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Price Increase: June 4th 2018

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Price Increase: June 4th 2018

Originele tekst

Price changes: 4th June 2018
On 4th June 2018 we will be increasing the price of membership for new members and those who've been unsubscribed for more than 14 days. The price of Bonds will also be increasing. This decision is the result of a rise in development costs, as well as an increase in operating fees. The Old School RuneScape model is entirely subscription-based, and so to continue delivering great content we have to increase membership fees. The cost of Old School RuneScape's subscription fee still remains more than competitive when compared against other online games.

This will not affect those of you who are already subscribed. Any existing subscription agreement will be honoured for as long as it remains in effect. If you're a member and you don't lapse out as a member for more than 14 days, you're eligible to keep your current rate of membership. Subscribe now to secure access to all of Old School RuneScape's members' content at current prices.

We are committed to giving you the very best value for your membership, and with Dragon Slayer II already delivered, and Theatre of Blood currently undergoing development, we are confident that 2018 will be the the best year yet for Old School.

The prices shown below will come into effect on 4th June 2018.
Currency
1 Month
3 Month
6 Month
12 Month
AUD
$13.49
$36.99
$66.99
$124.49
CAD
$11.99
$32.99
$59.99
$112.99
EUR
EUR9.49
EUR25.99
EUR47.99
EUR88.99
GBP
6.99
18.99
34.99
62.99
USD
$10.99
$29.99
$54.99
$99.99
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Currency
1 Bond
3 Bonds
5 Bonds
10 Bonds
AUD
$7.99
$23.99
$39.99
$79.99
CAD
$7.39
$22.19
$36.99
$73.99
EUR
EUR5.69
EUR17.09
EUR28.49
EUR56.99
GBP
3.99
11.99
19.99
39.99
USD
$6.99
$20.99
$34.99
$69.99


Thank you for your ongoing support. Please visit our FAQ if you have any further questions.
Afbeelding
Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & Wolf
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OSRS Mobile: iOS beta invitations sent

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OSRS Mobile: iOS beta invitations sent

Originele tekst

The iOS beta invitations have been sent to just under 5,500 different players. The newspost below highlights just what you need to know.
AfbeeldingThe iOS Invitations
We've just invited 5,431 players to the iOS beta. The beta testing begins this coming Friday 13th (what could possibly go wrong?). The beta period opens at 2pm on Friday 13th April, and closes with the game update on Thursday 19th April. Each invited player will receive a message to the RuneScape message centre of the RuneScape account used to sign-up, and an email to the registered email address of the RuneScape account used to sign-up. An example of the messages can be found below. Any other messaging received is very likely to be a phishing attempt. If you have not received a message to your RuneScape message centre then you have not been selected as a beta tester, and you should immediately disregard anything telling you otherwise. Take a read of our phishing prevention tips to safeguard your efforts in Old School.
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In the messaging above you can see that you're advised to ensure the security code (which will be a 16-character string) matches according to the code included in the email. Testflight is required to access Old School Mobile whilst it's undergoing development.

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In the messaging above you're advised to log in to the Forums in order to ensure that you have a Forum profile. Without an already-existing Forum profile you will be unable to access the Mobile Testing Forum. A survey will be distributed to all testers nearing the end of the beta period.

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In the messaging above you can see that it shares great similarity with the messaging found in the RuneScape message centre invitation. The only difference is the push to check your RuneScape message centre to ensure the code there matches with the one found in the email messaging.

AfbeeldingNeed To Know
An Old School Mobile FAQ has been built to house any queries you might have, and we'll continue to add to it as and when questions emerge.

For this build we've been able to implement an in-game tutorial controls tutorial for users new to playing on Mobile. Upon your first login you will be prompted to view a tutorial. If you don't accept the prompt, or if you're in the Wilderness, a phone icon will appear which will allow you to view the tutorial.
AfbeeldingThe phone icon allows you to view the tutorial.AfbeeldingTo access the tutorial after it has been viewed, open the controls menu in the options panel.AfbeeldingClick the mobile phone icon within the controls menu.AfbeeldingStart Mobile controls guide when prompted.
We're incredibly excited for you to get your hands on the beta, and you can expect to hear more from us very soon. Make sure you join the discussion with the #OSRSMobile tag on Twitter, and include 'iOS Beta' in the subject of your Reddit threads!
Afbeelding
Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School Team
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Quality of Life Improvements

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Quality of Life Improvements

Originele tekst

Quality of Life ImprovementsThis week we release some of the updates polled in the Old School Content Poll #58: More QoL and a Quest. There's also your usual round of bug fixes and tweaks.
Afbeelding
iOS Beta
On Tuesday we invited 5,431 players to the iOS beta. In case you missed the detail behind the process, you can read more in this news post. The beta period opens at 2pm on Friday 13th April, and closes with the game update on Thursday 19th April. There's a few mobile only changes coming with this week's game update such as a mobile controls tutorial, the left-click bank withdraw and shop buying/selling system and some keyboard changes.We're constantly discovering more areas of the game which would benefit from improvements to make the mobile experience better, of which you can find more about in the OSRS Mobile: Android results and iOS beta blog.
Afbeelding
QoL Improvements
The Morytania legs and Ardougne Cloak now have right click teleports to specific locations when used in your inventory.
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Player Moderator chat will no longer filter through public chat when it's turned off.You may now commune with the undead chicken on all Ava's devices to ask it to stop gathering junk whilst it's worn, rather than just within the inventory. This also applies to similar items that act like an Ava's device, such as the Ranging cape. Unfortunately however, this will not include the standard max cape, as we have run out of space for additional options on there.
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The hourglass overlay found in Pyramid Plunder is no more. It has been removed. The bar indicating how long you have left still remains.
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The XP gained from selling Curved and Long bones to Barlak (the Dorgesh-Kaan cave goblin) has been increased to three times their previous amount. Curved bones will now grant 6750 Construction experience and Long bones will grant 4500 Construction experience when handed in.The Feldip Hills Glider pilot has passed his flight safety course! He now has a left click Glider option like all other pilots.
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AfbeeldingIn Other News
  • The Eggshell platebody no longer stretches when performing certain animations.
  • A typo in the Depths of Despair quest journal has been resolved.
  • The weight of the Angler outfit has been drastically lowered. We're not quite sure what was causing it to be so heavy...
  • Players who approach the point limit of the Volcanic mine will now be notified before hitting said limit.
  • The route your character takes when you click on a tree patch, fruit tree or hardwood tree patch has been adjusted to avoid defaulting on the south-west corner so often.
  • The Locator orb from Dragon Slayer II may now be stored in the Chambers of Xeric private storage chest.
  • The accuracy and damage modifiers used by the Twisted bow have had their formula tweaked to better handle NPCs with abnormally high stats. This change is only relevant to NPCs within the Chambers of Xeric, due to the way the dynamic scaling on bosses works within the Chambers. No NPCs outside of the Chambers will be affected.
Afbeelding
Discuss this update on our official forums, the community lead 2007Scape Reddit, or the community lead OSRS Discord in the #gameupdate channel.

Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School Team
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Lid geworden op: woensdag 5 december 2007, 17:55

OSRS Mobile: iOS Beta Beginning

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OSRS Mobile: iOS Beta Beginning

Originele tekst


On Tuesday 10th April we sent invitations to 5,431 players to participate in the first iOS beta test. From 2pm BST today, those players will be able to access the Old School Mobile application!

Afbeelding#OSRS Mobile iOS Beta
At 2pm BST today Apple will be emailing the players with an invitation to access the Old School RuneScape application via TestFlight. The email will be sent to the email address linked to the Apple ID you provided us with, and that may not be the email address that's linked to your RuneScape account.
  • Only the Apple ID you provided in your participation sign-up form will be able to install the Old School RuneScape application.
  • Only the RuneScape account you provided in your participation sign-up form will be able to log in to the Old School RuneScape application and see the Old School Mobile Testing Forum.
  • We regret to announce that we won't be facilitating any requests to change the Apple IDs/RuneScape accounts with which you can access. There isn't scope to do this for over 5,000 individuals for a 6 day beta test.
All players invited to participate in the beta should all have received an inbox message titled OSRS Mobile: iOS Beta Launch which contains the following:


Hi there,

On Tuesday 10th April we invited you to participate in the OSRS Mobile iOS beta, which begins today at 2pm BST. Today you'll receive an email from Apple to the email linked to the Apple ID which you provided us with when you signed up to participate in beta testing. Contained within that email is an invitation to test Old School RuneScape on TestFlight, done so via instructions to install TestFlight, and a code to be redeemed. If you don't have the TestFlight application installed, follow the instructions contained within the email to install it. If you already have TestFlight installed then you'll be able to redeem the code within the app. Once redeemed you'll be able to install the Old School RuneScape application.
  • Only the Apple ID you provided in your participation sign-up form will be able to install the Old School RuneScape application.
  • Only the RuneScape account you provided in your participation sign-up form will be able to log in to the Old School RuneScape application and see the Old School Mobile Testing Forum.
  • We regret to announce that we won't be facilitating any requests to change the Apple IDs/RuneScape accounts with which you can access. There isn't scope to do this for over 5,000 individuals for a 6 day beta test.
The feedback you supply is incredibly important to us and directly impacts the development of Old School RuneScape Mobile, so please visit the Old School Mobile Testing Forum, found in the Old School area of the forums. You must first log in to the forums on the account invited to the beta in order to be able to see & access the Old School Mobile Testing forum. Be sure to take note of issues listed in the Known Issues thread.

We'd highly recommend that you view the Known Issues thread, you provide feedback via the Mobile Feedback General, and you use the the Reporting Content Issues and the Reporting Mobile Crashes threads.

