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QoL Month Poll: Re-runs

Bericht door Bot » woensdag 13 februari 2019, 17:15

QoL Month Poll: Re-runs

Originele tekst

AfbeeldingQoL Month Week 2: Skilling
It's time for our third week of QoL month - Re-runs! This part of QoL month, we're taking a look at previous polled suggestions that didn't quite make it and giving them another chance! We also discuss the options for increasing the rate at which Buckets of Sand may be obtained in further detail.

The schedule for Re-runs Week is as follows:
  • In-game poll live by 15/02
  • In-game poll closes 18/02
Make sure you head over to the Old School Content Suggestions forum, or Reddit (/r/2007scape/) to share your suggestions for Week 3 - Re-Runs! 
AfbeeldingPoll Questions
Poll Question #1
Should the Wilderness ditch be replaced with a barrier that you do not have to click on? This barrier would require confirmation on a warning screen before you may cross to prevent luring.


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Boss Heads and Chambers of Xeric

Bericht door Bot » donderdag 14 februari 2019, 12:05

Boss Heads and Chambers of Xeric

Originele tekst

This week sees the release of increased utility for boss heads and further Chambers of Xeric Chambers changes.
AfbeeldingBoss Heads
As the stacks of boss heads have been building in players' banks, we've received more and more requests to add ways to make them useful, beyond the one-off uses such as re-colouring your Slayer helm. In response, we have made the changes found below to give some additional options.Assembler Effect for the Ranging CapeThose of you who have slain Vorkath enough times to get a Vorkath head drop can now use it on a Ranging cape to give it the same ammo collection rates as Ava's assembler. Until now, the Ranging cape has had the ammo-saving effects equivalent to Ava's accumalator. Bear in mind that you'll need to use Vorkath's head directly onto the cape - using a pre-made Ava's assembler will not work.
Afbeelding
The Dark AltarYou can now sacrifice your excess trophy head drops on Dark Altar to gain Prayer XP. This gives a flat rate of 2,500 XP for each head except Vorkath's which grants 1,000 XP as it's the most common. Using the Dark Altar in this way does not require any Arceuus or other favour and can be done in bulk, hence the reduced XP compared to using Vorkath's head as an Ensouled dragon's head sacrifice - which remains an option.
Afbeelding
AfbeeldingChambers of Xeric QoL
Afbeelding
This update also brings more of the changes we proposed in last month's Chambers of Xeric Revisited blog. We're still not done with the Chambers; in particular, we've yet to address an issue with the Vanguard detailed in the blog, and players have suggested other things they'd like us to improve about the balancing of the Chambers. In the meantime, the following changes have been made:
  • The Great Olm's fire may now be doused with various vessels of water and the Humidify spell.
  • Clue scrolls received in the Chambers of Xeric now count as an additional loot item.
  • Monster Examine may now be cast on monsters within the Chambers of Xeric.
AfbeeldingIn Other News
World RotaLast week we switched the rota to Period A, but we left world 325 open as a second PvP world, as an experiment to see whether there'd be enough traffic for two of them. If this had worked out, we'd have been able to take worlds 324 and 325 out of the rota, and leave them both open as standard PvP worlds, permanently.However, the splitting of the traffic between the two worlds hasn't worked well, and we'd like to end the experiment now. As it's Period A, world 324 will remain open as the standard PvP world, and world 325 will no longer be a PvP world until the rota switches to Period B, on Thursday 21st.
  • Items dropped in the Blast Furnace room will now only ever appear to the person who dropped them. Items dropped at the Wintertodt will behave the same way except empty Vials and Jugs which will be destroyed on drop. Any items awarded by the Wintertodt crates which are dropped, will appear to other players after one minute as usual since most of those items have value, and players commented that they enjoy being able to scavenge each other's unwanted rewards
  • Unfinished Torstol vials are now able to be used in place of a clean Torstol when making Super Combat potions.
  • Veos has been relocated to the Northern part of Port Sarim - replacing the corsairs who are now found at a dock in Rimmington. The Sheared Ram pub in Lumbridge remains the same as there were far fewer complaints that this does not fit thematically.
  • The strange portal that appeared by Port Sarim was removed.
  • The Regen bracelet's effect no longer works in free to play.
  • A typo during the Forgettable tale... quest has been corrected.
  • Scrolls of redirection now correctly check against certain Construction level requirements.
  • Mistakenly redirecting a teleport tablet to where it is currently redirected will no longer consume a Scroll of redirection.
  • Bunnies will no longer stand on top of Tool Leprechauns in the Farming Guild.
  • The shape puzzle interface in the Barrows no longer blocks out the whole screen in resizeable mode. Instead, its filler fades out towards its edges.
  • The Examine text of the Devout boots has been corrected.
  • The Examine text of the Dragon hasta (kp) has been made consistent with other (kp) hastae.
  • An open doorway in Piscarillius can now be walked through.
  • Some floating dirt in the Monkey Madness II caverns now correctly obeys gravity.
  • Some typos in the Wintertodt messaging have been corrected.
  • When collecting items from the take-all section in the gravestone menu, equippable items are now prioritised. This has not changed for Ultimate Ironmen.
Afbeelding
Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. For reference on the above content, check out the official Wiki.

Mods Archie, Ash, Bruno, Curse, Ed, Gambit, Ghost, Gee, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Nasty, Roq, Ry, Sween, Tide, Weath, West & WolfThe Old School Team

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Lid geworden op: woensdag 5 december 2007, 17:55

6th Birthday and QoL

Bericht door Bot » donderdag 21 februari 2019, 12:05

6th Birthday and QoL

Originele tekst

This week sees the release of OldSchool RuneScape's 6th birthday event and the remaining changes from QoL Combat and Skilling polls!
AfbeeldingOld School's 6th Birthday
Afbeelding
Friday 22nd February marks the 6th anniversary of the launch of Old School RuneScape. It's been a fantastic journey, with player numbers gradually growing to their current highs, as the game carved out its own distinct identity within the RuneScape universe as a fully fledged MMO in its own right. We'd like to thank you all for your support over the years; without the passion of its players, OSRS would never have even existed, and without your perseverance, it would have faded out long ago instead of flourishing as it has.We're marking the birthday with a small holiday event. Beneath the Falador Party Room, in the underground museum, the artisans have opened the exhibition of major updates from the last 12 months, and a selection of RuneScape's familiar faces have gathered for a party.
Afbeelding
The Cook from Lumbridge Castle has appeared in Falador to cater for this party and, in a nod to our oldest quest, he's going to need an assistant. Meet him in Falador, in the museum below the Party Room, and see what he needs. Hint: Bring your own cabbage.There's a cake in it for you. A big one. You'll also get to unlock all the items and emotes from previous years' birthday celebrations.Birthday LivestreamMake sure to join us on our Twitch channel tomorrow (Friday 22nd) at 3pm GMT to further celebrate Old School's 6th birthday! We'll spend this time to look back on the history of Old School. You can also expect lot's of stats and information from Mod Mat K's data segment. Merch Store UpdateTo coincide with Old School's 6th birthday, we're adding lots of new merch to our store alongside the livestream! You can expect some new pins and keyrings from AngelsScapes including a commemorative 6th Birthday Gnome Child.
Afbeelding
AfbeeldingAutocasting and Attack Styles
Following player requests during Combat week of QoL month, these two changes have been made:Autocast OptionsMagical weapons which share the same spell selections will now remember previously chosen spells for autocasting. This means you can switch between your various weapons, knowing that the same spell will be ready when you switch back to your staff or wand! Note that your autocast selection will not be remembered in PvP areas.
Afbeelding
Combat StylesWeapons that share a category (daggers, swords, bows etc.) will now remember the combat style that was used. For example, if you equip a Rune sword and select the Aggressive option before switching to another weapon like a bow and changing style to Accurate, switching back to the Rune sword will retain the Aggressive combat style.
Afbeelding
Here's an example of how the two changes above may interact to be aware of:If you use the Ancient staff on autocast mode, and are on the Ancients spellbook, you can correctly select an ancients spell. If you then switch to a sword, you come off of autocast, and if you switch back you go onto autocast. However, if you switch to, say, a Fire staff which cannot cast ancients, it correctly switches to a melee mode, this then has changed the combat mode for all staves, so re-equipping that Ancient staff will not put it back into autocast mode.
AfbeeldingAutomated Processes
During Skilling week of QoL month, you asked for several processes which require each individual item to be used to happen automatically, so we've made these changes to the processes below. Note that doing each of these manually will still be faster waiting for them to happen automatically to avoid affecting current XP rates. However, the automatic option offers a less click intense method to those who want it. Auto-enchanting jewellery:
Afbeelding
Enchant jewellery spells will now automatically enchant the next items of the same type once the spell has been cast on the first. For example, a player who selects to enchant a Sapphire ring, will have all other Sapphire rings enchanted over time in their inventory. The three processes below will also continue automatically once started:
  • Each step of creating Serum 207
  • Filling Watering cans
  • Splitting Coconuts with a hammer
AfbeeldingOther QoL Changes
The Magic skill guide has had its icons updated to be the relevant spell beside it:
Afbeelding
The following remaining changes from both the Combat and Skilling weeks of QoL month have also been made:
  • Fossil and Ancient Wyverns now drop Volcanic Ash
  • Volcanic ash obtained by mining now scaled to your Mining level. Those go from 1 ash at level 22 Mining to 6 ash at 97 Mining
  • It is now possible to fill Gricoller's can using regular water sources as opposed to only being able to fill it by paying Farmer Gricoller 20 Tithe points
  • Rings of forging are now available to free players and can be bought from other players. Alternatively, you can give Murky Matt in the Grand Exchange 250GP for every Ruby ring you would like to enchant
AfbeeldingIn Other News
The PvP rota is switching over to Period B. On the east of the Atlantic, host the Standard PvP world (W25, UK) and the F2P PvP world (W71, UK). On the west of the Atlantic, host the Bounty Hunter world (W19, USA) and the High Risk PvP world (W37, USA).
  • The Protect Item Prayer icon in PvP worlds has been reverted to its previous icon
  • The behaviour of the Altars in the POH Achievement Gallery was changed
  • Some of the wording for the requirements of Mourning's Ends Part I was changed
  • The message received when cracking eggs into an empty bowl was added to the game filter
  • Players are no longer able to plant Box traps near the ladder to the Ourania altar and items dropped in that area will also not appear to other players
  • Some text was added to the Corsair Curse quest journal to explain where Captain Tock's ship is
  • The Ferocious gloves have been added to the Attack and Defence skill guides
  • It is no longer possible to cast Alchemy on Steel key rings
  • A missing hyphen has been added to Ak-haranu's Exotic Shop
  • Opening the Brimstone chest will now give a loot broadcast in the chatbox to say what has been received
  • A typo that appeared when a Potato cactus was diseased was fixed
  • An outfit for an upcoming event has been added to the Costume Room in players' POHs
  • The Molch infiltrator no longer interferes with players trying to use magical attacks or chinchompas on the lizardman shamans outside Molch
  • The yew trees at the southern side of Melzar's Maze have been restored to their previous layout
  • A NPC appears on Veos' ship when it's moored in Port Sarim to tell players where to find the corsairs
Afbeelding
Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.

Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Gambit, Gee, Ghost, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Nasty, Roq, Ry, Sween, Weath, West & WolfThe Old School Team

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Lid geworden op: woensdag 5 december 2007, 17:55

QoL Month Poll: Miscellanous

Bericht door Bot » donderdag 21 februari 2019, 17:55

QoL Month Poll: Miscellanous

Originele tekst

AfbeeldingQoL Month Week 4: Miscellaneous
It's time for our fourth week of QoL month - Miscellaneous! For the final part of QoL month we have gathered a plethora of suggestions that didn't quite fit in the previous weeks! We also will include the proposed sand changes discussed last week.

The schedule for Miscellaneous Week is as follows:
  • In-game poll live by 22/02 (dependent on feedback)
  • In-game poll closes 26/02
Make sure you head over to the Old School Content Suggestions forum, or Reddit (/r/2007scape/) to share your suggestions for Week 4 - Other changes! As a quick mention - we are aware of the bug that affected some players shortly after today's update went live, resulting in unwanted combat XP on some accounts. If you were affected by this, make sure to check out this this Tweet and or this forum thread..
AfbeeldingPoll Questions
Poll Question #1
Should the Achievement Diary requirement that asks players to complete a round of the Trouble Brewing minigame be changed to only require they enter the lobby instead? The requirements to start Trouble Brewing will not be affected.


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Crack the Clue II and Treasure Trails Expansion

Bericht door Bot » vrijdag 22 februari 2019, 17:55

Crack the Clue II and Treasure Trails Expansion

Originele tekst

AfbeeldingCrack the Clue 2
In 2016 we saw the release of Crack the Clue. After 12 gruelling months of theorising, searching and inspecting pixels, the Helm of Raedwald was finally found! Congratulations once again, Pikachu Yip! The time has come to bring you the sequel to your favourite clue-seeker event with Crack the Clue 2. Gather your friends and spades and delve into the depths of Gielinor to uncover hidden treasures from a secret organisation.
Similar to the last clue-seeker event, over the course of the next couple of weeks we will be releasing hints to help Crack the Clue. These clues will be solvable in game allowing you to unlock a piece of a brand-new set of cosmetic gear!
Once all clues have been released, the information they provide can be combined to create an especially challenging mystery. The first player to successfully solve it will be forever commemorated in the game. All players who are able to complete the clue will also receive the final piece of equipment to complete the set!
For all things Crack the Clue, be sure to follow our dedicated Clue-hunting Discord, and Reddit as well as our Official Twitter, Instagram, and FaceBook accounts.
To kick things off, here is the clue for the first week:
Afbeelding
AfbeeldingTreasure Trails Expansion
Back in July 2016, we released a Treasure Trail Expansion that included Master Clues, new types of challenges, and new rewards. This year we want your help in shaping a new expansion for Treasure Trails. We welcome all feedback, design ideas, and suggestions to help make this expansion to Treasure Trails one of the best yet. Player Designed ContentWe want this expansion to be about your feedback, your suggestions, and your designs. For full transparency, everything listed below are just ideas that we have come up with and we would really like to incorporate player designed content as much as possible in this Treasure Trails expansion.
Afbeelding

Please submit your ideas and designs on the following thread here or email them to OldSchoolCommunity@Jagex.com with design attachments as a JPEG file, including your display name (the name of your character in-game) and using the subject line Treasure Trails Expansion. Players whose design we use for rewards, puzzles, and challenges will have their display name forever commemorated on the noticeboard in Watson's house.So get your ideas out there and let's make this expansion all about you, the players!New Clue Tier (Beginner Clues for F2P)We want clue scrolls to be enjoyed by everyone so we would like to add a Beginner Clue. This short 1-3 step clue will be accessible to both F2P and P2P players and will offer some F2P clue challenges and rewards that you can help design and shape. With Beginner Clue Scrolls, we would like to add a clue scroll tutor to teach new F2P players all about clue scrolls and how they work. Along with the tutor, at the end of X Marks the Spot, players will be given an additional reward of a beginner clue scroll and directed to talk to the new clue tutor to learn more about them. Players who have already completed the quest will still be able to claim the clue. Please note that Easy, Medium, Hard, Elite, and Master clues will remain members only. New Clue PuzzlesFollowing on the success of some of our bigger updates these past couple of years, we would like to add new slider puzzles featuring images of those updates. We would also like to add a completely new puzzle type that could be obtained in Hard, Elite, and Master clues. We are open to any suggestions for challenging puzzles for these clues tiers and for new design images for slider puzzles.
Afbeelding
Re-Rolling Clue StepsSome clue steps require levels that a player hasn't reached or items that they cannot afford. As an alternative, if a player were to do a specific number of clues, they will unlock a re-roll ability for that clue scroll tier. For example, should a player complete a set number of easy clue scrolls, they unlock 1 re-roll for an easy clue scroll step. This re-roll will generate a new step in the place of the current active step on the clue. There is no guarantee that the new step generated will be easier than the step that was skipped.Stackable Clue Scrolls and Reward CasketsWe would like to offer you the ability for players to have more than one clue of the same type in either their inventory or bank. Players will still be able to only complete one clue of each tier at a time. Along with stacking clue scrolls we would like to offer stackable caskets. Upon completion of a clue, the casket you receive can be stored in your bank or inventory and opened at a later time. This will not affect you receiving another casket when completing another clue scroll.
Afbeelding
Expansions to Existing TiersThere's also the option to add new clues rewards to the existing tiers of clue scrolls, and we'd like you all to come up with and design some content for these rewards. Here are some of our ideas below:
  • Cape of Skulls
  • Pirate Outfit
  • Dragonhunter Crossbow Recolours
  • Gilded Dragonhide Set
  • Sandwich Lady Outfit
  • Gnome Scarf Recolours
  • Heraldic Platebodies
  • Runes Cape
  • Gilded Battleaxe
  • Beekeeper Outfit
  • Double Sai
  • Spiked Manacles (footwear slot)
  • Blessed D'hide Shields
  • Wieldable Balloon Animal
  • Wolf Mask and Cloak
  • Staff of Bob the Cat
Afbeelding
Treasure Trails Mimic BossAdditionally, we can add a roll to Treasure Trails in which your casket has a chance at becoming a Mimic that you must defeat in order to receive your reward. This Mimic boss will be found on Elite and Master clue caskets and will give you a warning before proceeding to fight it. Upon defeating the Mimic, you will be greatly rewarded. We'd love your suggestions on the boss fight, any reward ideas, and design concepts.Clue Scroll Graphic ChangesWe would also like to include a graphical change to the way clue scrolls look in your inventory and bank. This is to make it easily distinguishable between the tiers of clue scrolls. We welcome any designs on helping make clue scrolls easier to identify.
Afbeelding
Discuss this announcement on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #old-school channel. For reference on the above content, check out the official Wiki.

Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Gambit, Ghost, Gee, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Nasty, Roq, Ry, Sween, Tide, Weath, West & WolfThe Old School Team

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Lid geworden op: woensdag 5 december 2007, 17:55

Song of the Elves Poll Blog: Main Content

Bericht door Bot » maandag 25 februari 2019, 18:20

Song of the Elves Poll Blog: Main Content

Originele tekst

AfbeeldingSong of the Elves Poll Blog: Main Content
Afbeelding
Welcome to the revised version of the first Song of the Elves blog where we have amended the questions following feedback from the first version. Here, we'll be pitching the questions you can expect to see in the poll booths tomorrow (26/02/2019)! All of these questions are for the main pieces of content and rewards. A second blog and in game poll will be posted held soon for all of the smaller features and rewards in and around Prifddinas.If you want to learn more about the initial announcement of Song of the Elves, we recommend you check out the reveal blog.The poll for the below questions will be live tomorrow (26/02/2019) and closed on Friday (01/03/2019).ChangelistHere is the list of changes made to the original version of the blog which feature in this revised version:
  • The question offering a herb patch was removed
  • A chest for storing items outside the Gauntlet was added
  • The set effect for Crystal armour was buffed and applied to individual pieces
  • Crystal armour piece degradation was changed to have uncharged versions
  • Crystal tools degradation was changed to have uncharged versions
  • Clarification on PvP death behaviour for Crystal armour and tools was added
  • Crystal tools questions were split to be polled separately
  • An image of the Prifddinas gates was added with some words from the Art Team
  • Other minor clarifications and rewording
  • A section for other considerations was added to the bottom
AfbeeldingThe Quest
You think you're the hero of this story, but you're not... - Lord IorwerthBig things have small beginnings. Sixteen years ago, the Plague City quest was added to RuneScape. This quest marked the beginning of the fabled elf quest series, the oldest and longest quest series in the game. From elven rebellions to Dark Lords, the series has told a thrilling story with many twists and turns. Now, after all of these years, it's finally time for this story to come to its conclusion with Old School RuneScape's newest Grandmaster quest, Song of the Elves!Song of the Elves will see you team up with a range of characters from across the series to finally put an end to the schemes of Lord Iorwerth and King Lathas. Do not expect this to be easy - you will face challenging puzzles and deadly foes as you fight to bring peace to the elven lands.That's all we're going to say about Song of the Elves for now, as we don't want to ruin the surprises of the quest. However, you can be sure that it will be an epic adventure unlike any other.Poll Question #1
Should the Song of the Elves quest be added to Old School RuneScape?

