Ever wonder where magical armour comes from? Yes, these robes are dropped by various monsters and sold in certain shops, but how does this equipment get imbued with magical properties?
We know that most Ranged armour is made from leathers and most Melee armour is made from metals, but what is it that makes Magic armour so special? Let us introduce you to Warding. Warding is a brand new production skill that teaches you the art of making magical equipment, items, and tools from the very best wizards in Gielinor.
In April we shared a Warding Design Blog
that described the skill, rewards, and content. We explained that we wanted to poll Warding in May, but shortly after the initial blog, we could see there were things that needed changing before we did that. Since then, we've released a public design document
for full transparency and reviewed thousands of comments and suggestions to help make Warding a skill that truly fits Old School RuneScape. We want it to be and it is something that you, the dedicated players, have helped design.
Significant changes have been made to the Warding Skill, including the following:
- BattleWards removed
- Venomous Armour removed
- Kinhunter Armour removed
- Cosmos Armour removed
- Steatite and Wardstones removed
- Vis variants reduced from 12 to 5
- Channeling lamp variants reduced from 3 to 1
- Imbues to be added to Warding as an additional method of obtaining it
- Addition of new reward suggestions
- Addition of Ward Shops
- Oversaturated Farming methods for resource gathering now added to Hunter
- Addition of charts on skill training loops
- Addition of XP Rates
- Combination Runes removed
You can read more about these changes by expanding the various sections below or viewing the Design Document here
Click here for details about the Core Skill.
Training the Skill
You train Warding by utilising tools to ward fabrics into magical armours. This is similar to how the tools, a needle and thread, are used on dragonhide to make ranged armour in Crafting. In Warding, you use a channeling lamp and vis on various material to make magical armour. Due to the magical armour being well... magical, you will need a ward to channel the fabric to give it its special powers. These wards are either created by a player using vis on the floor anywhere, like a fire with logs, or found across Gielinor. Using your tools and materials on the ward will then give you Warding XP. You can see the training loop below for a visual guide on how to train Warding.
Optional Ways to Gather Materials
If you don't want to buy everything from the Grand Exchange, there are various ways you can obtain your materials to start gaining XP as cheap as possible.
Poll Question #1
- Dissolve: You can dissolve, unpick, or reforge your items to turn them into vis. Dissolving is an item sink method that allows you to take excess items to a ward to dissolve resulting in giving you vis and token XP which aids you in making more armours for Warding XP later. Below is a list of various items you can dissolve, unpick, or reforge.
- Wardshops: Throughout the world in a few select places, a bunch of new workshops have opened with a specialization in everything Warding. In these shops, the shopkeepers have stocked up on channeling lamps and small quantities of vis. There is also a tutor in the Al Kharid shop that will teach you how to train Warding.
- Monster Killing and Hunter: Much like you can kill dragons for dragonhide, you can kill various monsters for items to dissolve down that is used for Warding. If killing NPCs isn't your thing, have a shot at some new Hunter methods to gather silk, hides, or barks. This includes butterfly net hunting (similar to imp catching), pitfall trapping, and a new way to combine Firemaking and Hunter with lantern trapping in a variety of new and unique moth filled dungeons.
Should we add the core skill, Warding, to the game as described in the blog? The core skill will come with an introduction quest similar to "Rune Mysteries". This question does not include the New Armours, Rewards, and Other Content.Click here for details about Armours.
As Warding is a skill that involves the creation of magical armours, it is only fitting to introduce some newer armours to fill some gaps that are missing in magical equipment and give alternative items to ward for XP. Below is a list of armours that you can expect to see with the introduction of Warding.
This set will offer two unique effects. A Prayer Bonus that offers +3 Prayer bonus with each piece and +35 when all pieces are worn together and "The Will of Saradomin" which is increased magic damage on followers of Zamorak, such as Hellhounds and Demons, by 25%. This set can only be made after learning about it from Brother Jered, a member of the Edgeville Monastery, and therefore it will have an implicit 30 Prayer requirement to wear it alongside the 30 Magic and 30 Defence requirements. Given that the set is part of the Saradomin following, it will be impossible to cast Flames of Zamorak with it equipped.
