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Deadman: Spring Finals re-run & Summer Finals

Bericht door Bot » zaterdag 6 april 2019, 8:43

Deadman: Spring Finals re-run & Summer Finals

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Hiding Poll Results

Bericht door Bot » woensdag 10 april 2019, 17:50

Hiding Poll Results

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In this blog we talk about our intentions for polling, and specifically the hiding of poll results.

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Polling is a fundamental part of what makes Old School RuneScape great. Old School's very existence was decided by a poll back in February 2013! And in the six years that have followed, polling has been pivotal in shaping our game.

However, as we've alluded to previously (see the section titled 'Polling'), it's clear that the current polling system isn't working for the vast majority of the Old School community.

Content which could benefit smaller groups of players often suffers in polls, despite the fact that it would have minimal impact on the wider player base. Plus, only a very small number of players are actively voting, despite the community growing hugely over the past 18 months. This means that a small proportion of our community is defining the content for the majority of our players. This was not polling's original intention, and we don't think it's a sustainable way for decisions to be made in the long-term.

The reasons for this are complex. As mentioned in the previous blog, we wanted to explore hiding poll results as part of a wider initiative, designed to tap into providing the exact content that you want. This is a long-term project that requires extensive research. But you've made it clear that we needed to make more immediate changes.
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Here's our proposal for hiding poll results:

Old School has operated with visible poll results for its entire life. We've been hesitant to hide poll results for many reasons, chief among them being the uncertainty it adds in relation to new content - which understandably is a very sensitive subject. This new content has been crucial in both attracting new players and engaging our current players. To put it candidly: we don't know what will happen when poll results are hidden. We've tried to adopt a scientific approach to testing and predicting the impact, but ultimately we have concluded that the only way we can test this is by actually hiding poll results in the live game.

Whilst we're committed to longer-term research into how best to assess the potential appeal of new content, in the shorter-term we have to ensure that we regularly release content that is certain or likely to appeal to the majority of players. This is essential for the health of Old School. Any risk to that vision has be taken with serious consideration.

With all of the above in mind, we'd like to announce that we'll be hiding poll results from Friday April 12th.

The results of the poll on that day will be hidden in-game until it has concluded, at which point they'll become visible. The webpage results will also be hidden until the poll has concluded. On Thursday, following the game update, you'll be unable to access the poll booth. This is to allow us to test the poll booth changes.

We will be monitoring the impact this change has on polling over the first few months, both in terms of participation and voting percentages. We'll assess our next steps from there.

There's more we'd like to do, too. We've discussed making polling more visible, or more accessible, and that seems to be something you support. Ideas you've suggested include allowing you to vote directly upon login, adding a voting button to the Account Management tab and offering more than one reminder that a vote is live. We welcome any new suggestions you may have!

As ever, we appreciate your help getting us to this point, and we hope that this is a suitable solution that works for both ourselves as a development team and you, our players.
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Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Gambit, Ghost, Gee, Husky, John C, Kieren, Lenny, Lottie, Mat K, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & Wolf

The Old School Team

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Poll Blog: Revisiting Older Content

Bericht door Bot » woensdag 10 april 2019, 19:10

Poll Blog: Revisiting Older Content

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AfbeeldingOld Content Fixes
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In our Message to the Community post we talked updating old content. While we have put considerable work into updating existing content already this year (notably rebalancing parts of Chambers of Xeric and enacting dozens of player-requested changes to existing content via the February polls), we understand there are some parts of the game that feel neglected, and that players rarely interact with. There has been a demand for us to give these parts more attention and here is our plan to do so!Until now, we've commonly relied on channels such as social media and online forums to have discussions about the changes that should be made to Old School, including older content changes. While we want to keep those discussions going long term, we'll also be conducting thorough research using player surveys and opinion polls. From this we'll develop a clearer idea of what our priorities should be. The idea is to expand our reach beyond the portion of our community who are active on social media and work to address the needs of our wider community. This is the approach we'd like to adopt for all changes to the game from now on.This is the beginning of a long and exciting journey to improve all the existing content you feel is due some attention. From here onwards, we'll be looking to continually improve aspects of the game and weave the smaller updates and changes between them. We know from previous discussions with the community what many of the suggestions and pieces of content are and your calls have not been ignored. But the research we're going to carry out will inform us what content is the most important and which content we should turn our focus on first as well as the specific changes needed. Regarding the PvP scene: there are many changes that have been suggested, and we know there's plenty of work to be done to get it to the place we all want it to be. PvP needs a separate discussion - which has already begun - the focuses on on our overall approach to implementing these changes. This involves creating a new process for discussing PvP with the players who PvP matters to most which will allow us to make better decisions about PvP.So! Let us know what you want us to revisit and how you want us to do it. What do you think is most important? You can expect these questions to be asked in upcoming surveys and polls in addition to the usual channels. We're aware there are several parts of the game that could do with more love and if we could, we'd address them all at once. However this is a great place to start and will guide our future efforts to improve the game. The community has always been at the core of Old School and making sure the older parts of the game are maintained to a high standard while new things are introduced is key to keeping the game we love alive.
AfbeeldingSmaller Old Content Changes
Hopefully you'll have seen or heard about our recent announcement to proceed with hiding poll results. As a result of that decision, this will be the first ever poll in which poll results are hidden. Pending feedback to this blog, we'll make any necessary changes and poll the suggestions below from Friday April 12th until Tuesday April 16th.Minigames
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Minigames are one of the key areas of Old School we'd love to rework and we look forward to seeing some big designs for the ones that need it! In the meantime, we'd like to start by offering the following:Poll Question #1
Should Barbarian Assault be updated to allow players to wear capes inside the Minigame?