For ease of access, here are some of the issues currently known:
  • If the keyboard is dismissed whilst on the Old School RuneScape log in screen it can only be reaccessed via the four-finger swipe motion, or by clicking to Cancel the login and then again clicking Existing User.
  • In-game broadcast messages don't appear in the usual place you'd expect.
  • Audio can become distorted when launching the game.
  • Audio from third-party apps can cause in-game audio to stop playing correctly.
  • In-game audio overrides audio playing from the Spotify app.
  • Some unique quest interfaces may not work smoothly on mobile.
  • Scrollbars can show some incorrect graphics.
  • Tooltips can't easily be triggered to appear.
The beta will run from 2pm today until the game update on Thursday 19th April.

We hope you enjoy the iOS beta!

The Old School RuneScape Team

Afbeelding
The appetite for #OSRSMobile is extreme, and we're quite keen to make sure that you know what to expect from us. We'll be collating feedback, and distributing surveys to the testers, over the week of the test. We'll then look to report our findings to you as soon as possible. We'll have a better idea of what to expect next in terms of testing, and we'll keep you informed as and when we're able.

Make sure you join the discussion with the #OSRSMobile tag on Twitter, and include 'iOS Beta' in the subject of your Reddit threads!
Afbeelding
Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School Team
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Maintenance: Wednesday 18th April

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Maintenance: Wednesday 18th April

Originele tekst


Earlier in April we announced (under: Forthcoming Changes) that our SysAdmin team would be undertaking heavy maintenance work to our network and hardware at various hosting facilities. On Wednesday 18th April, at 7:30am BST, maintenance work will begin at the facilities which host our UK worlds. Additionally, we'll be changing the world for Bounty Hunter earlier than we would normally, since it will be affected by the maintenance.

AfbeeldingServer Maintenance: Wednesday 18th April
On Wednesday 18th April, at 7:30am BST, 21 UK-based Old School RuneScape worlds will be offline for a period of 8 hours. You'll be able to continue to play on worlds hosted in other locations during this time. We do appreciate your patience, whilst it might not be ideal to play on a world hosted elsewhere, the maintenance work is essential.

The worlds affected are: 2, 8, 9, 10, 16, 17, 18, 25, 26, 33, 34, 41, 42, 49, 50, 58, 65, 66, 73, 81, and 82.

There is planned maintenance for worlds hosted in other locations, and we'll continue to inform you well in advance.
Afbeelding


We have previously announced that the standard PvP world, the High Risk PvP world, the F2P PvP world, and the Bounty Hunter world will all adhere to a world-change rota (see the linked newspost for more information). The server maintenance detailed above means that the Bounty Hunter world is affected and will be offline for the duration of the maintenance period. Since the Bounty Hunter world was scheduled to change with Thursday's game update anyway, we've opted to accelerate the change for the Bounty Hunter world. As of Tuesday 12pm BST, the Bounty Hunter world will be world 19. There will be a 30 minute countdown as of 11:30am BST. The other rota-affecting worlds will not change until Thursday's game update.
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Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School Team
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Chambers of Xeric: Challenge Mode

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Chambers of Xeric: Challenge Mode

Originele tekst

Chambers of Xeric: Challenge ModeAfbeeldingThe purpose of this blog is to detail as much as possible prior to the poll going live in-game later this week to allow for player feedback. Whilst there's a lot of detail to be found, we're purposefully not saying much about the room order or completion time for the Chambers of Xeric. You'll therefore have to make your preparations after it's live, should it pass the polls.You've perfected your strategies, honed your skills, and triumphed against the Great Olm. Now, a new challenge awaits... For those looking for a twist on the usual raid encounter, the Chambers of Xeric: Challenge Mode might just be what you've been waiting for!
Afbeelding
AfbeeldingChallenge Mode
With the upcoming release of the Theatre of Blood, a linear raid challenge where all rooms are generated in the same order each time you enter and something that will be sure to emphasise the need for teamwork and push teams to earn the fastest raid completion time, we want to create a similar experience for the Chambers of Xeric.Before going into the detail, we'd like to highlight that towards the end of March, as part of the QoL Month Week 1: PvM blog, we announced that we would dedicate a poll to the Chambers of Xeric in regards to further balancing and tweaks. This is still planned for the near future, where focused discussions with community will begin. No works that would go into Chamber of Xeric: Challenge Mode will impact this. In short, we want to offer this in addition to the Chambers QoL poll.
Afbeelding
The rooms within the Chambers of Xeric are randomly generated each time a raid is started. It's no secret that there are some much preferred room layouts that will take priority over others, meaning due to factors out of your own control, it can be difficult to compete for the fastest completion times. We want to offer a new experience to the Chambers by including a brand-new variant, Challenge Mode.
Afbeelding
Via the party interface for the Chambers of Xeric, raid leaders will be able to select Challenge Mode when forming a raid party. Once this has been selected, any raids started by the leader will have a set room order, which will always be the same for all Challenge Mode raids. Once inside the raid, you'll find all of its inhabitants have become stronger than their standard counterpart, so be sure to come prepared for a challenge.The Chambers of Xeric: Challenge Mode will push the limits of your PvM skills and strategy. To encourage those of you looking to battle for the fastest completion times, we would like to add in-game leaderboards, recording your results for all of Gielinor to see during that week. There will be a global leaderboard showing the fastest completion times across all worlds, and another on each individual world that will show both your completion time and your display name. These leaderboards will reset with each game update, and will show at least the top 5 completion times and display names.
AfbeeldingThe Rewards
It wouldn't be a new PvM challenge if there wasn't a fitting reward. Alongside the leaderboard mentioned above, and the standard loot you'd normally receive for completing the Chambers of Xeric, finishing a Challenge Mode run within a set amount of time will also grant you a chance of obtaining an unlock for the Olmlet pet. This unlock will allow you to transmog the Olmlet into any of the bosses found within the Chambers, other than Lizardman shamans and the Skeletal mystics. This unlock can be earnt regardless of whether you have the Olmlet pet or not, though you'll need the actual pet before you can utilise the unlocks of course!
AfbeeldingAfbeeldingWhilst it's not all of them, we thought you may want to see how some of the bosses look as their pet counterpart.
Poll Question #1Should we add a new raiding experience, the Chambers of Xeric: Challenge Mode to Old School RuneScape? There will be a global leaderboard showing the fastest completion times across all worlds, and another on each individual world that will show both the completion time and display name. These leaderboards will reset with each game update, and will show at least the top 5 players results. Completing a Challenge Mode raid will grant the same loot you would gain from completing a standard raid.

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Tale of the Righteous and Kourend Favour

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Tale of the Righteous and Kourend Favour

Originele tekst

Tale of the Righteous and Kourend FavourThis week sees the release of the Tale of the Righteous, the next follow-up to the Client of Kourend, this time featuring the Shayzien House. Other updates this week include: the highly-requested Kourend favour rebalance, the reduced Kudos entry requirement for the Volcanic mine, and a teleport to Ottos' grotto added to both the Fishing skillcape and Max cape.
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Tale of the Righteous
Over a thousand years ago, King Shayzien VII ordered an expedition to Mount Quidamortem. The expedition never returned and it was assumed that all members perished in the field. However, a recent discovery suggests this may not have been the case. Phileas Rimor is the descendant of the expedition leader and he is desperate to discover the truth. Join him and delve into a conspiracy a thousand years in the making in Tale of the Righteous.Tale of the Righteous is a brand-new Novice level quest, unveiling more of the lore of the Kingdom of Kourend, focusing on Shayzien House in the way previous quests have explored the Piscarilius and Hosidius Houses. To start the quest, you will need to have completed Client of Kourend, have at least 16 Strength, 10 Mining and 20% Shayzien favour.
Afbeelding
Completion of the quest rewards players with the following:1 Quest Point8,000 coins10% Shayzien favourA teleport page for Kharedst's Memoirs that unlocks an additional 8 teleport charges and a new teleport to the Shayzien House
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Afbeelding
Kourend Favour Rebalance
In our most recent Quality of Life and Content Poll, we said we'd like to rebalance the favour gain rates throughout Kourend. We've therefore made a number of changes which aim to rebalance the average time spent in every house, making the road to 100% favour more consistent between the houses, and generally shorter.
Afbeelding
Completion of the Client of Kourend no longer gives double favour as a reward. Instead, it is now given to all players by default. In addition to this, we've made the following changes:PiscariliusIncreased the favour for crane repair from 4 to 5.Increased the favour for break-ins from 16 to 20.Increased the chance of gaining favour when delivering fish from 1/8 to 1/5, increasing the average favour per action from 0.125 to 0.2.ArceuusDecreased the favour for handing in library books from 30 to 25.Decreased the favour for handing in library manuscripts from 60 to 50.Increased the favour for using necromancy spells from 2 to 5.HosidiusIncreased the favour for feeding soldiers in the mess from 6 to 8.Increased the favour for planting grapes in the vinery from 4 to 8.ShayzienDecreased the favour for healing soldiers from 2 to 1.Decreased the favour for killing lizardmen from 2 to 1.Decreased the favour for killing a gangster from 30 to 20.Increased the multiplier for killing a gang boss from x3 to x5.Increased the favour for fighting tier 1 soldiers from 2 to 4.Increased the favour for fighting tier 2 soldiers from 4 to 6.Increased the favour for fighting tier 3 soldiers from 6 to 8.Increased the favour for fighting tier 4 soldiers from 8 to 10.Lovakengj Lowered the chance of getting favour when mining Sulphur from 1/2 to 1/3.Removed the scripted exception for dynamite and made it give 1 per dynamite.Decreased the favour for unlocking a new minecart route from 80 to 50.Increased the favour for handing in tier 1 armour sets from 10 to 15.Increased the favour for handing in tier 2 armour sets from 20 to 30.Increased the favour for handing in tier 3 armour sets from 30 to 45.Increased the favour for handing in tier 4 armour sets from 40 to 60.Increased the favour for handing in tier 5 armour sets from 50 to 75.Note: 100% in favour is equal to 1000 of the favour points listed above.
AfbeeldingWorld Rota Changes
Two weeks ago we discussed the implementation of a World Rota, detailling how we will switch the world themes every two weeks, giving more equal access to those restricted activities across the Atlantic.The current active rota is Period B. For the next two weeks, until Thursday 3rd of May.
  • The standard PvP world will be W325, in the UK.
  • The High Risk PvP world will be W337, in USA.
  • The F2P PvP world will be W417, in the USA. We'd intended to move the F2P PvP world to Europe, as detailed in the last announcement, but the world where we'd intended to put it is not yet available, so it's staying on world 117 for now.
  • The Bounty Hunter world will be W319, in the USA.
AfbeeldingFurther QoL
The requirement to enter the Volcanic mine has been lowered to 150 Kudos provided the player has built the Museum Camp and claimed the Fossil rewards for doing so.
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The Fishing cape and Max cape have now had the teleport to Otto's Grotto added to them whilst in the inventory, worn and on the PoH Cape hanger.
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The scroll to zoom (desktop) and pinch to zoom (mobile) feature is now enabled by default, and saved on the player rather than the client cache. Anyone who previously had this setting disabled will need to toggle it off again.
AfbeeldingIn Other News
  • The warning on entering a Corp instance has been rewritten, making it clear that you can be removed from the instance if removed from the chat channel.
  • Following the improvements made to the route-finding around tree, fruit tree & hardwood Farming patches, the route-finding around all other large patches has been updated in the same way, making you less likely to skew to the south-west corner.
  • Players will no longer be left on a blocked tile when entering the wheat field north of Ardougne.
  • The remaining two Seasonal Deadman worlds have been closed, marking the end of the Deadman Summer Season.
Afbeelding
Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.

Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School Team
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Lid geworden op: woensdag 5 december 2007, 17:55

Maintenance: Wednesday 25th April

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Maintenance: Wednesday 25th April

Originele tekst

Maintenance: Wednesday 25th AprilEarlier in April we announced (under: Forthcoming Changes) that our SysAdmin team would be undertaking heavy maintenance work to our network and hardware at various hosting facilities. On Wednesday 25th April, at 7:30am BST, maintenance work will begin at the facilities which host some of our USA worlds. On Tuesday 24th April, at 12:00pm BST, we'll be changing most of the impacted worlds that have activities restricted to them on to another world so they are still available during the maintenance window.AfbeeldingServer Maintenance: Wednesday 25th April
On Wednesday 25th April, at 7:30am BST, 22 USA-based Old School RuneScape worlds will be offline for a period of 8 hours. You'll be able to continue to play on worlds hosted in other locations during this time. We do appreciate your patience, whilst it might not be ideal to play on a world hosted elsewhere, the maintenance work is essential.The worlds affected are: 1, 5, 14, 21, 22, 29, 30, 37, 45, 46, 53, 54, 61, 62, 69, 70, 77, 85, 86, 93, 94 and 117.
Afbeelding
To ensure most world restricted activities are still accessible during the maintenance window, the following changes will be made on Tuesday 24th April at 12:00pm BST:World 22, which hosts private Castle Wars games, will be moving to World 20.World 37, which hosts High Risk PvP, will be moving to World 39.World 45, which hosts Permanent Deadman Mode, will be moving to World 47.World 53, which hosts 1250 Skill Total, will be moving to World 55.World 61, which hosts 2000 Skill Total, will be moving to World 57.World 85, which hosts F2P 750 Skill Total, will be moving to World 82.World 117, which hosts F2P PvP, will be moving to World 118.The above changes will remain in place until the game update on Thursday 26th April, after which point all worlds will return to their usual world number.There is planned maintenance for worlds hosted in other locations, and we'll continue to inform you well in advance.
Afbeelding
Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School Team
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Lid geworden op: woensdag 5 december 2007, 17:55

The Moss Giant Boss: Bryophyta

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The Moss Giant Boss: Bryophyta

Originele tekst

The Moss Giant Boss: BryophytaAfbeeldingThe purpose of this blog is to detail as much as possible prior to the poll going live in-game later this week to allow for player feedback.Deep in the confines of the Edgeville dungeon, a giant Moss Giant lurks... Get your hands on a Mossy key and take on Bryophyta, the newly discovered Moss Giant boss!
Afbeelding
Back in October 2016 we released Obor, a giant Hill Giant boss that was brought to life via a community suggestion. Since then, we've been inundated with requests to expand upon the idea and introduce more variations of the giants as bosses aimed towards mid-level players.After seeing such a large demand for more of these bosses, the avid and extremely passionate Old School RuneScape player Mod Kira, who normally works within our IT department, took it upon himself to learn the ways of development during his TAPP time. Today we'd like to introduce to you his creation, the brand-new members only Moss Giant boss, Bryophyta.
AfbeeldingThe above image is of Bryophyta's in-game model.
Bryophyta is an ancient and mystical giant Moss Giant who resides within the Varrock sewers, located to the east of Vannaka and near the Deadly red spiders. She is a mid-level boss and in order to enter her lair, players must first obtain a Mossy key from a Moss Giant. A Mossy key can only be obtained from a Moss Giant if you have one as your current Slayer task, and each key can only be used once.
Afbeelding
Upon entering the lair, you find yourself in an instanced room where the fight will begin. Make sure you come prepared however, as Bryophyta won't go down easily! Unlike other Moss Giants, she has a number of unique attacks and abilities you'll have to watch out for.As with Obors instance, death within the instance will cause you to lose your items. Hardcore Ironmen beware, she may take your status too.
AfbeeldingThe Rewards
As always, with any challenge there should be a worthy reward! Bryophyta will have an improved Moss Giant drop table in addition to having a chance of dropping Bryophyta's essence. Players can combine Bryophyta's essence with a Battlestaff to create a brand-new 1-handed members only staff, Bryophyta's staff. Both Bryophyta's essence and Bryophyta's staff are tradeable.Bryophyta's staff has similar stats to that of an Ancient staff, with the added effect of it being charged with up to 1000 Nature runes. Once charged, the staff becomes untradeable and acts like the player is holding 1000 Nature runes whilst it is equipped. In addition to this, the staff also has a 1/15 chance of not spending a Nature rune when any spell that uses one is cast whilst it is equipped.
AfbeeldingThe name Bryophyta's staff is not finalised. We welcome any community suggestions regarding a unique name for the staff.
To make the staff tradeable, it requires uncharging. This process will destroy any of the Nature runes that were stored inside it.
Afbeelding
Poll Question #1Should we add a new mid-level boss, Bryophyta the giant Moss Giant to Old School RuneScape? In order to enter her lair, players must obtain a Mossy key from a Moss Giant. A Mossy key can only be obtained from a Moss Giant if you have one as your current Slayer task. Each key can only be used once. Bryophyta would offer an improved Moss Giant drop table.

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Resizeable Chat Toggle and iOS Beta End

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Resizeable Chat Toggle and iOS Beta End

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This week sees the release of some more QoL changes, worlds return to normality following maintenance work, and the very first #OSRSMobile iOS beta comes to an end.
AfbeeldingQoL Changes
Resizeable Mode Chat

Previously it was possible for players to click the scrollbar when in resizeable mode, rather than interacting with what they had intended. Today's update will allow players to click through that region of the chatbox when in resizeable mode. You may now change the location of the scrollbar within your chat window. Simply open the Options tab, and within the Display options menu you'll find the Advanced options interface. From here you'll be able to toggle the Resizeable mode scrollbar position to appear either on the left or on the right of your chat window.
Afbeelding
Music Player Song Counter

The Music Player tab now displays a counter for unlocked songs at the bottom of the display. This should aid your efforts in acquiring the Music cape, particularly when used alongside the relatively recent addition of song hints (right-click a song to be give a hint as to where it unlocks!)
Afbeelding
Penance Armour Storage

You are now able to store a full set of Penance armour within the Armour case of your player-owned house. Once the Penance Fighter torso, Penance Runner boots, Penance gloves, and the Penance skirt have all been stored you'll also be able to store the Penance Fighter hat, the Penance Range hat, the Penance Runner hat, and the Penance Healer hat. You will not be able to store the hats until the armour pieces have been stored.
AfbeeldingAfbeeldingIn Other News
Literally unplayable you say? Here are the usual fixes to which you've all grown accustomed:

The Max cape's teleport menu now uses the main-screen parchment menu, rather than the chatbox menu, so that it can fit all its options into one panel rather than having some on a second screen.

The Crafting guild teleport has been reverted to its original hotkey location when viewing Max cape teleports.

You'll no longer be interrupted when laying a Boxtrap if another of your traps falls.

The option text when left-clicking a Spinning wheel is now clearer in its description of the two ways to make Crossbow strings.

The Kudos requirement for accessing the Volcanic Mine will now be properly displayed in the level up message when reaching level 50 Mining.
Afbeelding#OSRSMobile iOS Beta End
Last week saw the impromptu extension of the #OSRSMobile iOS beta. We regret to inform you that as of this game update, the iOS beta is very much ended. The beta has been incredibly useful, providing a wealth of usability data and feedback. With the beta end we expect thousands more of the beta testers to complete the survey they were sent. If you're a tester for the iOS beta, please do check your RuneScape message centre for a message containing the instructions to fill out the survey.