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Lid geworden op: woensdag 5 december 2007, 17:55

QoL and CoX Changes

Bericht door Bot » donderdag 28 februari 2019, 12:05

QoL and CoX Changes

Originele tekst

This week sees the release of several changes and tweaks from the Skilling, Re-run and Miscellaneous weeks of QoL month. Previously promised Chambers of Xeric changes are also included.
AfbeeldingQoL Changes
The changes listed in this post wrap up everything that was polled in both Skilling week and Re-run week, minus the Special Attack Orb change which has been held back for further testing. We are now looking to make a start on the changes from the final month: Miscellaneous. The first of these (regarding the Expert mining gloves) is included below:Prayer Skill GuideThe Prayer skill guide now shows the icon for each prayer rather than a holy symbol.
Afbeelding
Dragon DefenderThe Dragon defender has been updated to appear red rather than pink.
Afbeelding
Hespori Growth IndicatorA plant has been added to indicate when the Hespori is fully grown in the Farming guild. When the plant by the Hespori's cave entrance is sprouted and open, this means the Hespori is ready to be fought or has been killed but not yet looted.
Afbeelding
Expert Mining GlovesThe Expert mining gloves effect now also works when mining Amethyst - giving a chance for the rock to avoid depleting.
AfbeeldingChambers of Xeric Changes
This update brings the last of the changes from the Chambers of Xeric blog we published last month. Although that blog proposed an update to the energy wells in the Chambers, that wasn't so well received, so we're not proceeding with it for now. It can be polled in future if players do turn out to want it. We're also no longer pushing the idea of Xeric's Wards, the items that would earn you the right to avoid an undesirable boss room, at least for now.However, players did make some additional requests in response to the blog. In particular, we'd like to adjust how the Chambers of Xeric scales its NPCs' combat stats and points to suit each party. The current behaviour is to look at the average combat stats of the party members. This has led to parties being disadvantaged if a pure member drags down their averages. We'd like to change it so that it looks at the highest combat stats of any party member, rather than the average ones. For solo trips this won't make a difference, but mixed parties will no longer be so disadvantaged by including pures. That change hasn't been ready for this week's update, but we hope to launch it in early March.
Afbeelding
The Ice DemonThe following changes have been made to improve the experience of facing the Ice Demon room within the Chambers of Xeric:
  • Trees found within the Ice Demon room in Chambers of Xeric are now less likely to fall
  • Players will now receive more wood than before when successfully chopping trees within the room based on Woodcutting level
  • As trees in CoX can now give more wood than before, the Woodcutting XP gained per item of kindling has been reduced slightly
  • The Ice Demon's defences are now lower than before and its magic defence behaviour has also been changed, making it weaker to spells overall including it's additional weakness to fire spells
Other
  • In Challenge Mode, the 5k bonus points are now added to the team's reward
AfbeeldingPremier Club Gold Ending Soon!
Afbeelding
Premier Club 2019 Gold membership will be no longer available after Sunday March 3rd, at 23:59 Game Time. Don't miss the chance to get our best value membership offer while you can if you haven't already!
AfbeeldingIn Other News
Pures: The forum thread for posting your details regarding unwanted XP gained after last week's update has been closed. We are still investigating ways to fix the issue for affected accounts - we will give updates on the situation as it develops.
  • Clan Wars and Pest control no longer reset the player's autocast spell when they leave
  • Items which are Never protected on death, such as Bounty Hunter Emblems, will now also be lost on death when noted
  • Players may now toggle fake XP drops in the Configure XP Drops interface
  • It is now possible to break rings of forging to reset their charges back to 140 without having to use the ring up fully for it to break. It now works the same way as rings of recoil and the Slayer bracelets work
  • Konar will no longer assign Black, Red, Blue or Green dragons within the Kourend Catacombs if the player has under 100 combat
  • Konar will no longer assign Fire giants in the Waterfall Dungeon to players who haven't yet completed the Waterfall Quest
  • A bit of wall sticking out of one of the Skeletal Mystic's rooms in the Chambers of Xeric has been removed
  • Tweaks to the Vanguard's reset mechanic have been made to ensure they are reset correctly
  • An issue where mobile users who had connection issues while logging in and were not recognised to have a username has been addressed
  • Fully Grown Oak trees grown in the farming guild now have their foliage
  • Damage is no longer taken from bloated swamp toads placed by other players
  • A stray block tile at Brutal Black Dragons was removed
  • Clarity was added to the Desert Diary task for Dust Devils
  • A typo in Konar's hints was fixed
  • A typo in the Falador party room was fixed
  • The AOE sound from the Electric Hydra pet was removed
  • The weight of the Wreath has been reduced from 5KG... it's just a few leaves
  • A message relating to Gricoller's Watering Can was fixed
  • The message for being protected from a Drake's breath by an antifire potion was added to the game filter
  • The Rune pouch is now also given first when withdrawing from gravestones, similar to armour. This does not affect UIM
Afbeelding
Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. For reference on the above content, check out the official Wiki.

Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Gambit, Ghost, Gee, Kieren, Lenny, Lottie, Mat K, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & WolfThe Old School Team

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Berichten: 947
Lid geworden op: woensdag 5 december 2007, 17:55

Bug: Twisted Bows

Bericht door Bot » donderdag 28 februari 2019, 14:45

Bug: Twisted Bows

Originele tekst

AfbeeldingBug: Twisted Bows at the Farming Guild
At the time of this week's update (11:30 GMT - 28/02/2019), a bug entered the game whereby a Twisted bow spawn was added close to the Farming Guild in Kebos. As a result, an unknown number (we are working on this) of Twisted bows entered the game unfairly. Very shortly after (before the hour was out), this was hotfixed to no longer have an option to be picked up or Telegrabbed. 13:35: The game has been turned off while we examine our options and work with various teams to decide what happens next. Rolling back the game is one such option we are considering. More on this will be posted as the situation develops.13:56: We can confirm that the game will be rolled back. You can expect the game to be reset and come back online as it was just before the update at 11:30am GMT this morning. Any changes made to your account between then and now will be reverted and we sincerely apologise for the inconvenience. We estimate that it will take 4-6 hours to complete the rollback.15:30: The game is now back online following the rollback. Thank you all for your patience with us in dealing with the bug. Hardcore ironmen: please note that if you died after the update at 11:30am GMT, you will have been revived and will retain your HCIM status. However, your stats will no longer be tracked on the hiscores. This is due to the hiscores pages re-categorising these accounts as regular ironmen from this point on. As such, your skills will still appear and continue to update on the regular ironman hiscores page. Players who abused the bug to buy bonds and redeem them for membership will have appropriate action taken against their account in the near future. The handful of players that were banned for abusing the bug will instead have their offences reduced to temporary bans. They have received an inbox message regarding their ban. We would like to take this chance to thank you all again for your continued support and feedback throughout this process. As always, this has gone to show your passion for the game.
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Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Gambit, Ghost, Gee, Kieren, Lenny, Lottie, Mat K, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & WolfThe Old School Team

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Lid geworden op: woensdag 5 december 2007, 17:55

Crack the Clue 2: Week 2

Bericht door Bot » donderdag 28 februari 2019, 16:05

Crack the Clue 2: Week 2

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AfbeeldingCrack the Clue 2: Week 2
In 2016 we saw the release of Crack the Clue. After 12 gruelling months of theorising, searching and inspecting pixels, the Helm of Raedwald was finally found! Congratulations once again, Pikachu Yip! The time has come to bring you the sequel to your favourite clue-seeker event with Crack the Clue 2. Gather your friends and spades and delve into the depths of Gielinor to uncover hidden treasures from a secret organisation.
Similar to the last clue-seeker event, over the course of the next couple of weeks we will be releasing hints to help Crack the Clue. These clues will be solvable in game allowing you to unlock a piece of a brand-new set of cosmetic gear!
Once all clues have been released, the information they provide can be combined to create an especially challenging mystery. The first player to successfully solve it will be forever commemorated in the game. All players who are able to complete the clue will also receive the final piece of equipment to complete the set!
Our last clue can be found on the following blog

Here is the clue for week 2:
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For all things Crack the Clue, be sure to follow our dedicated Clue-hunting Discord, and Reddit as well as our Official Twitter, Instagram, and FaceBook accounts.
Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Gambit, Ghost, Gee, Kieren, Lenny, Lottie, Mat K, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & WolfThe Old School Team

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Lid geworden op: woensdag 5 december 2007, 17:55

Deadman: Spring Finals and Summer Season

Bericht door Bot » vrijdag 1 maart 2019, 17:35

Deadman: Spring Finals and Summer Season

Originele tekst



The Deadman Spring Finals which begins on Saturday 23rd March and concludes on Saturday 30th March. The Summer Season begins on Saturday 30th March as the Spring Finals end, so in this newspost we'll tell you about what changes to expect for the Spring Finals and the Summer Season.

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The Spring Finals sees the top players from the Spring Season invited to compete for $32,000 in prize money. Players will receive their invitations directly to their RuneScape message centre.

Spring Finals Changelog and Key Information
  • The Spring Finals begin at 3pm on Saturday 23rd March and will conclude with the Permadeath stage which begins at 8pm on Saturday 30th March.
  • The Spring Finals will be held live at ESL Studio in Leicester on Saturday 30th March. This will not be a ticketed event.
  • The final 1v1 section of the Finals will include the last 256 surviving players of the Permadeath stage, rather than the previous top 128. The structure is as follows:
    • Bracket 1: 256 players | 128 Arenas
    • Bracket 2: 128 players | 64 Arenas
    • Bracket 3: 64 players | 32 Arenas
    • Bracket 4: 32 players | 16 Arenas
    • Bracket 5: 16 players | 8 Arenas
    • Bracket 6: 8 players | Quarter-final
    • Bracket 7: 4 players | Semi-final
    • Bracket 8: 2 players | Final
  • Players will no longer be able to create a Ring of Suffering.
  • The following are changes from previous finals that still apply:
    • The Ancient Warriors armours are not available in-game.
    • Dragon limbs are 4 times more common to drop from Rune Dragons.
    • Items that are manually dropped by players cannot be picked up or traded whilst they are in the arenas. Healing supplies will not be dropped on death.
    • A slow ticking fog will begin to chip away at players health in order to prevent intentional stalling.
    • Once only one player remains in an arena they will automatically be teleported onto the next bracket. You will have a short period of time in which to loot from your opponent.
    • Players who are successful at progressing beyond the first bracket will have their inventory wiped of supplies (food and potions) and we will be providing a set number of food and potions potions to even the competition outside of gear upgrades that they have obtained along the way.
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Summer Season Changelog and Key Information
  • The Summer Season begins on Saturday 30th March and will end on Thursday 2nd May.
  • More potions have been added to the Bounty Hunter store. The following potions added are:
    • Super Combat - cost 30000 points
    • Extended Antifire - cost 5000 points
    • Zamorak Brew - cost 25000 points
    • Magic - cost 8000 points
    • Antidote ++ - cost 3000 points
  • In a weekly basis, different NPCs will have double drops for their uniques:
    • Week 1 - Revenants
    • Week 2 - Barrows
    • Week 3 - Godwars Bosses
    • Week 4 - Wildy Bosses
  • Players will all unlock the following on set days during the Summer Season:
    • Day 7 - Quests, Barrows, and 6 hour immunity
    • Day 14 - Ancient Magicks
  • Previously, we've disallowed swapping from the main game to Deadman Mode. In the Deadman Summer Season, we'll be lifting the banhammer - allowing players to swap as they please. Note that we will not be providing any swapping services and players are advised to do so at their own risk. All other rules will still apply and remain unchanged.
AfbeeldingWhere to Watch Deadman
The Deadman Spring Finals and the Deadman Summer Season brings with it hours of content to watch and enjoy. Get to the Twitch directory and you'll find lots of dedicated Old School streamers broadcasting the slaughter of their enemies.

Watch the action of the Spring Finals Permadeath stage from the official OldSchoolRS Twitch channel OldSchoolRS Twitch channel.