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Treasure Trails Expansion and Easter 2019

Bericht door Bot » donderdag 11 april 2019, 12:05

Treasure Trails Expansion and Easter 2019

Originele tekst

This week sees the release of the 2019 Treasure Trail expansion with new beginner clue scrolls, new item rewards and challenges for all tiers of clue scrolls. A Mimic boss and some other changes such as stackable reward caskets of all tiers are included. We're also launching this year's Easter event!
AfbeeldingTreasure Trails Expansion
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The major Treasure Trails expansion described in the original blog is now live in-game! The expansion include a variety of clue related content as described in this post. As a key piece of content many players regularly enjoy, we wanted to expand several aspects such as the types of clue that exist and the rewards available. We also set out to create Beginner clues for free players to encourage them to learn about clues and more parts of Old School as a whole.
AfbeeldingBeginner Clue Scrolls
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Beginner clues are short 1-3 step clues and are accessible to both F2P and P2P players. They only offer F2P rewards and are not a requirement for obtaining Watson's Master clues. Easy, Medium, Hard, Elite, and Master clue scrolls remain members only items.There is also a new tutor, Arthur the Clue Hunter who will teach new players how clue scrolls work and where to obtain them. He can be found inside the Sheared Ram pub in Lumbridge. In addition, at the end of the X Marks the Spot Quest, players will now be rewarded with a Beginner Clue Scroll and directed to talk to the new clue tutor to learn more about them. If you have already completed the quest, you'll still be able to claim your Beginner Clue Scroll reward. Stash units have been added around the free to play area for Beignner Clues that require items to be worn.
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To help teach new players how to create items and equipment, a new clue type has been added for begginer clues only: Charlie's clues. For this type of clue, you'll have a chance to help the homeless Charlie the Tramp in Varrock by creating items for him from scratch.
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In addition to begginer clues, brand new clues have been added to each already existing tier for you to solve. The number for each tier can be seen below:
  • Easy: 12
  • Medium: 5
  • Hard: 5
  • Elite: 5
  • Master: 5 and one new slider puzzle with a Theatre of Blood design
A new clue type has also been added that will require players to play certain music tracks in given areas or for particular NPCs. This type will only be found during Easy, Medium and Hard clue scroll completions.
AfbeeldingNew Rewards
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What would a Treasure Trails expansion be without new rewards? To bolster each tier of clue with new cosmetic items, we've added the items below. The number and type of items added to each tier had been balanced with the already existing rewards in mind.
Beginner Rewards
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  • Jester cape
  • Shoulder parrot
  • Bear slippers
  • Frog slippers
  • Demon slippers
  • Mole slippers
  • Rune scimitar God ornament kits (Saradomin, Guthix and Zamorak)
  • Sandwhich lady outfit (hat, top and bottom)
  • Monk robes (t) and robe top (t)
  • Amulet of Defence (t)
Easy Rewards
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  • Cape of Skulls
  • Power Amulet (t)
  • Rain bow
  • Ham joint
  • Staff of Bob the Cat
  • Leather body (g)
  • Leather chaps (g)
  • Black heraldic platebodys (h1, h2, h3, h4 & h5)
Medium Rewards
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  • Spiked manacles
  • Wolf mask and Wolf cloak
  • Climbing boots (g)
  • Adamant heraldic platebodys (h1, h2, h3, h4 and h5)
Hard Rewards
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  • Dual sai
  • Theiving bag
  • Gilded rune defender kit
  • Obby maul ornament kit
  • Berserker necklace ornament kit
  • 3rd age plateskirt
  • Blessed d'hide shields (Ancient, Armadyl, Bandos, Guthix, Saradomin and Zamorak)
  • Rune heraldic platebodys (h1, h2, h3, h4 and h5)
Elite Rewards
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  • Adamant and rune dragon masks
  • Ranger's tights
  • Gilded dragonhide (top, legs, vambraces and coif)
  • Gilded axe and pickaxe
  • Gilded spade
  • Uri's hat
Master Rewards
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  • Tormented bracelet ornament kit
  • 3rd age druidic staff, top, legs and cloak
  • All 3rd age or gilded items from lower tiers
AfbeeldingThe Mimic Boss
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You now have a chance of finding a Mimic casket when opening Elite (1/80) and Master (1/30) clue caskets. To enable this option, speak to the Strange Casket at Watson's house. If you don't wish to encounter the Mimic, the option can be disabled here too. When you attempt to open a casket and find it's a Mimic, you may take it to the Strange Casket to face the boss.For Mimics from Master clues, you will have 6 attempts to kill the boss, for Elite you'll receive 5. Each time a you fail to kill the boss (by getting killed or leaving the instance), your potential loot is decreased. On the other hand, defeating the Mimic on the first try will boost your chances of receiving its unique item, the 3rd Age Ring.Should you fall to the Mimic, you can reclaim your items for a fee of 90,000 GP from the Strange Casket mentioned earlier in Watson's house. This interface will work similar to others such as Torfinn's.
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Stackable CasketsIn addition to the changes above, we've also made each tier of reward casket stackable. This means you can save up your clue rewards and see them all at once if you wish. Following the Treasure Trails expansion poll, only the caskets are stackle and clues themselves can still only be held one a time per tier.
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Updated Clue Inventory IconsThe inventory icons for each clue tier has been updated to make it easier to tell them apart.
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AfbeeldingEaster Event 2019
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The time for this year's pun-filled Easter event has arrived! However, before the Easter bunny can go ahead and spread Easter eggs all accross Gielinor, he needs some help. Find him north of Falador to lend a hand gathering the ingredients needed to make fuel for his egg making machine. To do this, you'll tunnel through the Easter bunny's burrow system to find his helpers Eg, Egg and Eggy who will aid you in finding the ingredients you need. As always, completing this year's Easter event will unlcok all the previous Easter holiday event rewards as well as some brand new ones! We hope you find them egg-cellent!
AfbeeldingIn Other News
Maintenance Outages - UK and German Worlds:Yesterday we took all German worlds offline for maintenance. The same can be expected for all UK worlds on the 17th - this is expected to begin at 9am BST and last for the day. A list of the UK worlds is found below:UK Worlds:302, 308, 309, 310, 316, 317, 318, 325, 326, 333, 334, 341, 342, 349, 350, 358, 364, 365, 366, 371, 372, 373, 379, 380, 381, 382, 407, 408
  • The Account Management tab now has an Old School Wiki link among other addional useful links.
  • Default skirts have had their rendering order adjusted to clip with less things.
  • The Gilded scimitar, Gilded boots and 3rd age cape can now be stored in the PoH treasure chest.
  • A bug where it was possible to have more than one Clue scroll of the same tier has been fixed.
  • Zulrah is now less likely to flicker when attacked with certain weapons.
  • It is now easier to steal a target player from combat if they're splashing on PvP and DMM worlds; they now become vulnerable to this 40% earlier than previously.
  • The plants adjacent to the bird house site in the Verdant Valley of Fossil Island have been changed to avoid interfering with clicks on the bird house.
  • Following last week's nerf to the damage XP on Hespori flowers, we've restored a little bit of XP so that the XP drop can once again show that damage has registered.
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Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. For reference on the above content, check out the official Wiki.

Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Gambit, Ghost, Gee, Husky, John C, Kieren, Lenny, Lottie, Mat K, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & WolfThe Old School Team

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Warding Design Blog

Bericht door Bot » dinsdag 16 april 2019, 16:20

Warding Design Blog

Originele tekst

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Warding Design Blog

Last year at RuneFest, Mod West revealed his design for Warding. In this blog you can find an extended design plan for Warding including some changes following your feedback.

