Elf City - Quest Area Improvements

In dit forum tref je de oudere nieuwsberichten van RuneScape aan. Dit archief heeft al het nieuws vanaf september 2009.
Bot
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Lid geworden op: woensdag 5 december 2007, 17:55

Elf City - Quest Area Improvements

Bericht door Bot »

Elf City - Quest Area Improvements

Originele tekst

Today, there's a big batch of graphical improvements to Lletya and the elven quest areas for you to enjoy, as you skill and quest your way towards the Elf City requirements.

Complete the prerequisites for this year's biggest update in a better-looking Tirannwyn.

Let's Getcha to Lletya

Today's graphical updates are focused around four quests: Underground Pass, Mourning's End I, Mourning's End II, and Within the Light. The areas in which those quests take place have been spritzed, shined and retextured, and look better than ever.

We've also rebuilt the town of Lletya with some elegant woodwork, giving it an atmosphere unique to the elves' woodland realm.

Afbeelding

Within the Light and Catapult Construction are the quest requirements for entering Prifddinas when it opens later this year. Completing them and their pre-requisite quests is quite a feat, so now's the time to get stuck into some elven adventuring.

Remember, too, that the crystal amulet will give you daily bonus XP towards the Prifddinas skill requirements. It will also allow you to start collecting new crystal resources for use when the city opens. Get hold of one of these when you subscribe at 25% discount in our Summer Special membership offer.

Have Fun!

We're getting closer to the Elf City launch, so it's high time for a walk in the forest. Take a look, and let us know your thoughts on the forums.

The RuneScape Team

In Other News
  • Solomon's hosting another stunning showcase from our Character Team. Visit Solomon's General Store to get your Vyrewatch Skyshadow and Aviansie Skyguard outfits - coming later today!
  • You can now log into RuneScape with a Google account.
  • You can now pay farmers for farming plot protection while the Greenfingers aura is active.
  • The superior Kyzaj rewards from The Mighty Falls now have the Bandos Godswords passive effect.
  • Following Mod Dean's Twitch playthrough of Sheep Herder (contains strong language) a number of changes have been made to the quest:
    • Sheep are now less likely to wander off immediately after being prodded.
    • Sheep will now move to a random location if prodded repeatedly in a direction they cannot move.
    • The mushroom of doom has been removed.
Read the patch notes for other updates released today.
Samenvatting

Vandaag zijn de gebieden rond de quests quest:Underground Pass, Mourning's End Part I, Mourning's End Part II en Within the Light opgepoetst. Zo is Lletya nu heel houtachtig.
Afbeelding
Ook is het vanaf nu nodig om door middel van een Google-account op RuneScape in te loggen. De Kyzaj van The Mighty Fall heeft nu ook het passieve effect van de Bandos godsword.
Bot
Forumbot
Berichten: 1010
Lid geworden op: woensdag 5 december 2007, 17:55

Re: Elf City - Quest Area Improvements

Bericht door Bot »

Graphical:
  • An issue with Yelps' spin attack animation not displaying as intended has been corrected.
  • A selection of shopkeeper and banker idle animations have been updated.
  • The new stun animation that appears above a characters head will not persist after they are no longer stunned.
  • Farli the dwarf in the Living Rock Caverns has been graphically updated.
  • The fish swimming animation on Ashdale now loops correctly.

Quests, Challenges and Achievements:
  • The Bandos godsword passive animation has been added to the superior bloodied and superior honoured kyzaj.
    Following Mod Dean's Twitch play through of Sheep Herder:
  • Sheep are now less likely to wander off immediately after being prodded.
  • Sheep will now move to a random location if prodded repeatedly in a direction they cannot move.
  • The mushroom of doom (aka the OP mushroom) has been removed.


Other:
  • It is once again possible to descend the stairs on the roof of the Heroes Guild.
  • Ascension creatures will no longer occasionally have text displaying their weakness as Magic.
  • A spelling error in Daemonheim's toxic maze room has been corrected.
  • Two force-walk tiles have been removed from Burthorpe.
  • Some blocking in the crater that was Bandos’s Tower has been fixed.

