvP that aimed to address certain areas of concern prior to looking at larger content updates. This week's game update includes some of these changes, with the remaining ones expected to be released over the next few weeks. Upgraded Looting Bag FunctionalityThe Looting bag has received a big update to its functionality! It now has an Open option which, when selected, makes every item you pick up go straight into the Looting bag whilst in the Wilderness. Items will go into your inventory when the Looting bag is closed. You can still Check to see the contents of the bag by right-clicking. We've also reduced the cost of the Looting bag in the Bounty Hunter store from 150,000 points to 10,000.
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PID ChangesOn Bounty Hunter, PvP and tournament worlds, PID will randomise more often. In these worlds, PID will randomise every 40 to 60 game ticks (24 to 36 seconds) per player rather than the previous 100 to 150 game ticks (60 to 90 seconds) per player. Feel free to try out the changes on these worlds and let us know how you find them. From there, we can make any necessary adjustments and roll them out to the rest of the game. The way PID works within the duel area has not changed.Bounty Hunter Targets in Deep WildernessYou can now speak to the Emblem Trader in Edgeville to toggle the ability to receive Bounty Hunter targets above level 10 wilderness. By default you will still receve targets above level 10 Wilderness. To change this, speak to the emblem Trader to toggle this option.
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We're moving the PvP World Rota Asssignment to Period B.
AfbeeldingProgress Update: In-game Collection Log
Whilst it's not being released this update, we thought you'd like to see the current progress of the in-game Collection Log. The following words are from Mod Lenny who has been the lead developer of the project.When we set out to build a Collection Log, the first step was to compile everything that players may like to see in the list. This meant asking the community what they expect to see (tweet @JagexLenny with your suggestions still!) which provided a lot of helpful insight. Not all the ideas were possible just yet and the log is intended for more than showing unique drops and Clue rewards. As such, the list is not yet complete and new items may be added as development continues.
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Using a rough list of items to work with, I began structuring the data. Due to the huge amount of data involved, I spent time writing scripts to help compile it all into the formats that I may require during development. Once the data was structured and implemented, I moved on to showing this in game. I've built an early version of the interface, split it into four tabs (bosses, raids, clues and other), with the possibility of adding a fifth for Slayer. Each tab shows a list of everything under that category and clicking on any of these will display all the associated items in the Log. Unobtained items will show up translucent and duplicate items will have a number displayed.
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Our team discussed the extent that the log should go to. One of the most debated topics concerned tracking items that come from a specific source. If possible, rather than just having obtained the item at all, the Log could potentially show how many of your Dragon axes came from the Wintertodt or the Dagannoth Kings. While this would be a great addition, it currently brings too many questions and technical complications. However this would require a more intricate system and a higher level of maintenance in the future, complicating the process for adding anything new to the log. Another hot-topic is logging items retroactively. Untradeables such as pets, Fire capes, Infernal capes, and so on may be logged as we know these were already earned rather than bought. A bigger uncertainty lies in retroactively logging drops earned by Ironmen. We welcome further discussion on this matter.
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As with everything else in the game, there's a limit to how high we can track the collection of any items included in the Log (for example, the Slayer Log will tell you that you have killed Lots! of monsters past a certain point). Given the broad range of items covered in the log, we've concluded that various items warrant different limits. The logic here is that you're unlikely to receive as many Scythes of vitur as you do Nardah teleport scrolls for example.
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After polishing the interface, we'll begin tracking the data. Once in place, a tracking system will allow the Collection Log to show items that have been collected rather than items that are already possessed. This will need implementing given the different loot systems used by Barrows, Chambers of Xeric, Theatre of Blood, or simple monster drops on the floor. Beyond this, there are a couple of other features which we would like to include such as displaying your kill counts on the Log where suitable and allowing other players to view your Collection Log - possibly in your Player Owned House.
AfbeeldingIn Other News
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  • The world map icon has been enlarged on mobile to make it easier to open.
  • Logging in for the first time since a game update will provide you with a broadcast which contains a link to the accompanying game update newspost
  • The Justiciar helm has been made larger when worn by female characters.
  • Ironmen can now pick up the small fishing net at the fishing spots south of Lumbridge.
  • The poll booth located outside the front of the volcanic mine has been removed as players would be hit with volcanic debris while trying to vote in polls. There are already other poll booths available on the Island.
  • Fixed a spelling error for the description of the Smelly Journal, found on Zeah.
  • The restock rate for gloves sold in the Culinaromancer's Chest has been increased.
  • Fixed a typo in the Book o' piracy.
  • The 'use' option on hot air balloons now assumes you wish to travel, rather than making you talk to the attendant.
  • The Gnome Stronghold balloon attendant now still works even if they wander south of the balloon.
  • Shop packs will no longer be permitted in situations where certain item restrictions apply, specifically Glarial's Tomb and the Koschei fight, lest they contain something that would otherwise be forbidden.
  • Rune pouches can now be taken into Glarial's Tomb and the Koschei fight if they do not contain any runes.
  • Blast Furnace dwarves are now available on world 355.
  • The alch value of the Twisted bow has been raised to be the same as the Scythe of vitur (since they're both rather expensive items). This is in response to some rather unfortunate players who had their alch warning set quite high, and consequently exchanged the bow for its actual alch value.
  • The text that appears when attempting to use the Mort'ton teleport scroll without the requirements has been updated to include that you must talk to Drezel after completing Priest in Peril.
    AfbeeldingOld School Merchandise: Survey
    Ever since the JMod team and a few other players have gotten their hands on large Vorkath mousemats, we've heard the rest of you loud and clear. You want them too! We're looking to add a new range of mousemats, mugs, canvasses, and fine art prints to the merchandise store, all using game artwork. We have a few questions we'd like to ask you to answer, so you can let us know your preferences for artwork. The survey is being administered by the company who operate our merchandise store, so if you have any feedback on it, we'll pass it on for you.The questions won't take long to answer. Have your say on our merchandise store!
    AfbeeldingDo you want to own a mousemat featuring these designs? Let us know whether they should be added to our merch store.
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    Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.

    Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Gambit, Ghost, Jed, John C, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School Team

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Lid geworden op: woensdag 5 december 2007, 17:55

Duel Arena Changes and iOS Beta News

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Duel Arena Changes and iOS Beta News

Originele tekst

This week sees the release of changes to the Duel Arena, news on the iOS beta and mobile changes.
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Duel Arena Changes
Back in June we announced content changes we'd be making to the Duel Arena. To tackle odds staking (and consequently Real World Trading) at the Duel Arena, we have made the following changes. Players can no longer stake items; meaning only Coins and Platinum tokens can be used. Winnings (the combined total of both players' stakes) will also be taxed by a percentage depending on the size of the stake. The current stake size limit (a combined total of 2147m gp and 2147m platinum between both players) will remain the same. The same restrictions remain in place as before; F2P players can only stake in Coins, not Platinum, and Ironmen can't stake at all.
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Upon entering a duel, you will be presented with the familiar options screen:
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Afterwards, you are taken to the staking screen. Here you can check the staking information as well as your opponent's worn equipment and inventory items (assuming you have the Show Inventories option enabled for your duel) by selecting the relevant icons.
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You can use the buttons beneath the displayed amount of Platinum or Gold to add to your stake or the Afbeelding Once agreed and accepted, the confirmation screen shown below will appear for you to check the staked amounts. There will still be a delay before you can confirm the duel and we encourage everyone to check the details of the duel before agreeing to them.
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After the duel, the rewards screen will show the amount that was staked by both players, the tax rate and the total winnings.
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OSRS Mobile: iOS Beta and Content Changes
We'd like to thank the iOS players among you for being so patient. It's about to pay off. You've seen the Android Members beta, and the Soft Launch which followed, go from strength to strength, and now we've got some very exciting news to share with you. On Thursday 30th August we'll be launching our second, and final, closed iOS beta. For those of you who are unfamiliar with iOS testing, it is conducted via TestFlight which is Apple's platform for managing beta tests. TestFlight has a maximum capacity of 10,000 users, and so that means we're able to get the iOS beta into the hands of 10,000 players.A closed beta means that it's invite-only. We know that it's been a while since the sign-ups for closed tests were open, and so in the sake of fairness we're going to be opening fresh sign-ups for this upcoming test. The sign-up form will be available between Friday 17th August and Monday 20th August. Make sure you keep an eye on the Old School homepage and our social channels to ensure that you don't miss your chance to register your interest!Those of you who are invited will be able to play from Thursday 30th August, but you'll be notified of your invitation beforehand. Those of you who aren't invited, do not despair, we've got some scintillating news to share over the coming weeks!Here's a summary of all of the important stuff:
  • There'll be an iOS closed beta test for 10,000 players.
  • Tomorrow on Friday 17th August we'll be posting a newspost which contains a link to the sign-up form.
  • Sign-up over the course of this weekend to be in with a chance to participate!
  • The test will begin on Thursday 30th August, and doesn't have a specified end-date.
  • Certain overlays have been made transparent.
  • The function button has been given a bigger click zone for ease of use.
  • The tutorial info button has been moved to prevent overlapping with other buttons.
  • The keyboard no longer opens when clicking through the tutorial island chatbox messages.
Below are the most recent changes to mobile:
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An example of transparent mobile overlays before and after.
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Changes to Smite
The changes to Smite discussed in our PvP Changes and Upcoming Poll Blog have been made. You can now only be Smited in a single tick for an amount up to you current hitpoints. The special attack of the Ancient mace will still be applied in addition to Smite when it is active.
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AfbeeldingIn Other News
  • Dense Runestones now appear darker when depleted.
  • The notification for a decaying crossbow grapple is now highlighted.
  • Inconsistencies within the Farming skill guide have been fixed.
  • A spelling error in the Magic skill guide has been fixed.
  • A typo during the Recipe for Disaster quest has been fixed.
  • A typo has been fixed on the Rune thrownaxe special attack tooltip.
  • You can no longer enter the Temple of Light through the cave entrance without a Crystal trinket.
  • The broadcast displayed when you log in for the first time after an update will no longer display on Deadman, Tournament and PvP worlds.
Afbeelding

Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.

Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Gambit, Ghost, Jed, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School Team
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Lid geworden op: woensdag 5 december 2007, 17:55

Deadman Autumn Finals and Winter Season

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Deadman Autumn Finals and Winter Season

Originele tekst


The Deadman Autumn Finals which begins on Saturday 8th September and concludes on Saturday 15th September. The Winter Season begins on Saturday 15th September as the Autumn Finals end, so in this newspost we'll tell you about what changes to expect for the the Autumn Finals and the Winter Season. We unveil the addition of the Ancient Warriors' equipment (that's PvP weapons and armours to you). Buy tickets to the Deadman Autumn Finals!

AfbeeldingAfbeelding
The Autumn Finals sees the top players from the Autumn Season invited to compete for $32,000 in prize money. Players will receive their invitations next week directly to their RuneScape message centre.

The information in the changelog below is just to explain the differences made exclusively for the Autumn Finals. For a full comprehensive overview of the Finals pleasse visit the dedicated Finals page.

Autumn Finals Changelog and Key Information
  • The Autumn Finals begin at 3pm on Saturday 8th September and will conclude with the Permadeath stage which begins at 8pm on Saturday 15th September.
  • Attend the Permadeath stage of the Autumn Finals in person on Saturday 15th September live at ESL Studio in Leicester. Buy tickets now!
  • NPCs killed in the Wilderness have a chance to roll on a new global Wilderness loot table. The chance is relative to the combat level of the NPC, the higher the combat level the greater the chance of reaching the global Wilderness loot table.
  • The items on the global Wilderness loot table are as follows: Morrigan's coif, Morrigan's leather body, Morrigan's leather chaps, Morrigan's throwing axe, Morrigan's javelin, Zulriel's hood, Zuriel's robe top, Zuriel's robe bottom, Zuriel's staff, Statius's full helm, Statius's platebody, Statius's platelegs, Statius's warhammer, Vesta's chainbody, Vesta's plateskirt, Vesta's longsword, and Vesta's spear. See below the changelog for more information.
  • Verac's flail is no longer a possible reward from the Barrows chest.
  • The size of the Quarter Final and Semi Final arenas used in the 1v1 stage of the Permadeath stage has been increased to match that of the Final arena.
  • The requirement for completion of Hand in the Sand to access The Magic Guild Store has been removed.
  • Starter kits will now be cleaned up (alongside other food items) when in the 1v1 stage of the Permadeath stage.
  • The requirement for having started Dragon Slayer to equip or use anything-Antifire has been removed.
  • We've made the following drops more common: Abyssal whip, Leaf-bladed battleaxe, Dragon plateskirt, Dragon platelegs, Dragon defender, Draconic visage, Imbued heart, all Malediction shards, all Odium shards, all Godsword blades, all unique Godsword hilts, Zamorak spear, Staff of the dead, Armadyl helmet, Armadyl chestplate, Armadyl chainskirt, Armadyl crossbow, Saradomin sword, Saradomin light, Bandos chestplate, Bandos tassets, and Bandos boots.
  • In the point above we mentioned that the Dragon defender's droprate has improved. We've also improved the droprate of all other defenders. The drop rate of each defender is now 1/25.
  • The Dorgeshuun crossbow and Bone bolts will be added to Archery stores.
  • The following quests will be automatically completed: Animal Magnetism, Death Plateau, Dragon Slayer, Heroes' Quest, The Lost Tribe, Monkey Madness, and the first stage of Recipe for Disaster.
  • The global loot table, which yields: food, runes, potions, and herblore supplies, has been rebalanced. There will now be a higher chance of receiving food, meaning that there'll be a lower chance of receiving other supplies.
  • Teleblock will now last for 150 seconds, or for 75 seconds with Protect from Magic active.