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The ground shook across the land as six ominous rocks rose from the earth in a swirl of magic and rubble. The scholars of the Wizards' Tower were quick to act and immediately began studying the monolithic monstrosities. They quickly discovered a method of manipulating the energy within the rocks and with various magical tools used it to create armour with impressive capabilities. Some would say this came far too easily. As if they knew exactly what they were doing...

Dive into Old School RuneScape's first new skill by discovering the hidden armaments of the Wizards' Tower. There you will learn the intricate art of drawing wards and channeling vis to create a vast array of armour suited for witches and wizards.
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At last year's RuneFest we announced our proposal for the Warding skill. We gave you a brief overview of what our plans for the skill were, but ultimately we wanted the design of the skill to be shaped by you, the players. Your suggestions have been incredibly valuable, and the rest of this blog will highlight just how much warding has changed thanks to your input. What You Said Following the announcement, we paid close attention to what you were saying across all channels, and we recently surveyed 5,000 of you to provide in-depth feedback. Here were some of the common themes:
  • The skill as described felt like Old School and filled a gap in content, but you wanted more useful rewards and milestones than just 'new armour'.
  • Those of you who wanted the ability to imbue rings moved to Warding wanted it to be fleshed out as staple of the skill. There was a mixed reception to our plans for imbues in general.
  • There was a lot of support for the concept of dissolving, and in particular the positive impact that an item sink could have on the economy.
  • Some of the terminology related to the skill was considered confusing and unnecessarily complicated.
  • Being able to train the skill only at fixed locations was too limiting and made it feel too much like the Runecrafting skill.
What We Changed We've made substantial changes to the content based on the above feedback and we think you'll be pleased. The rest of the blog contains everything you need to know about the new and improved Warding, but here are some points to look out for:
  • Existing under-used armours will undergo a noticeable rebalancing, and new armours which fill particular niches have been introduced.
  • A detailed breakdown on how to train the skill and what you can expect to gain from it.
  • You can expect to see the Farming and Hunter skills interact with Warding, with expansions for both.
  • Learn more about dissolving and its item-sinking effects.
  • There's more information about the changes to imbues and how it will affect existing items.
  • It will be possible to ward and train the skill anywhere.
It's time to dig deep into Old School RuneScape's first new skill, but before you begin,Click here for a helpful A-Z of Warding.
Abraxas - An item used to create catalytic wardstones. It is received as a monster drop.

Bane - A magic weapon that's stronger against a specific type of enemy.

Battlemage Robes - Robes or armour created via warding that have a specific unique buff. See the rest of the design blog for more information about the specific sets of robes and armours.

Battle Ward - The one of two categories of ward. Battle wards are used in combat and provide a variety of magical buffs and effects to an area. There are five types, each requiring different levels: mind, chaos, death, blood, and wrath.

Channeling - The process of creating magical equipment.

Channeling Lamp - A tool used in conjunction with a ward which allows the user to channel. This is equipped in the off-hand slot.

Dissolving - The process of breaking down various pieces of equipment to gather more vis.

Elemental Ward - One of two categories of ward. Elemental wards are used for creating magical equipment and dissolving items. There are four types, each requiring different levels: air, water, earth, and fire.

Fabrics - Material used to create magical armours.

Imbued Rings - Magical rings imbued via the channeling of vis. New rings and imbues will be added with the Warding skill.

Magnanery - A new Farming patch which allows you to gather different types of silk from silkworms.

Mystic Cocktails - New ranged items that are an alternative to Chinchompas made with the Warding skill.

Runestone Monolith - A giant chunk of Runestone that aids with warding. Here you can channel equipment without having to draw your own ward. Casting magic upon the Runestone Monolith can generate small amounts of vis.

Silk - Material used to create magical armours. New farmable types of silks will be added with the Warding skill. Silk moth larva are used to farm silks and can be acquired by silk moth catching, which is a new addition to butterfly catching.

Silkworm - A silk-yielding caterpillar of a silk moth.

Steatite - A chalk-like mineral that is gathered by mining to produce wardstones.

Vis - A waxy substance created when physical items are dissolved via a channeling lamp. There are three kinds: elemental, catalytic, and rare.

Ward - A magic circle depicting a specific rune that is drawn onto the floor using a wardstone. There are two categories: battle and elemental.

Warder's kit - A satchel used for storing wardstones.

Warding - The process of drawing a ward. Also the name of the skill.

Wardstone - A chalky mineral mixed with vis. Used to draw wards. There are two types: elemental and catalytic.
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What is Warding?


To understand the role of Warding, let's identify the gap it's designed to fill. In most scenarios, mage equipment is either bought or dropped by monsters and cannot be created by the player, making Magic an exception to the other two sides of the combat triangle. Warding allows players to channel a material called vis into woven materials and transform them into magical robes and armour.
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Training Warding


Warding XP is gained in a few ways: drawing wards, channeling vis into equipment and dissolving equipment into vis. Drawing a ward and dissolving equipment will give only token XP; the best way to train Warding, therefore, is to channel new equipment. Below is a guide to training Warding.

Step 1: Gather Tools and Resources
The first tools used for Warding are Wardstones and Channeling Lamps.
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  • Wardstones: There are 2 types of wardstones, elemental and catalytic; both types are created by the player via a channeling lamp. Wardstones can be stored within a warder's kit to save bank space.

    Elemental wardstones are a mixture of elemental vis and steatite and are used to draw elemental wards onto the ground. Steatite can be purchased from rune shops or can be mined with level 15 mining. Once an elemental ward has been drawn it can be used as a surface for warding.

