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Smithing and Silver Crafting Interfaces

Bericht door Bot » donderdag 8 augustus 2019, 12:05

Smithing and Silver Crafting Interfaces

Originele tekst

This week sees updated Smithing and silver crafting interfaces alongside other helpful changes. We're also improving Song of the Elves related content.
AfbeeldingSmithing and Silver Crafting
The silver crafting interface now has quantity buttons like the gold crafting interface does, allowing Make-All and other quantities to be selected via a left-click/tap. Its layout has been adjusted to accommodate this, and to show its requirements information more conveniently. Its borders are also now consistent with other related menus. The silver crafting interface has had some additional usability adjustments to take advantage of its available space, making it easier to see at a glance if a higher level is needed to make a particular item, and naming the unique moulds used by special items. Its borders now use the original Old School style like other related interfaces do (specifically gold crafting, anvils and tablet lecterns).
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AfbeeldingThe Tithe Farm
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Left-Click/Tap WateringPlants within the Tithe farm can now be left-clicked or tapped to be watered - providing you have the means to do so.Bologa's BlessingBologa's blessing is now given in numbers of 10 blessings for 1 point instead of 1 blessing for 2 points in Gricoller's shop.
AfbeeldingEcumenical Keys
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AviansiesAviansies now drop Ecumenical keys in the Wilderness God Wars dungeon to make them consistent with all other creatures there. They were originally left out due to a unique noted Adamantite bars drop. However, this is no longer unique as Aviansies in the standard God Wars dungeon drop these for players with the Fremennik Hard diaries completed. Drop Rate and TimerThe drop rate of Ecumenical keys is now 1/60 regardless of how many you already have. The timer that was in place to stop players getting multiple Ecumenical keys within two minutes of each other has been removed. The total number of keys you may own at a time has not been changed.
AfbeeldingSong of the Elves Tweaks
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Following feedback from the first two weeks after launch, we've made a few changes to Song of the Elves content.Zalcano
  • Zalcano's symbols now take slightly longer before dealing damage.
  • The damage taken when standing beneath Zalcano after she's been knocked down has been reduced.
  • The quick-pass option on Zalcano's prison barrier has been removed, as it served a limited purpose.
  • The falling rocks during the Zalcano encounter now deal damage when hitting the floor rather than the player to be consistent with other similar mechanics.
  • Zalcano now takes a consistent amount of time to destroy the glowing rock.
  • Zalcano's death animation has been extended to prevent her from reappearing for a brief moment.
  • The drops from the Golem will now only be given to the player who deals the most damage.
The Gauntlet
  • When creating items within the Gauntlet, the interface will remain open provided you have the ingredients to create other items.
  • Killing a duplicate tier 3 creature within the Gauntlet will now have a guaranteed chance to drop a different powerful weapon component, provided you don't already have one. This was previously a 1/2 change.
  • The scoreboard in the Gauntlet lobby has been extended to display your deaths and the global deaths for each version of the Gauntlet.
Crystal WeaponsCrystal weapons and shields with 2500 charges (or brand new ones) will now stack in the bank. Note that these will not automatically stack in the bank after you log in, but will be converted whenever they are equipped or gain/lose any charges.
AfbeeldingThe Gauntlet Competition
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We're thrilled to announce we have our four winners to the Song of the Elves Gauntlet competition! Back in our Song of the Elves progress blog, we challenged you to complete the Gauntlet in the fastest times possible in the two weeks after launch. Since then, the competition was expanded to include the corrupted Gauntlet as well as pre and post balancing changes. This means we have four winners who will each receive a custom Old School GT Omega Pro gaming chair!Standard Gauntlet (pre-change): Playgrounds - 3:45Corrupted Gauntlet (pre-change): Vuleka - 5:35Standard Gauntlet (post-change): Kelvino - 3:12Corrupted Gauntlet (post-change): Woox - 4:45Congratulations to all our winners! You can expect an inbox message in the coming days detailing arrangements for your prizes.
AfbeeldingAdventure Paths
In the New Player Experience blog we posted back in May we spoke of our ambition to better welcome new players into our community, and the challenges we faced in doing so. In the same blog we suggested a few changes to 'getting around' the map. We mentioned a transport system, and the idea of making Agility available to free players. The transport system proved to be very unpopular, and it isn't something we'll be implementing. Your reaction to Agility was positive, and whilst we haven't fully explored the idea, it could still be implemented at a later date. In addition to helping new players get around, we spoke about helping them get started. We suggested a task-based system which would introduce early objectives to new players. Unlike achievement diaries, the tasks would be smaller milestone-driven tasks and offer small rewards. With today's update we'll be introducing a new task system called Adventure Paths for new players. We need to test the content to see whether or not it helps new players find their feet, and so it will only be made available to some new accounts for the duration of the testing period. We're still going to keep to the promises laid out in the new player blog: only new players will see the tasks, the rewards are existing items already found in-game, any equipment given to free players won't be best in slot, Iron players won't be able to access the tasks (and consequently the rewards), the interface fits with Old School, and we aren't looking beyond level 20 in any skill. There is one change to the list in the promises section that we'd like to explain.When we began development the rewards were untradeable. As we progressed it became apparent that it would prove difficult for new players to easily distinguish between the likes of a tradeable Steel med helm and an untradeable Steel med helm. We looked at ways to solve this concern, such as including a tag like (un) or (untradeable) in the item name, but that introduced more problems:
  • Other untradeable items don't have tags like this in the name.
  • Mobile players would lack the ability to hover over items so likely wouldn't notice it.
  • There'd be multiple stacks of items in a players inventory (like a stack of Bronze arrows (un) and ordinary Bronze arrows).
  • If a player wanted to cast Wind strike with Mind runes (un) and Mind runes in their inventory, which rune would be used first?
We want to avoid confusion as much as possible to avoid players leaving the game through frustration. It's important to remember that this update's purpose is to engage new players. We looked at the possibility of creating new items, like tiers of a new Training armour, however the look and feel of armour and weaponry is key to Old School's nostalgia and we feel that adding new equipment at an early stage would take away from that. We also considered the level up messages. A new player reaching level 5 Defence will be told that they could use Steel equipment whilst they had a tier of Training armour. They wouldn't know whether their Training armour was better or worse than Steel without having them to compare against.These considerations led us to decide to make all of the rewards tradeable. We're remaining extremely mindful of the rewards we give and ensuring that any equipment given is appropriate for their level range (whilst not being best in slot). The value of the rewards must also be kept to a reasonable level. With this in mind, we promise that any reward from completing a single task will always be under the value of 10,000 coins (with very early tasks rewarding significantly less than that), and the reward from completing an entire path of rewards will be kept to a maximum of 15,000 coins.
AfbeeldingRuneFest 2019 Merch
The Official RuneFest 2019 Tees and Hoodies are now available for pre-order (until Sunday August 18th 23:59 UK Time)! This year's design is inspired by the majestic volcano that can be found on Fossil Island. If you've already bought your ticket for RuneFest 2019, we've sent you an email with further instructions. Check your mailbox! If you haven't bought your RuneFest ticket yet, just head to Eventbrite and you'll be able to add your precious loot to your order before checkout.
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Pre-ordering saves you money on non-personalised tees (2 off event RRP) and hoodies (5 off event RRP). It's also the only way to get your tee personalised and guarantee a tee or hoodie in your size. XXS, S and XXL and XXXL non-personalised tees are only available to pre-order.For any questions about your pre-order of the RuneFest merch, check out this FAQ.
AfbeeldingNewsletter Competition
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We're hosting an email-subs-only competition so keep an eye on your inbox! Winners will get their hands on the Crystal Bow pin and Crystal Halberd keyring set. To enter, make sure you've subscribed to our communication updates by Sunday, August 11th, 23:59 UK time, and wait for an email from us on Tuesday 13th. To do this, go to your Email & communication preferences in your Account Settings on the Old School website!This is just one of the exclusive perks our newsletter subscribers can enjoy, with many more coming over the next few weeks.
AfbeeldingIn Other News
The PvP World Rota is switching over to Period B. On the east of the Atlantic, host the Standard PvP world (W25, UK) and the F2P PvP world (W71, UK). On the west of the Atlantic, host the Bounty Hunter world (W19, USA) and the High Risk PvP world (W37, USA).
  • The Shilo village shortcut has now been changed to require the medium Karamja achievement diary instead of the elite.
  • The dialogue in the Cook's Assistant quest, text in the quests log, and windmills have been updated to be more informative and to have improved usability.
  • An issue in the Theatre of Blood where the Maiden's blood pools spawned within her area as well as another issue where blood splats would occasionally be invisible have been fixed.
  • Some brown polygons have been removed from the Salve amulet and its variants.
  • The bonds menus no longer let non-members redeem bonds for name changes as they can't use them.
  • Unnecessary menu options have been removed from the spellbook-switching altars in Achievement Galleries.
  • The missing apostrophe has been restored to the name of the Doctor's hat.
  • Pending damage is no longer cleared as a player crosses the stepping stone near Zul-Andra.
  • Some grammar in the Agility skill guide has been made more consistent.
  • Various game messages are now spam-filtered during Alchemical Hydra fights.
  • Some grammar has been corrected when a seed pod is activated to summon a pilot.
  • An outdated graphic in the Thieving skill guide has been updated.
  • Some ship decking has been removed from the ground near Melzar's Maze.
  • Some tiles in Molch now correctly allow items to appear when dropped there.
  • It is no longer possible to use the portal nexus or Theatre of Blood lobby to scry whilst on a Deadman world.
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Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. For reference on the above content, check out the official Wiki. Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Gambit, Gee, Ghost, Husky, John C, Kieren, Lenny, Lottie, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & Wolf The Old School Team

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Poll Blog: Elf Graphics, Crystal Equipment and the Iorwer...

Bericht door Bot » donderdag 8 augustus 2019, 17:05

Poll Blog: Elf Graphics, Crystal Equipment and the Iorwerth Dungeon

Originele tekst

AfbeeldingGraphical Changes
In the day one report following the release of the quest, we discussed Elena's chathead. This was later polled, and consequently changed to a version that is made up of elements from both the original and new styles. In the same blog, we mentioned plans to poll other changes regarding the style of the elves as well. The questions below will be opinion questions rather than standard 75% Pass/Fail poll questions. This means we will choose the most popular results and implement them accordingly.We're not offering to revert all elf models back to their originals because we'd like to maintain a consistency in style. Many of the elves introduced with Song of the Elves were brand new so their current appearances are their original versions. Poll Question #1
Should the skin colour of the Iorwerth elves be changed from purple to match the skin colour of other elves?Similar to the compromise version of the Elena chathead which has been implemented in game, we propose a less detailed version of the elven chatheads. Lord Iorwerth's chathead is used below as an example to show the style that would be applied to all elves if it is chosen. Features such as the eyebrows and cheekbones are less prominent in the proposed chathead style, reducing the level of detail.
AfbeeldingOption A - The existing chathead
AfbeeldingOption B - The proposed chathead
Poll Question #2
Which style of chathead do you prefer from options A, and B, as shown in the poll blog? If the proposed style is more popular than the current one, it will be applied to all elves in the game.In regards to Lord Iorwerth's model, we received feedback that it was too detailed in terms of shading and that the colour scheme lent itself to making him appear evil. In response to this feedback, we would like the propose a model (B) that addresses these issues. The proposed model has reduced shading and a blue color scheme. Detail in the face was also reduced. To give a full range of choice, we're also offering another model (C) which has been further reduced in detail from the existing one. It has had the robes and shoulder armour removed and the chest proportions changed, making the character less imposing.Unlike the chathead style question above which would be applied to all elves, this question refers to the model of Lord Iorwerth only. The vast majority of feedback gathered referred to the chatheads of Elena and the elves while feedback around the models was centered around Lord Iorwerth specifically.
AfbeeldingOption A - the current model
AfbeeldingOption B
AfbeeldingOption C
Note that the skin colour of the Iorwerth elves will change based on question #1. If the skin colour selected doesn't match the model that is selected, the model will be changed accordingly. Poll Question #3
Which version of Lord Iorwerth's model do you prefer from options A, B, and C as shown in the poll blog? The most popular choice will be Lord Iorwerth's appearance throughout the elven questline.Priestess Zul-GwenwynigThe chathead and model for Priestess Zul-Gwenwynig were changed accidentally when the Song of the Elves update launched, comprising of different 'kits' that other elf models use. To fix this issue, her model will be changed to be more similar to the original and her chathead will be changed according to the style that is most popular in question #2.Dragonstone ArmourBased on feedback to the Dragonstone armour received as a potential reward from the enhanced crystal chest, we would like to offer a different appearance. Many of you felt that the armour was too detailed and intricate to fit the Old School feel. In response, we are offering a version with reduced detail and shading.
AfbeeldingOption A - The current model
AfbeeldingOption B - The proposed model
Poll Question #4
Which version of Dragonstone armour do you prefer from options A and B as shown in the poll blog?
AfbeeldingCrystal Equipment Charges
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The most popular feedback regarding the Blade of Saeldor is that the charges run out too quickly. This means the time spent acquiring crystal shards and charging the weapons is too high relative to how long the sword can be used for. The initial pitch, which included the current capacity, was offered when the sword also included a special attack. Since no special attack was added, we think it might be the right time to revisit its charges. After discussing this internally, we decided we would like to standardise the max charge capacity of all crystal items. With this in mind and in response to your feedback, we intend to poll the following two questions: Poll Question #5
Should the total number of charges held by all crystal items be changed to 20,000? This would include the new Blade of Saeldor and Crystal armours.Poll Question #6
Should the amount of charges provided to the Blade of Saeldor by each Crystal shard be increased from 25 to 100?
AfbeeldingThe Iorwerth Dungeon
We would like to offer to increase the level of the monsters found in the Iorwerth dungeon for those who wish to train Slayer there. Doing so will mean they award more experience per kill as they'll have higher hitpoints. Poll Question #7
Should the creatures found in the Iorwerth Dungeon be levelled up to match the kinds currently found in the Catacombs of Kourend?Let us know what you think of the proposed changes ahead of the poll which is due to open tomorrow on Friday (August 9th) and close on Tuesday (August 12th). Once the graphical changes have been decided and implemented, we won't look to make any further changes to the appearance of Song of the Elves related content as we move on to upcoming projects. Thank you all for your feedback!
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Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Gambit, Gee, Ghost, Husky, John C, Kieren, Lenny, Lottie, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & Wolf The Old School Team