Watch Old School streamers on the Old School RuneScape Twitch directory.
AfbeeldingAfbeeldingThe Players On Stage
This Deadman Spring Finals we will be increasing the amount of players on stage from 4 to 6.
  • Mmorpg
    • Deadman Experience: Played in the last 7 tournaments
    • Predicated placement this tournament: At least 1v1s
    • Follow: Twitch
  • Fools Justice
    • Deadman Experience: Played in every tournament
    • Predicated placement this tournament: At least 1v1s
    • Follow: Twitter
  • SoloMission
    • Deadman Experience: Played in the last 5 tournaments
    • Predicated placement this tournament: At least 1v1s
    • Subscribe: YouTube
  • Manked
    • Deadman Experience: Played in every tournament
    • Predicated placement this tournament: Final 4
    • Follow: Twitch
  • Psych
    • Deadman Experience: Played in every tournament
    • Predicated placement this tournament: Final 4
    • Subscribe:YouTube
  • Skill Specs
    • Deadman Experience: Played in every tournament
    • Predicated placement this tournament: At least 1v1s
    • Follow: Twitch
If you're still wondering what Deadman is and you want to get involved,Torvesta has created a guide to get you started this Season! Watch it below.
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We want to thank you for your patience regarding the wait-time on this blog. We understand that this Spring Finals and Summer Season may be missing some key updates that you all have previously suggested. We want to assure you that we will be looking into assessing our development time for the Autumn Season. Good luck to all of you in your quest for Deadman domination!

Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Gambit, Gee, Ghost, Kieren, Lenny, Lottie, Mat K, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & Wolf

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Lid geworden op: woensdag 5 december 2007, 17:55

Treasure Trails Expansion Poll Blog

Bericht door Bot » woensdag 6 maart 2019, 15:20

Treasure Trails Expansion Poll Blog

Originele tekst

AfbeeldingTreasure Trails Expansion Poll Blog
Welcome to the Treasure Trails Expansion Poll blog! In the coming days, we'll be polling an expansion to Treasure Trails. Back in July 2016, we released a Treasure Trails Expansion that included Master Clues, new types of challenges, and new rewards. After the announcement post on Friday the 22nd of February, we went through hundreds of your designs, suggestions, and feedback regarding the upcoming Treasure Trails Expansion. The Old School team agrees that this expansion is set to be one of the best yet!The poll for the below questions will be live on Friday (08/03/2019) and will close on the following Monday (11/03/2019).Changelog
This is a revised version of a previous blog post. We have made the following changes based on your feedback:
  • Beginner Clues will not be required to hand into Watson for a Master Clue
  • Stackable Clues now refer to Multiple Clues to better fit the description of the change to clue scrolls
  • Multiple Clues now have a cap of 5 per tier
  • Multiple Clues now have a new polled option in regards to drop rates
  • Removal of the warning message for the Mimic Boss fight when opening reward casket
  • Addition of the Mimic Boss fight to be unlockable by talking to an NPC rather than being forced upon players
  • Addition of stats and descriptions regarding polled rewards
Changelog 2
This list records the changes from feedback to the posting of this revised version of the blog
  • Re-rolls now have a range of numbers to define how many clues you will need to complete to unlock a one-time step re-roll
  • Addition of Beginner Clue potential reward suggestions from you
  • The Blessed D'hide shield has received a graphical update
  • Addition of clue tiers to polled rewards
  • 3rd Age Druidic set will now include the 3rd Age Druidic Cloak
  • Addition of a few reward ideas for Mimic Boss
  • More reward suggestions from you have been added to the More Rewards section
  • Addition of a Master Scroll Book Section and poll question
AfbeeldingBeginner Clue Scrolls
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This short 1-3 step clue will be accessible to both F2P and P2P players and will offer F2P clue challenges and rewards . Following your feedback , this clue scroll will not be part of the requirements to obtain a master clue scroll from Watson.

Alongside Beginner Clue Scrolls, there will be a new tutor to teach new F2P players how clue scrolls work and where to obtain them . In addition, at the end of the X Marks the Spot Quest, players will now be rewarded with a Beginner Clue Scroll and directed to talk to the new clue tutor to learn more about them. Players who have already completed the quest will still be able to claim their Beginner Clue Scroll Reward.

Please note that Easy, Medium, Hard, Elite, and Master clue scrolls will remain members only items.

Some unique reward suggestions from you for Beginner Clues are as follows:
  • Frog Slippers
  • Runes Cape
  • Rune Scimitar Ornament Kit
  • Monk Robes (t)
AfbeeldingNew Clue Puzzles
These new clue puzzles will include new slider puzzles designed by the Old School Community. Most of the designs are focused on highlighting some of our successful updates over the past few years. These new slider puzzles will appear in all clues tiers that currently have a potential to receive a slider puzzle.

Some of the new slider puzzles feature designs inspired by:
  • Raids I: Chambers of Xeric
  • Theatre of Blood
  • Vorkath
AfbeeldingMore Rewards
We had numerous designs and ideas from you for new clue rewards. After sifting through hundreds of ideas the following rewards will need to pass a poll before being put into game. They are as follows:

Cape of Skulls
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  • This cape would skull the player when worn. Just like Amulet of Avarice, when equipping the cape players would be given a warning. The skull will be applied until the cape is unequipped, at which point the skull will disappear after twenty minutes.
  • The cape would have the same stats as an Obsidian Cape.
  • This will be an easy clue reward
  • Provides the following stats:
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Spiked Manacles (footwear slot)
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  • This barefoot style footwear will have stats comparable to Climbing boots but with a +4 strength bonus and no defence bonuses or quest requirement.
  • This will be a medium clue reward
  • Provides the following stats:
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Blessed D'hide Shields
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  • These shields will have stats comparable to a Black d'hide shield but with +1 prayer bonus. They will come in Guthix, Saradomin, Zamorak, Ancient, Armadyl, and Bandos styles to match the blessed dragonhide armour currently in game.
  • This will be a hard clue reward
  • Provides the following stats:
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Fremennik Kilt
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  • This stylish kilt will have stats comparable to Iron platelegs but with +1 strength bonus.
  • This will be an elite reward
  • Provides the following stats:
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3rd Age Druidic Set
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  • This will be the final set in the 3rd age set. The Top and Bottoms will require 65 Prayer and Defence to wear.
  • The 3rd Age Druidic Wreath is not included in the set because it is already obtainable in game via Diango's Toy Store.
  • This will be a master clue reward
  • Provides the following stats:
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If the Treasure Trails expansion is added to the game, a selection of new rewards will be added. These rewards will either be cosmetic or match the stats of items with similar requirements that already exist in game. These would not be polled individually, but rather be included as part of the Treasure Trails expansion and distributed across all tiers of clue scroll. Here are just some of the new rewards that could appear in your reward casket:
  • Uri's Hat
  • Ranger Tights
  • Obby Maul Ornament Kits
  • Gilded Dragonhide Set
  • Gilded Defender Kit
  • 3rd Age Plateskirt
  • Wolf Mask and Cape
  • Sandwich Lady Outfit
  • Heraldic Platebodies
  • Joint of H.A.M (wieldable)
  • Staff of Bob the Cat
  • Double Sai
  • 3rd Age Staff
  • Jester Cape
  • Gnome Scarf Recolours
  • Mole Slippers
  • Gilded Spade
  • Gilded Hatchet and Pickaxe
Poll Question #1
Should a Treasure Trails expansion be added to Old School RuneScape? This expansion will include new challenges and new rewards for the existing tiers of clue scrolls as well as a brand new 'Beginner' tier.

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QoL and W45 Changes

Bericht door Bot » donderdag 7 maart 2019, 12:05

QoL and W45 Changes

Originele tekst

This week sees the release of some QoL changes from the Re-run and Miscellaneous weeks of QoL month, some new additions to W45 Deadman Mode and the removal of this year's Birthday Event.
AfbeeldingQOL Changes
The changes listed in this post wrap up everything that was polled in the Re-run week and includes some of the changes from the final QoL month: Miscellaneous.Special Attack Orb
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Clicking on the Special attack data orb will now activate your special attack if you are wielding a weapon which has one. This change only applies to non PvP areas. A PvP area is defined as follows:
  • Duel Arena battle arena
  • PvP world outside safe zones
  • DMM outside Barbarian Assault games and random event zones
  • LMS
  • Castle Wars
  • TzHaar Fight Pit (the PvP one)
  • Clan Wars instanced battles
  • Clan Wars free-for-all arena
  • The Wilderness, not including the Wilderness Ditch buffer zone
Recolour god spell icons
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The God spells found on the standard spellbook have been recoloured to match their relevant Gods.GFX update to Xeric's talisman
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Xeric's amulet both charged and uncharged have now been graphically updated. This update also affects the mounted version of the talisman in any player's POH.One-off payment on Saniboch
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Players may now pay a one-off fee to enter the Brimhaven dungeon from Saniboch for 1,000,000 coins.'Pay' option on SanibochLeft clicking on the Brimhaven dungeon entrance now automatically attempts to pay Saniboch for entry. If you have the coins with you to buy permanent access, you will also be offered this.Remove cap on dark totem pieces

Players may now continue to gain Dark Totem pieces in order even if they have not combined their existing pieces.
If you already have an incomplete set of dark totem pieces, the game will attempt to select a piece that will complete the set. This means that the chance of completing your set has not been made harder by this update.Expand GE history to 40The Grand Exchange history list now extends to 40 previous listings instead of 20.
AfbeeldingW45 Deadman Mode
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Permanent Deadman World 345 now has a Grand Exchange! Please note that this world will become inaccessible right after the update to enable devs to do live testing on the Grand Exchange. It should come back online for you shortly after testing with the Grand Exchange and other changes that you can find listed below:Emblems
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NPCs above 100 combat now have a chance of dropping tier 5 emblems.
The drop rate of Tier 1 emblems on wilderness slayer tasks has been greatly improved. This now matches that of Seasonal/Tournament worlds. Broken items on PvP deathThe broken item system has been brought into Permanent Deadman. As on PvP worlds, throughout most of the game world, items with a 'broken' version will now be broken on death, with the PKer receiving coins based on the repair price. Speak to Perdu to repair your broken kit. Please note, in deeper Wilderness areas, above level 20, the standard behaviour still applies whereby untradeable items are turned into a small quantity of coins for the PKer.Looting Bag
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On a Permanent Deadman world, players may put things into the looting bag anywhere outside guarded zones. This now matches the functionality in Seasonal/Tournament worlds.Temple Trekking / Burgh de Rott Ramble
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The Temple Trekking / Burgh de Rott Ramble mini-game is now available, this gives players access to the rewards as well as the Lumberjack outfit.
The clue that requires the lumberjack outfit has not been re-enabled.Slayer XP in instanced Slayer boss roomsAlthough training in instanced areas does not normally give XP on Deadman worlds, some Slayer XP for killing the Grotesque Guardians and Alchemical Hydra will now be awarded as those creatures die.Seed boxThe seed box is now able to be purchased from Farmer Gricoller.
When killed via PvP, the seed box will attempt to move its contents to your bank before the loot is distributed to the PKer. This means any stacks of seeds in the seed box will be possible to be acquired as part of the bank key.
AfbeeldingSong of the Elves: Rewards and Extras
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We're proud to announce that everything from the first Song of the Elves poll passed in the polls, meaning the quest and main content will go into game this summer!Now's our chance to go more in depth with the smaller rewards and features you would like to see from Prifddinas. A second poll blog will be posted soon with the top suggestions and ideas for minor content in the Crystal City. If you would like to get involved and potentially have your ideas made reality in Old School, get involved in the discussion on Reddit, Twitter, and the Official Forums.You may remember that we decided not to poll Crystal armour in the first poll as you weren't happy with the final design (in terms of stats and set effect) and neither were we. To make sure we get it right, we're also holding a separate discussion on separate threads on Reddit, Twitter and the Official Forums. Alternatively you can email in your suggestions to OldSchoolCommunity@Jagex.com. The deadline for all suggestions is Friday the 29th of March.
AfbeeldingIn Other News
The PvP World Rota is switching over to Period A. On the east of the Atlantic, host the Bounty Hunter world (W18, UK) and the High Risk PvP world (W43, Germany). On the west of the Atlantic, host the Standard PvP world (W24, USA) and the F2P PvP world (W117, USA).
  • Old School RuneScape's 6th Birthday Event has been removed. The birthday event rewards will be available again on our next birthday.
  • A graphical issue with one of the ladders within the essence mine has been fixed.
  • Confirming an offer in the GE multiple times will no longer add multiple entries to the GE History.
  • A message has been added for when a player receives a Golden tench.
  • A bug regarding items kept on death has now been patched.
  • Chambers of Xeric scaling will now be based on the player with the highest combat level rather than the average. This is means that if a team of level 80 players takes someone with 126 combat, their raid will be scaled around 126 combat rather than their average which would be much lower and would in turn give them fewer points.
  • On Friday 8th March at 5pm Game Time, we are delighted to be celebrating International Women's Day. We have teamed up with the IAMA team on Reddit, and a group of female JMods will be online and answering questions about their careers and the games industry, we hope to have you tune in!
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Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. For reference on the above content, check out the official Wiki.

Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Gambit, Ghost, Gee, Husky, Kieren, Lenny, Lottie, Mat K, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & WolfThe Old School Team

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Hosidius Rework and QoL Changes

Bericht door Bot » zaterdag 6 april 2019, 8:43

Hosidius Rework and QoL Changes

Originele tekst

AfbeeldingHosidius House Rework and QoL Poll Blog
Welcome to the Hosidius House rework poll blog that is due to go to an in game poll this Saturday. In October 2018, Mod West pitched a Hosidius rework blog that included changes to the overall layout, Tithe Farm, and Dungeon. After taking on board feedback from the players, he has completed the final changes to the rework, ready for polling.

If you want to learn more about the initial announcement of Hosidius House rework, we recommend you check out the original blog.We're also including some smaller QoL change questions at the bottom of the post. This is part of our effort to clear the backlog and streamline gameplay for older content.The poll for the below questions will be live on Saturday(16/03/2019) and closed on Tuesday(19/03/2019).Rework ChangelistThis is a list of the key changes to Hosidius described in this blog.
  • The Tithe farm has been reduced in size from 31 patches to 10 and moved out of the center of Hosidius and onto the southern coast.
  • The 8 north-most plow fields have been removed and the entrance to Kourend has been improved.
  • The player farm has been moved from the coast to south of the main town so that it is far more central.
  • Due to the Tithe farm mini-game teleport being moved quite close to where the Glade teleport currently is, the Glade teleport on Xeric's Talisman has been moved to be closer to the player farm, so as to not impact on any of your farm runs!
  • The size of the grapevines have been reduced considerably as they did not resemble a typical vinery. The older assets have been shrunken (by about 50%) and kept as scenery within the vinery.
  • The saltpetre deposits have been moved closer together along with a brand new centralised deposit box. The clerk who accepts saltpetre donations has also been moved here.
  • Most houses and businesses have been moved into the area where the Tithe previously was, this includes: Little Shop of Horace aka. The General Store, Various market stalls, Estate Agents, Farming Store, Food Store, Church, Bank, and The Golden Field Pub.
  • The southern church has been converted into a priest camp.
  • The guard dogs have retired from their post at the cooking store.
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Kourend Rework 2: Hosidius House
The following words are from Mod West to explain all the proposed changes to the largest house of Kourend.
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Left: the current Hosidius House layout. Right: the proposed layout. Click or tap the image for an enlarged version
The Kourend Rework that we implemented in late 2016 helped tackle the issues of Zeah's overall shape, the lack of bodies of water and the absence of castles. What it failed to do was address the issue with building size as this would have required tweaking the wall kits, which at the time, was way beyond the scope of the project. If you take the area of all banks in Old School RuneScape, you'll find the largest on the mainland is Varrock west (not including the Grand Exchange, of course) with an area of roughly 165, while the biggest bank on Zeah is Arceuus bank at an area of 324. That's almost twice the size of Varrock west. The size of a bank may not mean much to you, but think of it this way - when 5 people are stood in Seers' Village bank, it seems busy. However, if you have the same amount of players stood in either the Arceuus, Shayzien or Hosidius bank, the place seems empty. This perpetuates the misconception that Kourend is a ghost town which is something we'd like to change.Another issue that didn't get addressed was how bloated a lot of the houses feel, which is a side effect of the building sizes.In this blog I'd like to go through some proposed changes to the design of the Hosidius House in particular. If you have any questions about the rework or my future projects, feel free to reach out to me on twitter, @JagexWest.
AfbeeldingTithe Farm
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The Tithe Farm is currently the central location of Hosidius House and fills an entire map square for very little reason. Firstly, the Tithe minigame is instanced and a single player (after a fair amount of practise) can at most plant 20 fruits simultaneously, which equates to 5 patches. There are 31 patches - that's about 26 too many. Secondly, the location makes traversing Hosidius House a pain, as there is always going to be at least 1 map square you have to run around to get anywhere else. In my proposal, the Tithe Farm has been shrunk to accommodate 40 plantable locations (10 patches with four spots each) and moved to the south-eastern corner of Hosidius House, where there is currently a farming patch and some cows.Due to the Tithe farm minigame teleport being moved close to where the Glade teleport is currently, the Glade teleport on Xeric's Talisman has been moved to be closer to the player farm, so as to not impact any farm runs.Also, a notable change is the lack of Logava Gricoller's Cooking Supplies store, or by its more known name, Xeric's Glade. Now that the farming patch has been moved, the only notable feature here is the Tithe Farm, which has its own minigame teleport so the need for a teleport to be here is reduced. Logavas' store has been moved into the main town market, while the building was moved to the north of the Vinery. Additionally, the guard dogs have retired from their post at the cooking store.
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AfbeeldingHosidius Town
Once the Tithe Farm has been moved, a large area of land will have been freed up to be utilised in an interesting way. What's more interesting than a new town!
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Most buildings seen in the image above are not new, but rather relocated, and in some cases have had their layout changed. The only new buildings are the ones directly north of the Farmers Market and the rounded building east of the market, which are a Corn Exchange and a Granary respectively. The house of Lord Hosidius has been moved from its previous location east of the Vinery, the chapel has also been moved over and a ruin has now appeared in its wake. Other notable features are the moving of the main bank and the pub, as well as the appearance of a Farmers Market.Most houses and businesses have been moved into this area where the Tithe previously was, this includes: Little Shop of Horace aka. The General Store, Various market stalls, Estate Agents, Farming Store, Food Store, Church, Bank, and The Golden Field Pub.Note that the southern church in Hosidius has been converted into a priest camp. Following this, the priest Charlie Brown decided to move away from the area. There are a few new additions around the outskirts of this town too. To the south is the new location of the farming patch and the Glade teleport, to the west is a ruined temple and to the north there now features a flax field and some cows.
AfbeeldingWestern Hosidius
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Western Hosidius is now far emptier due to the houses being moved into the town, giving more space for the Hosidius kitchen, as well as reshaping of the Mess to have a smaller footprint. Another notable change is Watson's house - he's had a bit of an upgrade.
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AfbeeldingRuined Temple Dungeon - aka 'Hosidius Dungeon'
Those of you who read the original blog may remember a unique dungeon that was pitched for the Hosidius House. The design is still a work in progress and can be expected to be revisted at a later date. In the meantime, it has been removed from this poll blog and won't be polled until we are more confident in committing to this piece of content.
AfbeeldingForthos Ruin & Saltpetre
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The Forthos Ruin is a relic of old Kourend, a stronghold that was utilised during the war of the five houses. After King Kharedst I rebuilt the kingdom, he demanded all strongholds be abandoned and a single castle would be built on the fields of war where the main battle took place. Before the war, Hosidius House was built around a Saltpetre deposit - this invaluable resource is what made Hosidius House the powerhouse of farming trade that it still is today. However, the old town is now occupied by a small company that operate the Saltpetre distribution to all of Kourend.Due to the moving of the bank, you'd imagine this may make collecting saltpetre a hassle, but worry not! The saltpeter deposits have been moved closer together and a deposite box has been added in the centre of them. The clerk who accepts saltpetre donations has also been moved here.The shortcut has been moved farther north and the shortcuts old location now houses a bridge. This improves the flow of the area and puts the spirit tree almost as close to the farming patch as the house portal.
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AfbeeldingKings Town
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Kourend castle has always felt like part of Hosidius House, this is likely due to it sharing the same style of paths. These paths don't really fit the Hosidius House all too well due to being a house that focuses on farming, not Roman style roads. The entrance has now been improved graphically and raised to give a more imposing feel.Now that Hosidius town has all the houses that used to take up this space, opportunities for parks and houses for the council arise, creating a small central town of its own. This helps to create a buffer around Hosidius house, avoiding Kourend looking like a kingdom sized city. This will be explored further with Arceuus house and Lovakengj house.
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~ Mod WestPoll Question #1
Should we add an updated version of Hosidius as described in the blog?