    Catalytic wardstones are a mixture of catalytic vis and abraxas and are used to draw battle wards onto the ground. Abraxas can be obtained from monster drops or bought at rune shops. Once a battle ward has been drawn it will begin applying various magical buffs to nearby players.
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Channeling Lamps: Used for channeling vis through a ward and into raw materials to create magically imbued equipment. The most basic channeling lamp can be purchased from a general store for a few gold pieces. Lamps can be used to store any vis the player has gathered; higher tier lamps are able to store higher tiers of vis. To use a channeling lamp, it must be equipped in the off-hand slot; interacting with a ward isn't possible without a lamp. Vis is automatically stored in the lamp when gathering, as long as your lamp can store that specific tier.
The basic resources needed for Warding are Vis and Fabric.
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  • Vis: Formally known as Runic Energy, vis is a waxy substance that is generated by a channeling lamp when runes are consumed or when equipment is dissolved on a ward. Vis is integral to creating equipment via warding however there are some scenarios where vis can be replaced by another material. For instance, elemental vis is not needed when channeling using the same type of ward; using an air ward while channeling armour that normally requires air vis would no longer require that type of vis. This works the same as using elemental staves as a replacement for runes when casting spells.
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Fabric: This is a material primarily used in Warding to craft magical armours. The skill will utilise existing cloth types (such as Xerician) but will also be introducing a swathe of new fabrics which are earned via two new farming options: planting flax and interacting with the magnanery. Lower level fabrics will also be available from monster drops.
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Step 2: Locate a Ward
Wards can be created within the world by left-clicking on a wardstone while stood outside. Wards function much like fires do - players may use each other's wards as they please. Players can also choose to ward at the nearest Runestone Monolith, as these mysterious structures have permanent elemental wards around them.
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Step 3: Channel Equipment
Interacting with a ward will open an interface asking the player to select which piece of equipment they'd like to channel based on the items in their inventory. Upon channeling, players will receive experience that scales alongside the tiers of equipment.
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Other Training Methods: Dissolving
Channeling is the best method for training Warding, but other actions within the skill will also earn a token amount of XP. One such method is to dissolve items into vis for a small amount of experience, in the same vein as cleaning herbs for Herblore. The process of dissolving is a key aspect of Warding as it is where players will gather most of their vis. Dissolving's core purpose is to help remove an abundance of items from the game whilst also providing a main source for vis.
Dissolving equipment requires a specific Warding level as well as a channeling lamp and an elemental ward - higher level wards reward more vis. Placing the equipment onto the ward begins the dissolving process, from which the player is guaranteed a set amount of vis based on the ward used and their Warding level. There's also a small chance that while dissolving a base resource will be salvaged. For example, dissolving a steel platebody will always give vis but also has a small chance to salvage a steel bar. This chance is scaled based on the item, ward, and Warding level.
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Rebalancing Existing Content

Warding gives a great opportunity to polish up some of the lesser used and under-powered mage robes and armours. This covers both free-to-play and pay-to-play.

F2P
Players on free-to-play worlds have few options when it comes to magic armour as the best set is also the first set - wizard robes. Warding will allow us to add some diversity and rebalance the following magical robes:
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  • Wizard: Currently the skirt is not classified as a wizard's robe skirt but rather a blue or black skirt. With this change, they will be renamed to blue/black wizard skirt and given a +2 magical attack bonus. This will also affect the trimmed and gold variants.
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Shade: Shades are currently found in the bottom of the Stronghold of Security. They were placed there when aggressive random events were removed from the game. The experience from fighting a Shade is drastically reduced; the player will gain 1 experience for 10 damage dealt. This paired with an undesirable drop table and a high combat level makes them unappealing to fight. We propose to increase the magical attack bonuses of the Shade robe top and bottom as well as adding a new Shade hood. Shades will have their experience from fighting them upgraded to be more in line with what you would expect from fighting any other monster. Shade robes will continue to be dropped by Shades.
P2P
The changes below are structured adjustments that bring the stats far closer to the tier that is required to wear them. Many of these armours sit at the 40 magic and defence level requirement but are worse than robes of a lower tier.
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  • Splitbark: Although the defensive bonus of splitbark armour is supposed to make up for its pitiful magic attack, it still fails to match up against robes of a lower tier. We propose to buff splitbark to the stats detailed above. We believe this won't devalue heavily used sets like Mystic or Xerician due to the defence requirement that keeps splitbark a niche armour.
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Skeletal: This set (along with its range & melee counterparts) currently serves very little use - the magic attack is subpar, and the defensive bonuses mean very little. The changes listed above would bring Skeletal armour in line with other robes of the same tier. We propose an additional effect to give Skeletal its own niche: each piece will give a 1% magic damage boost against aquatic enemies such as Dagannoths and Waterfiends.
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Lunar: Lunar armour requires 65 Magic to equip yet has lower magical attack bonuses than Xerician robes, which only require level 20 Magic. The requirements to unlock Lunar are arguably a considerable amount harder to achieve than those required for Xerician.
The main issue with adding Lunar armour to Warding is that it is made during the quest 'Lunar Diplomacy' in a process that doesn't involve any kind of Warding. In addition, making Lunar armour tradeable would trivialise an entire section of the quest. A final problem - albeit a small one - would be that should we buff the armour used for the quest, the boss would be slightly easier. To solve these problems, we propose the following:
  • Rename Lunar armour to Ceremonial Armour.
  • Create a new armour set called 'Lunar Armour' with the buffed Lunar stats listed in the image above.
  • This new Lunar outfit will also have the same ability as the Skeletal equipment.
  • Change the quest rewards for Lunar Diplomacy:
  • The ability to wear Lunar armour.
  • The ability to Ward the Ceremonial armour, turning it into Lunar armour.
  • The ability to Ward Lunar armour from base resources without the need of smithing or crafting.
Imbues: Often players comment on how the rewards found within the Nightmare Zone (NMZ) store don't match the content it's attached to; with this update, the ring imbues on the NMZ store will be moved over into the Warding skill. It is important to us that we don't upset you by taking away items you've previously earned. You also may have a stack of NMZ points that you'd plan to use on various ring imbues. To combat this we propose the following: Convert all NMZ ring (i)'s into the unimbued ring and a new item.Allow the new item to be purchased from NMZ with points for a set amount of weeks.Add the new items onto a new drop table/reward shop.A grace period to get the required level, otherwise their rings will un-make themselves.
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New Rewards

With any new skill comes new rewards. Warding offers the potential to expand on magical equipment and help fill the gaps between the varieties of magical attire in game.