    The stats of the individual pieces of equipment will be communicated at a later date. For details of the special attacks see below.

    Morrigan's throwing axe. Hamstring. 50% Special Attack consumption. Versus NPCs: a successful hit will deal anywhere between 20% and 120% of standard max hit. Versus players: a successful hit will deal anywhere between 20% and 120% of standard max hit and will increase your opponents run energy drainrate by 6x for a period of 1 minute.

    Morrigan's javelin. Phantom strike. 50% Special Attack consumption. Versus NPCs: no effect. Versus players: deals regular damage but also every 3 cycles, your opponent will take 5HP of damage, until it totals the same damage dealt by the initial blow. The final damage from this therefore will be anywhere from 1-5HP.

    Zuriel's staff. Note, that since Miasmic spells do not exist in Old School RuneScape, we've opted to implement a different passive effect. When casting Ancient spells with the staff, the effects of those spells are increased. Freezes last 25% longer. Blood spells heal 50% more. Smoke spells poison damage starts 4x higher. Shadow spells increase attack drain by 2x.

    Statius's warhammer. Smash. 35% Special Attack consumption. A successful hit will deal anywhere between 25% and 125% of your standard max hit. Any successful hit will lower your opponent's defence by 30%.

    Vesta's longsword. Feint. 25% Special Attack consumption. The accuracy of the hit is rolled against 25% of opponent's defence. A successful hit deals anywhere between 20% and 120% of your standard max hit.

    Vesta's spear. Spear Wall. 50% Special Attack consumption. Once used, the player is immune from melee attacks for 8 cycles. The spear will damage all targets in the 8 tiles surrounding the player, but only for half damage each. Outside of multicombat zones, it will only damage one target, but still for half damage. This however is capped at 16 targets.
    AfbeeldingAfbeelding
    The information in the changelog below is just to explain the differences made exclusively for the Winter Season. For a full comprehensive overview of the Finals pleasse visit the dedicated Season page.

    Winter Season Changelog and Key Information
    • The Winter Season begins at approximately 10pm on Saturday 15th September and will end on Thursday 11th October.
    • NPCs killed in the Wilderness have a chance to roll on a new global Wilderness loot table. The chance is relative to the combat level of the NPC, the higher the combat level the greater the chance of reaching the global Wilderness loot table.
    • The items on the global Wilderness loot table are as follows: Morrigan's coif, Morrigan's leather body, Morrigan's leather chaps, Morrigan's throwing axe, Morrigan's javelin, Zulriel's hood, Zuriel's robe top, Zuriel's robe bottom, Zuriel's staff, Statius's full helm, Statius's platebody, Statius's platelegs, Statius's warhammer, Vesta's chainbody, Vesta's plateskirt, Vesta's longsword, and Vesta's spear. See below the changelog for more information.
    • We've made the following drops more common: Abyssal whip, Leaf-bladed battleaxe, Dragon plateskirt, Dragon platelegs, Dragon defender, Draconic visage, Imbued heart, all Malediction shards, all Odium shards, all Godsword blades, all unique Godsword hilts, Zamorak spear, Staff of the dead, Armadyl helmet, Armadyl chestplate, Armadyl chainskirt, Armadyl crossbow, Saradomin sword, Saradomin light, Bandos chestplate, Bandos tassets, and Bandos boots.
    • The global loot table, which yields: food, runes, potions, and herblore supplies, has been rebalanced. There will now be a higher chance of receiving food, meaning that there'll be a lower chance of receiving other supplies.
    • The following quests will be automatically completed: Animal Magnetism, Death Plateau, Dragon Slayer, Heroes' Quest, The Lost Tribe, Monkey Madness, and the first stage of Recipe for Disaster.
    • The Dorgeshuun crossbow and Bone bolts will be added to Archery stores.
    • Teleblock will now last for 150 seconds, or for 75 seconds with Protect from Magic active.
    The stats of the individual pieces of equipment will be communicated at a later date. For details of the special attacks see below.