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Updated Quest Panel, Sandstone Grinder and QoL

Bericht door Bot » zaterdag 6 april 2019, 8:43

Updated Quest Panel, Sandstone Grinder and QoL

Originele tekst

This week sees the release of a player-submitted rework for the Quest side-panel, Drew and his Sandstone machine and Quality of Life changes.
AfbeeldingThe Quest Panel
Thanks to GentleTractor's preliminary designs, we have updated the Quest side panel to have a more intuitive tab system. This will now allow you to switch more easily between the Quest, Achievement Diaries, Minigames and Kourend Favour lists. There is scope for further tabs to be added if necessary, however we think that suggestions we have received so far such as a player summary tab would be better placed elsewhere in the user interface.
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AfbeeldingQoL Changes
The changes below include some of those suggested during the final week of QoL month: Miscellaneous.Oldak Accepts Noted Glass
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Players may now use noted Molten Glass to create Dorgesh-kaan spheres.Brimstone Chest Counter
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The Brimstone Chest found by Konar on Mount Karuulm now tracks the amount of times the player has opened it. The number will appear in your message box each time you open it and can be checked at any time by right-clicking the chest. As per usual when adding counters in-game, this will only track the number you have opened since this update.Mystic Robe Sets
Sets are now available from the Grand Exchange for all versions of Mystic Armour.
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Varrock Museum Cleaning ProcessThe process of cleaning finds at the Varrock Museum has been vastly improved! The following changes have been made:
  • Players can now hold as many Uncleaned finds as they want.
  • Picking up finds has been automated however it's still faster to manually pick up the rocks.
  • The click area of the rocks has been improved.
  • The pile of rocks on the left can now also be clicked on to get uncleaned finds.
  • Specimen tables now have a left-click clean option to clean your finds.
  • Cleaning finds is now done automatically.
  • Cleaning finds has been sped up.
  • When taking tools from the wall to work with, you will now be given everything you don't currently have to be able to clean finds with rather than having to take one of everything.
  • The storage crates at the corner of the museum now have a left-click option which allows you to deposit all the useless finds you have.
  • The Museum guard no longer asks you if you would like to enter the cleaning area every time you try to enter. He will only ask on the first time of every session.
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Right-Click Travel on Veos and MagoroVeos and Captain Magoro now have right click options for their destinations of Port Sarim, Port Piscarilius and Land's End.Sandstone to SandDrew and his Sandstone Grinder have been added to the West of the Granite Quarry. Drew can store up to 25,000 noted buckets. Players may take unnoted Sandstone to the grinder to generate up to 25,000 sand charges. Each size of sandstone brick from 10KG down to 1KG used to charge the grinder will provide 8/4/2/1 sand charges. Players can then claim noted buckets of sand from Drew at a cost of 50 GP, 1 sand charge and 1 stored bucket.
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AfbeeldingSong of the Elves: Rewards and Extras
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For those of you who haven't given feedback already, here's a reminder for Song of the Elves post-quest content suggestions:Following the main content passing the polls, now's our chance to go in depth with the smaller rewards and features you would like to see in Prifddinas. Once we've gathered your ideas and put together our own, a second poll blog will be posted with the top suggestions for minor content in the Crystal City. If you would like to get involved and potentially have your ideas made reality in Old School, get involved in the discussion on Reddit, Twitter, and the Official Forums.You may remember that we decided not to poll Crystal armour in the first poll as you weren't happy with the final design (in terms of stats and set effect) and neither were we. To make sure we get it right, we're also holding a separate discussion on separate threads on Reddit, Twitter and the Official Forums. Alternatively you can email in your suggestions to OldSchoolCommunity@Jagex.com. The deadline for all suggestions is Friday the 29th of March.
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Grab your Twitch Prime benefits before the offer expires on March 19th! You can find out everything you need to know about Twitch Prime on this page including how to claim it. Don't miss out on 14 days of membership and a free subscription to your favourite content creator on Twitch!For those of you who missed our previous promotions, Twitch Prime is a premium service included as part of Amazon Prime membership. Benefits also include bonus loot in your favourite games, a channel subscription every 30 days, and other gaming-related goodies.
AfbeeldingIn Other News
  • The Enchant spells are no longer offered in the Chambers of Xeric, as the stat-boosts in there are unusually large and were not intended for getting oneself permanent access to items unrelated to the Chambers.
  • Some cooking ranges on Lunar Isle were not working as ranges, and have been fixed.
  • A rogue smoke cloud has been removed from the TzHaar bank.
  • When getting a hard or medium contract from Jane, the dialogue now allows you to ask for an easier one without you having to end and restart the dialogue.
  • Wyrms were occasionally dropping regular bones instead of their intended wyrm bones. This has been fixed.
  • When world-hopping to a PvP world, the chatbox warning now specifies if the PvP world is 'high risk'.
  • Guthix dragonhide body armour is now called d'hide like the d'hide armour of other gods.
  • God spell icons, when not highlighted, have had their tint slightly changed to better resemble their new highlighted colours.
  • The item sets interface now correctly displays click or tap depending on whether you are on desktop or mobile.
  • Players may no longer enchant jewelry within the Chambers of Xeric.
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Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. For reference on the above content, check out the official Wiki.

Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Gambit, Ghost, Gee, Husky, Kieren, Lenny, Lottie, Mat K, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & WolfThe Old School Team

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A Message to our Community

Bericht door Bot » zaterdag 6 april 2019, 8:43

A Message to our Community

Originele tekst



In this blog we hope to demonstrate that we're aware of the concerns that you have, and invite you to help us resolve them.

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Old School RuneScape recently celebrated its 6th birthday, and it's safe to say that throughout that time we've gone from strength to strength. The recent release of Old School Mobile has been met with a phenomenal response, building a strong future for the game we know and love.

But we can't just be satisfied with how far we have come - we need to make sure that we're listening to our players and acting on their concerns. There are some topics we need to be more open about. In this blog we hope to demonstrate that we're aware of the concerns that you have, and invite you to help us resolve them.
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Player Support and Account Security

The subject of Jagex customer support is one that has been raised increasingly across social channels in recent weeks. To address some of the points that we've received:

Account Security/recovery:
  • We have seen many comments suggesting that our account security is not as effective as it needs to be, and that the systems we do have in place (such as authenticator) are not doing enough to protect against things such as account hijacking.
  • There is frustration at the lack of a lost items policy (outside of extreme circumstances).
  • Account recovery difficulties are being encountered.
Customer Support:
  • The belief that the only way to contact Customer Support is via Reddit & Twitter.
  • A desire for more effective direct communication channels.
  • That the support centre is a maze of FAQs.
Anti-Cheating:
  • It feels like there are too many bots in some areas of the game.
  • There's a perception that some bans are unfair or false, for example with bans applied when an account is hijacked.
Over the coming weeks and months, we want to build on the areas above and build a detailed understanding of what the main issues are for all players - not only those active on social media.

To demonstrate our commitment, these are the three things we aim to do this year:
  • 1. We will continually survey all players, rather than just those on Reddit or Twitter, to understand what you think is important from a Customer Support perspective. We'll use this to inform our priorities and measure our progress.
  • 2. A series of detailed blogs on these topics will outline plans involving:
    • Upgrading our systems
    • Account security, recovery and lost items
    • Challenging myths about Customer Support
    • Toxicity in game
  • 3. Updating you regularly when things get fixed, released or improved.
We won't promise the moon and deliver an orange. However, Jagex has already scheduled significant work on Customer Support and Account Management systems in 2019. Some of this is already underway in the background, and some won't begin until later in the year.

The reality is that the many of our systems are bespoke, meaning we face legacy issues. We are working to improve our systems and processes, and in 2019 we have already increased our investment in these areas. And there is more to come.

We understand that this is our problem, not yours. But we also want you to understand our situation, and then hopefully see why some of the support you currently receive isn't as good as it needs to be. Please do understand that we are changing that.

To be totally honest, there are no quick fixes. These significant issues will take time to tackle. And we will talk about it all as openly and honestly as we can in the coming months.

Jagex Customer Support Team members, tools and systems serve both Old School and RuneScape, so we will be sharing this to both communities.
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Fixing Old Content

We are frequently asked to place less focus on new content and instead concentrate more on existing content. Player activity data proves that new content is a big driver for the community, but nonetheless we strongly agree that older content needs more attention. And work has already been moving in that direction.

Although January kicked off with the Kebos expansion, most of the updates since then have concentrated on existing content. This includes the balancing work in the Chambers of Xeric and the delivery of long-requested features to w45 (the permanent Deadman world). Much of the work polled in February focused on adjusting existing content, too.

Moving forward, we definitely feel there's more to be done, especially in regard to neglected content. In particular, players have provided numerous suggestions for rebalancing older weapons so that more weapon types have useful niches. Updates to various minigames have also been requested. Over the past few months we have been adding new developers to the Old School team, and you can expect to see their impact on the game soon. These differences will become more obvious through April, both in our communications and our updates.
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Bug Fixes

We know in the past couple of months that there have been some high-profile issues with content releases. This has rightly led to many questions from the community about our processes, and some believe that our launches are being rushed. We acknowledge that none of this has been good enough, and we apologise for that. We'd also like to tell you what we've been doing to improve this:
  • We have restructured our processes to allow for more testing time prior to release.
  • We've begun investing more in better tooling to help us increase test coverage and prevent major issues. One of the tools being developed would have directly prevented the recent twisted bow issue and subsequent rollback.
  • We've reviewed our release processes and are making changes to improve the stability of our releases.
  • It has always been standard practice for us that when an issue arises it is discussed, and an investigation into the root cause is conducted, allowing us to learn from it. We're continuing this with a view to fix the issues at their source as opposed to temporary solutions.
Some of these changes may impact the rate we deliver our updates as the team gets up to speed. Our goal will be to minimise this disruption and make sure you are getting a better service overall.

Every single person in the Old School team is dedicated to the quality of our releases. All of the changes and improvements are being made as a team. This goes from the initial idea, through to development and then release, as well as everything in between.

At the end of the day, everyone in the team plays and loves the game too. We care about providing something we can all enjoy. We genuinely appreciate your passion, and that you care enough to call us out on this - please keep doing it. It holds us to account and ensures we make the necessary improvements.
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Polling

We've all seen your requests to hide poll results. We polled it previously, and we've discussed it on livestreams before. The truth is that we think there's more to address with the polling system than simply hiding poll results. It's important for us to understand why you want the poll results hidden, and what you think it would solve. To do that we need to understand how you feel about polling in its entirety, rather than making changes without understanding the roots of the problem.

Polling is an incredibly important factor in what makes Old School the game it is. However, only a very small number of players actually vote in the content polls. Why? Perhaps there's a huge number of players who are disenfranchised with content polls, or are even unaware that polling exists. However, maybe a lot of players simply choose not to vote, preferring instead to trust the opinion of dedicated voters. We are looking at how and why players vote or do not vote, and we will find ways to improve the voting experience for everyone.

As an example of one of the challenges, we've all seen the 'vote no to PvP polls' memes. It's difficult if content is added to the game which only benefits smaller niche group of players, whilst having a minimal impact on the wider player base. Before we can set a strategy for how we resolve it, we need to establish what you really think about these issues.

We also want to understand whether polling in its current format works for you. Are you happy with the way that your ideas and feedback are translated into the questions we poll? Is there a better way of using the poll system to work alongside one another to deliver exciting content that you want?

We've began undertaking extensive research to answer these questions, and that will guide any changes we make. We'll maintain the conversation with you each time we make meaningful steps.
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The state of PvP

It might seem like we've forgotten PvP, but strengthening PvP and competitive gaming is a key priority of ours. Old School has had incredible success with our competitive events, and we continue to enjoy an engaged PvP playerbase. With that said, there is no quick fix. In the section above we mentioned the difficulties posed by polling PvP content. It's crucial to resolve our approach to introducing content geared towards PvPers before we can make notable changes.

We want to talk to you a lot more to make sure we're making the correct decisions. In the past we've established working groups with players who engage in the PvP scene and this approach certainly has its strengths. However, it also means that when it comes to PvP content, we've historically ignored those players who have stopped PvPing, or who don't PvP. So, we intend to establish a process to involve those of you from different player groups. We're a thriving MMORPG full of players who engage in lot of different types of content. It'd be wrong not to involve everybody, even if the updates are catered towards specific groups.