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Bounty Hunter Rework Design and PvP Changes

Bericht door Bot » dinsdag 13 augustus 2019, 15:35

Bounty Hunter Rework Design and PvP Changes

Originele tekst

AfbeeldingThe Bounty Hunter Rework
Afbeelding
The long-awaited design for the Bounty Hunter rework is finally here! The proposed design overhauls many features of Bounty Hunter and includes a new points system, player bounties, and a brand new rewards shop. Each of these aspects were designed with three aims in mind: to make the minigame more rewarding, more exciting to play, and more attractive to both experienced PKers and beginners to PvP. Your feedback will be invaluable in shaping the minigame, so make sure to let us know what you think! We would also like to run a beta to test the proposed changes before changing the live game. A thank you goes out to all the players involved in the Bounty Hunter discussion that helped shape this design. ~ Mod GambitClick or tap on each of the drop down menus below to read about that feature of the rework. We reccommend reading this in order to get a sense of how the overall system would work:The Points System
AfbeeldingThe Points System
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The top piece of feedback on Bounty Hunter was that it's not rewarding enough to play. This called for a redesign of how players get rewards and the system for determining how much/what they should get. To address this, we propose an overhaul of the points system used to purchase items from the shop. Here's a breakdown of how players would receive points in the revamped version of the minigame. This system was designed to be simple and to reward players for each kill they get:
  • A player who kills their BH target receives 1 point
  • Players on a killstreak of 3 or more receive double points
  • Players on a killstreak of 10 or more receive triple points
  • A killstreak ends when you are killed by any player, log out, or skip a target (with some exceptions).
  • Your target is located in a multicombat area
  • You have been matched with your target for over 10 minutes
  • Your target does not have a mysterious emblem of the same or higher tier as you in their inventory (more on mysterious emblems later)
These are the exceptions that would allow you to skip a target without losing your killstreak. These are intended to prevent griefing.Players will also receive bonus points at certain milestone in a similar way to how Slayer points are awarded (see table below).
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Like Slayer points, these would be awarded each time the milestone is hit. This means you would receive 25 additional points for the 10th, 20th, and 30th kills and so on. These would be in addition to the points you receive per individual kill (1, 2 or 3 points depending on your killstreak).
Player Bounties
AfbeeldingPlayer Bounties
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As an additional challenge, players may complete tasks to receive an immediate 10 points. This will add variety and an extra level of challenge. The tasks will appear in the chatbox and differ from player to player. They will change automatically every half an hour. If you do not wish to complete the current bounty, it may be skipped immediately up to three times per day.
  • Get 2 kills without leaving the wilderness (crossing the ditch), trading, or picking up items from the ground
  • Kill an opponent using Ranged/Melee/Magic on the last hit
  • Kill an opponent while risking 250,000 GP (in coins/platinum tokens only)
  • Kill an opponent without using any prayers
  • Kill an opponent without using a special attack
  • Kill your opponent without using Protect Item
  • Kill your opponent without any stat boosts
One of these tasks would be available every 30 minutes. When you complete a task, you must wait for the remaining minutes on the timer to deplete before receiving your next. For example: a player receives their task and the 30 minute timer to refresh it begins. If they take 10 minutes to complete it, they must wait the remaining 20 to receive a new one. If the timer fully depletes before they complete the task, they will receive a new one. Players will be able to check their current task and remaining time to complete it using the new overlay described in a later section of the blog. It is not expected that players who are new to BH will complete the tasks as they are not compulsory. They are intended to add an extra incentive for the more accomplished bounty hunters. Players who do not wish to complete player bounties can 'hide' them with a button in the interface - this is described later in the BH Interface section.Technical limitations prevent us from giving out tasks based on specific equipment being used. Let us know your thoughts on the proposed tasks and feel free to suggest additional ones.
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The BH Store (Bounty Crates and Items)
AfbeeldingThe Bounty Hunter Shop
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The existing BH shop faces a number of issues. Players are not motivated to buy supplies from the shop because it's more profitable to buy the items which give the best GP value per BH point. This make the majority of the shop redundant and unexciting. We propose a new shop that sells crates containing supplies and the chance for unique loot. This shop would also sell cosmetic rewards and new supplies. The points earned from the points system and player bounties would serve as currency for this shop.
AfbeeldingBounty Hunter Crates
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This is where players will make the most profit in the new system. These crates aim to serve as a consistent GP income and have a chance to offer big rewards. At a cost of 5 points in the shop, they would contain supplies and loot worth 100,000 GP on average. They would also roll once on a unique loot table which would contain the following items:
  • An upgrade for the Saradomin sword. This item would reduce the sword's special attack energy cost to 60% and deal magic based damage.
  • All Ancient Warriors' weapons. These would work in PvP only and Vesta's longsword would have a special attack costing 50% rather than 25%.
  • An Abyssal dagger upgrade. This would reduce its special attack energy cost to 25% and increase its accuracy by 20%.
  • Mysterious emblems. This would include all tiers.
  • Corrupt Dragon weaponry (battleaxe, dagger, longsword, mace, scimitar). These would require 20 attack and have the same stats as equivalent Dragon weapons. Once equipped, they will become untradeable and begin degrading to dust, which takes 30 minutes. They would only work in PvP. We're open to feedback on whether or not these should have the equivalent special attacks, or if the stats should be adjusted.
  • A Granite maul upgrade. The Granite maul is discussed in the detail in the PvP changes section of the blog. See that Granite maul drop down menu in that section for more infomation on how this upgrade item will work.
Items
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The shop would also offer a variety of other rewards that could be bought directly:Bounty Hunter Hat We would also like to add a new hat to the BH shop which would be available for free. This would be cosmetic only and exist separately to the existing Hunter's Honour and Rogue's Revenge. The current hats only show whether you have more target kills or rogue kills. This new hat would change in appearance at given milestones. It would have six tiers, upgrading at each of these target kill milestones: 10, 100, 500, 2000, and 5000. SuppliesThe shop would offer the following supplies:
  • Omni runes. These are an untradeable rune that acts as all elemental runes that are usable in PvP areas only (1 point for 100 runes)
  • Teleport tablets for the Teleport to Bounty Target spell. These would require that the spell has first been unlocked (1 point per tab)
Cosmetic Recolours:
The following items would have recolours offered in the shop (25 points each):
  • Magic shortbow
  • Spiked manacles
  • Rune crossbow
  • Rune crossbow
  • Ghostly robes
  • Elder chaos druid robes
  • Fighter torso recolours
  • Ancient staff
Special Attack Recolours (permanent unlocks):The following special attack animations could be changed to appear a different colour as a permanent unlock (100 points each):
  • AGS special attack animation: swirl appears gold (normally white)
  • BGS special attack animation: slam appears gold (normally white)
  • SGS special attack animation: uppercut appears gold (normally blue)
  • ZGS special attack animation: swipe appears gold (normally red)
Other:
  • Rune pouch. This would remain in the shop (250 points)
  • The teleport to target spell unlock (250 points)
Along with this shop, a new Bounty Hunter NPC could be added - the Emblem Trader is only interested in mysterious emblems, after all! This new NPC would host the shop as well as explain the rules of Bounty Hunter. They could also provide stats such as your number of kills (this is mentioned later in the BH Interface section). If having two NPCs (the emblem trader and the new one) would be confusing, the Emblem Trader's duties could be handed over to the new NPC. Let us know what you think of this idea. The point costings of all rewards are suggested only and subject to balancing. Let us know how these should be tweaked in your feedback. We're also excited to hear which weapons you think could receive upgrade items for the crates or any other items you think would belong there! Mysterious Emblems
AfbeeldingMysterious Emblems
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So if points from the new system are used to buy from the shop, where does this leave mysterious emblems?The current mysterious emblem system faces two major issues. Firstly, it is not profitable enough for players. Second, the system lends itself to being boosted. To prevent boosting with alternate accounts, mysterious emblems must produce zero net gold. However, they must produce a profit for individual bounty hunters who wish to use them. This is our proposed solution: The first step is to ensure mysterious emblems only come from Bounty Hunter. This means making all tiers untradeable and removing them from the Wilderness Slayer loot table. New emblems would also no longer be generated by killing your target (you would still receive upgrades to your existing emblems).For those of you concerned about reducing the profitability of Wilderness Slayer (or PKing Wilderness Slayers), we can increase the loot awarded from Larran's chest. Feel free to suggest how much this should be changed by if you feel it needs increasing. So where would emblems come from? Emblems would be bought and sold to and from the emblem trader. In the new system, a player willing to accept the extra risk would purchase an emblem from the trader, upgrade it by killing a target with another emblem, and sell it back to the trader for a profit. Below is a proposed table for the prices of each mysterious emblem tier:
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To be eligible for an emblem upgrade, you would need to kill a target with an emblem of the same or higher tier. Killing them would upgrade your emblem while theirs is lost. In this way, the emblem system would generate zero net gold, removing the potential profits for emblem farmers while being profitable for solo PKers. An example: two players buy a tier one emblem from the trader for 75k each. They receive each other as targets and Player A kills Player B. Player A's emblem upgrades to tier two and Player B's emblem is lost. Player A's emblem is now worth 150k and they can sell it to the emblem trader for a profit for 75k. Alternatively, they could risk their tier two emblem for a shot of doubling its value again. The purpose of emblems in this system is to allow players to choose their level of risk while playing BH and be matched with players of similar risk. You would be able to freely skip targets who don't have a mysterious emblem of the same or higher tier without affecting your killstreak. This means you have the option to fight targets with lower risk but are not forced to.To ensure finding a target with a chance to upgrade your emblem are not too rare, the total number of tiers would be reduced to five. In summary, mysterious emblems would be used by players looking for additional chances to earn gold while playing BH. A successful BH player would match with others carrying emblems, gain upgrades and cash in their profits at the emblem trader in addition earning rewards via crates from the shop. The emblems themselves would no longer be used to buy items from the shop directly. We understand that this is a big change to the mysterious emblem system and would affect many players holding onto emblems they currently own. Before any system like the one above is implemented, players would have ample warning and a grace period to prepare. During this time, you'll be able to cash in your stored emblems for the current rewards via the emblem trader. In this grace period, players will be able to sell their tier 10 mysterious emblems to the Emblem Trader for 2,000,000 coins. Any of the old emblems still in players banks or inventories after the grace period will be removed. If the above changes go ahead, players will be able to trade in two tier 5 emblems for a (decorative only) tier 10 emblem. This would be used to make the Mounted Emblem, built in the display space of the Achievement Gallery in a POH.Players on World 45 (Deadman) would still be able to obtain mysterious emblems via wilderness Slayer since BH is not available on that world. To keep the emblem points system consistent across all worlds, the existing shop rewards on W45 would be converted to the new points system and priced accordingly. Discussion with players within that sub-community will take place to determine what else they would like changed about the shop.The BH Interface
AfbeeldingThe BH Interface
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As part of the rework, we would like to improve the Bounty Hunter interface. It currently takes more space than it needs to and would need to accomodate different information if the above features are implemented. We propose removing the Rogue and Hunter kills record to free up space - this information could be given to the player by asking the Emblem Trader or new potential Bounty Hunter NPC.The wealth indicator is also not particularly helpful in determining just how much your target is risking. We would like to remove this as well. A new interface would show the name of your target, whether or not they are carrying an emblem, whether or not you qualify for an emblem upgrade if you kill them, and their location (a range of Wilderness levels similar to the current version). A button would be added for reminding you what your current bounty task is and a button to receive a new one. It would also have a timer showing you the remaining time you have to complete your task. This task section of the interface would be expandable via a button on the interface.If there are any other improvements to the interface you would like to see, make sure to include it in your feedback!
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Other Changes
AfbeeldingOther Changes
Here is a list of smaller changes that would be included in the rework:
  • A requirement of 30 combat to receive a target will be added.
  • The 6 minute cooldown after dying to your target, which prevents you from getting a new one will be removed.
  • A 20 second period of immunity will apply to players who have just killed their target, preventing them from being attacked by other players. This would immediately expire if the protected player initiates combat with another player.
  • An indicator on the BH interface showing if your target is in a multi-combat zone will be added.
  • When using the Teleport to target spell, if the target is in level 1 Wilderness, it will teleport you to the dangerous area by default, not the safe zone.
Bounty Essence
AfbeeldingBounty Essence
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Another system for upgrading weapons for PvP has also been suggested. Once a weapon has been upgraded with an item earned from crates in the shop (like the Abyssal dagger attachment), it would then be charged with a new resource: Bounty Essence. This resource would be dropped by your targets as well as awarded from crates. It would be tradeable, offering an alternate source of GP for players in the minigame. This system would help balancing the minigame and weapons - let us know if you like the idea!
AfbeeldingPvP Integrity Changes
In our Small Game Improvements poll blog, we discussed a number of PvP Changes. The decisions made regarding each of those changes can be found in the drop down menus below. These changes are separate from the Bounty Hunter design section of the blog. These changes will go ahead without a poll for necessary rebalancing to protect the health of PvP. Large amounts of feedback and ongoing discussion informed these decisions. While no single outcome will please everyone, these changes were decided with the integrity of PvP and fairness at the top of our priorities.The changes mentioned in the Magic Defence Calculation section are not to be made as integrity but are included as a point of discussion. The Granite Maul
AfbeeldingThe Granite Maul
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The Granite maul is a weapon almost exclusively used in PvP. Despite being a low level weapon (requiring only 50 Strength and Attack to use), it offers huge KO potential with its special attack because it hits your opponent instantly, allowing you to stack high amounts of damage. On top of this, the Granite maul is low cost compared to other weapons with similarly high KO potential, like Dragon claws and the Armadyl godsword. To re-balance the Granite maul, it's special attack cost is being increased from 50% to 60%. We realise that this is a big change and affects many players accounts that are built around the weapon. To avoid making it unviable in PvP altogether, an upgrade item will be introduced that can be attached to the Granite maul, reducing its special attack energy cost back to 50%. This upgrade item will be available from the Bounty Hunter store for 1,250,000 Bounty Hunter points. In the original blog, we suggested that this item would be always lost on death but in response to feedback, this is no longer the case. However, if the item is not protected, it will be converted to 375,000 coins on death and the Granite maul will be lost. If the shop changes described in the Bounty Hunter rework design go ahead, the same upgrade item will be on the loot table of the Bounty Crates. Until then, the item will be available in the BH store currently accessible via the Emblem Trader. Dinh's Bulwark
AfbeeldingDinh's Bulwark
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Dinh's Bulwark is a powerful two-handed shield used for tanking. Because tanking is not a prominent mechanic often required in PvM, the Bulwark is commonly used to tank while escaping PvP situations. In the Small Game Improvements blog, we suggested reducing the Bulwark's stats by 10 across the board. This was offered because we believe that no single item should allow players to tank this effectively for no risk. In combination with inexpensive Black dragonhide armour, the Bulwark leaves players almost impervious to Magic in PvP. In response to feedback, we have adjusted our approach. Instead of reducing all of its stats by 10 points, we will instead reduce its Magic defence bonus from +18 to 0. This is a relatively minor change in terms of how often spells are likely to hit. Rather than make a drastic change and revert it later, we have opted to make this minor change and monitor its effects. Further changes could follow as necessary. Bind, Snare and Entangle
AfbeeldingBind, Snare and Entangle
This topic was not discussed in the original post, but we wanted to address it here. Bind, Snare and Entangle are the spells on the standard spell book that allow you to prevent your opponent from moving for 5, 10, and 14.4 seconds respectively. Currently, these durations are halved if cast on an opponent who is using the Protect from Magic Prayer. In response to player feedback, we will remove this condition. It has been commonly requested that we make the Snare and Entangle spells available to non-members (Bind is already a free to play spell). However, if we make Entangle more effective by easing the conditions, there are concerns it would be overpowered in non-members worlds. So for the time being, only Snare will be made available to non-members. This change will be monitored and Entangle may also be made free to play in future if other changes mean it would not be overpowered.Spec Tabbing, Imbued God Capes, and Untradeables in PvM
AfbeeldingImbued God Capes, Spec Tabbing and Untradeables in PvM
Afbeelding
Following feedback on the proposal to revert the teleport restriction that occurs after using a special attack in PvP, we have decided not to go ahead with this change. Imbued God Capes will be changed to behave as other untradeables do and turn to broken form when dropped (by death or manually) in PvP. Similar to other items, Perdu will repair imbued God capes for a fee. This option is preferable to also being always lost on death in PvP.Discussions around how untradeables should behave upon death in PvM are still ongoing. Because it's a large topic and outside the scope of PvP, no decision has been made just yet. Any changes in this area proposed as a result of your feedback and discussion within the team will be polled. Magic Defence Calculation in PvP
AfbeeldingMagic Defence Calculation in PvP
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Many of the balancing issues in PvP are a result of the same items also being used in PvM. This inevitably means buffs or nerfs to given items will often benefit one group while negatively affecting the other. A notable example of this is the Bulwark discussed above. Similarly, there are concerns that Black dragonhide is too effective in PvP relative to its cost. One way around this is to change the way items behave in PvP situations, such as how the Toxic blowpipe has a lower attack speed when used against other players. However, it is not easy or practical to have different versions or behaviours of every piece of equipment - this could lead to confusion for players who are not used to PvP, and vice versa. Instead, we'd like to offer a different approach - differentiating the way Magic defence is calculated against players.Currently, Magic defence is calculated using the players' Magic stat and Defence stat. This is weighted 70/30, heavily relying on the former (which is why the Bulwark change mentioned above is expected to have only a minor effect). In Deadman Mode, this was changed to a 50/50 weighting - this could be a useful starting point to make adjustments from. Before any changes are made to the live game, we would like to test adjusting the way magic defence is calculated. These adjustments can be tested in betas (the upcoming second LMS beta or the future Bounty Hunter beta will be good opportunities for this). While any testing is ongoing, we encourage you to try the changes out and let us know what you think. If no particular change is found to be suitable, balancing equipment in PvP will continue as it has previously.
AfbeeldingYour Feedback
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As with all designs and updates, your feedback will be crucial in getting this pitch ready for the live game. With your help, we'll make Bounty Hunter fun and rewarding for both existing and future players. Make sure to tell us what you think about each part of the revamp on this Twitter thread, the community-led 2007Scape Reddit and in the #bounty-hunter channel on the commuinity-led Old School Discord. We're also open to suggestions and feedback on every point discussed in the PvP Changes section of the blog. In particular, we'd love to hear your thoughts on whether or not magic defence should be calculated different in PvP than PvM and how it could be weighted. If you'd like to let us know your ideas, please use the same channels mentioned above.
Afbeelding
Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Gambit, Gee, Ghost, Husky, John C, Kieren, Lenny, Lottie, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & Wolf The Old School Team