    Morrigan's throwing axe. Hamstring. 50% Special Attack consumption. Versus NPCs: a successful hit will deal anywhere between 20% and 120% of standard max hit. Versus players: a successful hit will deal anywhere between 20% and 120% of standard max hit and will increase your opponents run energy drainrate by 6x for a period of 1 minute.

    Morrigan's javelin. Phantom strike. 50% Special Attack consumption. Versus NPCs: no effect. Versus players: deals regular damage but also every 3 cycles, your opponent will take 5HP of damage, until it totals the same damage dealt by the initial blow. The final damage from this therefore will be anywhere from 1-5HP.

    Zuriel's staff. Note, that since Miasmic spells do not exist in Old School RuneScape, we've opted to implement a different passive effect. When casting Ancient spells with the staff, the effects of those spells are increased. Freezes last 25% longer. Blood spells heal 50% more. Smoke spells poison damage starts 4x higher. Shadow spells increase attack drain by 2x.

    Statius's warhammer. Smash. 35% Special Attack consumption. A successful hit will deal anywhere between 25% and 125% of your standard max hit. Any successful hit will lower your opponent's defence by 30%.

    Vesta's longsword. Feint. 2% Special Attack consumption. The accuracy of the hit is rolled against 25% of opponent's defence. A successful hit deals anywhere between 20% and 120% of your standard max hit.

    Vesta's spear. Spear Wall. 50% Special Attack consumption. Once used, the player is immune from melee attacks for 8 cycles. The spear will damage all targets in the 8 tiles surrounding the player, but only for half damage each. Outside of multicombat zones, it will only damage one target, but still for half damage. This however is capped at 16 targets.
    AfbeeldingWhere to Watch Deadman
    The Deadman Autumn Finals and the Deadman Winter Season brings with it hours of content to watch and enjoy. Get to the Twitch directory and you'll find lots of dedicated Old School streamers broadcasting the slaughter of their enemies.

    Watch the action of the Autumn Finals Permadeath stage from the official OldSchoolRS Twitch channel with a reminder of the Twitch event.

    Watch Old School streamers on the Old School RuneScape Twitch directory.
    AfbeeldingAfbeeldingGet Membership For Deadman!
    The best way to play the Deadman Winter Season is with Twitch Prime! With Twitch Prime you'll be able to get one free month of membership! This is only available until Wednesday 19th September.
    Afbeelding


    Getting the membership and playing the Deadman Winter Season can be done in just four easy steps:
    If you're still wondering what Deadman is and you want to get involved, Torvesta has created a guide to get you started this Season! Watch it below.
    Good luck to all of you in your quest for Deadman domination!

    Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Gambit, Ghost, Jed, John C, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Roq, Ry, Stone, Sween, Weath, West & Wolf

    The Old School Team

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Lid geworden op: woensdag 5 december 2007, 17:55

OSRS Mobile: iOS Test Sign Up

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OSRS Mobile: iOS Test Sign Up

Originele tekst


On Thursday 30th August we'll be launching our second, and final, closed iOS beta. A closed beta means that it's invite-only. We know that it's been a while since the sign-ups for closed tests were open, and so in the sake of fairness we're going to be opening fresh sign-ups for this upcoming test. The sign-up form is available until Monday 20th August. Don't miss your chance to register!