Poll Question #2
If question 1 passes, should we add the ability to ward the Pado's set with Warding as described in the blog? This set will require 30 Warding to make.Arceuus Robes
These robes are an improved version of the Shade robes, however these will be member's only. They require the following stats to equip: 30 Magic, 15 Defence, and 20 Prayer. As they will mimic the look of the Arceuus robes worn by members of Arceuus in the Kingdom of Great Kourend it will require The Ascent of Arceuus quest to equip.
Poll Question #3
If question 1 passes, should we add the ability to ward the Arceuus set with Warding? This set will require 40 Warding to make.Thaumaturge Set
This set will offer one unique effect when all pieces are worn together. The set effect "Spellwarp" will add 2.4 seconds to the cool-down timer instead of 3 seconds when casting a spell. This reduces time to cast a spell by one tick. This set effect will only apply to combat spells and will not apply to any spells from the Ancient Spellbook. Due to the Thaumaturage warper being worn in the shield slot, it will make the tome of fire unusable in combination with the set effect.
Poll Question #4
If question 1 passes, should we add the ability to ward the Thaumaturge set with Warding? This set will require 50 Warding to make.Bloodbark Armour
This armour is an improved version of the Splitbark armour. This tank style armour will have similar defensive stats to adamant equipment however it will require 55 Magic and Defence to equip.
Poll Question #5
If question 1 passes, should we add the ability to ward the Bloodbark set with Warding? This set will require 55 Warding to make.Dagon'hai Robes
These high-level set member's only robes are aimed to sit between Ancestral and Ahrims but without any defensive bonuses aside from Magic. These robes will require 70 Magic and 30 Defence to equip. They will mimic the look of the robes worn by Surok Magis (Dagon'hai variant), a member of the Dagon'hai order.
Poll Question #6
If question 1 passes, should we add the ability to ward the Dagon'hai set with Warding? This set will require 65 Warding to make.Thammaron's Set
This set will offer one unique effect when all pieces are worn together. The set effect "Thammaron's Fury" applies an additional 50% Magic accuracy and 12.5% Magic damage boost when attacking any NPCs in the Wilderness. This set will require 60 Magic to equip and will stack with the Thammaron's sceptre.
Poll Question #7
If question 1 passes, should we add the ability to ward the Thammaron's set with Warding? This set will require 70 Warding to make.Astral Armour
This armour is an improved version of the Lunar Armour. It would require completion of the Lunar Diplomacy quest along with 65 Magic and 40 Defence to wear.
Poll Question #8
If question 1 passes, should we add the ability to ward the Astral set with Warding? This set will require 75 Warding to make.Soulbark Armour
This armour is an improved version of the Bloodbark armour. This tank style armour will have similar defensive stats to rune equipment however it will require 70 Magic and Defence to equip. This armour will mimic the looks of Splitbark but have blue elements incorporated into it to represent soul magic.
Poll Question #9
If question 1 passes, should we add the ability to ward the Soulbark set with Warding? This set will require 80 Warding to make.Click here for details about Other Items.
As Warding aims to unlock magical armour it seems appropriate to set milestones that allow you to unlock other unique magical related items from the skill. We offer the following item suggestions to reward players for leveling the skill:Combat Ring Imbues
Combat ring imbues exist in-game as rewards from the Nightmare Zone minigame. With the release of Warding, these rings can be creatable via skilling using engravings. Engravings would be rewards from a Warding focused minigame - more on this can be found in the "Other Content" section. See the chart for more information on Warding levels and materials needed to create these combat ring imbues.
Poll Question #10
If question 1 passes, should we add Ring Imbues to Warding? This will be an alternative way of imbuing rings to what NMZ offers.Skilling Rings
These degradeable rings aim to provide more profit while training gathering skills such as Woodcutting, Mining, Farming, Fishing, and Hunter. These rings will be created via Warding and will require a new untradeable item that is obtained randomly while training one of those gathering skills with any method. See the chart for more information on Warding levels and materials needed to create these skilling rings.