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Last Man Standing Rewards Poll Blog

Bericht door Bot » woensdag 14 augustus 2019, 15:05

Last Man Standing Rewards Poll Blog

Originele tekst

AfbeeldingLast Man Standing Rewards Poll Blog
Afbeelding
On May 13th we put out a development blog regarding the state of PvP in OldSchool that also discussed the Last Man Standing revamp.

There are rewards for any minigame that players invest their time into, and Last Man Standing should be no exception. It should be something that makes players want to invest their time into but is also useful outside of the minigame.

This blog will list out the Reward system and the polled rewards for LMS. We plan to run the poll from Friday August 16th to Wednesday August 21st.
AfbeeldingReward System
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We've previously stated that the plan for High Stakes and Competitive games was for players to receive 5 points for taking part, 10 points per kill and an additional 30, 20, or 10 points for placing first, second and third.

We've subsequently had some concerns about these proposals, specifically about them being boostable/botted. As a result, we are proposing the following new points system for your feedback:
  • 0 points for players placing between 20th and 24th
  • 1 point for players placing between 10th and 19th
  • 2 points for players placing between 5th and 9th
  • 3 points for players placing 3rd and 4th
  • 4 points for placing 2nd
  • 5 points for placing 1st
There will also be bonus points available based on the number of kills in a single game.
  • 1 bonus point for any player who gets 3 kills in a game
  • 2 bonus points for any player that gets 5 or more kills in a game
The bonus points do not stack with each-other. At the end of the round the player will be awarded the points based on their finishing position and the additional bonus points if they are eligible. Please note, with this new system you will not be eligible for any points unless you are in the game for a minimum of 30 seconds.
AfbeeldingRewards
Here are the rewards we would like to offer with Last Man Standing. These will be members only. Please note that we aim to release passed poll rewards as soon as possible. This may mean that not all of the rewards that pass will be released on the launch day.

Deadman Cosmetic Armour
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In Deadman, there is a set of armour that players can purchase for blood money. Unfortunately because the armour was underwhelming and blood money could be farmed, the equipment was pretty useless. What we would like to do is remove the stats from the armour and bring in the 3 items (top, bottom, cape) as cosmetics for the Last Man Standing Reward Shop.

Poll Question #1
Should the LMS Reward shop offer a deadman cosmetic armour as described in the blog? This armour set will include the top, bottoms, and cape and will have no stats.Trouver Parchment
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Under 20 Wilderness, there are certain untradeable items that instead of being lost on death, stay with the player as a broken version. In order to fix the broken version, the item needs to be taken to Perdu, an NPC who will repair these objects for a fee.

In order to increase the usage of these items across more of the Wilderness, we propose the following:

Players will be able to purchase a consumable scroll from the Last Man Standing Reward Shop. When taken to Perdu, he will offer to enchant one of the items he would normally repair for a fee. This enchantment will enable the player to take that item above 20 Wilderness and have it not destroyed on death. Should the player die within the Wilderness, the item will lose the enchantment. This will occur even with is a PvM death. If the player is PKed while using these items, 75% of the fee will be dropped to the floor as coins for the PKer.

Instead of being destroyed on death, the enchanted item will appear in its broken form as it would as if it was under 20 Wilderness, meaning that players can return to Perdu to repair it.

Each scroll will be tradeable, would enchant one item, and the enchantment would last until the player dies with the item.

This is to widen the variety of items used in the whole of the Wilderness and increase the risk to players. Because players will no longer have to go get these items again with an annoying grind (Defender, Void etc.), you're more likely to see them appear in PvP.

The cost of the enchantment is subject to balancing and testing.

Poll Question #2
Should the LMS Reward shop offer trouver parchment as described in the blog?
Halos
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For many years Castle Wars have offered the 3 God Halos as rewards. What about the other gods? Armadyl, Bandos, Seren, Zaros and Brassica have been underrepresented in the headwear department! As a result, we would like to offer 5 brand new halos as rewards. These will have the same stats as the existing halos, but will allow you to support the God of your choosing.