Ninja Fixes:
  • Agility rope swings are now easier to click on.
  • The Darkmeyer bank now has a 'collect' option and also heals the player.
  • The Clan Camp bank will now heal the player when they are in close proximity.
  • An icon for the Clan Camp bank has been added to the map.
  • The click area on the entrance to Player-Owned Ports has been reduced.
  • Players can now choose to kick a specific guest from their Player-Owned House.
  • Players can now pay farmers for farming plot protection while their Greenfingers aura is active.
  • The brightness of bloom on the quest cape emote has been reduced.
  • The altars in the God Wars Dungeon will now give the player an estimated time before they can next use them.
  • Players will now receive a message stating their progress when they perform a new skill for the Jack of Trades aura.
  • The drop rate of sirenic scales from airut and dark beasts has been reduced.
  • Brawling gloves will now drop correctly with a loot beam.
  • The rubble in the Flash Powder Factory is now more visible.
  • The Magic and Ranged dragonfire shields have been recoloured to differentiate between the three types.
  • The click area on butterflies and moths has been increased.
  • The Wise Old Man is now able to help clear out more unwanted items from player’s banks and inventories.

Engine Fixes:
  • The game can now run on a wider range of devices thanks to a change to feature recognition.
  • Resizing the 3D game window should no longer cause other interface parts to disappear or cause camera issues (most noticeably zooming in to the character).
  • NPC’s hunting for objects closer to them should no longer ignore objects that have been on the ground longer than other objects.

HTML5 Engine Fixes:
  • A fix has been applied to bring some interface behaviour in line with the Java client.
Chris
Ex-moderator
Berichten: 17442
Lid geworden op: maandag 20 augustus 2007, 11:13
RS: Z dragon999 (p2p)

Re: Elf City - Quest Area Improvements

Bericht door Chris »

Afbeelding
Afbeelding
~Completionist cape owner since 21-07-2013~
~Max cape owner since 23-09-2011~
Afbeelding
Joa
Berichten: 6416
Lid geworden op: donderdag 3 december 2009, 18:15

Re: Elf City - Quest Area Improvements

Bericht door Joa »

The drop rate of sirenic scales from airut and dark beasts has been reduced
Rip Slayer profit
Joost
Berichten: 11482
Lid geworden op: vrijdag 9 november 2007, 17:45

Re: Elf City - Quest Area Improvements

Bericht door Joost »

Lame dat ze dat gedoe met Sheep Herder veranderd hebben, dat maakte de quest juist moeilijk en ietwat uitdagend. :")
Ben ook wel benieuwd hoe Underground Pass er nu uitziet :P
Bearserk
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Lid geworden op: dinsdag 31 juli 2012, 16:13
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Re: Elf City - Quest Area Improvements

Bericht door Bearserk »

woot nieuwe solomon outfits
Afbeelding
Going4Quests
Berichten: 8249
Lid geworden op: vrijdag 20 oktober 2006, 16:38
Clan: The Scrying Pool

Re: Elf City - Quest Area Improvements

Bericht door Going4Quests »

W00t Google login! Veel veiliger dan Facebook. Kan ik RS ook afkoppelen van Facebook. :P
Nederlandar
Berichten: 1641
Lid geworden op: dinsdag 25 november 2008, 8:37
Oude naam: Leonidasboy

Re: Elf City - Quest Area Improvements

Bericht door Nederlandar »

Going4Quests schreef: W00t Google login! Veel veiliger dan Facebook. Kan ik RS ook afkoppelen van Facebook. :P
yep dit:D
Afbeelding
Afbeelding
RoodWitBlauw
Berichten: 1096
Lid geworden op: dinsdag 17 augustus 2010, 11:24

Re: Elf City - Quest Area Improvements

Bericht door RoodWitBlauw »