F2P
The proposed rewards for free-to-play bring viability to the standard magical spellbook by increasing the speed in which spells are casted. This bonus will require the full set of new robes: mask, and a robe top and bottom. These robes will be inspired by the Elemental Wizards found to the South of Falador.
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  • Elemental Robes: These degradable Battlemage Robes will come in Air, Water, Earth, and Fire variants. The set includes a mask, and a robe top and bottom. The mask will require a new unique drop from the elemental giant bosses (eg. Obor and Bryophyta) to make, whilst the robe top and bottom will require a matching elemental talisman.
P2P
  • New Armours and RobesThe following proposed rewards will be magical robes and armours that offer more options to players for magic based combat thus closing the gap between range and melee.
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  • Arceuus: These robes are a higher level version of shade robes that require 100% Arceuus favour to make and equip.
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  • Bloodbark: This is an improved version of Splitbark armour with added effects. The closer you are to your opponent, the more damage you deal. There is also a chance of soaking melee damage by 50%.
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  • Soulbark: This is an improved version of Bloodbark armour with increased magical damage that scales with how close you are to your opponent.
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  • Cosmos: This degradable armour is an improved version of Lunar armour with further increased damage to aquatic enemies.
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  • Dagon'hai: These degradable robes have improved damage against undead enemies such as skeletons, ghosts, and zombies.
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  • Kinhunter: This degradable armour has improved damage against dragon enemies in a similar way to the Dragonhunter Crossbow and Lance.
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  • Venomous: These degradable robes have improved damage against poisonous enemies such as lizardmen, spiders, and snakes.
New WeaponsMystic Cocktails: These new ranged items are an alternative to Chinchompas made with the Warding skill. These weapons have damage bonuses against demons and require completion of the Legends' quest to create. If used against non-demonic mobs, they have considerably reduced accuracy to avoid stepping on chinchompa viability. They come in the following varieties: Guam, Harra, Kwuarm, and Dwarf.Demon Bane Claws: There are four types of Bane Claws that are made via channeling specific items with catalytic vis. They will have increased damage and will auto-cast specific spells against demons based on the claws you wield. They come in the following: Fiend, Demonic, Shadow, and Dark Claws.Skull Sceptre Imbues: An imbued skull sceptre can auto-cast crumble the undead, has magical damage bonuses against the undead and has improved magical attack when compared to the standard sceptre. Alongside these new weapons brings the opportunity to extend the undead bane spells on the standard spellbook with: Smite and Banish Undead. They come in the following: Chaotic, Deadly, Bloody, Wrathful. New ImbuesChanneled Skilling Rings: These rings will aid you in skilling via replenishing resources as soon as they diminish. For example: When wielding a Ring of Wood, when a tree falls down, there is a chance the tree will come back instantly. There will be four skilling imbued rings: Ring of Earth, Wood, Amber, and Iron.Channeled Combat Rings and Amulets: There will be nine combat imbued rings: Ring of Wealth, Warrior, Treasonous, Tyrannical, Gods, Berserker, Seers, Archers, and Suffering.
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Other Content

This blog has covered the core elements of the Warding skill, but much like other skills it has plenty of opportunities to be tied in with other pieces of content such as a quest, minigames or a range of bosses. We'd like to know from you where we should be focusing our time for further Warding content. Your thoughts on the skill's direction and suggestions for content will go a long way into shaping Warding.

Battle Wards
There are a variety of ways battle wards could function within the game. As these would change current PvM/PvP metas in a substantial way, it makes sense to offer a variety of designs to assure we're creating the content that you want most. Your feedback is invaluable to us, and as such, we invite you to be vocal about sharing it with us on which of the two designs below you most prefer for Battle Wards.
  • Area Buffs
    • Battle wards, when stood within a one tile radius from a ward, would activate certain buffs to the player but only while the player is dealing magic damage to enemies. A single ward's power is spread over everyone who stands near it to gain the effect. See the image below to view more information.
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  • Conjuring
    • Alternatively, wards could be used for conjuring. By placing down a specific ward, a magical creature would be conjured to help the player in a variety of ways. To conjure, draw a conjuring ward with a catalytic wardstone. Once your ward is in place, burning bones or ashes on the ward will conjure a specific type of mob such as a demonic being, or an undead nightmare. Conjuring will also reward you with a token amount of prayer experience. See the image below to view more information.
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Warding and Other Skills
There are a variety of ways Warding interact with existing in-game skills. Below are some examples of how Warding can contribute to Farming and Hunter.
  • Farming
    • There are two new types of patches to gather fabrics that utilises the Farming skill, flax patch and magnanery. The flax patch functions similarly to an allotment patch, however the amount of flax gathered depends entirely on your Farming and Warding level. The other new patch, the magnanery, functions very differently to a typical patch; fill them with silk moth larva and they'll begin to produce silk, keep them fed with berries to assure they live longer. Silk gathering is greatly improved with higher Warding. This comes to at least five new flax seeds and over seven types of larva to collect and train farming with. See the table below for the Farming levels required to gather various types of fabric.
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  • Hunter
    • Silk moth catching is an extension to butterfly catching and rewards you with silk moth larva that can be used with Farming for various types of silk. Wielding a channeling lamp while in an area with silk moths will cause them to follow you. Some moths, like the mystic moth and the life moth, appear only in very special situations in a similar fashion to implings. See the table below for the Hunter levels required to catch various moths.
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Skillguide

Below you will find a mock-up of the skill guide as you would find it in game.
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Warding Gallery
Click the image below to view our gallery of work in progress Warding Designs by Mod West.

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QoL and Treasure Trails Feedback Changes