Poll Question #3
Should the LMS Reward shop offer the Armadyl Halo as described in the blog?
Poll Question #4
Should the LMS Reward shop offer the Bandos Halo as described in the blog?
Poll Question #5
Should the LMS Reward shop offer the Seren Halo as described in the blog?
Poll Question #6
Should the LMS Reward shop offer the Ancient Halo as described in the blog?
Poll Question #7
Should the LMS Reward shop offer the Brassica Halo as described in the blog?

3 Speed 1-Handed Weapon
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For a long time now OldSchool has had the Event RPG, and more recently received the Ham Joint in the Treasure Trails Expansion. We would like to add another weapon to this list, but one more thematically aligned with the regular weapons of OldSchool. This weapon will attack every 3 cycles, be one handed, and have no stats.

Poll Question #8
Should the LMS Reward shop offer a 3 Speed 1-Handed Weapon as described in the blog? This item will have no stats.

Guthixian Icon/Staff of Balance
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In early 2018, players were given the ability to add a Saradomin's Light to a Staff of the Dead, offering a little variety as well as a high level magic weapon that could cast Saradomin Strike. But what about Guthix?

With this reward, players will be able to take a Guthixian Icon to Juna, who will infuse it into a Staff of the Dead, creating the Staff of Balance.

The Staff of Balance will carry the same stats as both the Staff of Light and Staff of the Dead, whilst also being allowed to cast/autocast Claws of Guthix.

Poll Question #9
Should the LMS Reward shop offer a Guthixian Icon as described in the blog? This icon, when given to Juna, will allow the player to get it infused to the Staff of the Dead creating the Staff of Balance.

Combat XP Rewards
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Similar to how it works in Pest Control, we would like to offer points for XP rewards for LMS points won inside the minigame. Players would be able to exchange the points at the store in combat skills that are above 25. The XP rates for doing so would not be as good as what Pest Control currently offers.

Poll Question #10
Should the LMS Reward shop offer combat XP Rewards as described in the blog? These will be similar to the Combat XP rewards from Pest Control but offer sightly less XP.

Points Exchange
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Similar to Barbarian Assault, we would like to offer the ability to exchange a number of points in order to roll on the generic loot table. The table includes a number of alchable items, useful materials and supplies. The exchange system for LMS will not include a pet.

Poll Question #11
Should the LMS Reward shop offer the ability to exchange points, similar to the Barbarian Assault point exchange system, as described in the blog? The points exchange will give the player a roll on the generic loot table that includes alchables, useful materials, and supplies.
You will notice that we have removed Negative XP Lamps, Bolas, and the Staff of Paralysis that was pitched in previous reward design blogs. Due to player feedback, we have decided to remove them and potentially revisit them in the future. We want to thank everyone that was involved in providing us feedback and reward suggestions. Let us know what you think about the polled rewards in the usual channels listed down below. Pending feedback, we will look to poll them from Friday August 16th until Wednesday August 21st.
Afbeelding
Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.

Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Gambit, Gee, Ghost, Husky, John C, Kieren, Lenny, Lottie, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & WolfThe Old School Team

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Small Game Updates and Betas

Bericht door Bot » donderdag 15 augustus 2019, 10:10

Small Game Updates and Betas

Originele tekst

This week sees the release of some small game improvements following Poll 68, SOTE feedback changes, and the Line-of-Sight and LMS Betas.
AfbeeldingSmall Game Improvements
We've implemented some of the following small in-game improvements below:Lectern Interfaces
Afbeelding
We've added quantity buttons to the POH lecterns and the Arceuus lectern. We've also changed the POH lecterns' menu on mobile devices so that it shows the tablets' names without relying on hover-over text. This does not affect the desktop version of the menu.Marble Lectern
Afbeelding
Players may now build a Marble lectern in their POH. This combines the functionality of a Demon and Eagle lectern. This requires 77 Construction, a marble block, a magic stone, and a gold leaf to create.Clue Reward Caskets Graphic Change
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The graphic for Clue Reward Caskets now match their clue scroll tier colour. Caskets found during a clue have remained unchanged.Fishing Trawler
Afbeelding
The following changes have been made to Fishing Trawler to improve the minigame experience:
  • Leaky holes in the Fishing Trawler now allow more people to attempt to patch them simultaneously without giving dead clicks.
  • The minigame's timer has been corrected as it previously claimed the trip lasted 12 minutes, though it was only 10 minutes long in reality. The true duration has not changed in this update though we are open to polling it in the future.
  • The activity bar in Fishing Trawler will no longer decrease if there's no activity left to do.
Afbeelding
SOTE Changes
The following changes have been made to Song of the Elves following player feedback:

Quest Boss Fight Replayability
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The Fragment of Seren encounter can now be replayed from the memoriam device atop the Tower of Voices in Prifddinas. This is a safe death. Quest Cutscene Replayability
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All cutscenes in the Song of the Elves quest can now be replayed via the memoriam device atop the Tower of Voices in Prifddinas.

Nightmare Zone Additions
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The Elven traitor and Essylt have been added to the Nightmare Zone after completion of Song of the Elves.
Ardougne Knight Armour
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Ardougne knight armour can now be stored in a Player Owned House.
Gauntlet Crystal Singing Interface
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When using the crystal singing bowl in The Gauntlet, you will now be presented with all types of items you can make.
Grand Library Optimization
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The Grand library of Prifddinas has been improved graphically to help with frame rate issues some players were experiencing.
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Line-of-Sight Beta
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For the last 15 years, the way the algorithm calculated line-of-sight was not symmetrical, meaning that a player might be able to range/mage their target without the target having line-of-sight to range/mage back. The reason for making these changes is to have more accurate and fairer PvP and PvM challenges.

In June 2009, RuneScape released an update that changed the way line-of-sight was calculated in order to make it symmetrical. As we all know Old School was released based on a 2007 version of the game, and as such, we still have a non-symmetrical algorithm. We plan to implement the updated line-of-sight algorithm in Old School and as a result, we have opened up the beta worlds to allow you to test it .

The algorithm change could affect a number of things, including but not limited to:
  • Line-of-sight minigames such as: Sorceress's Garden, Piscarilius Thieving Challenges, etc.
  • NPCs attacking you and vice versa from a distance while not being blocked by scenery
  • NPCs such as the Pestilent Bloat in Theatre of Blood
Please go out and explore all of Old School Runescape in the beta and provide us feedback via the channels at the end of this blog post.

Note: As usual, the Inferno is closed on these worlds, since we'd prefer not to enable free practice runs there for all players. The Inferno itself is still being adjusted to handle the line-of-sight changes, since we would prefer the update not to affect how players fight Zuk in there. However, these changes are not yet ready, and when they are, we'll need to arrange a more selective test, rather than sending in the entire community.
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Last Man Standing Beta Changes
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The Last Man Standing Beta is now open again. We have made the following changes since the last beta:

Gear Changes
  • Removed Occult Necklace from opening load out. This has now been placed in the offensive loot table for crates and keys.
  • Starting positions of the Black D'hide top and Mystic top have been swapped.
  • The number of Morgan's Javelins has been increased from 10 to 1000.
Capped Food in Inventory
Players will no longer be able to have more than 11 sharks in their inventory at any time. The same applies for having more than 2 karambwans.

Infinite Run Energy
Players will no longer have their run energy decreased inside Last Man Standing. As a result, the Stamina potion has been removed from their inventory.
Afbeelding
In Other News
  • A stretching issue when Ahrim's skirt was worn while using the pestle and mortar has now been fixed.
  • Vesta's equipment no longer stretches when holding a crossbow.
  • Third Age Druidic bottoms no longer stretch when teleporting.
  • Cormorant's glove no longer stretches when worn with the Dragon plateskirt on female characters.
  • The Chronicle book no longer stretches when worn with the Mythical cape.
  • Moss Giants should no longer have random stretching in their death animation.
  • The in-game world switcher menu now shows the F2P PvP world with silver text rather than gold, reflecting that it is F2P.
  • Major reset events that restore stat-boosts, such as death, will now reset the imbued heart's timer if you have used that.
  • The mine cart info regarding the Hosidius station now reflects the new layout of Hosidius.
  • The newly charged form of the crystal halberd now offers the special attack button.
  • A typo has been fixed in crystal singing in Prifddinas.
  • A typo has been fixed in the crystal pickaxe's special attack tooltip.
  • A typo has been fixed in Elena's dialogue.
  • A ladder in Prifddinas has had its description changed.
  • Prifddinas moss giants now work for Slayer assignments and drop big bones.
  • The Mining in-game skill guide now lists certain training areas that have level requirements.
  • Snowballs are no longer welcome in the Gauntlet.
  • Some hover-over text has been corrected in the book of scrolls.
  • Clue scroll bottles can now be toggled via Arthur the Clue Hunter, who can be found in The Sheared Ram pub in Lumbridge.
Stay tuned in the coming weeks for separate K/D Ratios for PvP and BH worlds and the Elven chathead rework as voted on by you!
Afbeelding
Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. For reference on the above content, check out the official Wiki.

Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Flippy, Gambit, Gee, Ghost, Husky, John C, Kieren, Lenny, Lottie, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & WolfThe Old School Team

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Kill Death Ratios and Web Slashing

Bericht door Bot » donderdag 22 augustus 2019, 12:00

Kill Death Ratios and Web Slashing

Originele tekst

This week sees the release of separate K/D ratios for PvP worlds and Bounty Hunter. There are also updates to slashing webs and some Song of the Elves feedback changes.
AfbeeldingKill/Death Ratios
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PvP worlds and Bounty Hunter worlds now have their own K/D ratios distinct from Wilderness kills. The notice board on the north side of Edgeville bank will show your K/D ratios and those of nearby players.
AfbeeldingWeb Slashing
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Any weapon with a slash bonus now has a chance to slash through a web. Previously, only knives and certain types of sword could cut through webs, usually giving a 50% chance, or 100% for the Wilderness swords. Now any weapon with a slash bonus can do it, with the success rate depending on the weapon's slash bonus. No weapon's chance to slash through webs has been decreased by this change.
AfbeeldingSong of the Elves
Afbeelding
Iorwerth Dungeon CreaturesThe bloodveld and nechryael within the Iorwerth dungeon have been replaced by their Mutated and Greater versions. Crystal Items ChangesAll Crystal items (tools, armour, and weapons) have had their maximum number of charges increased to 20,000. The Blade of Saeldor has also had the number of charges it receives per crystal shard increased to 100 (previously 25).
AfbeeldingLine of Sight Changes
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With the release of last week's Line-of-Sight Beta, players got the chance to try out the game with a mirrored line-of-sight between two points. This came with some positive improvements, most notably to PvP. However, some concerns were raised about things working differently in PvM situations.This week the beta continues but with a new version of the line-of-sight algorithm. Now, when a player is not interacting with another player, the existing live algorithm is used, meaning the behaviour in PvM situations will not change. When interacting with other players, the new algorithm will be used. This will prevent one-way safe spots in PVP.Make sure to try out the beta and let us know what you think of the changes!
AfbeeldingSummer Sweepstake Winners
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Congratulations to jordang90 and errandbarrow, our two winners of the Summer Sweepstake competition! You've both won 1 Chillbast PC, 1 GT Omega Racing chair and 1 month of membership each! Both of you have been contacted, so check your emails if you haven't done so already.
AfbeeldingIn Other News
RuneFest tickets are still on sale! Get yours now to meet the JMods and hear the big update reveals for next year first hand!The PvP World Rota is switching over to Period A. On the east of the Atlantic, host the Bounty Hunter world (W18, UK) and the High Risk PvP world (W43, Germany). On the west of the Atlantic, host the Standard PvP world (W24, USA) and the F2P PvP world (W117, USA).
  • The Pearl fishing rods and Fish sack may now be stored in your magic wardrobe.
  • The warning message that appears when a crystal weapon or shield has 100 charges left is now red.
  • The Lumbridge teletab and diamond enchant options have swapped places on the lectern interface.
  • Prissy Scilla has stopped wandering off and will now stay closer to home.
  • Hastae no longer accept stat-boosts when checking whether the player has a sufficient Attack level to equip them, making them consistent with other weapons.
  • Diango's Claws now make the same sound as real Dragon claws.
  • The progress bar at the Theatre of Blood no longer overlaps with text in resizable mode.
  • The correct dialogue is now given when asking the crystal singing NPCs in Prifddinas to create an item for you.
  • Lisa's dialogue has been updated to reflect the new minigame mechanics at LMS.
Afbeelding
Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. For reference on the above content, check out the official Wiki.Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Flippy, Gambit, Gee, Ghost, Husky, John C, Kieren, Lenny, Lottie, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & Wolf The Old School Team