We imagine that all of you are eagerly awaiting the answer to the question of what's next for OSRS Mobile?. We aren't able to reveal any key dates just yet, but we'll communicate the next course of action as soon as we're able, but for your reference: we don't expect the next step to be the cross-platform beta we pitched on our 5th Birthday livestream. Instead, what we envisage next is a larger scale Android beta before the next iOS beta begins. Once we have exact dates, we'll communicate them to you. It's an exciting time for #OSRSMobile!
AfbeeldingRecent Issue (The DMM World Change)
On Tuesday there was an issue related to the world changes we were implementing to prepare for the maintenance work. This process involves changing a series of flags that set the activity type of each world. One of the flags was for W45, which is the permanent Deadman world, which was due to move to W47. Unfortunately, part of these changes meant that the flags required to enable a server to be considered a Deadman server went live on W47 2 minutes prior to the world going offline. This meant that for that 2-minute period, players that were already logged into the server could gain the 5x experience offered with the permanent Deadman server and attack other players. Our initial investigations have shown three instances of players dying during this period. Two of these accounts are currently under investigation with our anti-cheating team for suspected use of macro tools. One player however has lost some of the items they owned, including some of their XP, as would usually happen in a Deadman world.

There has always been a policy of no item return whatsoever in Old School RuneScape. On this occasion, however, we've compensated the player with 12 months of membership, a number of Old School Bonds which would have a resale value equivalent to the wealth lost, and will be investigating the return of XP.
AfbeeldingWorld Changes
The maintenance work undertaken yesterday (not to be confused with the issue above pertaining to the world change) was successful, and so we're able to reverse the world changes we'd made to accommodate for the downtime.
  • 20 will revert to a normal world
  • 22 will revert to Duel Arena
  • 37 will revert to PvP High risk
  • 39 will revert to a normal world
  • 45 will return to being Deadman
  • 47 will revert to a normal world
  • 53 will revert to 1250 skill total
  • 55 will revert to a normal world
  • 57 will revert to a normal world
  • 61 will revert to 2000 skill total
  • 82 will revert to a normal world
  • 85 will revert to 750 skill total
  • 117 will revert to F2P PvP world
  • 118 reverts to inactive.
As a reminder, there'll be more maintenance work in the coming weeks. We'll continue to inform you via newspost at the beginning of the week, but for a full schedule please see the Support Centre article.
AfbeeldingWhat's Polling?
Earlier this week saw the close of the Chambers of Xeric: Challenge Mode poll. The challenge itself passed, as did the two rewards! We'd recommend you take the time to familarise yourself with this bit of upcoming content by visiting the Challenge Mode blog.

There's (potentially, if it passes) something lurking within the Varrock sewers. Go and read the Moss giant boss blog to learn more about what is currently in poll booths near you! There's a new mid-level F2P boss fight on offer among other things!
Afbeelding
Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Kira, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School Team
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Maintenance: Wednesday 2nd May

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Maintenance: Wednesday 2nd May

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Maintenance: Wednesday 2nd MayEarlier in April we announced (under: Forthcoming Changes) that our SysAdmin team would be undertaking heavy maintenance work to our network and hardware at various hosting facilities. On Wednesday 2nd May, at 7:30am BST, maintenance work will begin at the facilities which host some of our USA worlds.AfbeeldingServer Maintenance: Wednesday 25th April
On Wednesday 2nd May at 7:30am BST, West USA-based Old School RuneScape worlds will be offline for a period of 8 hours. You'll be able to continue to play on worlds hosted in other locations during this time. We do appreciate your patience, whilst it might not be ideal to play on a world hosted elsewhere, the maintenance work is essential.The player-facing worlds affected are: 6, 7, 13, 15, 19, 20, 23, 24, 31, 32, 38, 39, 40, 47, 48, 55, 56, 57, 74, and 78.
Afbeelding
There is planned maintenance upcoming for worlds hosted in other locations, and we'll continue to inform you well in advance.
Afbeelding
Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School Team
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RuneFest Save The Date: 5th October - 6th October

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RuneFest Save The Date: 5th October - 6th October

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RuneFest 2018Afbeelding
RuneFest 2018 is officially on, and kicks off on the evening of October 5th at Farnborough International Exhibition & Conference Centre in Farnborough, just outside London, UK.

Full details of ticket price and theme will be coming soon, so keep an eye on our news, as well as the RuneFest Facebook page and RuneFest Twitter.

For now, save the date, and be part of the world's greatest RuneScape fan gathering. We can't wait to see you there!

Afbeelding Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School Team
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Bryophyta: The Moss Giant Boss

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Bryophyta: The Moss Giant Boss

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Bryophyta: The Moss Giant BossThis week sees the release of Bryophyta, the new Moss Giant boss available to both members and free-to-play. Alongside that are your usual round of bug fixes whilst we continue development on the Chambers of Xeric: Challenge Mode, which will be ready for release very soon.
Afbeelding
Bryophyta
Deep in the confines of the Varrock Sewers, a giant Moss Giant lurks... Get your hands on a Mossy key and take on Bryophyta, the newly discovered Moss Giant boss!Bryophyta is an ancient and mystical giant Moss Giant who resides within the Varrock sewers, located to the east of Vannaka and near the Deadly red spiders. She is a mid-level boss and in order to enter her lair, players must first obtain a Mossy key from a Moss Giant. A Mossy key can be obtained from any Moss Giant, though if you have one as your current Slayer task you'll have an increased change of receiving one. Each key can only be used once.
Afbeelding
Upon entering her lair, you find yourself in an instanced room where the fight will begin. Make sure you come prepared however, as Bryophyta won't go down easily! Unlike other Moss Giants, she has a number of unique attacks and abilities you'll have to watch out for, such as a rather nasty poison effect!
AfbeeldingAs with Obor's instance, death within the instance will cause you to lose your items. Hardcore Ironmen beware, she may take your status too.
For those of you looking to face against Bryophyta head on, we'd recommend combat stats of 45 and above. Free-to-play players should also come equipped with an Antipoison potion, which can now be obtained from the Apothecary via the Potions option when right-clicking him for a cost of 1 Cadava berry, 1 Limpwurt root and 5 coins. Alternatively, you can bypass this by purchasing them directly from another player or via the Grand Exchange!
AfbeeldingAfbeelding
As always, with any challenge there should be a worthy reward! Bryophyta has an improved Moss Giant drop table in addition to having a chance of dropping Bryophyta's essence. Players can combine Bryophyta's essence with a Battlestaff to create the 1-handed members only Bryophyta's staff. Both Bryophyta's essence and Bryophyta's staff are tradeable.Bryophyta's staff requires 30 Attack and 30 Magic to equip, and has similar stats to that of an Ancient staff, although it is slightly slower. Bryophyta's staff can be charged with up to 1000 Nature runes, which causes it to become untradeable and acts like the player is holding 1000 Nature runes whilst it is equipped. In addition to this, the staff also has a 1/15 chance of not spending a Nature rune when any spell that uses one is cast whilst it is equipped.
AfbeeldingTo make the staff tradeable, it requires uncharging. This process will destroy any of the Nature runes that were stored inside it.
AfbeeldingPvP World Rota Changes
The current active rota is Period A. For the next two weeks, until Thursday 17th of May. More information can be found on the dedicated PvP World Rota page, which will be updated every two weeks.
  • The Standard PvP world will be W24, in the USA.
  • The High Risk PvP world will remain on W37, in the USA, as the German server will be subject to maintenance next week. We'll switch this with the next week's update to W43, as per the normal PvP World Rota.
  • The F2P PvP world will be W117, in the USA.
  • The Bounty Hunter world will be W18, in the UK.
AfbeeldingIn Other News
  • Over-hitting a player's remaining health in PvP will no longer interfere with the correct player receiving the loot.
  • Desktop users will no longer be able to view the mobile controls guide.
  • Birdhouses no longer ask how many seeds you wish to insert; they simply assume you wish to insert as many as possible.
  • The Raw bird meat from Birdhouses is now placed on the ground rather than in your inventory when you harvest the houses.
  • A typo has been fixed in the Tale of the Righteous quest.
  • Players can now store penance hats without first needing to store the other equipment.
  • Trying to trigger a Shove special attack against a large NPC, or a player who's recently been Shoved with the Dragon spear, Zamorakian spear and Zamorakian hasta, should no longer stall your standard attacks with those weapons.
Afbeelding
Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.

Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School Team
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OSRS Mobile: Android Goes Always On

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OSRS Mobile: Android Goes Always On

Originele tekst



Last month's iOS beta ran for two weeks, and we're well-placed to share some insight into how we felt it went. We'll show some small changes we're making to the #OSRSMobile game itself. Perhaps more importantly, we announce the beginning of the Android 'Always On' beta test.

AfbeeldingMobile FAQ & Phishing Prevention
A regularly-updated FAQ for all #OSRSMobile queries can be found at https://www.runescape.com/oldschool/mobile/mobile-faq. If you have any questions we'd recommend you consult that page. Should any questions remain unanswered you can join the discussion via #OSRSMobile on Twitter, or use the title 'Android Beta' on Reddit.

Any email sent to you will always be accompanied by an inbox message. For Android invites you will receive an email from Jagex which contains a link to the Play Store application. For iOS invites you will receive an email from Apple which contains a link to TestFlight (Apple's format for testing applications) and instructions on how to access the Old RuneScape application. Anything else is fake, and should be disregarded.

Please see the Fake Mobile Betas support article for more information.
AfbeeldingAndroid 'Always On'
Thursday 10th May will see the Android beta go 'Always On'. By this we mean that we do not envisage a specific end date. If we're convinced by the stability of the build then we'll continue to invite more players to the beta.