We've discussed reworks to the likes of Bounty Hunter and Last Man Standing in the past. But we want to make sure we are focusing on what will make the biggest difference to PvP. We believe that there are more fundamental changes that need to be made and working with our core PvP community will help us to make the right decisions to fix the root of the issues, not just band aid the problem.

We know that content changes for Deadman Spring and Deadman Summer have disappointed our dedicated Deadman players. This was part of a conscious decision we've made. We want to breathe new life into Deadman - we have some monumental changes coming later this year and we are sure they will blow you away. We aren't able to share precise details just yet, but we've never attempted anything to the scale of what we're planning to do.

We've spoken about how we want to involve you, but it's equally as important to make sure we are strengthening our in-house team. With a new Director of Community and the impending arrival of a Head of Esports, coupled with continued recruitment of content developers, we're positioning ourselves to be able to take PvP and competitive gaming further than ever before.
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Old School has grown with, and because, of the deep connection between the team and the players. This blog is just the start of how we will work together to make this game even better. We know we have a way to go and we know this will be a journey. We want to bring you all on that journey with us. Watch out for more updates on the topics here in the coming weeks, including in a livestream tomorrow (Wednesday March 20th) which will feature some of the Old School leadership team, at 5pm GMT on Twitch.
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Discuss this announcement on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #old-school channel.

Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Gambit, Ghost, Gee, Husky, John C, Kieren, Lenny, Lottie, Mat K, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & Wolf

The Old School Team

and the Player Support leadership team: Mods Kelvin, Mixx, Steve w, and Beno

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Deadman Spring Finals and QoL

Bericht door Bot » zaterdag 6 april 2019, 8:43

Deadman Spring Finals and QoL

Originele tekst

This week sees the release of content for the Deadman Mode Spring Finals and some updates from the QoL - Miscellaneous poll.
AfbeeldingDeadman 2019
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The Deadman Spring 2019 Finals will run from Saturday 23rd March to Saturday 30th March. You can find out more information regarding the Tournament in the recent blog here. The following changes have been made to the Tournament:
  • Players are now blocked from making Rings of Suffering. They will still be craftable in the following season.
  • There is now a broadcast whenever a supply chest is looted to let everyone know who looted it.
  • A brand new arena has been made for the final 1v1 stage which starts with 256 players.
The Summer Season starts as soon as the tournament ends at approximately 10pm on Saturday 30th March. The following changes have been made:
  • Barrows will become accessible on the 7th day instead of the 14th day.
  • More potions have been added to the Bounty Hunter store. They are the following:
    • Super Combat (4) for 30000 points
    • Extended Antifire (4) for 5000 points
    • Zamorak Brew (4) for 25000 points
    • Antidote++ (4) for 3000 points
  • For the first 4 weeks of the season, certain activities will yield double drops for their uniques. These will be the following:
    • Week 1 - Revenants
    • Week 2 - Barrows
    • Week 3 - Godwars Bosses
    • Week 4 - Wilderness Bosses
AfbeeldingQoL Changes
Graphical Update to Karamja Gloves
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The appearance of the Karamja gloves from the Karamja Achievement Diary has been adjusted to match the colours of other diary armours.Black Knight Kill ScoreA Black Knight Kill Score is now tracked in the Wanted! quest journal and shown in the POH Achievement gallery.Equippable Oily Rod
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Players may now use Blamish oil on the Pearl fishing rod to allow it to be used for Lava and Infernal eel fishing.Preserve chatbox open/close state over logoutThe chatbox will remember if it was previously closed or opened when logging in and out of the game.
AfbeeldingPure XP Bug
At the time of February 21st's update, a bug entered the game where players would receive incorrect combat XP when using specific weapons. As a result, numerous players received unwanted XP in the wrong combat skill. Within an hour of the update going live, this bug was hotfixed. Later that day, we made a Forum Thread to allow those affected by the bug to enter details of accounts that gained unwanted XP. This forum thread was advertised on social media as well as the in-game broadcast messaging system. The forum thread was left open for a week to allow everyone time to enter in their account information post hotfix.

Over the past couple of weeks numerous departments have been working around the clock to discuss a potential fix, gather display names, investigate the unwanted XP claim, implement a system to rollback the XP, and write up communications regarding the rollback. This has not been a quick process and we would like to take the time to thank you all for your patience regarding the matter. Following the game update and some live testing, if your account met the criteria for a rollback, you will receive an in-game message upon login that will let you know whether your level(s) have been rolled back.

Due to the nature of the rollback, we can only rollback accounts to a set level rather than remove a specific amount of unwanted XP. We cannot rollback quests that have been completed.

The accounts that will receive a rollback met the following criteria:
  • Correctly posted the requested information on the Forum Thread
  • Genuinely received unwanted combat XP as a direct result of the bug/ Attack Style change
  • Did not abuse the XP gain by completing quests they wouldn't normally be able to complete
In cases where players had changed their names after requesting an XP rollback via the thread, we've aimed to track down their accounts so as to apply the rollback they wanted. However, if we were not able to identify you, you did not receive a rollback but believe you should, or you did not get a chance to add your name to the forum thread before it closed, we advise you tosubmit an Account Help Ticket. In the Other section, please include information regarding the unwanted XP you gained, what level you need the skill to be reset to, and what type of build the account is. When filling out the form please take note of the criteria listed above to make the process as smooth as possible. The completed claim will then be reviewed by multiple departments for consideration for a potential XP rollback in the next batch.

Rolling back individual accounts is a new process we couldn't perform before that we've worked hard to implement in the live game. As such, we will perform the rollbacks over a period of two days rather than all at once to make sure it works as intended. If you are expecting to be rolled back but are not rolled back right away, please wait for two days before submitting an Account Help Ticket as described above.

Due to the long wait for this rollback, players who will have their unwanted XP removed will receive 21 days of membership as a display of our gratitude towards your patience throughout the process.Note: The deadline for submitting an Account Help Ticket for the above is 22/04/2019. We would like to take this time to thank you all again for your continued support and feedback.
AfbeeldingVote for Old School!
We are delighted to announce that Old School RuneScape has been nominated to win the EE Mobile Game of the Year award at this year's BAFTA Games Awards!

The release of Old School on mobile was met with phenomenal reception, and we hope that with your vote we can bring the award back to Jagex HQ!

Voting is open for UK residents, or those of you with UK phone numbers. Lend your support and help Old School RuneScape, vote here!
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AfbeeldingIn Other News
The PvP World Rota is switching over to Period B. On the east of the Atlantic, host the Standard PvP world (W25, UK) and the F2P PvP world (W71, UK). On the west of the Atlantic, host the Bounty Hunter world (W19, USA) and the High Risk PvP world (W37, USA).
  • Crack the Clue 2 has officially been solved! Congratulations to all you clue solvers out there with special acknowledgment to Junkmatt, Ssl, Ionwolf, Research, Yip, and Vegetaspride!
  • The Zamorak Godsword special attack will now only show the frozen animation on its target if it hits.
  • Switching between the new tabs for the quest journal, diaries, etc. will no longer interrupt Make-All skilling processes.
  • The volcanic ash mining sites now give only one soda ash at a time, rather than scaling it on your Mining level, since filling one's inventory faster there is unhelpful.
  • Olm's firewalls can now be extinguished via the Humidify spell from a greater distance.
  • Various items with descriptions of plate body have been corrected to platebody.
  • The descriptions of ancient armour have been changed to refer to a long-forgotten god rather than being in the colours of Ancient.
  • The Bounty Teleport spell will now avoid sending you to a Wilderness level deeper than your target, or to a multi-way zone if your target was in a single-way zone.
  • Seaweed spores are now a bit brighter to help them stand out underwater.
  • Genie lamps now appear over more kinds of junk if dropped on the ground.
  • The Female fighter torso has been tweaked to better fit the neck and waist of female models.
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Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. For reference on the above content, check out the official Wiki.

Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Gambit, Ghost, Gee, Husky, John C, Kieren, Lenny, Lottie, Mat K, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & WolfThe Old School Team

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Lid geworden op: woensdag 5 december 2007, 17:55