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Lid geworden op: woensdag 5 december 2007, 17:55

The Fremennik Exiles

Bericht door Bot » dinsdag 27 augustus 2019, 12:30

The Fremennik Exiles

Originele tekst

"Exile, you must leave our province. Our people will no longer see you as their brother..."
~ Brundt the Chieftain
AfbeeldingThe Fremennik Exiles
The Fremennik bards often sing tales of the past. Of great battles, deadly foes and heroes long gone. However, in recent years, things have been much quieter in the Fremennik Province, with the bards having few things to sing about. All that is about to change though, as what starts off as a simple investigation soon leads to one of the greatest threats the Fremennik have ever seen.
Afbeelding
Here are some words from the developers behind The Fremennik Exiles:

Afbeelding"The Fremennik have been a beloved group of people within the Old School universe since their original release on November 2nd, 2004. Many of the Fremennik quests have brought iconic Old School elements to the game, such as Fremennik helmets, God books, Kingdom Management, Lunar spells and the Helm of Neitiznot. The Fremennik lore weaves parts of Nordic mythology and our own Old School lore into what I personally found to be my favourite quest series - which lead to naming my own choob account after one of the 272 randomly assigned names given upon completion of the Fremennik Trials. Most recently, your adventurer has stopped the bickering rivalry between the islands of Neitiznot and Jatizso and, most importantly, began diplomatic negotiations of the tense feud between the Moon Clan and Rellekka. These diplomatic relations will assist in Fremennik Exiles where you'll be discovering more interlinking history between the clans before their split in the 2nd age and learning of a prophesied future to come..."
~Mod Wolf

Afbeelding"The Fremennik Exiles quest is an unusual project. Mod Wolf first pitched the idea to me back in early 2017, before I had even moved into Content Development. A few months later, I began working on it in my personal project time, and a large chunk was completed before personal projects were unfortunately cancelled in mid 2018. Since then, the quest has sat on the back-burner, waiting for a suitable gap in our schedule. With work on Song of the Elves now complete, we finally have the time available to finish off the Fremennik Exiles for a release later this year. Going back to the Fremennik Exiles is an interesting experience for me, as while it will be the tenth quest I've released (assuming it passes a poll of course), it was actually one of the first ones I worked on, containing my first ever cutscene and my first proper interface. To look back at where it all started has been very enjoyable (though I have made a few tweaks to my earlier work as unsurprisingly, my skills back then were a little rougher). Having worked on this project on and off for so long, it's great to finally be sharing a bit more about it, and I hope everyone enjoys what we've cooked up with this one."
~Mod Ed
Afbeelding
The Quest
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The Fremennik Exiles is a Master level quest, and the next instalment in the Fremennik series. Taking on new challenges, making difficult decisions, and ultimately proving your worth, you are the only chance at saving Rellekka from the threat of Basilisks.Click here for quest requirements.
  • Completion of The Fremennik Isles
  • Completion of Lunar Diplomacy
  • Completion of Mountain Daughter
  • Completion of Heroes' Quest
  • 65 Crafting
  • 60 Slayer
  • 60 Smithing
  • 60 Fishing
  • 55 Runecraft
Poll Question #1
Would you like The Fremennik Exiles, a Master level quest, to be added to the game?
AfbeeldingThe Rewards
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Click here for quest rewards.Completing The Fremennik Exiles will reward you with the following:
  • 2 Quest Points
  • Access to the Island of Stone
  • 15,000 Slayer XP
  • 15,000 Crafting XP
  • 5,000 Runecraft XP
Island of Stone
The Island of Stone has a new dungeon available after the quest is complete. It contains dagannoths, basilisks and basilisk knights. The dagannoths are split across three rooms which are multicombat with cannons allowed. The basilisks are split across two rooms which are singleway combat with no cannons allowed. The basilisk knights are split across two rooms which are singleway combat with no cannons allowed. The basilisk knights, featured in the quest, can be fought after completion as part of basilisk slayer tasks. They will have a better drop table including a unique item, the basilisk jaw, that can be used to make a Neitiznot Faceguard. If killed off task, the drop rate of the jaw will be lowered. Poll Question #2
Should the completion of The Fremennik Exiles unlock access to the dungeon on the Island of Stone as described in the blog? This dungeon will contain dagannoths, basilisks and basilisk knights.
Poll Question #3
Should you have the option to pay 80 Slayer points to unlock Basilisks as a new task from Konar, Duradel, and Nieve/Steve?
Poll Question #4
Should you have the option to pay 100 Slayer points to extend basilisk tasks from all Slayer masters that can assign them? This will increase the task to between 200-250.
Neitiznot Faceguard
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The Neitiznot Faceguard is the Helm of Neitiznot combined with the jaw of a basilisk knight . This tradeable jaw will be a unique drop from the basilisk knights after the completion of The Fremennik Exiles quest. The Neitiznot Faceguard will be untradeable and will require 70 Defence and completion of Fremennik Isles to wear. The helm can be freely reverted at any time and if lost in PvP it will revert to the normal Helm of Neitiznot and the jaw. It will have the same Attack bonuses as the Helm of Neitiznot but with the following additional stats:

Defence Bonuses
  • Stab: +36
  • Slash: +34
  • Crush: +38
  • Magic: +3
  • Range: +34
Other Bonuses
  • Melee Strength: +6
  • Prayer: +5
Poll Question #5
Should the completion of The Fremennik Exiles unlock access to the Neitiznot Faceguard as described in the blog? This helm is created by using a tradeable jaw dropped by the basilisk knights on the Helm of Neitiznot.
Afbeelding
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That's it for The Fremennik Exiles Quest and Poll Blog! We plan to poll the quest and its rewards from Friday, August 30th to Friday, September 6th. Pending any feedback, we may make changes to this blog and list those changes at the top in a changelog before the poll. Do you have what it takes to save Rellekka from the basilisks?
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Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.

Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Flippy, Gambit, Gee, Ghost, Husky, John C, Kieren, Lenny, Lottie, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & WolfThe Old School Team

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Lid geworden op: woensdag 5 december 2007, 17:55

Last Man Standing

Bericht door Bot » donderdag 29 augustus 2019, 12:00

Last Man Standing

Originele tekst

AfbeeldingLast Man Standing
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On May 13th we put out a development blog regarding the state of PvP in Old School. Within this blog there was a section about the revamping of Last Man Standing.

After numerous betas, line-of-sight-changes, and a rewards poll, today's game update brings you the launch of the revamped Last Man Standing.

Here are some words from Mod Roq, the person who helped make the Last Man Standing Revival become a reality:
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"It doesn't feel like it's been as long as it has but taking on the project of Last Man Standing back in mid-April has been the best experience in my 3+ years at Jagex. It feels a little surreal that I've gone from being the QA on the original release of LMS, migrated over to doing development on it, and eventually become the lead designer, vision holder, and project manager of it. I've not had to manage a project like this before. I was thrown in at the deep end. Project managers must act as the focal point for everyone to go to when they have questions, get people together for discussions, organise the work that needs doing so people can do it, and keep everything running smoothly. Whilst doing this I also had to maintain my role as a QA analyst on the week to week releases. Thankfully the systems within the Old School team allow me to juggle both things and keep everything running smoothly.

After taking what I expected to be a small project in the middle of April, I thought it would be a simple gear change and away it goes but that was not the case. On top of the equipment changes the following had to be changed as well:
  • Potions had to be created - ones that work off the boosted stats instead of base stats like potions normally do. This meant creating the boosts on the LMS potions to essentially be flat boosts rather than % based. This one had a lot of back and forth going through making sure it worked with all the new systems. Mod Maz did a good job to get it working.
  • LMS has never had a timer which ticks up stats each minute, because this also had to work off boosted stats rather than base. Maz had to create a whole new stat restore system, which was by no means a small feat.
  • Beta systems had to be modified to handle the new minigame and only have it on those worlds.
  • Modifications to the entry system and the various game modes were needed.
  • Line-of-sight was not adequate for the PvP focus of the minigame.
  • An all new system to allow players to plan and predetermine their inventory and gear loadouts was required, which Mod Ash has done an amazing job with.
Would I change the experience in any way? Definitely not. I'm happy and proud of how far the project has come, and it's not over. Last Man Standing can expand and become bigger, whether that's new maps, new game modes, competitive events - who knows? I hope that people enjoy the content and am thankful for everyone that's participated in the beta tests and given feedback and reward ideas, as well as all the people that have supported me either via social media or by bringing the project into the game. This isn't the end for me, it's only the beginning."
~Mod Roq

Starting Equipment and Loadouts
Starting Equipment and Loadouts
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Players now have the ability to customize their loadouts before starting a game. This can be done via the supply chest outside the lobby. It will highlight items in red if the loadout contains an illegal quantity of an item such as having more than 2 karambwans.

Looting System
Looting System
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Players will no longer receive loot from locations such as drawers and cupboards - only chests. These chests will now require a bloody key to be opened, which are still dropped when you kill an opponent. When looting a chest this way, your loot rolls once on an offensive loot table and once on a defensive loot table:Offensive:
  • Dragon claws
  • Armadyl godsword
  • Armadyl crossbow
  • Staff of the Dead
  • Granite maul
  • Dark bow with Dragon arrows
  • Infernal cape
  • Mage's book
  • Seers ring (i)
  • Elder maul
  • Kodai wand
  • Ghrazi rapier
  • Occult Necklace
  • Heavy ballista with Dragon javelins
Defensive:
  • Ahrim's robetop
  • Ahrim's robeskirt
  • Karil's leathertop
  • Dharok's platelegs
  • Torag's platelegs
  • Verac's plateskirt
  • Dharok's helm
  • Guthan's helm
  • Torag's helm
  • Verac's helm
  • Amulet of fury
  • Blessed spirit shield
  • Eternal boots
  • Bandos tassets
  • Zuriel's staff
  • Morrigan's javelins
  • Vesta's longsword
  • Statius's warhammer
If a player is in the final five survivors, they'll start to receive bloodier keys as a drop. These roll on the same defensive loot table as the standard bloody keys, but also roll on an upgraded version of the Offensive loot table which contains the following: Loot crates will still appear on the map as before, but now roll on the upgraded offensive loot table.Point System
Point System
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Players can now accrue points while participating in Last Man Standing games. These points can be used in the Rewards Shop by speaking to Justine to unlock certain rewards as outlined in the rewards section.

This will be the point system for Last Man Standing:
  • Players placing between 20 and 24 will receive 0 points
  • Players placing between 10 and 19 will receive 1 point
  • Players placing between 5 and 9 will receive 2 points
  • Players placing 3rd and 4th will each receive 3 points
  • The player placing 2nd will receive 4 points
  • The player placing 1st will receive 5 whole points
  • Any player who gets 3 kills in a game will receive 1 bonus point
  • Any player who gets 5 or more kills will receive 2 bonus points
There will be bonus points available based on the number of kills in a single game.The bonus points do not stack with each-other. At the end of the round the player will be awarded the points based on their finishing position and any additional bonus points they are eligible for.

Rewards
Rewards
Trouver Parchment
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This consumable scroll, when taken to Perdu, will offer to enchant one of the items he would normally repair for a fee. This enchantment will enable the player to take that item above 20 wilderness and not have it destroyed on death. Should the player die within that section of the wilderness, the item will lose the enchantment. This will occur even if the death is a PvM death. If the player is PKed while using these items. 75% of the fee will be dropped to the floor for the PKer as coins.

Instead of being destroyed on death, the items will lose their "locked" (l) status.

Each scroll would enchant one item and the enchantment would last until the player dies with the item. The person who kills a player that holds an item with this protection will receive 75% of the GP cost dropped as part of the kill.

This is to widen the items used in the whole of the wilderness and bring more variety whilst increasing the amount that players are risking. Because players will no longer have to go get these items again with an annoying grind (defender, void etc), you're more likely to see them appear.

The cost of each trouver parchment is 50 points.

Swift Blade
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This weapon will attack every 3 cycles and be one handed. It has no stats, similar to the Ham Joint. This will cost 350 points.

Guthixian Icon/Staff of Balance
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Players will be able to purchase the Guthixian icon and hand it in to Juna, who will infuse it into a Staff of the Dead, creating the Staff of Balance.