Those initially invited will have received an inbox message today. You'll then receive another inbox message and an email on Thursday 10th May, which is when the beta will begin. Today's inbox message will contain instructions on how to prepare for the beta going live. Thursday's messaging will contain a link to the Old School RuneScape application on the Play Store.

Please note that you may not receive the email: if you've opted out of receiving communications from us via your Email & Comms Preferences in your Account Settings, if your email provider filters communications from us (please see the Not Receiving Emails support article, or if you've accidentlly typo'ed your email address. Where possible we have manually amended typo'ed email suffixes (everything to the right of the @ symbol). Finally, it's entirely possible that you're checking a different email from the one you first signed up with.

We regret to announce that we won't be facilitating any requests for reminders or changes to either the email addresses or the RuneScape accounts with which you can access the beta. There simply just isn't scope to do this for so many individuals.
AfbeeldingThe iOS Test April 13th - 26th
April saw 5,431 players get their hands on the #OSRSMobile iOS beta for two weeks. Players were particularly impressed with how smooth gameplay felt, and the very low amount of data usage. There are still some interface issues we need to iron out, with the spellbook in particular being mentioned in feedback. We have lots to work with, and have already implemented a number of changes (see the section below).

Undoubtedly there'll be questions asking what's next for iOS. As it stands we're in a position to turn the Android 'Always On' because of the Play Store's review policy. Unfortunately we aren't able to turn the iOS build 'Always On' because Apple require a 2 day review process. Long-term we are confident that we have a solution to this, but this isn't yet in place. This means that every update would see the iOS build become unavailable until our submission for review has been approved. We'll continue to share more iOS news and dates as and when we can.
AfbeeldingWhat's New On Mobile
Since the very first Android beta we've implemented the following changes:
  • Single touch Withdraw X in the bank.
  • Single touch Shop functionalities (Buy and Sell X).
  • Mobile-exclusive controls tutorial.
Since the end of the iOS beta we've made the following changes:
  • It is no longer possible to access Fixed mode on Mobile. Supporting Fixed mode, alongside improving the Mobile TLI/functionality isn't something we can offer. An exact port of the desktop game (which is arguably what Fixed mode is) has never been a viable offering due to the specific functionality and screen sizes offered by mobile devices.
  • Zoom settings will now persist over logout.
  • It is no longer possible to tap between the menu stones and the side of the screen. This was of particular annoyance to many players trying to open a certain menu but then accidentally moving their character elsewhere.
  • The back button on the device will close interfaces normally closed with the Escape key.
  • The Special attack button area has been made slightly larger. See example below.
  • Interfaces which can move/appear in multiple locations will now do so based on what the player already has open. See example below.
  • The yellow X which appears when clicking has been replaced on Mobile. A yellow fading circle will appear if the player isn't interacting with an object, and a red fading circle will appear if the player is. See example below.
AfbeeldingAn example of the recently resized Special attack bar.AfbeeldingNo other interface is open, so the Skill guide interface appears in the top left.AfbeeldingBoth the chat menu and the Stats menu are open, so the Skill guide now opens to the bottom left.AfbeeldingBoth the chat menu and the Magic menu are open, so the Skill guide now opens to the bottom right.AfbeeldingThe red circle appears since the player is interacting with the fishing location.AfbeeldingThe yellow circle appears since the player isn't interacting with anything other than a map tile.Afbeelding
For those of you without an invite, don't despair! We're keen to get it into the hands of more players as soon as we are able. What more would you like from these update blogs? Join the discussion via #OSRSMobile on Twitter, or use the title 'Android Beta' on Reddit.
Afbeelding


Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & Wolf

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Maintenance: Wednesday 9th May

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Maintenance: Wednesday 9th May

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Maintenance: Wednesday 9th MayEarlier in April we announced (under: Forthcoming Changes) that our SysAdmin team would be undertaking heavy maintenance work to our network and hardware at various hosting facilities. On Wednesday 9th May, at 7:30am BST, maintenance work will begin at the facilities which host our German worlds.AfbeeldingServer Maintenance: Wednesday 9th May
On Wednesday 9th May at 7:30am BST, German Old School RuneScape worlds will be offline for a period of 8 hours. You'll be able to continue to play on worlds hosted in other locations during this time. We do appreciate your patience, whilst it might not be ideal to play on a world hosted elsewhere, the maintenance work is essential.The player-facing worlds affected are: 3, 4, 11, 12, 27, 28, 35, 36, 43, 44, 51, 52, 59, 60, 67, 68, 75, 76, 83, and 84.There is planned maintenance upcoming for worlds hosted in other locations, and we'll continue to inform you well in advance.
Afbeelding
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OSRS Mobile: Android Is Always On

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OSRS Mobile: Android Is Always On

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The Android beta is now 'Always On'! It's a quiet week for updates, as the focus is on #OSRSMobile. We also announce the details for this year's Summer Special.

AfbeeldingMobile FAQ & Phishing Prevention
A regularly-updated FAQ for all #OSRSMobile queries can be found at https://www.runescape.com/oldschool/mobile/mobile-faq. If you have any questions we'd recommend you consult that page. Should any questions remain unanswered you can join the discussion via #OSRSMobile on Twitter, or use the title 'Android Beta' on Reddit.

For your convenience, here are some answers to questions we see asked more often than others:

  • How can I apply to be invited to the closed beta tests if I missed the sign-ups last year?

    Unfortunately we don't expect to re-open sign-ups for closed tests. The honest answer is that we're still seeing massive installation and usage rates for each group of players we invite. With this in mind, we're confident we have the testers we need to continue with closed tests.

  • I signed up last year but I have since changed my device (Android to iOS / iOS to Android). How can I amend my sign-up?

    The answer is similar to the one above. As we're still seeing massive installation and usage rates for each group of players we invite, we're confident we have the testers we need to continue with closed tests.

  • I was/wasn't invited to a previous beta. Does this affect my chances of being invited now?

    Previous involvement (or lack of) in a previous beta does not affect your chances of being chosen. Each test specifically involves individuals who belong to whichever cohort we're targeting.

  • I don't have access to the RuneScape account, or the I don't have access to the email I signed up with, can you change it? / I don't remember what RuneScape account or what email I used to sign up with. Can you tell me?

    We regret to announce that we won't be facilitating any requests for reminders or changes to either the email addresses or the RuneScape accounts with which you can access the beta. There simply just isn't scope to do this for so many individuals.
Please remember that any email sent to you will always be accompanied by an inbox message. For Android invites you will receive an email from Jagex which contains a link to the Play Store application. For iOS invites you will receive an email from Apple which contains a link to TestFlight (Apple's format for testing applications) and instructions on how to access the Old School RuneScape application. Anything else is fake, and should be disregarded.

Please see the Fake Mobile Betas support article for more information.
AfbeeldingAndroid Is 'Always On'!
On Tuesday we sent the initial invitations to the Android beta. Today sees the Android beta go 'Always On' from 2pm BST onwards. If you missed Tuesday's newspost, by 'Always On' we mean that we do not envisage a specific end date. If we're convinced by the stability of the build then we'll continue to invite more players to the beta. Contained within that newspost is also information on the host of new changes coming exclusively to Mobile. Make sure you read up on them!

Those initially invited received an inbox message on Tuesday. Today they received another inbox message and an email which contain instructions to access Old School RuneScape on Mobile.

Please note that you may not receive the email: if you've opted out of receiving communications from us via your Email & Comms Preferences in your Account Settings, if your email provider filters communications from us (please see the Not Receiving Emails support article, or if you've accidentally typo'ed your email address. Where possible we have manually amended typo'ed email suffixes (everything to the right of the @ symbol). Finally, it's entirely possible that you're checking a different email from the one you first signed up with.
AfbeeldingThe Invites
The invitations themselves contain instructions on how to access Old School RuneScape, education on phishing, troubleshooting advice, and also how you should go about giving us feedback.

Within the email and the inbox message is a 16-character code. This code is purely for purposes of authenticity. It does not need to be entered anywhere.

Both the email and the inbox message contain a link to Old School RuneScape on the Play Store. When this link is followed, and you are logged into the correct Play Store account, you'll see the below messaging:
Afbeelding
To access Old School RuneScape on Mobile you simply need to follow the instructions once you click the Become A Tester button.

It's entirely possible that you're not seeing the above message once you follow the link in your email and your inbox message. In which case, you'll see the below messaging:
Afbeelding
This simple answer to you being met by the App not available messaging is that the Google Play account you're logged into does not have access to the Android beta. Ensure that you were actually invited, and you didn't find your way to the page by a link provided by somebody else. Make sure you're logged into the correct Google Play account. If you have multiple accounts signed in simultaneously, it could be helpful to log out of all other Google Play accounts. If you're unable to remember which Google Play account you signed up with then I'm afraid we aren't able to help with either a reminder, or by changing which account has access. There simply just isn't scope to do this for so many individuals.
AfbeeldingFeedback and Known Issues
The feedback you supply is incredibly important to us and directly impacts the development of Old School RuneScape Mobile, so please visit the Old School Mobile Testing Forum, found in the Old School area of the forums. You must first log in to the forums on the account invited to the beta in order to be able to see & access the Old School Mobile Testing forum. Be sure to take note of issues listed in the Known Issues thread.