Poll Question #11
If question 1 passes, should we add Skilling Rings to Warding as described in the blog?Repairing Essence Pouches
Instead of contacting the nicest NPC in Gielinor to fix any broken essence pouches, why not repair them with Warding? This can be achieved by patching them up with some abyssal silk which can be obtained as a drop from the various abyssal creatures. The abyssal silk required to repair each pouch is 2 for medium (level 25), 3 for large (level 55), and 4 for giant (level 70). Note: this will be an alternative to NPC contact and not a replacement.
Poll Question #12
If question 1 passes, should we allow players to repair their Essence Pouches with Warding as described in the blog?Elemental Tomes
There is room to expand the elemental tome family to include the Tome of Air, Water, and Earth. These tomes will have similar functionality of the Tome of Fire and be added to drop tables. The creation of elemental pages can be done with Warding, however to mitigate the harm to the market of burnt pages, the cost of vis to make these tomes will match the price of burnt pages. The tomes themselves should become monster drops from bosses such as Obor and Bryophyta, whereas the pages are made via Warding. You can make the following pages with Warding:
Poll Question #13
- Breezy Page (level 35): Papyrus + Air vis
- Damp Page (level 52): Papyrus + Water vis
- Dirty Page (level 67): Papyrus + Earth vis
- Burnt Page (level 80): Papyrus + Fire vis
If question 1 passes, should we add Elemental Tomes as described in the blog? These will consist of the Tome of Air, Water, and Earth.Magic Incantations
An incantation is an item held in the ammunition slot that increases the user's magic bonuses. These function in the same way that blessings do but for Magic bonuses instead of Prayer. See the table on more information regarding Magic Incantations.
Poll Question #14
If question 1 passes, should we add Magic Incantations as described in the blog? These will be held in the ammunition slot, the same way that blessings do, but for Magic bonuses instead of Prayer.Anti-Poison Lamp
This lamp will be wieldable in the off-hand slot. It can be filled with anti-poison potions of all varieties. Once equipped, the player will be immune to poison providing the lamp has charges inside it. A charge is removed whenever a player would have been poisoned. Learning to make this lamp can either be done via Warding or a Warding related quest. It will require 20 Warding to make.
Poll Question #15
If question 1 passes, should we add an Anti-Poison Lamp as described in the blog? It will be held in the off-hand slot and when equipped the player will be immune to poison providing the lamp is charged.Rune Pouches
The current Rune Pouch is an item that can store 16,000 of three types of runes. Players currently purchase the rune pouch via the Bounty Hunter store or as a Slayer Reward. Warding can introduce the creation of two new rune pouches and add a wilderness specific pouch to add to the Bounty Hunter store. The new pouches are as follows:
Poll Question #17
- Elemental Rune Pouch: This pouch stores two types of elemental runes and is made using abyssal silk. It will require level 65 Warding to make.
- Large Rune Pouch: This is an upgraded version of the current rune pouch and stores 4 types of any runes rather than three. It is made using abyssal silk and the rune pouch. It will require 83 Warding to make.
- Wilderness Rune Pouch: This pouch stores three types of any runes but is only useable in the Wilderness. It will replace the one purchased in the Bounty Hunter store and cost less points than the current rune pouch. This pouch is not made via Warding.
If question 1 passes, should we allow players the ability to make two new Rune Pouches via Warding? These rune pouches will be an Elemental Rune Pouch that stores 2 types of elemental runes and a Large Rune Pouch that stores 4 types of any rune.
Scroll of Redirection
Currently a Scroll of Redirection is purchased via the Nightmare Zone shop. It allows a player to redirect a teleport to house tablet to one of the other house portals provided the player as the Construction level to move their POH there. Warding offers the potential for players to make scroll of redirections using papyrus, a teleport to house tablet, and omni vis. In return for making these via Warding, these scrolls will be made tradeable. The Scrolls of Redirection will be removed from the Nightmare Zone shop if the poll question passes. You can read more about the scrolls and their level requirements by clicking the "i" icon next to the header of this section.