Bericht door Bot » donderdag 18 april 2019, 12:05

QoL and Treasure Trails Feedback Changes

Originele tekst

This week sees the release of some of the QOL changes from Old School Content Poll #66 and feedback changes after last weeks Treasure Trail expansion. We're also opening applications to playtest upcoming content!
AfbeeldingQoL Changes
Salve Amulet (ei)The Salve amulet (ei) has been recoloured to make it distinct from the Salve amulet (e).
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Dramen StaffThe Dramen staff is no longer an autocasting weapon. This will prevent it disrupting the autocast settings on other staves that are more commonly used for combat.
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Bird HousesBird houses now have a left click/tap 'build' option which will erect the best bird house in your inventory providing you have the required Hunter level.
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Shilo VillageMosol Rei now has a left click/tap 'follow' option to quickly gain entry to Shilo village, skipping the area with the Undead Ones. This will be the default after completing the Shilo Village quest.
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AfbeeldingEaster Event 2019
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This years Easter event is still running! Make sure to help out the Easter bunny before Thursday (25/04/2019) when the event closes! Find him north of Falador to lend a hand gathering the ingredients needed to make fuel for his egg making machine.As always, completing this year's Easter event will unlock all the previous Easter holiday event rewards as well as some brand new ones! We hope you find them egg-cellent!
AfbeeldingThe Gauntlet and Zalcano Playtesting
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Those of you who read our first Song of the Elves poll blog will know that we're introducing a brand new solo PvM post-quest challenge called the Gauntlet alongside a skilling boss called Zalcano. If you missed it, all the details can be found here. We're at a point in development where we'd like you to playtest this content! We want to know how they should be tweaked and balanced so they offer the right level of challenge and are rewarding to play. If you are UK player interested in applying for an invitation, please fill out this survey. We'll be asking for basic account details (display name, stats etc.), contact details (to let you know if you're invited) and availability.The playtesting will happen at Jagex HQ over two days (travel and stay covered) and will include a tour of the office as well as a chance to hang out with the Old School team. We look forward to seeing you!
AfbeeldingMerch Store Additions
Make sure to visit our merch store which has just been updated! the latest additions are here just in time for Easter so make sure to celebrate by pulling on your very own pair of Fancy socks!
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We're also releasing two new pins to the Angels Scapes range - the Easter Girl and Chicken Suit pins! Angels Scapes Mystery Bags are also now available. These will contain a random selection of 3 keyrings or pins from the Angels Scapes range - including a 1/10 chance to get a sold out Limited Edition loot!
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AfbeeldingIn Other News
The PvP rota is switching over to Period B. On the east of the Atlantic, host the Standard PvP world (W25, UK) and the F2P PvP world (W71, UK). On the west of the Atlantic, host the Bounty Hunter world (W19, USA) and the High Risk PvP world (W37, USA).Beginner clue drops have been added to the following:
  • 100% drop chance for Bryophyta and Obor.
  • Hill giants
  • Ice giants
  • Moss giants
  • Muggers
  • Dwarves
  • Skeletons
  • Hobgoblins
  • POH painted helmets, shields and banners crested with Saradomin, Zamorak and Guthix symbols now act correctly as God items.
  • The tomb of Rashiliyia has been changed from a multiway combat zone to a single way combat zone.
  • An issue whereby adding beginner clues to skilling drops (Fishing, Mining, Woodcutting) decreased the chances of other clue types by a small % was fixed.
  • The colour of the gold trim on the Climbing boots has been changed to match other gold trimmed items.
  • Clue caskets have been graphically updated to better disrtinguish between tiers.
  • The 3rd age plateskirt no longer disappears on the floor from certain angles.
  • Players can no longer spawn multiple Sardomin and Zamorak wizards during hard clues.
  • Grand Exchange prices of newly released Treasure Trail rewards have been calibrated to avoid scamming.
  • The Mage Arena II miniquest journal now shows correct requirement text if you need to cast the god spells one more time to unlock them outside the Mage Arena.
  • Perdu's shop now shows the updated appearance of Karamja gloves.
  • A typo has been fixed on display cases in Varrock Museum.
  • Vesta's Spear now works as a spear for damaging the Corporeal Beast (DMM).
  • Torn Master clue scroll parts have been updated to the new design.
  • Some typos in the Easter event were fixed.
  • A typo was fixed in the Ranged skill guide.
  • The messages that appear when using Secateurs on fully grown trees in Farming patches have been clarified.
  • W493 has been made a themed world for Pyramid Plunder.
  • The Ring of 3rd age can no longer be used in the Wilderness.
Other changes:
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Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. For reference on the above content, check out the official Wiki.

Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Gambit, Ghost, Gee, Husky, John C, Kieren, Lenny, Lottie, Mat K, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & WolfThe Old School Team

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QoL Changes and Warding Feedback

Bericht door Bot » donderdag 25 april 2019, 12:05

QoL Changes and Warding Feedback

Originele tekst

This week sees the release of some changes from recent polls: Hosidius Rework and QoL Changes and Revisiting Older Content.
AfbeeldingQoL Changes
The changes listed in this includes some of the changes from recent polls: Hosidius Rework and QoL Changes and Revisiting Older Content.Goldcrafting Interface Changes
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The gold smelting interface has been improved and now functions with left-click buttons like the bank.Toggle Deposit Inventory Button in Bank
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The bank interface now has a toggle for the deposit inventory button. This can be accessed by clicking on the bank settings button on the top right of the interface under the close button.
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Australian Worlds
We've now added 5 new Australian worlds. These worlds will have total level requirements to access them. They are the following:
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  • W526 - 2200 skill total
  • W527 - 2000 skill total
  • W528 - 1500 skill total
  • W529 - 1250 skill total
  • W530 - 750 skill total (F2P)
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Warding Feedback
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Recently, a survey has gone out to over 50,000 of you to get thoughts on the proposed new skill, Warding. Beware of phishing emails - please ensure you check your in-game message centre to see if you have received the Warding Survey. We will always accompany an emailed survey link with an official in-game message centre message.

We appreciate all the feedback you have given us this past week regarding the recent Warding Design Blog. Before we write up a revised Warding blog, we want to ensure we have as much feedback from players as possible. Please submit your Warding Design feedback on Reddit, Twitter or the Official Forums. Alternatively you can email us at OldSchoolCommunity@Jagex.com.
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In Other News
The Easter event has now ended. If you didn't unlock the rewards this time, they'll be available again from the next Easter event.
  • The Third Age Kiteshield now sits better in female characters' hands when worn.
  • An issue where certain tiles on the Meiyerditch wall would push the player unnecessarily has now been fixed.
  • A missing clue has been re-added.
  • The death protection value of degraded crystal shields has been reduced, which makes it more likely that other items will be protected instead.
  • Wintertodt crates previously refused to open if you lacked the space to receive the rewards. You may now accept this warning and the crate will drop any loot that doesn't fit in your inventory on the ground.
  • Konar's task to slay trolls south of Quidamortem no longer excludes trolls on the western edge of their camp.
  • Elegant kit had become about 8x too rare from medium clues in the Treasure Trail update. This has been corrected.
  • The rate of easy clues obtained via Young Implings has been restored to 1/50 and the beginner clues rate has been increased to 1/25.
  • The Spiked Manacles and Climbing boots (g) collection log entries have been switched around.
  • The click zone for Ring of the Third Age transmogrifications are now substantially larger no matter the item selected. The ring's ability can once again be used in PvP areas.
  • Bones have been re-added to the loot of wolves in the Stronghold of Security.
Afbeelding
Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. For reference on the above content, check out the official Wiki.

Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Gambit, Ghost, Gee, Husky, John C, Kieren, Lenny, Lottie, Mat K, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & WolfThe Old School Team

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Automated Plank Make and In Game Clock

Bericht door Bot » donderdag 2 mei 2019, 12:05

Automated Plank Make and In Game Clock

Originele tekst

This week sees the release of automation for the Plank Make spell, an in-game clock, and other quality of life changes.
AfbeeldingQuality of Life Changes
The changes below are from the most recent poll aimed at improving existing content. Automated Plank MakePlank-make is now automated when cast. Each automatic cast will occur approximately 2 ticks slower than a manual cast.
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In Game ClockThe clan chat interface now displays the in-game time (UTC).
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PerduPerdu will now take payments directly from your bank if you try to buy your items back and have no coins in your inventory.
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Mage Training Arena CoinsWhen logging out or leaving the Alchemy room in the Mage Training Arena, if you leave with coins in your inventory, those coins will be automatically deposited into the coin collector and you will be awarded the usual amount of points, magic xp and coins.
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Barrows Chest AmmoIf you have runes in a Rune pouch or Bolt racks in your ammo slot, any runes or Bolt racks looted from Barrows chests will be added there automatically.
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Aluft Gianne JrGianne jnr. now has right-click options to acquire easy or hard gnome cooking tasks.
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AfbeeldingThe Ourania Altar
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Players may no longer trade in the Ourania Cave. This means boosted Runecraft XP rates are no longer accessible here through having other players fetch essence. This change has been made so that attainable XP rates (up to ~ 180k xp/hr) no longer drastically exceed what was originally polled.We don't intend to make similar changes to other Runecraft altars. The Ourania Altar is being treated as a separate case as it was specifically polled at the rates shown below.
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We are aware there are other skilling methods that provide xp rates above what is polled. Each will be considered on a case by case basis and addressed in the coming weeks.
AfbeeldingTheatre of Blood Fixes and Improvements
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  • The Pestilent bloat within the Theatre of Blood should now fall down in the correct position.
  • One of the Nylocas was incorrectly changing into a smaller Nylocas as it walked towards the centre of the room. This should no longer happen.
  • Verzik should now correctly move at the correct times during attack animations, to prevent her from appearing in the wrong location.
  • Xarpus' exhumed phase was needlessly long and not very challenging so it's now shorter and scaled better for smaller team sizes. Each absorption is now more powerful to keep it balanced.
  • In Verzik's third phase she sometimes appeared to target a player who had died, causing odd pathing. This should now be resolved. Please let us know if this still happens.
AfbeeldingIn Other News
We've been making progress on numerous changes to existing content that you requested in the 'Revisiting Older Content' Poll. We'll also have a blog out in the coming days about PvP updates from the recent focus group sessions. With all that going on in addition to recent bank holidays, we'd like to take a week away from the regular update process as it takes a lot of the team's time. We therefore won't release an update on Thursday 9th May. Updates will continue from Thursday 16th of May, hopefully including the seed vault improvements you suggested, along with other feedback work.The Summer Deadman season has ended and the top players will be invited to the tournament. As such, the DMM Seasonal worlds have been removed.The world rota is switching to Period A, with the Bounty world on W318, the High Risk PvP world on W343 and the F2P PvP world on W417. Normally, during Period A, the standard PvP world would be W324. However, as an experiment, we're trying it on W322 to see if it serves players better in that location. We'll be keeping an eye on traffic there, and if it seems to work better, we can keep this in future.
  • The music tab now preserves its scroll position when you teleport.
  • Willow branches have been added to the list of farming produce that leprechauns can turn into banknotes.
  • A message now appears when seeds are added to a Bird house, making it easier to see when this has been done. The spam-filter option can be used to hide this message.
  • The Master Clue challenge for teleporting to a spirit tree you'd planted yourself now works more reliably.
  • Loot tracking from NPCs has been improved. This will help inform future loot table balancing changes.
  • The variety of low tier weapons and equipment has been increased within the Beginner Clue loot table.
  • The rarity of the Elegant kit from Easy Clues has been corrected.
  • The usability of the cocktail mixing interface has been improved. Players can now select the cocktail to see its ingredients then select the confirmation button to create the cocktail mixer.
  • The end of the tracking segment during the Ascent of Arceuus quest now correctly checks that the player has done the required tracking.
  • The Agility shortcut directly north of the Dense essence mine in the Arceuus region of Zeah has been modified to be 1 obstacle.
Afbeelding
Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. For reference on the above content, check out the official Wiki.

Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Gambit, Ghost, Gee, Husky, Kieren, John C, Lenny, Lottie, Mat K, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & WolfThe Old School Team

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Song of the Elves Poll Blog II

Bericht door Bot » vrijdag 10 mei 2019, 12:05

Song of the Elves Poll Blog II

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The State of PvP

Bericht door Bot » maandag 13 mei 2019, 12:10

The State of PvP

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Dev Blog: New Player Experience

Bericht door Bot » maandag 13 mei 2019, 15:05

Dev Blog: New Player Experience

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Farming Improvements and Rebalancing Existing Content

Bericht door Bot » donderdag 16 mei 2019, 12:05

Farming Improvements and Rebalancing Existing Content

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Player Support - Upgrading Systems

Bericht door Bot » woensdag 22 mei 2019, 18:05

Player Support - Upgrading Systems

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Hosidius Rework and Deadman Beta