The Staff of Balance will carry the same stats as both the Staff of Light and Staff of the Dead, whilst also being allowed to cast/autocast Claws of Guthix. The cost of the icon is 500 points.

Deadman Cosmetic Armour
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Originally the armour that came from Deadman mode, this armour has no stats. It consists of the chest, legs, and cape. Each piece will cost 160 points.

Halos
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The Reward Shop now offers 5 new halos: Armadyl, Bandos, Seren, Ancient, and Brassica. These have the same stats as the existing halos. Players can now store these halos in the POH costume room. This will also apply to existing Castle Wars halos with an updated ability to add the decorative ranged and magic armour sets to the armour case. The cost of each halo is 450 points.

Upgradeable Cosmetic Capes
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LMS will have tiered capes that players can claim from the Last Man Standing Reward Shop. These capes will change based on the number of wins that player has accrued inside the minigame and can be stored in the POH costume room. The tiers will be:
  • Tier 1: 1 Win
  • Tier 2: 10 Wins
  • Tier 3: 50 Wins
  • Tier 4: 100 Wins
  • Tier 5: 500 Wins
AfbeeldingNew Rewards for Polling
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On August 16th we put out a poll for Last Man Standing Rewards. While players accepted some of the rewards we offered, we'd like the minigame to have more, and we've seen plenty of appetite for that from the community too, with plenty of suggestions submitted for what else we could offer. So we've opened up the minigame again for real, rather than just as a beta, so that you can earn the existing rewards and save up points for more, while we run another poll for additional rewards. Since the Warding skill did not pass, we thought LMS may be a good place to put some of the highly voted on armour and item suggestions. We have also taken on new rewards suggested by the community. We will poll the below rewards from September 9th to September 13th. Any changes to these poll questions and rewards will be reflected in a changelog that can viewed at the top of this blog.

New Rewards to be PolledTradeable Imbue Scrolls
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Combat ring imbues exist in-game as rewards from the Nightmare Zone minigame. We would like to offer the ability to purchase ring imbue scrolls from the LMS Reward Shop that allow you to imbue combat rings as an alternative to the Nightmare Zone minigame. By doing this, you will not be able to trade in your imbued items back to the Nightmare Zone Reward Shop for NMZ points. Note: We will not be removing the ability to imbue rings from NMZ.

Poll Question #1
Should we add tradeable imbue scrolls to the LMS Reward Shop? This will be an alternative way of imbuing rings to what NMZ offers.

Level 33 Wilderness Teleport Tablets
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Currently players who want to access Callisto, Venenatis, and the multi-way combat area that surrounds them must either teleport to Annakarl, come from the Corporal Beast cave or run all the way through the Wilderness from the lumberyard. This tradeable teleport tablet will be purchasable from the LMS Reward shop and teleport you to a single-way combat zone between the bears and spiders in level 33 Wilderness. The teleport location is represented by the green circle on the above picture.

Poll Question #2
Should we add a tradeable teleport tablet that teleports you to level 33 Wilderness to the LMS Reward Shop? This teleport tablet will place you in the single-way combat area between the bears and spiders in the Wilderness.

Magic Cape Perk Upgrade
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Players may use the Magic cape to change to any spell book that they already have unlocked, but it is limited to five uses per day. We would like to offer the ability to purchase a tradeable token from the LMS Reward shop, that when taken to Wizard Sinina in the Wizards' Guild will increase the spell book switches limit from 5 to 10. This will also work for players with a max cape.

Poll Question #3
Should we add an ability to purchase a token from the LMS Reward Shop as described in the blog? This tradeable token will allow players to increase the daily number of spell book switches on the magic and max capes from 5 to 10.

Occult Attachment
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We would like to offer a tradeable attachment to the occult necklace. This attachment will halve the magic bonus but double the magic accuracy of the regular occult necklace. When PKed the attachment will be lost on death. This item will allow players to have increased casting accuracy whilst also having some magic damage bonus from the necklace slot.

Poll Question #4
Should we add an ability to purchase an occult necklace attachment to the LMS Reward Shop as described in the blog? This attachment will halve the magic bonus but double the magic accuracy of the regular occult necklace.

Bottled Dragon Breath/Dragonfire Staff
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For a while now, members of the community have been asking for ways to produce magic weapons with special attacks. The Dragonfire staff was one of the suggestions utilising a special attack. Players will be able to purchase bottled dragon breath from the LMS Reward Shop and use it on a Staff of the Dead to engulf the staff in flames and create the Dragonfire staff. This process is not reversible. The Dragonfire staff will have the same stats and requirements as the Staff of the Dead but it will include a special attack that fires a magical fire ball at your opponent hitting similar to a ballista spec. This special attack will cost 65% per use.

Poll Question #5
Should we add an ability to purchase bottled dragon breath from the LMS Reward shop as described in the blog? When used with a Staff of the Dead, the staff will have identical stats to the Staff of the Dead but with a special attack that fires a magical fire ball at your opponent hitting similar to a ballista spec. This special attack will cost 65% per use.

Runic Orbs
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Inventory space is generally considered a problem for players who like to PK on the normal spell book either as their main magic offensive or as a support/utility caster. One suggestion coming from the community is Runic Orbs. Runic Orbs will store three specific types of runes in quantities of up to 1000. Each of the orbs correspond to a commonly used PvP spell. The tradeable runic orbs will require 100 casts of spells to be added into them in order to activate it making it usable. All runes used in each orb are immediately lost on PvP death. The orbs will be the following:
  • Runic Orb of Binding: Stores Nature, Earth and Water runes
  • Runic Orb of Teleblock: Stores Law, Chaos, and Death runes
  • Runic Orb of Fire: Stores Wrath, Fire, and Air runes
Poll Question #6
Should we add an ability to purchase a Runic Orb of Binding from the LMS Reward shop as described in the blog? This runic orb will require the player to charge it with a minimum of 100 Nature, Earth, and Water runes to activate it. All runes stored in the orb will be lost on PK death.
Poll Question #7
Should we add an ability to purchase a Runic Orb of Teleblock from the LMS Reward shop as described in the blog? This runic orb will require the player to charge it with a minimum of 100 Law, Chaos, and Death runes to activate it. All runes stored in the orb will be lost on PK death.
Poll Question #8
Should we add an ability to purchase a Runic Orb of Fire from the LMS Reward shop as described in the blog? This runic orb will require the player to charge it with a minimum of 100 Wrath, Fire, and Air runes to activate it. All runes stored in the orb will be lost on PK death.
Unworldly Bracelet
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We would like to offer a tradeable ethereum scroll that when applied to the bracelet of ethereum with 1000 revenant ethers and any of the Culinaromancer gloves will create an Unworldly bracelet. This bracelet will have distinct colours to represent the different Culinaromancer gloves the player has attached to it and will have the stats of the gloves used combined with the effects of the bracelet of ethereum. When PKed the PKer will receive the bracelet of ethereum, ether and the GP value of the Culinaromancer gloves.

Poll Question #9
Should we add an ability to purchase an ethereum scroll from the LMS Reward shop as described in the blog? This scroll when combined with bracelet of ethereum, 1000 revenant ethers, and any of the Culinaromancer gloves, will create an Unworldly Bracelet. The Unworldly Bracelet will have the stats of the Culinaromancer gloves used combined with the effects of the bracelet of ethereum.

Unskulling Scroll
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This tradeable scroll will have a one-time use to unskull the player. It has a cooldown of 10 minutes and can only be used outside the Wilderness.

Poll Question #10
Should we add an ability to purchase an unskulling scroll from the LMS Reward shop as described in the blog? This scroll will be tradeable and can only be used once outside the Wilderness.

Amulet of Avarice Upgrade Attachment
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We would like to offer a tradeable attachment to upgrade the amulet of avarice. This upgrade will allow the player to use the protect item prayer without draining prayer when worn. This upgrade will be tradeable and when attached to the amulet will be lost on PK death. The amulet will still keep the player skulled when worn.

Poll Question #11
Should we add an ability to purchase an amulet of avarice upgrade from the LMS Reward shop as described in the blog? This upgraded amulet will allow players to use the protect item prayer without draining prayer points and the attachment will be lost on PK death.

Clue Scrolls
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Players can currently get clue scrolls from PvMing, skilling, or buying implings. We would like to allow players to use LMS points as an alternative method for obtaining any tiered clue scroll. Each clue scroll tier will be assigned different points based on the tier and hourly rate it takes to obtain them in LMS.

Poll Question #12
Should we add an ability to purchase clue scrolls from the LMS Reward shop as described in the blog?

Elder Maul Attachment
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We would like to offer a tradeable Elder maul attachment purchasable from the LMS Reward Shop. When attached to the Elder Maul, it will add +3 Strength bonus and +10 Crush Attack bonus to the weapon.

Poll Question #13
Should we add an ability to purchase an Elder maul attachment from the LMS Reward shop as described in the blog? When attached to the Elder maul, it will add +3 Strength bonus and +10 Crush Attack bonus to the weapon.

Thammaron's Set
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Originally offered in the Warding blog, we would like to bring the Thammaron's set back with two changes: removing the boots and no longer making it degradable. This tradeable set will offer one unique effect when all pieces are worn together. The set effect "Thammaron's Fury" applies an additional 50% Magic accuracy and 12.5% Magic damage boost when attacking any NPCs in the Wilderness. This set will require 60 Magic to equip and will stack with the Thammaron's sceptre.

Poll Question #14
Should we add an ability to purchase the Thammaron's Set from the LMS Reward shop as described in the blog? This set will include the top, bottoms, and hood and will require 60 Magic to equip.

Taunt Animation
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We would like to offer the ability to purchase the ability to taunt from the LMS Reward Shop. With this purchase, players will be able to set one of the standard emotes that every player starts off with as a taunt which will play immediately upon killing a player. This animation will not override anything the player is doing and can be interrupted as all other animations can be. It can be turned off and on by Krystilia in Edgeville.

Poll Question #15
Should we add an ability to purchase a taunt animation from the LMS Reward shop as described in the blog? This will play immediately upon killing a player.

We would like to take this time to thank everyone who brought forward ideas for LMS Rewards. There were over 100 reward suggestions, so many in fact that we ended up putting some in the backlog because the team loved it but thought it might be more useful for other content in the future. We pride ourselves on being community driven and having players come together to help design new rewards for the LMS Reward Shop is something we could not just ignore.
AfbeeldingIn Other News
  • It's been a few weeks now since Song of the Elves launched, so the standard login screen has returned.
  • Captain Barnaby's right-click options now let you choose a destination directly, rather than opening another menu first. His dialogue also specifies prices more accurately up front before you make your choice.
  • The inactivity timer in the Grotesque Guardians' room has been adjusted to give you a couple more minutes before it hoofs you out.
  • The Lumbridge banker's in-game model now has the same hairstyle as her chathead.
  • The permanent Deadman world now gives fake XP drops in instanced areas like the seasonal worlds used to do.
  • Some grammar has been corrected on a house furniture creation menu.
  • The algorithm that calculates line-of-sight to be symmetrical has now been applied to PvP only, as tested by the community on the beta worlds over the last weeks. This means that if a player has line-of-sight to range/mage their target, their target will also have line-of-sight to return fire. This does not apply to PvM.
If you run into any bugs, please ensure the bug occurs on the official client and then submit a bug report by right clicking or long pressing the in-game report button at the bottom of the chat box and selecting "Report game bug". You can find out more information about how to submit a bug report here.
Afbeelding
Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. You can also read more information about Last Man Standing on the Official Wiki.

Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Flippy, Gambit, Gee, Ghost, Husky, John C, Kieren, Lenny, Lottie, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & WolfThe Old School Team

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Berichten: 962
Lid geworden op: woensdag 5 december 2007, 17:55

RuneFest Schedule Announcement

Bericht door Bot » dinsdag 3 september 2019, 18:05

RuneFest Schedule Announcement

Originele tekst

AfbeeldingRuneFest Schedule Announcement
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Have you bought your RuneFest ticket yet? If yes - wahoo! We'll be seeing you on October 4th to celebrate another great year for the RuneScape community. If not - maybe this peek at all the cool panels, announcement, and downright shenanigans you'll be missing will change your mind... it's the RuneFest 2019 Schedule!All the events announced here will come on top of the amazing things you'll get to live at RuneFest 2019. Enjoying a once-in-a-lifetime experience with your friends and favourite JMods in immersive environments, that's also what RuneFest is all about! So if you haven't got them already, don't wait and get your tickets!