Poll Question #18
If question 1 passes, should we allow players the ability to make Scrolls of Redirection with Warding? This will make Scrolls of Redirection tradeable and they will be removed from the Nightmare Zone reward shop.Fused Essence Pouch
This pouch would be a combination of all essence pouches magically fuse at a ward by channeling omni vis with all four pouches in your inventory. The pouch will hold slightly less than the cumulative of all pouches (27 essence). This fused pouch has a 1/310 chance of breaking the magical bond when filled, leaving you with a degraded giant, large, medium, and small pouch. The vis required to bind all four essence pouches to create the fused pouch is the same amount required to imbue a ring. You will not be able to obtain another essence pouch of any kind while you own a fused pouch. In order to create a fused essence pouch you will need 10 abyssal silk, omni vis, and all pouches. It will require 85 Warding and Runecrafting to make.
Poll Question #19
If question 1 passes, should we allow players the ability to make a fused essence pouch with Warding? This will require 85 Warding and Runecrafting to make and will be a combination of all pouches.Click here for details about Other Content.
Other ContentMinigame: Mystical Sleuthing
This minigame will be a hybrid skilling method for Warding and Runecrafting. It will require completion of Rune Mysteries and the introduction Warding quest that comes with the core skill. Players will also need a channeling lamp, vis, and any Runecrafting Talisman/Tiara that is useable for their Runecrafting level. The aim of the minigame is to utilise your knowledge of Warding and Runecrafting to help citizens of Gielinor deal with magical problems and threats. You can start this by getting a mission from various wizards. Upon your mission, you will then be given location details of a place to investigate any sinister magical marks. Once investigated, you will tackle the threat by making the appropriate ward. This ward will then turn the threat into a hard-rocky magical residue that allows you to siphon into runes via your talisman. Players then repeat the process of obtaining a mission, investigating the threat, stopping the threat, and cleaning it up. The Warding XP rates for doing this minigame will be no more than one third of what you'd get training the skill normally. Runecrafting XP will be minimal and no more than 5k an hour. A new reward shop is an option for this minigame; however this will be polled separately if the minigame itself passes. You can read more about the minigame in the design document by clicking the "i" icon next to the header of this section.
Poll Question #20
If question 1 passes, should we add a Warding related minigame such as Mystical Sleuthing as described in the blog? If this question passes, it will come at a later release date than the skill and a reward shop will be polled separately for it.Warding Guild
A Warding guild brings in the ability to add more content to the skill whilst expanding on the reasoning behind it with new NPCs, lore, and dialogue. This guild will also offer a Silk Cupboard. This silk cupboard acts like a seed vault that stores various pieces of silk. There will also be a bank at this guild that allows easy access for training Warding. Finally, the Warding Guild will offer a permanent catalytic ward and omni altar. The omni altar will allow players to gain omni vis for ring imbues and the catalytic ward will allow players to train Warding without having to make wards. Please note that due to player feedback, combination runes have been removed from the guild and omni altar.
Poll Question #21
If question 1 passes, should we add a Warding Guild as described in the blog? If this question passes, it may come at a later release date than the skill.
If you're still wondering what Warding is, we have created this short video to explain it. Watch it below.
That's it for Warding! We won't be forcing content into the game purely for the sake of the skill, we'll be polling everything individually so you have a say of what goes in or what doesn't. You'll also notice that all of the poll questions (such as armours, other items, and other content) require the core skill to pass as they tie into Warding in some way. Therefore, should the core skill of Warding not pass, the other questions will be considered to have failed this poll too. We intend to poll Warding this month. Please make sure you have expanded the various sections to see all of the information in the blog including poll questions.
We thank you for all the feedback you have provided over the past couple of months. We couldn't have gotten this far without you.
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