For your reference, here are some issues currently known to us:
  • Some minigame (Barrows and Volcanic mine) interfaces overlap with the side panels on certain devices. Note that Barrows is already fixed for next week's update.
  • Changing device Operating System settings while the app is running may cause it to crash.
  • Some background audio apps (Spotify, etc) may be interrupted by in-game audio.
  • Quick-prayers can't be toggled whilst the Minimap is minimised.
  • Quantity buttons are missing from deposit boxes.
AfbeeldingIn Other News
As mentioned above, it's a quiet update this week as preparations for Mobile have ramped up, and development is focused on the Theatre of Blood, and the Chambers of Xeric: Challenge Mode.
  • When asking a Slayer master for help with Turoth and Kurask tasks, the master will now mention all Leaf-bladed weaponry.
  • Ahrim's staff will no longer interrupt combat. Ahrim's staff was originally created in such a way that the degradation of the staff would sometimes prevent actions from occurring.
  • World 43 will now become the PvP High Risk world, replacing World 37. This was due to happen last week but was delayed due to maintenance work. Consult the PvP World Rota for more information.
AfbeeldingSummer Special - Coming Soon!
It's back, and bigger than ever!

Do not leave your screens this Summer. Get 3-for-2 membership to experience the best members' content we have to offer. With the Theatre of Blood announced for June 7th and access to #OSRSMobile expanding, it's quite possibly the worst time to go outside and do non-Old School things.

You'll be able to buy the Summer Special from 21st May!

Remember, you can also use Bonds to buy your package; just 5 Bonds will get you the 3-for-2 package! And for the first time we'll also be offering a 6-for-5 package, specially for those of you who want the extra months.
Afbeelding


Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.

Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & Wolf

and Mods Atlas, Boko, Jenesis, and Vegard
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Clan Chat Restrictions

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Clan Chat Restrictions

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Clan Chat Restrictions
Today at 1pm GMT we'll be releasing a hotfix that will restrict non-member accounts with less than 150 total level from joining Clan Chats. We actually added this in with last Thursday's game update, though we left the feature disabled until today so we could launch the change alongside RuneScape's game update. If we didn't do this, players could simply log into RuneScape to bypass the filter.
Afbeelding
More recently, both in RuneScape and Old School, we've seen more and more cases of people making brand-new accounts to join the same Clan Chats they've been kicked from. These new accounts are made with the intention of spamming, advterisement and harassment. As you can imagine, this causes quite the problem for both the Clan Chat admins as they try to clear out these accounts when they come up, and the members of that Clan Chat trying to enjoy a friendly conversation.The total level limit is currently applied by us and can only be changed by us. This does mean that it will take effect on all Clan Chats from now and you cannot remove the restriction, but it is flexible, so should we need to increase or decrease the limit, we can do so based on your feedback. We are aware that the ideal solution would be to give Clan Chat owners more freedom in these choices, such as allowing them to set their own restrictions, but that is currently not possible. Whilst this is a short-term measure set out to address this issue, we hope this will help those of you that have experienced this type of behaviour in the past until further improvements are made.
AfbeeldingNew Angels Scapes Pins & Keyrings on Pre-sale!
Afbeelding
New Angels Scapes pins and keyrings are now available for pre-sale on the official store.Reach 2,277 total and beat Zuk all with one click with the Infernal Max Cape, relive the God Wars with God Sword keyrings and pins, or offer up a prayer with Retribution and Smite pins.
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These new designs will be ready to ship on/after the 21st May. Other popular lines including the OG Max Cape and Dragonfire Shield have been restocked too!The full range of pins and keyrings can be found on our official merch store here.
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Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.

Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & Wolf The Old School Team
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Lid geworden op: woensdag 5 december 2007, 17:55

Theatre of Blood: Progress Update

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Theatre of Blood: Progress Update