Friday Night: The Golden Gnome Awards
On Friday, October 4th, the hallowed halls of Farnborough International Exhibition Centre will open their doors to JMods, Content Creators, and of course... players! The Golden Gnome Awards are the biggest event in the RuneScape community calendar, where we celebrate our beloved artists, streamers, and video makers. Doors will open at 18:00 BST, and the awards ceremony itself will kick off at 20:30 BST. Watching on Twitch? Tune in from 20:15 BST to catch all the action.

Main Stage
The RuneFest main stage is where all the magic happens! Drop in throughout the day to find the cosplay competition, the RuneScape keynote, and the great Gielinorian bake off. Watchers at home can watch all the main stage panels on Twitch. The full main stage schedule is below:
[tr][td]Time[/td][td]Panel[/td][td]Description[/td][/tr][tr][td]10:30 - 11:00[/td][td]Time to Set Sail![/td][td]Join us as we set sail to shores old and new, and take an in-depth look at Fossil Island and the Land Out of Time. [/td][/tr][tr][td]11:00 - 11:45[/td][td]The Great Gielinorian Cook-off [/td][td]Watch our star bakers compete to produce a three-course RuneScape meal from scratch in 45 minutes. Doable? Not really. Entertaining? Definitely. [/td][/tr][tr][td]12:00 - 12:45[/td][td]The Cosplay Show & Cosplay Golden Gnome Awards [/td][td]After the cosplay parade at 11:30, join us live as the best cosplayers in the RuneScape and Old School Communities compete for their chance to take home a Golden Gnome Award. Log into your RuneFest App to cast your vote in the 'Best Cosplay' category! [/td][/tr][tr][td]13:00 - 13:45[/td][td]OS & RS Data Stream[/td][td]Everybody loves a bit of data, and we're no exception! Head to the Main Stage where we'll share some of our favourite stats from nearly 25 combined years of RuneScape and Old School.[/td][/tr][tr][td]14:00 - 14:45[/td][td]Old School Creators Q&A[/td][td]Join some Old School RuneScape content creators on-stage as they answer all your burning questions, from life as a content creator to their favourite pizza topping. [/td][/tr][tr][td]15:00 - 15:45[/td][td]Mythbusters[/td][td]Mod Osborne and Mod John C are here to reveal the truth behind some of the biggest (and funniest) misconceptions from the community. Got a myth you'd like us to bust? Post it in the official forum thread! [/td][/tr][tr][td]16:00 - 16:45[/td][td]Ron Plays Games[/td][td]Everyone's favourite gameshow host and sheep enthusiast takes to the stage to bring you an hour of unadulterated, (possibly) family-friendly quiz show fun.[/td][/tr][tr][td]17:00 - 17:45[/td][td]RuneScape Keynote[/td][td]The big one. Join us to find out what you can expect from the next 12 months in RuneScape![/td][/tr][tr][td]18:15 - 19:00[/td][td]Old School RuneScape Keynote[/td][td]The other big one. Join us to find out all the biggest updates coming to Old School next year![/td][/tr][/tabel]
After the main stage sessions have finished, entertainment will be available throughout the evening. Party hats at the ready, everyone!

Panel Stage
The Panel Stage is where you'll find JMods and Content Creators alike hosting talks on all kinds of topics: from the annual Lore Q&A with Mod Raven to the truth about life as a streamer. All the talks from the Panel Stage will be streamed live on Twitch. The full schedule is available below:
[tr][td]Time[/td][td]Panel[/td][td]Description[/td][/tr][tr][td]12:00 - 12:45[/td][td]Another Slice of W.I.K.I[/td][td]Ever wondered how our fantastic wiki editors corral info from across our games and collate it into one, awesome resource? Wonder no more!We'll discuss new and hidden features, how to harness the wiki's trove of data for your creative use, and briefly talk about why editing the wiki is so valuable.[/td][/tr][tr][td]13:00 - 13:45[/td][td]Bringing a Creature to Life![/td][td]Join our art team as they take you on an adventure to find out how they breathe life into the creatures and peoples of Gielinor. [/td][/tr][tr][td]14:00 - 14:45[/td][td]The Making of Old School RuneScape Mobile[/td][td]How do you port a 17 year old game to a whole new platform? Join us on a retrospective tour of Old School Mobile, as we reminisce about the successes, thrills, and spills along the way. [/td][/tr][tr][td]15:00 - 15:45[/td][td]So, you want to be a streamer?[/td][td]Join some of our up-and-coming content creators as they answer all your burning questions about the subtle art of streaming. [/td][/tr][tr][td]16:00 - 16:45[/td][td]Lore Q&A[/td][td]It's back, and this year, it's lore-ier than ever! Join Mod Raven and co for an intensive session covering everything you could possibly want to know about the Lore of RuneScape. It's gonna be - wait for it - loresome. [/td][/tr][tr][td]17:00 - 17:45[/td][td]A Day in the life of a JMod [/td][td]What's it really like to work for Jagex? In this panel, you'll have the opportunity to ask JMods from all across the company about their roles. [/td][/tr][tr][td]18:00 - 18:45[/td][td]RS Reveal Q&A[/td][td]The RuneScape Keynote will be full of surprises - like the ████ █████ and that amazing ███████! This panel is your chance to get your immediate questions answered. [/td][/tr][/tabel]
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Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #runefest channel.

Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Flippy, Gambit, Gee, Ghost, Husky, John C, Kieren, Lenny, Lottie, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & WolfThe Old School Team

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Changes to European Online Purchases

Bericht door Bot » woensdag 4 september 2019, 15:00

Changes to European Online Purchases

Originele tekst

We wanted to let you know about some changes to the way you make online purchases.

From September 14th 2019, people who live in the European Economic Area may need to pass an additional bank security check when making a purchase. This is due to the introduction of the Payment Services Directive (PSD2).

PSD2 is designed to make spending and managing money online more secure. New rules about Secure Customer Authentication checks mean that sometimes when a purchase is made, it will need to be validated by any two of the following three method:
  • Users providing information, such as a password or pin number
  • Validation by an owned device, such as a smartphone or USB key
  • Biological verification, such as a fingerprint or voice recognition
It is up to the bank to decide which of these methods it wants to use - this is out of our control. Most of the time, your bank will do its own background security checks, meaning you won't need to take any additional action.

Membership subscriptions should not be affected by these changes.
The RuneScape Team

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PvP Balancing, LMS, and Elf Graphics

Bericht door Bot » donderdag 5 september 2019, 12:05

PvP Balancing, LMS, and Elf Graphics

Originele tekst

This week sees the arrival of some State of PvP updates alongside some Elven graphical changes.
AfbeeldingPvP Balancing Changes
In our State of PvP blog we discussed two PvP minigames: Last Man Standing and Bounty Hunter, as well as issues affecting PvP gameplay. Since then, the Last Man Standing rework was released last week, and the Bounty Hunter rework design is well under way with a follow up blog and poll just around the corner. We also implemented all the polled changes discussed in the blog.The overpowered granite maul and Dinh's bulwark were consistently raised in your PvP feedback. To remedy this, we acted on feedback and decided on the following changes: The Granite Maul
AfbeeldingAfbeeldingLeft, the standard granite maul with the new attachment and right, with both the granite clamp and new attachment fitted.
The granite maul was a powerful, low-cost special attack weapon with high KO potential given its ability to stack several hits simultaneously with other weapons. To stop an inexpensive weapon being so powerful, the granite maul's special attack energy cost has been increased from 50% to 60%. This means the special attack cannot be used back-to-back.To prevent the granite maul (and many accounts specifically built around it) becoming unviable, we would like to keep the high KO potential available, but at a higher cost, thus increasing the risk. A new upgrade item, the ornate maul handle, has been added to the Bounty Hunter shop for 1,250,000 BH points. When upgraded with this item, the energy cost of the maul's special attack is reduced to 50%. When lost on death in PvP, the ornate maul handle will convert to 375,000 coins. Dinh's Bulwark
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Dinh's bulwark was considered to offer too much protection. When used in combination with black dragonhide, the bulwark made tanking and escaping from PvP situations far easier than intended. Initially we proposed reducing all the defensive stats of the item. After feedback, only the Magic defence bonus of the bulwark has been reduced - from 18 to 0.
AfbeeldingBind, Snare and Entangle
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Another issue facing PvP is that the standard spellbook is underpowered compared to the Ancient spellbook. One example is the Ice Barrage spell, which deals high damage and freezes the target in place for 19.2 seconds. In comparison, the best spell for holding an opponent in place on the standard spellbook, Entangle, freezes the target for 14.4 seconds, deals no damage and has its duration halved if the opponent has the Protect from Magic prayer enabled. While the Ancient spells are balanced by their high requirements, we thought it would be beneficial to improve the Bind, Snare and Entangle spells by removing the duration limiting effect of Protect from Magic. Another highly requested change was to make the Snare and Entangle spells available in free-to-play worlds. Due to concerns around it being overpowered in free-to-play PvP, Entangle remains members-only for now, but Snare is now available for all.
AfbeeldingLast Man Standing
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We'd like to thank everybody who has enjoyed playing the Last Man Standing rework. The following changes have been made based on your feedback:
  • There smoke puff animation now has a matching sound when loot crates are opened.
  • The messages at the end of a game have been reordered.
  • The LMS reward shop menu's click-zones have been expanded to include the pictures as well as the text. Pest Control's reward menu has received this change too, for item rewards, and its text colours have been updated to match the clearer ones used in LMS.
  • The description on the LMS coffer has been corrected.
  • The Staff of Balance has had its missing special attack button restored.
  • NPCs in LMS can now be targeted by members-only Ancient spells on F2P.
  • Players may no longer go up vertical ladders in LMS if they have recently been in combat; this restriction previously applied at some points during a game, but now applies throughout it. The restriction does not stop players climbing down the LMS ladders and does not apply to the diagonal ladders of watchtowers either, since the upper level of those is visible from the ground.
  • XP drops no longer overlap with the HUD.
  • The number of LMS-enabled worlds has been adjusted now that the launch rush has settled down.
AfbeeldingElf Models and Chatheads
Following the results of the post-release Song of the Elves poll, we are making the following changes:Elf Chatheads
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All elf chatheads have been adjusted to match the most popular style from the poll blog. The main changes are to the shape, making them more like existing NPC chatheads and repositioning them in the chatbox. Iorwerth Elves
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  • The skin colour of Iorwerth elves is no longer purple and matches the other elves.
  • Lord Iorwerth's model has been changed to the most popular option from the recent poll.
  • The purple parts of Iorwerth elf clothing have also been made blue to match the style of Lord Iorwerth's model.
Zul-GwenwynigPriestess Zul-Gwenwynig's model was changed unintentionally at the time other elves were changed. Her model now better represents her old clothing and is more suited to her environment. Dragonstone ArmourThe only remaining graphics we'd like to revisit from the Song of the Elves belong to dragonstone armour. Based on your feedback, we have created two alternate appearances which you can expect to find in an upcoming opinion poll.
AfbeeldingThe options that will be offered in an upcoming opinion poll.
AfbeeldingWelcome Screen Improvements
As we described in our New Player Experience blog, a lot of players either miss out on content they might enjoy or aren't even aware of it altogether. Meanwhile our Message of the Week screen wastes a lot of space.So this week we're testing an updated welcome screen layout, replacing the redundant info and dead space with info about the game's content. The new version will be visible to a selection of new players while we monitor how effectively it performs. If it works well, it may be expanded to more accounts. We'd also poll it for long-established accounts, since even expeirenced players sometimes want to know when we're running discount membership deals like the Summer Special.
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AfbeeldingIn Other News
The PvP World Rota is switching over to Period B. On the east of the Atlantic, the host Standard PvP world is (W25, UK) and the F2P PvP world is (W71, UK). On the west of the Atlantic, the host Bounty Hunter world is (W19, USA) and the High Risk PvP world is (W37, USA).Newsletter Competition!We're hosting an email-subs-only competition so keep an eye on your inbox! We are giving a couple of you the chance to win a Map of Gielinor phone cover to celebrate the launch of a new range of mobile phone covers on the store.To enter, make sure you've subscribed to our communication updates by Sunday, September 8th, 23:59 UK time, and wait for an email from us early next week. To do this, go to your Email & communication preferences in your Account Settings on the Old School website! This is just one of the exclusive perks our newsletter subscribers can enjoy, with many more coming over the next few weeks. Other Changes
  • The items that are charged with Zulrah's scales now give more consistent messages, stating exactly how many scales they contain as well as the percentage.
  • The level 74 Agility lava jump shortcut has been added to the level-up messages.
  • The Runecraft skillcape hood has been renamed to match its cape's name.
  • The messages for composting a patch from a bucket have been unfiltered, since it wasn't always obvious enough whether this had happened.
  • The word "surprise" has been corrected in various quests.
  • Clipping issues with some default skirts and certain pieces of armour have been fixed.
  • The canoe map menu and interface have been improved.
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Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. For reference on the above content, check out the official Wiki.Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Flippy, Gambit, Gee, Ghost, Husky, John C, Kieren, Lenny, Lottie, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & Wolf The Old School Team