The Seed Vault

Bericht door Bot » zaterdag 6 april 2019, 8:43

The Seed Vault

Originele tekst

This week sees the release of the highly anticipated Seed Vault in the Farming Guild!
AfbeeldingThe Seed Vault
A brand new Seed Vault has been added to the Farming Guild in Kebos! Stored seeds are separated by type and you can add your favourites to their own section - perfect for setting up your Farming runs. Note, however, that it only stores standard seeds (all of them), not quest ones.
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Here are some words from Mod Maz about the project: The seed vault started out as a project to add to the Farming Guild and was initially started by Mod Munro. With his departure, it was left without an owner and no real time to take it on. I loved the idea so much and farming is my favourite skill so I really wanted to see it in the game. So, I used my own time to get the majority of the interface working and then we brought it into the dev team officially. This enabled me to spend enough time on it to make it as easy to use as possible.It features buttons similar to the bank for withdrawing and depositing seeds so you can get to them quickly. Even better is the favourite slot feature - 8 slots you can direct what seeds to contain, either by dragging and dropping or right-clicking any of the seeds in your vault. Whilst this is currently 8 slots, it potentially could be increased by a few in the future if needed. The list on the left panel allows you to quickly hop between categories of seed in case you do not wish to use the favourites feature.On top of this, helpful players highlighted to me the Miscellania Kingdom gives seeds, and hence I have integrated the seed vault into that functionality too. If you have existing seeds of the type you are going to receive in the seed vault already, the seeds will go to your seed vault, not your bank. If you don't have any of those seeds in the vault, then it will use your bank.From a technical perspective, the project wasn't that difficult, the worst bit was actually making the dragging and dropping work correctly in the different scenarios of whether the place it was being dropped to was a favourite slot or not. Obviously with any project with usability features, it is subjective as to what is best and some of the feedback from playthroughs reflected the same considerations that I'd made whilst designing it. Sometimes there is no right way to implement a particular feature and therefore different people will want things to have different behaviour - this can be tricky to balance and rationalise to make good decisions and I hope I have struck a happy medium with the behaviour that it currently exhibits.If you have any constructive feedback on your seed vault experience, I'd love to hear it on the forums, twitter or reddit. I love farming and working on interfaces, so I've really enjoyed working on this project. I only wish we'd gone with the giant iron squirrel model for the vault...Note that Ultimate Ironmen will not have access to the seed vault as it was agreed that this would be too powerful for the game mode.
AfbeeldingGoogle Login on Android Devices
Players on Android devices can now log into Old School with their Google account via a new button on the login screen. A new account will automatically be created if you haven't previously linked your account to play RuneScape (the other one!). Bear in mind that if you have an active login saved, you won't see the Google option.
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But I already have an Old School account and a Google account!If you're an existing player who already has an Old School account and a Google account, you can link them for faster log in on your Android device. To do this simply visit the Linked Accounts page in the account section of the RuneScape website.
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It's not always obvious from looking at the polished final product just how much work goes into these kinds of changes. As a way of thanks for the huge amount of work that went into integrating this feature, we'd like to give due credit to the Mods on the following teams:
  • Old School Tech - Mod Titus
  • RuneScape Tech - Mod Harker
  • Tech QA - Mods Shrew, Artox and Noldor
  • Mobile QA - Mods Puppi, Giara and Kurotou
  • The Tech Services team
iOS Users: An issue affecting mobile players on iOS which prevented the game from remembering login details is being looked into by the Mobile Team for a fix in the coming days.
AfbeeldingBAFTA Nomination: EE Mobile Game of the Year
As you may have heard, Old School Mobile has been nominated for a BAFTA! We're currently in the running for the EE Mobile Game of the Year Award and the 2019 BAFTA Games Awards.
We are absolutely thrilled by the opportunity to compete with some of the biggest names in gaming, but if we're to prosper we're going to need your help. Unlike the other categories, the EE Mobile Game of the Year Award is decided by public vote. The polls close tomorrow (17:00 GMT on Friday March 29th) so please do consider casting a vote our way.We'd like to extend a huge thank you to everyone who plays Old School - without your commitment and passion for the game none of this would be possible!If you are UK based and interested in lending your support to Old School Mobile in the BAFTA Games awards, you can find all the info on the Official Page and cast your vote there. The deadline for getting your votes in is 29th March 17:00 (GMT) and if you do vote, you'll be in with a chance to win tickets to attend the award ceremony! Don't forget to join us on the 4th April from 18:30 (GMT) at https://www.twitch.tv/bafta to watch the awards!
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AfbeeldingUpcoming Ironman Change: Cannons
We're aware that there are several mechanics within Old School that threaten the integrity of the Ironman mode. Fixing the situation is a delicate affair, however, so rather than rush in with huge sweeping changes we're going to be tackling each issue on-by-one to make sure each change works as intended.One such issue is the use of Cannons on alt accounts to lure monsters, which is achieved by reducing the alt's attack bonuses to a point that the Cannon never hits. Such strategies artificially boost the XP rates for Ironman accounts. While current rules and mechanics technically allow this, it undoubtedly goes against the spirit of the mode. To maintain the value of Ironmen, it's important that the best methods of gaining experience or items do not rely on interactions with other accounts.A change in next week's update that will alleviate this issue. Our proposal is to give Cannons a small chance to deal 1 damage even for players with low accuracy. This damage will only occur if the NPC is above a certain health threshold to ensure legitimate accounts to not accidentally kill creatures with it unnecessarily and also to limit the ability for lower levelled players to abuse the guaranteed hit of 1. Additionally, this damage is only applied if the player would have previously not hit due to negative attack bonuses. Players using cannons correctly will not have an increase in DPS from this change. Overall, these changes should limit NPC being able to be lured via alternate accounts for Ironmen only.
AfbeeldingIn Other News
Winter Sweepstake Competition: A big congratulations goes out to Spudgunz for winning the competition who will be receiving a Razer Phone 2 + 6 months of membership!Pures: If you were affected by the XP Bug or gained unwanted experience as a result of the Attack Style change in February only, don't forget to submit an Account Help ticket to get it resolved. More information can be found in this newspost.
  • The inventory icon of the Hosidius teleport tablet now has a H on it rather than a K.
  • The walk-able area on one of the roofs of the Al-Kharid rooftop agility course has been adjusted to stop players from walking on air.
  • Fake XP drops will no longer appear when players have reached the XP caps on Tutorial Island. The tutorial has only ever allowed players to reach level 3 in the trainable skills on the island.
  • The in-game world switcher menu is no longer closed by teleporting shortly after it opens.
  • Ghost disciples no longer forcibly offer you Bonecrushers if you already have a Bonecrusher necklace when you try to collect tokens from them.
  • Item transfer from mains to Iron accounts is no longer possible at various ammo shops.
  • Water-filled gourd vials in the Chambers of Xeric can now be emptied.
  • The minimum respawn time of the Wintertodt has increased to 45 secs to give players more banking time. Its maximum remains 90 secs.
  • A few isolated single-way combat tiles in the Wilderness have been made multi-way combat.
  • Selena, the hop gardener of Yanille, no longer wanders so far from her patch.
  • The buy limit of Numulite on the Grand Exchange has been increased; if its supply keeps up with the increased buy rate, it'll stay, otherwise it will be changed back.
  • Skeleton mages in the Piscatoris Fishing Colony can now drop the Champion challenge scroll.
  • When you run out of Prayer points, the message now states you can recharge your prayer points at an altar, instead of must. No pressure.
Afbeelding
Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. For reference on the above content, check out the official Wiki.

Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Gambit, Ghost, Gee, Husky, John C, Kieren, Lenny, Lottie, Mat K, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & WolfThe Old School Team

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Lid geworden op: woensdag 5 december 2007, 17:55

Deadman Summer Season

Bericht door Bot » zaterdag 6 april 2019, 8:43

Deadman Summer Season

Originele tekst



The Summer Season is officially live! In this newspost we'll tell you about changes that were made for the Summer Season.
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Summer Season Changelog and Key Information
  • The Summer Season will end on Thursday 2nd May.
  • More potions have been added to the Bounty Hunter store. The following potions added are:
    • Super Combat - cost 30,000 points
    • Extended Antifire - cost 5,000 points
    • Zamorak Brew - cost 25,000 points
    • Magic - cost 8000 points
    • Antidote ++ - cost 3,000 points
  • In a weekly basis, different NPCs will have double drops for their uniques:
    • Week 1 - Revenants
    • Week 2 - Barrows
    • Week 3 - Godwars Bosses
    • Week 4 - Wildy Bosses
  • Players will all unlock the following on set days during the Summer Season:
    • Day 7 - Quests, Barrows, and 6 hour immunity
    • Day 14 - Ancient Magicks
  • Previously, we've disallowed swapping from the main game to Deadman Mode. In the Deadman Summer Season, we'll be lifting the banhammer - allowing players to swap as they please. Note that we will not be providing any swapping services and players are advised to do so at their own risk. All other rules will still apply and remain unchanged.
AfbeeldingWhere to Watch Deadman
The Deadman Summer Season brings with it hours of content to watch and enjoy. Get to the Twitch directory and you'll find lots of dedicated Old School streamers broadcasting the slaughter of their enemies.

Watch the action of the Summer Finals Permadeath from the official OldSchoolRS Twitch channel OldSchoolRS Twitch channel.

Watch Old School streamers on the Old School RuneScape Twitch directory.
Afbeelding


If you're still wondering what Deadman is and you want to get involved,Torvesta has created a guide to get you started this Season! Watch it below.
Afbeelding
At the end of the Season, we'll invite the top players to compete in the Deadman Summer Finals, details of which will be communicated at a later date. Anybody can play in the Summer Season, all you need to compete is Membership! You can find more information regarding the Summer Season located here. Good luck to all of you in your quest for Deadman domination!

Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Gambit, Gee, Ghost, Husky, John C, Kieren, Lenny, Lottie, Mat K, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & Wolf

The Old School Team

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Berichten: 947
Lid geworden op: woensdag 5 december 2007, 17:55

Deadman Spring Finals - In Retrospect

Bericht door Bot » zaterdag 6 april 2019, 8:43

Deadman Spring Finals - In Retrospect

Originele tekst

Since the Deadman Finals on Saturday evening we've been investigating what caused the issues we faced during the tournament. It was only once we had a solid understanding of the events that we could share any information. In this newspost we'll share information about the issues we encountered on Saturday.

Firstly, apologies are due. Players who have invested considerable time and effort saw their progress undone in seconds, and it is not good enough.

We returned to the office today, and we've spent time identifying the exact issues, and what caused them. You can click the tags below for insight into our findings:

Click here to read the issues log.

8:38pm GMT. We first encountered an issue when the surviving players from the Falador final area were teleported to the 1v1 Arena. Once a player is teleported to the 1v1 Arena, the rest of the world is filled with dangerous fog for that player. This is to ensure they are instantly killed if they are somewhere they should not be. To enable this, the 1v1 arenas are uniquely marked so that the game knows where fog should be. However, of the 128 arenas that players were teleported into, the majority were not uniquely marked as they should have been. Because of this, the game assumed that the players in those arenas were somewhere they shouldn't be and instantly killed them.

During the Permadeath stage, a player who dies is teleported to a jail cell in Falador and then logged out. They are unable to log back in from this point, as during the Permadeath stage, we do not let dead players back in under any circumstances. During the teleports to the 1v1 arenas, 93 players were killed.

The Permadeath stage has a pause feature, which is designed to be used if issues are encountered during the tournament. This pause can be manually activated, but it will also be automatically triggered by the game if more than 50 people are logged off at once. Because of the deaths in the 1v1 Arena, and the subsequent log outs, the tournament was automatically paused at this point.

Of the players killed, 54 were logged out. However, before the remaining players (39) could be logged out, the tournament was automatically paused, leaving these players in the Falador jail.

9:30pm GMT. We were not able to return players who were logged out to play, but we made the decision to try to afford the players left in the Falador jail an opportunity at playing competitively by resupplying them with stats and items. These players were then teleported to the 1v1 Arena to be joined by the players from the Annakarl final area.

Play was resumed in the Annakarl final area shortly after. We expected the players would be teleported right away, due to the remaining player count being below 256. However, at the time we resumed there were roughly 170 players remaining in the area, meaning that more players needed to die to trigger the teleport.

10:13pm GMT. Once the survivors from Annakarl rejoined the Falador survivors, we encountered another issue. Some of the areas contained three players. The cause is unknown, but we believe it is related to the manual teleporting of the Falador jail players. To tackle this we manually teleported players into different arenas.

11:06pm GMT. The 1v1 stages began. No issues were encountered until the Semi-Finals.

12:28am GMT. During the first semi-final, an issue was encountered which caused one of the players to be incorrectly 'marked' as the winner, and was teleported to the Final prior to the fight ending. This was caused by the game thinking the arena was smaller than it actually was. The player 'marked' as the loser ran to the outer edge of the arena, and were consequently incorrectly considered to have left the fight, 'marking' the opponent as the winner. We restocked both players and restarted.

1:15am GMT. The tournament ended with no further issues.

The issues we've detailed would have been identified if we conducted a large-scale beta playtest of the Permadeath stage in the days prior, just as we have done for the past few events. We made the wrong decision when we opted not to conduct a beta.

We've spent today identifying possible resolutions, and now we need to take time to see what is most viable over the next few days. The decision we make has to be the right one, and so we need more time to choose the outcome that works best for you.

We're committed to doing what's right by you. It's a priority of ours, and as soon as we have more information to share, we'll share it.

The Old School Team

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Berichten: 947
Lid geworden op: woensdag 5 december 2007, 17:55

Treasure Trails Expansion: Progress Update

Bericht door Bot » zaterdag 6 april 2019, 8:43

Treasure Trails Expansion: Progress Update

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