AfbeeldingiOS Beta Sign-Ups
On Thursday 30th August we'll be launching our second, and final, closed iOS beta. For those of you who are unfamiliar with iOS testing, it is conducted via TestFlight which is Apple's platform for managing beta tests. TestFlight has a maximum capacity of 10,000 users, and so that means we're able to get the iOS beta into the hands of 10,000 players.

A closed beta means that it's invite-only. We know that it's been a while since the sign-ups for closed tests were open, and so in the sake of fairness we're going to be opening fresh sign-ups for this upcoming test. The sign-up form will be available between Friday 17th August and Monday 20th August. We'll only be inviting players who sign-up between these dates, previous sign-ups won't be counted. This is to ensure the pool of potential participants is as accurate as possible. Sign-ups close at 9am BST on Monday 20th August.

Those of you who are invited will be able to play from Thursday 30th August, but you'll be notified of your invitation beforehand. There is no designated end of test date yet, but the test will be closed before the full release of Old School RuneScape on mobile. Those of you who aren't invited, do not despair, we've got some scintillating news to share over the coming weeks!

You have until 9am BST on Monday 20th August to complete the sign-up form to participate in the iOS test: Sign-up Now!

Here's a summary of all of the important stuff:
  • There'll be an iOS closed beta test for 10,000 players.
  • You have until Monday 20th August to sign-up to be in with a chance to participate! Sign-ups close at 9am BST.
  • We'll only be inviting players who sign-up between these dates, previous sign-ups won't be counted. This is to ensure the pool of potential participants is as accurate as possible.
  • The test will begin on Thursday 30th August, and doesn't have a specified end-date.
  • Sign-up Now!
Afbeelding
If you haven't been keeping up to date with the recent content changes we've been making to mobile, here are a few visual examples:
AfbeeldingAfbeeldingSome transparent overlays weren't very transparent. They are now.AfbeeldingWe've made the world map easier to tap. It's bigger.AfbeeldingWe're working hard to improve the chat experience. So we implemented split private chat.
You have until 9am BST on Monday 20th August to complete the sign-up form to participate in the iOS test: Sign-up Now!

Afbeelding

Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Gambit, Ghost, Jed, John C, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Roq, Ry, Stone, Sween, Weath, West & Wolf

The Old School Team
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Lid geworden op: woensdag 5 december 2007, 17:55

Android Soft Launch: Nordics

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Android Soft Launch: Nordics

Originele tekst

We've now closed sign-ups for the upcoming iOS test, which begins on Thursday 30th August. If you were successful then in the coming days you'll receive an invitation to both the email address you provided and your RuneScape message centre.In addition, we're delighted to reveal that we're expanding the Android soft launch to Denmark, Finland, Iceland, Norway, and Sweden!AfbeeldingAndroid Soft Launch: Nordics
Preparation for the full release of Old School RuneScape on mobile devices is really hotting up. One of the few remaining steps to complete before the full release of Old School RuneScape on Android and iOS is to expand the soft launch. Earlier in the month we announced the soft launch of the Old School RuneScape mobile client in Canada. The development of Old School RuneScape on Android has been going from strength to strength, and so we're delighted to announce that as of Thursday 23rd August, the soft launch of Old School RuneScape will expand to Denmark, Finland, Iceland, Norway, and Sweden.The soft launch of mobile in Denmark, Finland, Iceland, Norway, and Sweden allows both members and free to play users access to the app, whilst giving us the chance to experience another country limited launch to both sets of players in a more controlled manner as we optimise the player experience in advance of global launch later this year. As with the Canada soft launch, players will be able to purchase bonds and membership via the app, rather than having to go through the website.
AfbeeldingiOS Closed Test
After thousands of you registering your interest over the weekend, we've now closed sign-ups for the upcoming closed iOS test for Old School RuneScape. Over the coming days 10,000 players will be invited to participate in the iOS Closed Beta test. It launches on Thursday 30th August and doesn't have a specified end-date. Keep your eyes peeled on the Old School homepage, your email address, and your message centre, for when we're able to reveal more news on the invitations. Your valuable feedback will help accelerate the development of Old School RuneScape mobile on iOS and we hope to share even more exciting news over the coming weeks!
Afbeelding
Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Gambit, Ghost, Jed, John C, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School TeamMods Atlas, Boko, Dark, Giara, Keyser, Jenesis, Kurotou, Meercat, Puppi, Samy, Titus, Veda, & VegardThe Old School Mobile Team
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