Hmmm ben ik de enige die best wel teleurgesteld is in de update? Temple of light heeft gewoon nog oude graphics, alleen de tunnels met dark beast zijn updated, en alleen Lletya is geupdate, meer in niet?
Going4Quests
Berichten: 8249
Lid geworden op: vrijdag 20 oktober 2006, 16:38
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Re: Elf City - Quest Area Improvements

Bericht door Going4Quests »

Death Altar is ook updated, Withlin the Light temple is volgens cc ook updated. De vallen waar je in kan vallen in elf land zijn ook updated. :P

Toegevoegd na 51 seconden:

Temple of Light is btw quick reworked met nieuwe texturen. :P
Chris
Ex-moderator
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Lid geworden op: maandag 20 augustus 2007, 11:13
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Re: Elf City - Quest Area Improvements

Bericht door Chris »

Free stuff:
Afbeelding
Afbeelding
~Completionist cape owner since 21-07-2013~
~Max cape owner since 23-09-2011~
Afbeelding
Roy Boy106
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Lid geworden op: zondag 31 mei 2009, 17:53
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Extra rang: RoS #1 Divination

Re: Elf City - Quest Area Improvements

Bericht door Roy Boy106 »

No clip bug was de beste van deze update 8-)
Siddy00
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Lid geworden op: dinsdag 10 april 2007, 19:32
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Re: Elf City - Quest Area Improvements

Bericht door Siddy00 »

Players can now choose to kick a specific guest from their Player-Owned House.
Na al die jaren is het er toch gekomen! :D
Afbeelding
Ricc
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Lid geworden op: zaterdag 23 februari 2008, 16:18

Re: Elf City - Quest Area Improvements

Bericht door Ricc »

lol die dean
Going4Quests
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Lid geworden op: vrijdag 20 oktober 2006, 16:38
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Re: Elf City - Quest Area Improvements

Bericht door Going4Quests »

Oude en nieuwe plaatjes van Temple of Light & Within the Light:
In- of uitklappen • Temple of Light
Afbeelding

Afbeelding
In- of uitklappen • Withing the Light
Afbeelding

Afbeelding
BurnedUDown
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Re: Elf City - Quest Area Improvements

Bericht door BurnedUDown »

Kleuren zijn wat aangepast, andere lichtinval en hier en daar nieuwe textures? :")
Zo kan ik ook een rework doen hoor.
Afbeelding
Going4Quests
Berichten: 8249
Lid geworden op: vrijdag 20 oktober 2006, 16:38
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Re: Elf City - Quest Area Improvements

Bericht door Going4Quests »

Ik vind het toch een mooie verbetering. :)
jan951
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Lid geworden op: donderdag 12 juni 2008, 13:16
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Re: Elf City - Quest Area Improvements

Bericht door jan951 »

BurnedUDown schreef: Kleuren zijn wat aangepast, andere lichtinval en hier en daar nieuwe textures? :")
Zo kan ik ook een rework doen hoor.
Volgens mij staat hier geen rework, maar improvements. En dat is precies wat ze hebben gedaan...

proud owner of the quest cape since 21-12-2009.
Terug op:19-10-15
Ex-gebruiker 52833
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Lid geworden op: vrijdag 22 oktober 2010, 18:45

Re: Elf City - Quest Area Improvements

Bericht door Ex-gebruiker 52833 »

jan951 schreef:
BurnedUDown schreef: Kleuren zijn wat aangepast, andere lichtinval en hier en daar nieuwe textures? :")
Zo kan ik ook een rework doen hoor.
Volgens mij staat hier geen rework, maar improvements. En dat is precies wat ze hebben gedaan...
Dat is echt geen aparte update waard, kunnen ze dat even goed bij "In Other News..." zetten als de Elf City geïntroduceerd wordt.
Zeekoe
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Lid geworden op: zondag 9 september 2012, 22:01
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Re: Elf City - Quest Area Improvements

Bericht door Zeekoe »

Inderdaad, maar dan zouden mensen die zich momenteel zijn aan het voorbereiden zijn voor de Elf City hier niet van kunnen genieten. Wees al blij dat ze deze week iets doen, heb dit liever dan een hele week niets.
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