Originele tekst

Theatre of Blood: Progress UpdateIt's been two months since we announced and the Theatre of Blood and the team have been hard at work to have everything finished ready for its release on the 7th June!
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On September 23rd, 2017, as part of the Old School RuneScape reveals section during RuneFest, we announced the Theatre of Blood - a linear progression raid challenge located in the Sanguinesti region, East of Meiyerditch, that emphasises on the need for teamwork.
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Since then the team have been hard at work, ensuring the Theatre is at its absolute best for when it releases later this year on the 7th June. Just before then, on the 24th of May, the accompanying quest 'A Tast of Hope' will release. This blog will detail some of the work individual members of the team have been doing on the project.
AfbeeldingDevelopment Team
Mods Kieren and Ash are the main content developers on the Theatre of Blood. Ash talked us through the content development work that he and Kieren have been doing...What's your overall involvement in the project/what responsibilities do you have?As Content Developers, Mod Kieren & I are doing the programming for the Theatre. Making the doors take you where you ought to go, making the bosses perform their animations and apply their damage, making the menu buttons do their thing, updating the head-up displays, etc.Kieren is also the project lead. In the earliest stages of the project, Kieren chaired the design meetings (including an awesome one in the pub), taking all the team's ideas and turning them into confirmed designs for what we're going to put in the Theatre. He also worked with our managers to identify who's the target audience of this update, how many of them we can hope to see participating, etc. Since development began, Kieren has coordinated the efforts of everyone who's working on the project in any capacity. It's a pretty big project to coordinate, in fact. We've got him and me as programmers, plus Mod Ed doing A Taste of Hope on the side, Mods Ghost & Ry producing GFX with Mod West joining them next week, Mod Curse leading the testing and coordinating group playthroughs, Mod Ayiza preparing the blogs, polls and handling the community feedback, Mod Stone running the advert campaign - which also requires GFX from Mod Ghost - and Mods Ian and Surma creating music tracks and sound effects. Kieren has to track what we're all working on, and what we need from each other to do it, and coordinate it so that all our work fits together efficiently.Within the programming work, Kieren's programmed most of the climactic fight against Lady Verzik, the Maiden whom you've seen on livestreams, and the reward items. Meanwhile I've programmed three of the other bosslets, plus the infrastructure code that forms parties, moves them from room to room, generates the terrain, draws the head-up display, tries to resynchronise people who log out mid-wave, and tracks the elapsed time of each wave 'cos players like data. Mod Ed will join us when he's completed A Taste of Hope to add even more combat content.
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How is progress coming along?It's been a heavy job, especially as other work occasionally comes along when bugs need fixing in the live game, or when we find we've got to add a discount promotion to the bonds redemption menu, etc. In fact, progress felt incredibly small at first, since I was working on the underlying infrastructure framework for over a month before we could even plug a playable room into it. However, once the infrastructure was there, Kieren & Ed and I became able to work on different rooms concurrently, plugging them into my infrastructure very quickly without tripping over each other. From that point, progress started feeling much faster because we were now producing playable content - it's always more satisfying to see results like that, and to watch colleagues getting killed by it.Most of the challenge rooms are now playable already, even if one of them still uses placeholder GFX while the artists work on the real artwork, and we're confident there'll be a fittingly epic package to launch on Thursday 7th June.How do you go about producing your work?When we start programming a room, the artists will still be working on the GFX for the creatures and their environment. That's okay, though. We can map ourselves a blank bit of terrain that's the size we want, and use an existing NPC model scaled up as a placeholder for the boss, allowing us to put code together immediately while the artists finish their work.
AfbeeldingThe above image is an example of how placeholder graphics can be used to allow the developers to put code together immediately while the artists finish their work.
Programming a room usually starts by making the boss spawn or activate when players cross the threshold, plugging the room's custom code into the Theatre's infrastructure in the players crossing threshold section.Having begun the fight, we'd implement each mechanic that the room can use, plugging things into the Theatre's game tick cycle when appropriate, and calling the Theatre's head-up display scripts whenever the boss changes its health, etc.Finally, when the room is defeated, we'd call the Theatre's code that does all the work for updating the head-up display, outputting the elapsed fighting time, allowing players out of the arena, respawning anyone who died during the wave and unlocking the passage to the next challenge.We'd likely do this all with the placeholder graphics, so it'd look a bit lame, but it would let us play through the content and see if it feels fun and challenging. This means that we'd write our code so that it's easy to plug in the real graphics later. For example, if we'd used a human model as the placeholder GFX for a boss, instead of writing its death code to play the [human_death] animation specifically, we'd tell it to play whatever animation is specified on the NPC's 'death_anim' parameter; plugging in the real animation would then involve changing the parameter in a data file without having to edit the code at all. Similarly, rather than referring to specific coordinates in the code, we'd refer to static constants so that we can edit those in the data files without having to edit the code again.
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Once the GFX arrive, we'd then substitute them in wherever we'd got placeholders before, check that the room still works, and pass it over to Mod Curse to arrange functionality testing and group play-tests.What are you currently working on? What will you be working on next?Kieren is finishing off Lady Verzik's fight, and will then move onto the remaining reward item code. Meanwhile I'm shepherding the challenge rooms I've written through the testing & balancing process, fixing issues and tweaking the combat as requested, and around that I'll be working on giving out rewards and supplies. Ed's doing the final polish work on A Taste of Hope, and will then write some more combat for the Theatre itself.What's the most enjoyable thing in the project you've worked on to date?I've got a personal fondness for menu work, and I'm rather pleased with the menus I've put together for applying to join a party and letting its owner review your combat stats and kill-count before accepting or rejecting you. It'd have been nice to spend more time adding even more elaborate features, but I needed to move on to the Theatre's playable content. Perhaps it'll be possible to add more functionality later on.
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Kieren's not here to ask just now, but I think he had a very fun time designing the Verzik fight. She's not nice. He was in the office through some remarkably late nights inventing innovative ways to make her mess you up.What challenges have you faced that you weren't expecting during the project?One day, Kieren found that the minimap in Lady Verzik's room had lots of ladder icons on it, even though the ladder icon was not associated with the scenery in the room.The two of us spent a while investigating it, liaising with the tools developers to see if our map editor had malfunctioned, and eventually noticed that the Theatre's development branch now had about 32,800 scenery pieces defined, up from about 32,400 in the live game. (A scenery piece is any entity that can appear in an environment, whether it's a bunch of daisies or a door.) Those numbers are suspiciously close to 32,768, which is a power of 2.We theorised that, just as the game can't handle coin stacks of 2,147,483,648 (2 to the power of 31), it similarly can't handle 32,768 scenery piece definitions (that's 2 to the power of 15). We identified the ID of the floor piece in Verzik's room that was erroneously showing a ladder icon, and found that its ID was precisely 32,768 higher than the ID of a real ladder. That explained the ladder icon - the new scenery pieces were inheriting the behaviour of old scenery pieces that had IDs 32,768 lower.Having hit this problem, we approached Mod Atlas from the engine team to request his help. He confirmed our diagnosis, and confirmed with management that raising this limit for OSRS was more urgent than the other work he'd been due to do. Over the subsequent week, he was able to rework the engine's handling of scenery to let us define more scenery pieces. That wasn't an insignificant change, and it needed considerable testing from Mod Wolf and Mod Noldor's team of tech QA staff, but it needed doing if OSRS was going to be allowed any more scenery ever again.While Mod Atlas was working on that, we did need to continue developing the Theatre. As a stop-gap measure, we deleted a lot of old scenery from the Theatre's development stream - specifically a big file defining hundreds of decorative plants - to free up their scenery IDs, then re-introduced the Theatre's new scenery. This made the Theatre's scenery take the scenery IDs of the deleted plants, all of which were well below 32,768 because they were defined years ago. We then re-introduced the plants to the development stream, whereupon they got the high scenery IDs over 32,768 that the Theatre was previously using. By doing that shuffle, all the Theatre's scenery would function correctly with its new low IDs, and the plants would stop working because they had high IDs. We couldn't have launched it like that, since the broken plants could mess up lots of map areas, but it meant we could keep working on the Theatre while the engine work was in development.After closing things with Mod Ash, we went to see what the rest of the team were up to...
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Mod Ed has had two main roles in this project - design and development. The design role is one that has been shared with Mod Archie. While Archie has focused on the mechanics of the Theatre, Ed has worked on the backstory. In regards to development, Ed's focus has been on the accompanying quest, 'A Taste of Hope', which releases on the 24th May with the following requirements:
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The quest is in the last week of development, meaning it will soon be ready for an internal playtest with the team. Once feedback from that has been implemented, it will be ready for release. When developing the quest, it was broken down into sections which get worked on one at a time. This quite often means that sections don't get worked on in the order they are played. For example, Ed has already finished the final boss fight before working on some of the earlier sections.
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When the quest is completed, Ed will be moving on to work on one of the challenge rooms for the Theatre itself.Did you know that for this project Mod Ed wrote backstories for each of the rewards? This isn't something we've really done before but anything that involves working on story is what he enjoys the most. Luckily, that's mostly what he's been working on for this project!
AfbeeldingArt Team
Mod Ghost is working on creating the boss character models that will be featured throughout the Theatre of Blood. He has already finished the Nylocas, which is also the most enjoyable part of the project he's worked on so far.
AfbeeldingAfbeeldingAfbeeldingDid you know each of the 3 Nylocas, while similar, have their own unique aesthetics, attacks and death animations to reflect their combat style?
His focus for the last 3 weeks has been working on Lady Verzik and is pleased to be coming to the end of what has been a very demanding task. Once finished, his focus will move on to Sotetseg's animations. Lady Verzik is a truly unique boss and Mod Ghost has been pulling out all the stops to make it something that players are going to remember for quite some time. When trying to create something in-game that has never been done before, you're bound to run into problems. With Lady Verzik, Mod Ghost reached the engine's poly limit (4096), polygon label limit (245), animation skeleton joint limit (254) AND NPC height limit. This meant that he's had to frequently innovate to work with the game's technical restrictions.
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When asking Mod Ghost about his approach to designing Lady Verzik, he responded with the following:I always consider the design specifications and lore outlined in a character's design brief. From there I then consider what form the character should take on to best articulate this information.In most cases I will do an image search to find real life references which help inspire me when I create the boss models but Lady Verzik was an exception. I wrote a concept art brief which I forwarded to RuneScape's Lead Concept Artist, Mod DBarker, who created a series of concepts which I could draw inspiration from.With this I was able to model a basic wireframe of Lady Verzik live on a twitch.tv/OldSchoolRS Design Stream and continued developing the model the following week in between other tasks.Next, I built a skeleton for Verzik's model in our animation tool and began to experiment with poses to see the range of movement available to me. I created a series of single frame poses to draw experiment with how Verzik's personality could be expressed through movement. Some of these poses which would later be developed into complete animations.As Verzik sits on a throne, I this as a separate asset and join it to her character model so that she could be animated whilst seated. I also had to create models for Verzik's spells which were also joined into her model and added to her skeleton.With Verzik, her throne and spell models, all joined as a single graphical asset, the poly count reached the maximum limit of 4096 polys exactly which is the maximum number of polys one of our NPCs can have.I then had to create 2D reference images and gifs of Verzik's completed models and write a briefing of her personality and physical attributes for our Creative Services team. The images and information has been used for publishing and marketing purposes.I then completed all Verzik's animations and submitted the completed assets for to the project's Content Developers to plug into the boss encounter. Beyond this I will need to fix any bugs with the assets that are picked up between now and the end of Quality Assurance and Balancing.
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Mod Ry has been working on the environment used throughout the Theatre of Blood, and whilst he's helped create a few weapons and items here and there, his priority has been creating an epic backdrop to some really unique and fascinating bosses, as well as expanding Morytania to finally fill in those pesky black map squares.
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Progress is coming along nicely, and he's currently working on a bit of a surprise that he refuses to reveal any information on. The new areas of Morytania are looking fantastic (thanks to Mod West for lending a hand in the creation of Slepe!) and the Theatre itself is easily one of his favourite places in game now.After finishing working on his super-secret thing, Mod Ry will move onto the remaining reward models which are the Avernic Defender and the Ghrazi Rapier. If you'd like to suggest any designs or concepts, feel free to throw them his way - he may be able to incorporate them into the final design ( @JagexRy on Twitter, #shamelessplug ...)
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When asking Mod Ry what the most enjoyable thing he's worked on in the project to date, he replied with:There isn't really one stand-out aspect of this project that I've enjoyed the most. With the Theatre of Blood, we've attempted to push hard with the level of innovation and quality that we're able to achieve in Old School and we're almost at a stage now where it feels like we're pretty much nailing it. That alone has made this easily the most enjoyable project I've worked on since I joined the Old School team and I can't wait to put what we've learned over the last few months to use in future content!
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Mod West started working on the project after a fair amount of work had already been done (lucky him!). That being said, he's helped make a few of the reward items - most namely the Justiciar armour, substantial portions of the new overworld areas such as Slepe, which is introduced alongside 'A Taste of Hope' and any graphics needed for the quest 'A Taste of Hope', including a rather ugly NPC.
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The town of Slepe started off as a miscellaneous design for a Morytainian town that Mod West made during TAPP time, from which he started building on one of the many design streams featured on twitch.tv/OldSchoolRS. Since then he's added a fancy stone wall kit and fused it with the Canafis wall kit to create a rather unique looking town which he's very much looking forward to you all exploring its' nooks and crannies.Whilst it's nearing completion, it still needs a variety of interesting characters and some other lore titbits adding, as we know there are many of you out there who care for that sort of thing. Expect references to incredibly obscure pop culture and a boat load of inspiration from some of Mod West's favourite authors like GRRM and HP Lovecraft.
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Once Slepe is done, West will be doing some polishing up of the animations featured during 'A Taste of Hope', after which he'll be entering the Theatre of Blood and crafting an environment to house a rather sleepy monster.When asking Mod West what the most enjoyable thing he's worked on in the project to date, he replied with:Creating the Justiciar armour, while intense, was an interestingly fun thing to do. Making BiS items is always a fun challenge and I'm all for keeping the community involved to assure that the final items are what they want. It has been a rather enjoyable experience watching the community come together - it even got some media attention, so I suspect it was as interesting to those outside as it was to me, which is astounding that even the process in making something for this game can be an entertaining and interactive experience. I could talk about this armour set until the end of days, but the reaction we received when releasing early design concepts was an unexpected one. By that I don't mean the feedback and the back and forth, that's expected in these strange cases, but the number of artists that pitched in was something to behold.
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Mods Ian and Surma have been busy creating all the music and sound effects featured throughout the Theatre of Blood. Ian has recently finished the boss combat music for The Maiden and Mod Surma has been beavering away at some epic battle music used in 'A Taste of Hope'. The songs are coming thick and fast they're well into the flow of writing tracks now.The next task is to create the theme used for Sotetseg, and then it will be a choice between another boss room or Lady Verzik - whichever they feel more inspired to do first!When asking Mod Ian and about how he produces his work and what he's enjoyed the most whilst working on the project, he said:There are many ways of approaching writing music and we have our own ways of working but achieve similar results. The most important thing when writing music is to get a good feel for the content and be absorbed in it, both in terms of atmosphere and creativity.There are a lot of cool bosses and environments that makes our job much easier and rewarding. Vampire themed content in particular is always cool to work on because you can get very creative and use some darker, more moody chords and melodies. My personal favourite song so far is the atmospheric piece for the Maiden but I am looking forward to doing the music for Lady Verzik.The Theatre of Blood and 'A Taste of Hope' have a very large number of music tracks, amongst the largest number written for a single piece of stand-alone content in Old School RuneScape!
AfbeeldingQA Team
Mod Curse has been the lead tester on the Theatre of Blood and it's been his job to ensure the content is enjoyable, bug free and balanced. He's also had the less exciting job of keeping all documentation, test cases and information regarding the project up to date. This allows others to quickly find information on a specific section of the project.Curse is currently working on testing the death system, the dungeon infrastructure and balancing of the boss encounters. In addition to that, he's planning and executing various multiplayer playtests for internal raiders (also known as staff, but internal raiders sounds much better) to see their reaction and adaptation to the content as the encounters progress. This allows us to get a feel for the raid and helps better understand how players might adjust to certain mechanics, which in turn makes it easier to balance and determine enjoyment, as well as notice any points of frustration.After finishing the above tests, it'll be time to move on to testing the mechanics of the final boss and the balancing of it, as well as several bugfixes.
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When asking Mod Curse what the most enjoyable thing of the project he's worked on to date, he replied with the following:It's difficult to pin point any specific one thing that I have worked on as I have to play through and test every single piece of content that gets added, but as always from any perspective, watching placeholder bosses in placeholder environments transition into their new homes with their graphics makes it all enjoyable. It is also enjoyable watching other people interact with the content when keeping the same point in mind.
AfbeeldingIt's Competition Time!
Every time we run a log in screen competition, the Old School community blows us away with their creativity and talent. Once again, we want to see what you can conjure up!We are looking for a log in screen which truly encompasses the Theatre of Blood. If you are looking for inspiration, be sure to check out some of the following: The Old School log in screen works by taking this image and mirroring it. The submission must be a .jpg, like the linked image. It must also be the same size. The flames and other window boxes will be placed on top of it in the positions they currently adopt in game, they can't be shifted down or sideways. The image is automatically mirrored.Submissions should be sent to oldschoolcommunity@jagex.com and must:
  • Include log in screen in the subject of the email
  • Have your design attached as a JPG
  • Include your RuneScape display name in the body of the email
The deadline for the log in screen competition is Thursday 31st May. The winner will be selected and will be announced with the game update on Thursday 7th June. In addition to seeing your log in screen in game, the winner of the competition will also receive 12 months of membership on an account of their choice and an exclusive Old School goodie bag!
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Excited? Get involved on Twitter using #TheatreOfBlood, discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.

Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School Team
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Lid geworden op: woensdag 5 december 2007, 17:55

Third Party Client Update

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Third Party Client Update

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Hi all,

Discussions about third party clients, specifically RuneLite, have been ongoing overnight. In this statement we'd like to address some of the speculation and concerns of our players.

During a pre-arranged meeting with the RuneLite developer we outlined our concerns with the nature of the client and asked for its immediate closure without the need to escalate any legal action against a dedicated Old School player. We did this because we believe RuneLite was and is infringing Jagex's IP rights and damaging the game which goes against our commitment to our community to maintain the integrity of the game. Specifically, the sharing of tools used to deobfuscate Old School RuneScape code, and then re-publishing said code.

Whilst this may seem heavy handed, if ignored it's entirely plausible that this code could make its way into the hands of developers seeking to adapt it to create botting scripts, or developers who would implement game-breaking features. We cannot allow for botting to become an even easier pursuit with our code in opensource, without our permission.

We understand that for many of our players, RuneLite was an increasingly valuable utility whilst playing Old School, we are sorry for the impact this will have on your play but this needs to be done for the long-term health of Old School RuneScape. We'd like to reiterate that we will not be banning any players specifically for using third party clients. The conversation with RuneLite is part of the long-term strategy and approach for all 3rd party clients and the future of our own official client.

Lastly we'd like to reinforce the fact that any personal attacks against individual Jagex members of staff are entirely unacceptable. This is a decision taken at a Studio level, and does not stem from any one member of staff. The wellbeing of our staff is paramount, and subsequent action will be taken against any offenders.

Thank you for your patience, discussions with 3rd party client developers are still ongoing, but rest assured that we'll share more with the community as soon as we're able to.

Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & Wolf

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Lid geworden op: woensdag 5 december 2007, 17:55

Chambers of Xeric: Challenge Mode Is Here!

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Chambers of Xeric: Challenge Mode Is Here!

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Chambers of Xeric: Challenge Mode Is Here!You've perfected your strategies, honed your skills, and triumphed against the Great Olm. Now, it's time to race for the fastest completion time... For those looking for a twist on the usual raid encounter, this week sees the release of Chambers of Xeric: Challenge Mode.
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Challenge Mode
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Raid leaders can select the Challenge Mode box via the party interface for the Chambers of Xeric when forming a raid party. Once selected, any raids started by the leader will now follow the set room order which will always remain the same for 'Challenge Mode' raids. Once inside the raid, you'll find all its inhabitants have become stronger than their standard counterpart, so be sure to come prepared for a challenge.
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Changing the party between regular and Challenge Mode will update the kill count on the player list between the regular Chambers and Challenge Mode, so you can easily verify others have the kill count they say they do. If you're hoping to find a team for Challenge Mode, you will be able to tell teams apart with the help of the Challenge Mode icon displayed on the team finder interface.
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Challenge Mode will push the limits of your PvM skills and strategising. To encourage those of you looking to battle for the fastest completion times, we've added an in-game leaderboard, recording your results for all of Gielinor to see during that week!Each world has its own leaderboard that shows the 5 fastest completion times and the team leaders on that world, as well as the global fastest completion time for each bracket.
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Outside of the game, we will be hosting a dedicated page that will contain the name of the player or the raid leader of the fastest completion time for that week across all worlds. Details of this page will be revealed early next week. This will not be updated live with each raid completion, but will be manually updated with each game update, and will track the following team sizes:SoloTeam of 2Team of 3Team of 4Team of 5Team of 6Team of 7Team of 8Team of 9Team of 10Team of 11-15Team of 16-23Team of 24+This differs slightly when compared to the original dev blog for the following reason:After testing the content it was clear to us that once teams were higher than 20 or so players, the damage dealt inside the raid is substantial to the point where larger teams would only be doing suicide runs to hit the leaderboard.As a result of this, we have kept the original separations of party sizes between 1 and 10, and instead opted for fewer larger brackets.The reason the larger team brackets are set as they are is because they're now split based on how many Olm phases the team would have. This seemed the most logical method to organise the brackets and in hindsight is how the brackets should have been made in the beginning.We'd like to give a huge thank you to the following players who assisted us throughout the testing of Challenge Mode:ClassixJonWilSenzeLatias124426RSN: Auntie MabelEach of these players have thousands of Olm kills to their name, so we invited them in for 3 days of gruelling testing. Their knowledge and expertise of the Chambers has helped us to shape Challenge Mode into what it is today.
AfbeeldingThe Rewards
It wouldn't be a new PvM challenge if there wasn't a fitting reward. Alongside the leaderboard mentioned above, you'll also be rewarded with the standard loot you'd normally receive for completing the Chambers of Xeric. Whilst the type of loot you will get is no different from a standard raid, as Challenge Mode has more difficult bosses, you will earn more points from killing them.Finishing a Challenge Mode run within a set amount of time will also grant you a chance of obtaining a transmog for the Olmlet pet, which allows you to change it at will into miniature versions of Tekton, Vespula, Vanguard, Muttadile, or Vasa Nistirio. This unlock can be earned regardless of whether you have the Olmlet pet or not, though you'll need the actual pet before you can utilise the unlocks of course!
AfbeeldingAfbeeldingWhilst it's not all of them, we thought you may want to see how some of the bosses look as their pet counterpart.
The current completion times required to have a chance at obtaining the Olmlet transmog for each team size are as follows:Solo - 01:10:00Team of 2 - 01:05:00Team of 3 - 00:50:00Team of 4 - 00:45:00Team of 5 - 00:42:00Team of 6 - 00:42:00Team of 7 - 00:42:00Team of 8 - 00:42:00Team of 9 - 00:42:00Team of 10 - 00:42:00Team of 11-15 - 00:45:00Team of 16-23 - 01:00:00Team of 24+ - 01:20:00As with any update involving large groups of players, our balancing is preliminary and may change based on the data that you as players generate.In addition to the above, completing 100, 200, 500, 1000 and 2000 Challenge Mode raids will grant you access to a range of new capes which can be claimed from Rimor, who is located just outside the entrance to the Chambers of Xeric.
AfbeeldingThe capes can be mounted in the PoH and added to the Cape Rack.
AfbeeldingPvP World Rota Changes
The current active rota is Period B. For the next two weeks, until Thursday 31st of May. More information can be found on the dedicated PvP World Rota page, which is updated every two weeks.
  • World 18, which hosts Bounty Hunter, has moved to World 19.
  • World 24, which hosts Standard PvP, has moved to World 25.
  • World 43, which hosts High Risk PvP, has moved to World 37.
  • World 117, which hosts F2P PvP, has moved to World 71.
AfbeeldingIn Other News
  • We're very happy with what we're seeing from the week Android has been Always On, and you can expect to hear more from us in the next few weeks as to how we're going to be expanding the size of the test.
  • The Barrows interface has been updated on mobile so players are able to see their progress better.
  • The Stronghold of Security Goblins now have a chance of dropping a Champion scroll.
  • Some unclear dialogue from the Gypsy in Recipe for Disaster has been rewritten.
  • The Bonds interface has been updated for the upcoming Summer Special. More information can be found in this newspost.
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AfbeeldingIf You Missed It: New AngelsScapes Pins & Keyrings on Pre-sale!
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New AngelsScapes pins and keyrings are now available on the official store.Reach 2,277 total and beat Zuk all with one click with the Infernal max cape, relive the God Wars with God sword keyrings and pins, or offer up a prayer with Retribution and Smite pins.
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These new designs will be ready to ship on the 21st May. Other popular lines including the Max Cape and Dragonfire shield have been restocked too!The full range of pins and keyrings can be found on our official merch store here.
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Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.

Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & WolfThe Old School Team
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