Bericht door Bot » donderdag 23 mei 2019, 12:05

Hosidius Rework and Deadman Beta

Originele tekst

This week sees the release of the Hosidius rework.
AfbeeldingHosidius Rework
The layout of Hosidius house on Kourend has been overhauled. Following a poll, Mod West has graphically reworked many of the buildings and moved sections around to more appropriate places. This careful design should reduce the feeling that Kourend is vast but empty when spending time there.
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Left: the old Hosidius house layout. Right: the new layout. Click or tap the image for an enlarged version.
AfbeeldingTithe Farm
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Previously, the Tithe Farm was the central location of Hosidius House and filled an entire map square unnecessarily. It also contained more patches than any player could use at once. To fix this, the Tithe Farm has been shrunk to accommodate 40 plantable locations (10 patches with four spots each) and moved to the south-eastern corner of Hosidius House.Due to the Tithe farm minigame teleport being moved close to where the Glade teleport is currently, the Glade teleport on Xeric's Talisman has been moved to be closer to the player farm, so as to not impact any farm runs.Another notable change is the lack of Logava Gricoller's Cooking Supplies store in the new Glade location. Logava's store has been moved into the main town market, while the building itself was moved to the north of the Vinery. Additionally, the guard dogs have retired from their post at the cooking store. Don't worry - they're going to a farm.
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AfbeeldingHosidius Town
Moving the Tithe Farm freed up a lot of space. To make good use of this (free) real estate, a new town has been built.
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Most buildings seen in the image above are not new, but rather relocated, and in some cases have had their layout changed. The only new buildings are the ones directly north of the Farmers Market and the rounded building east of the market, which are a Corn Exchange and a Granary respectively. The house of Lord Hosidius has been moved from its previous location east of the Vinery. The chapel has been replaced by a mysterious ruin. The main bank and the pub have also changed location, and a thriving farmers' market has popped up in the town square.Most houses and businesses have been moved into this area where the Tithe previously was, this includes: Little Shop of Horace (aka. The General Store), Various market stalls, Estate Agents, Farming Store, Food Store, Church, Bank, and The Golden Field Pub.Note that the southern church in Hosidius has been converted into a priest camp. Following this, the priest Charlie Brown decided to move away from the area. There are a few new additions around the outskirts of this town too. To the south is the new location of the farming patch and the Glade teleport, to the west is a ruined temple and to the north there now features a flax field and some cows.
AfbeeldingWestern Hosidius
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Western Hosidius is now far emptier due to the houses being moved into the town, giving more space for the Hosidius kitchen, as well as reshaping of the Mess to have a smaller footprint. Another notable change is Watson's house - he's had a bit of an upgrade.
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AfbeeldingRuined Temple Dungeon - aka 'Hosidius Dungeon'
Those of you who read the original blog may remember a unique dungeon that was pitched for Hosidius house. The design is still a work in progress and can be expected to be revisited at a later date.
AfbeeldingForthos Ruin & Saltpetre
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The Forthos Ruin is a relic of old Kourend, a stronghold that was utilised during the war of the five houses. The old town is now occupied by a small company that operate the saltpetre distribution to all of Kourend.The saltpetre deposits have been moved closer together and a deposit box has been added in the centre of them. The clerk who accepts sulphurous fertiliser donations has also been moved here.The shortcut has been moved farther north and the shortcuts old location now houses a bridge. This improves the flow of the area and puts the spirit tree almost as close to the farming patch as the house portal.
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AfbeeldingKings Town
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The entrance to Kourend castle has now been improved graphically and raised to give a more imposing feel.Now that the buildings that used to take up space here are being moved to the new Hosidius Town, there is more room to place parks and houses for the Council within the castle area. This will help create a buffer around Hosidius House and make Kourend look less like a kingdom sized city.
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AfbeeldingDeadman Beta
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The Deadman Permadeath stage beta goes live tomorrow (Friday 24th May). There'll be two playtests and participation is open to everybody! Help to test the Deadman content and enjoy some intense PvP action at the same time.As usual, the beta playtests will take place on a world that doesn't use your saved game profile - commonly called Unrestricted/Tournament Worlds. This means that you can visit that world and play without affecting your account's stats, items or position in the other OSRS game worlds, and any progress you make on the Unrestricted World will be wiped when you log out.This means that logging in and out during the beta playtest will reset your state in the beta; players are advised not to log out if they wish to avoid being reset - especially as you can't log in after the permadeath phase begins.The First Playtest
  • The login period will be available at 10:45 (BST) or 09:45 (UTC)
  • The Permadeath stage begins at 11:00 (BST) or 10:00 (UTC)
We want as many players to participate as we can get, and it'll be an ordinary playthrough.The Second Playtest
  • The login period is available at 14:45 (BST) or 13:45 (UTC)
  • The Permadeath stage begins at 15:00 (BST) or 14:00 (UTC)
We want as many players to participate as we can get, but we'll be killing off a number of you at the beginning of the 1v1 stage in order to test the matchmaking mechanics when faced with a change in player numbers.We'll confirm that the playtests are going ahead as planned by 09:45 (BST) or 08:45 (UTC) from the @OldSchoolRS and @OSRSPvP Twitter accounts. Spring Finals Re-run and Summer FinalsFor anyone who missed our recent PvP blog, the Deadman Spring Finals re-run is happening on the 14th of June 2019. The Deadman Summer Finals will go ahead on the 22nd of June, concluding with the permadeath stage on the 29th of June. Full details of the re-run and the summer finals can be found here.
AfbeeldingIn Other News
Deadman / PvP Change:The lever for teleporting out of the KBD lair now respects teleblocks on PvP and Deadman worlds.
  • Once Ilfeen has learned your resonance and will sing seeds into weaponry or armour at their lowest prices, a new right-click quick-buy shop option will appear on her.
  • Additionally, Islwyn has been given a right-click trade option for purchasing crystal equipment.
  • The stats for the un-imbued crystal halberd now change depending on how much the halberd has degraded. This is in line with how other crystal equipment behaves. Imbued crystal halberd stats still stay the same.
  • Players are now able to leave the viewing area of the Rogues' Den by climbing down the ladder.
  • Adamant dragons now play a sound effect when they launch their poison attack, as they do for their other attacks.
  • The toggle to control when the Barrows chest sends runes to your rune pouch or arrows to your ammo slot now works correctly. You can speak to the Mage and Ranging tutors in Lumbridge to check your toggle settings.
  • Shantay now recognises that players have inventory space to buy a pass from his shop if a space will be freed up by deducting the 5 coins.
  • The Shayzien archer practicing on targets has been updated to point at where the scenery actually is.
  • The main Herblore shops, such as Jatix's shop in Taverley, now stock water-filled vials as well as empty ones.
  • Ali the Operator now has some dialogue at a certain point in The Feud, rather than failing to respond when clicked.
  • The defend animation played while wielding chinchompas no longer interferes as much with walk animations.
  • Leprechauns now have bank PIN protection.
  • Players who reached zero hitpoints in the Fight Cave as they won, and who were then put outside, should no longer proceed to drop dead out there.
  • The scrying pool views of certain towns have been adjusted to use more isolated maptiles to prevent interaction with the surroundings.
    Afbeelding
    Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. For reference on the above content, check out the official Wiki.

    Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Gambit, Gee, Ghost, Husky, Kieren, Lenny, Lottie, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & WolfThe Old School Team


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Lid geworden op: woensdag 5 december 2007, 17:55

RuneFest 2019 - Save The Date

Bericht door Bot » vrijdag 24 mei 2019, 17:00

RuneFest 2019 - Save The Date

Originele tekst

It's time, people! RuneFest is back with the greatest RuneScape & Old School gathering we've ever produced! Mark your calendars because this is one event you will not want to miss!
AfbeeldingRuneFest 2019 - Save The Date
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Save The Date: October 4th & 5th
The road to RuneFest 2019 officially starts here! The fun begins on the evening of October 4th with the main event on October 5th. Once again, we're heading to The Farnborough International Exhibition & Conference Centre, just outside London in the UK.

Tickets will be on sale on Friday 31st May, beginning at 4pm BST with limited early bird tickets available.Theme details will be coming soon, so keep an eye on our news, Facebook, and Twitter. For tips and suggestions on everything from travel to accommodation, you can also join our dedicated Discord channel, head to the official RuneFest forum or the community-owned Facebook Group.

For now make sure you save the date to make sure you're part of the world's greatest Old School RuneScape fan gathering. We can't wait to see you there!
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Discuss this announcement on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #old-school channel. For reference on the above content, check out the official Wiki.

Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Gambit, Gee, Ghost, Husky, John C, Kieren, Lenny, Lottie, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & WolfThe Old School Team

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