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Bounty Hunter Rewards Poll Blog

Bericht door Bot » dinsdag 10 september 2019, 16:20

Bounty Hunter Rewards Poll Blog

Originele tekst

AfbeeldingBounty Hunter Rewards Poll Blog
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In the Bounty Hunter design blog we pitched a points system and new rewards for the minigame. We'd like to thank you for your feedback , which we've used to solidify the contents of this post and its poll questions. The core changes since the design blog are as follows:
  • The legacy BH shop will remain open for a couple of months after full release to allow players ample time to cash in their old mysterious emblems.
  • All existing items in the BH shop will be re-costed according to the new points system and added to the new shop. This includes the looting bag.
  • All rewards discussed in the original design blog will be tradeable.
  • Killstreaks will not end upon logging out.
Since the original design was overwhelmingly popular, we would like to proceed to a beta sometime after RuneFest. In the meantime, we would like to poll the rewards. The poll is expected to open on Friday, September 13th and will close on Wednesday, September 18th. W45 DeadmanIn Deadman, players have access to the Bounty Hunter shop, using emblems from Wilderness Slayer to purchase its items. We are in discussion with players from that community about how the rework design should affect this world.
AfbeeldingThe Rune Pouch and Looting Bag
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The rune pouch will remain available in the Bounty Hunter shop after the rework. In the original pitch we suggested that this should cost 250 Bounty Points, but feedback suggested that this price was too high. We've decreased the cost to 150 Bounty Points and may make further adjustments if necessary.Rune pouches have always been indirectly purchasable with GP because mysterious emblems are tradeable. Post rework, players won't be able to convert mysterious emblems into the points they need to obtain a rune pouch from the BH shop. To avoid trouble with the in-game economy, rune pouches will be made tradeable, as will looting bags, although these will be much cheaper in the BH shop. The rune pouch's Grand Exchange price will match its' current effective value and the looting bag will be inexpensive.We would also like to make rune pouches and looting bags stackable. This would allow you to accumulate spares, avoiding having to purchase new ones each time they are lost. However, only one of each could be used at a time. We can also make looting bag drop rates scale to the level of Wilderness NPC that drop them. Poll Question #1
Should players be able to own more than one rune pouch? If this question passes, each one would link to the same store of runes.Poll Question #2
Should players be able to own more than one looting bag? If this question passes, each one would link to the same store of items.Poll Question #3
Should the drop rate of the looting bag scale to the combat level of Wilderness NPCs? Looting bags will not become rarer drops as a result of this change.
AfbeeldingElemental Runes
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In the design blog we offered "Omni" runes. After your feedback, we decreased the original price of these in the shop and made sure they would be tradeable, allowing anyone to use them. Now called Elemental runes, each one can act as an Air, Water, Earth or Fire rune and can be used anywhere within the Wilderness. These would be tradeable and cost 1 point for 100 runes. Poll Question #4
Should Elemental runes be included in the Bounty Hunter shop as part of the rework? These tradeable runes can each act as Air, Water, Earth or Fire runes and can be used anywhere in the Wilderness. They would cost 1 Bounty point for 100 runes.
AfbeeldingLarran's Keys
With mysterious emblems leaving the Wilderness Slayer loot table, we would like to offer the following additional rewards from Larran's chest to make up for the lost value. If any of these pass, they will be available from both chest locations, but more common from the one in deeper Wilderness.Dagon'hai Robes
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In the Warding poll we offered the Dagon'hai robe set, which received 72% support. We'd like to offer the set again to see if it fares better coming from Larran's chest instead.
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The set would require 70 Magic and 30 Defence to equip.Poll Question #5
Should Dagon'hai robes be added as a rare reward from opening Larran's chest?
AfbeeldingRecolours
In the first Bounty Hunter rework design blog we suggested a number of items that could be recoloured. While some players liked the idea and suggested other items that could be recoloured, the majority were against the idea of offering further cosmetics from the Bounty Hunter shop. In response, these have been removed from the design and won't be polled.
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The alternate special attack animations for the godswords had more appeal than the other recolours. As such, we'd like to poll the following question:Poll Question #6
Should four permanent unlocks be added to the Bounty Hunter store? Each one would change the colour of a godsword's special attack animation swipe to gold. They would cost 100 points each and could be toggled on/off once bought.
AfbeeldingWeapon Upgrades
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In the rework design, Bounty crates are a reward that are bought with the new Bounty points, averaging 100,000 coins worth of rewards - typically PvP supplies. We suggested that Bounty crates should contain tradeable attachments that improve the viability of certain weapons. We're pitching two weapon upgrades, with opportunities for more to be added in the future: Poll Question #7
Should an upgrade item for the Saradomin sword be added as a very rare reward from Bounty crates? This would give it a new special attack that costs 60% energy and deals 50%-150% of the user's maximum hit as Magic damage (rolling the user's Slash bonus against the opponent's Magic Defence). Poll Question #8
Should an upgrade item for the abyssal dagger be added as a very rare reward from Bounty crates? This would reduce its special attack energy cost to 25% and increase its accuracy by 20%.
AfbeeldingAncient Warriors' Weapons
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The unique loot table that Bounty crates have a chance to roll on could also contain the Ancient Warriors' weapons that featured in the Deadman Mode tournaments. We still believe that the armours are too powerful for the live game so we are not offering those at this time. The weapons would have the same stats as they did in Deadman. The only change we would like to make is that Vesta's Longsword will have a 50% special attack cost, increased from 25%.Each weapon would degrade to nothing after one hour of combat. Brand new weapons will be tradeable, but as soon as the weapons are used in combat they will change to a degrading state and become untradeable. If they are dropped, they will convert to 1,000,000 coins.A player who dies with one of these weapons (with the exception of Morrigan's axes and javelins) will become cursed by that Ancient Warrior. While cursed, a player may not equip the given weapon again until the curse is lifted. The new Bounty Hunter NPC will lift the curse for 1,000,000 coins. This encourages players to use the weapon until it fully degrades rather than "cashing in" by dying on purpose to a friend or alternate account. This condition will not apply to the use of Morrigan's throwing axes or javelins. Each PvP weapon will be offered individually and they will work only for PvP combat, unless players separately vote in question #9 to enable them against Wilderness NPCs, or in question #10 to enable them against NPCs across the whole game.Poll Question #9
If any Ancient Warriors' weapons are added to the game, should they be usable both inside and outside of the Wilderness, including against NPCs ?Poll Question #10
If any Ancient Warriors' weapons are added to the game, should they be usable both inside and outside of the Wilderness?Poll Question #11
Should Statius' warhammer be added as an extremely rare reward from bounty crates in the rework design? It would last one hour in combat before degrading to nothing. It would convert to 1,000,000 coins if lost on death, causing the player to be cursed by Statius. This can be lifted for 1,000,000 coins. If neither questions 9 or 10 pass, it will only be usable against other players.Poll Question #12
Should Vesta's spear be added as an extremely rare reward from bounty crates in the rework design? It would last one hour in combat before degrading to nothing. It would convert to 1,000,000 coins if lost on death, causing the player to be cursed by Vesta. This can be lifted for 1,000,000 coins. If neither questions 9 or 10 pass, it will only be usable against other players.Poll Question #13
Should Vesta's longsword be added as an extremely rare reward from bounty crates in the rework design? Unlike the Deadman version, the special attack cost would be 50% rather than 25%. It would last one hour in combat before degrading to nothing. It would convert to 1,000,000 coins if lost on death, causing the player to be cursed by Vesta. This can be lifted for 1,000,000 coins. If neither questions 9 or 10 pass, it will only be usable against other players.Poll Question #14
Should Zuriel's staff be added as an extremely rare reward from bounty crates in the rework design? It would last one hour in combat before degrading to nothing. It would convert to 1,000,000 coins if lost on death, causing the player to be cursed by Zuriel. This can be lifted for 1,000,000 coins. If neither questions 9 or 10 pass, it will only be usable against other players.Poll Question #15
Should Morrigan's throwing axes be added as an extremely rare reward from bounty crates in the rework design? They would always be lost after being thrown. They would convert to 3,000 coins each if lost on death. If neither questions 9 or 10 pass, they will only be usable against other players.Poll Question #16
Should Morrigan's javelins be added as an extremely rare reward from bounty crates in the rework design? They would always be lost after being thrown. They would convert to 6,000 coins each if lost on death. If neither questions 9 or 10 pass, they will only be usable against other players.
AfbeeldingCorrupt Dragon Weaponry
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We also offered to add corrupt versions of Dragon weaponry. Following your feedback, we'd like to reduce the list to the battleaxe, longsword and scimitar. Similar to the Ancient Warriors' weapons, these would be tradeable until used in combat. Once used, they will start to degrade, turning to dust after one hour of use. The corrupt weapons would still require 60 Attack to wield and have the same stats as their equivalent weaponry. These would not have a special attack and would be available in free-to-play. Poll Question #17
Should corrupt Dragon battleaxes be added as a very rare reward from Bounty crates as described in the blog? These would be available to free-to-play, have the same stats as a standard Dragon battleaxe and require 60 Attack to use. Once used in combat, they would become untradeable and degrade to nothing after one hour of use.Poll Question #18
Should corrupt Dragon scimitars be added as a very rare reward from Bounty crates as described in the blog? These would be available to free-to-play, have the same stats as a standard Dragon scimitar and require 60 Attack to use. Once used in combat, they would become untradeable and degrade to nothing after one hour of use.Poll Question #19
Should corrupt Dragon longswords be added as a very rare reward from Bounty crates as described in the blog? These would be available to free-to-play, have the same stats as a standard Dragon longsword and require 60 Attack to use. Once used in combat, they would become untradeable and degrade to nothing after one hour of use.Thank you all again for your feedback! If you haven't already, there's still time to share your thoughts via the links below before the above questions are polled in game.
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Discuss this blog on the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #bounty-hunter channel. For reference on the above content, check out the official Wiki. Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Flippy, Gambit, Gee, Ghost, Husky, John C, Kieren, Lenny, Lottie, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & Wolf The Old School Team

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Planned Maintenance - UK Servers

Bericht door Bot » donderdag 12 september 2019, 9:10

Planned Maintenance - UK Servers

Originele tekst

AfbeeldingPlanned Maintenance
We'll be performing some important maintenance on our London servers starting from 8:00 AM game time (UTC).

This will last for approximately 30 minutes, and UK worlds may be offline during this period. We advise you to refrain from participating in dangerous and high risk activities during this time.

Apologies for any inconvenience caused,

The Old School Team
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POH Board and PvP Balancing

Bericht door Bot » donderdag 12 september 2019, 12:00

POH Board and PvP Balancing

Originele tekst

This week sees the arrival of the POH Advertisement Board and some PvP Balancing changes.
AfbeeldingPOH Advertisement Board
After passing at 91.5% in Old School Content Poll #68, the Player Owned House Advertisement Board is here.
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Players above 50 Construction may now advertise their house on a listing board beside the POH portals.
  • The columns on the board show the following information: Owner's Construction level, if they have a Gilded altar, Portal nexus tier, Jewellery box tier, Pool tier, Occult altar tier, and if they have an Armour stand.
  • The last column shows the owner's house location and allows entry if they are home.
  • All but the last column can be sorted from highest to lowest.
  • You can toggle the ability to see only houses from the portal you are standing at, or all houses advertised on your world.
  • You can right click or long press the advertisement listing board to visit the last house you were in, if the owner is home.
  • The board can hold up to 200 advertisements per world.
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PvP Balancing
Imbued God Capes
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Imbued God Capes have been changed to behave as other untradeables do and turn to broken form when PK'd in PvP. Perdu will repair imbued God Capes for a fee of 75k. Players can also use trouver parchments on imbued God Capes to allow them to be kept in their unbroken state upon dying with them past level 20 Wilderness.

Magic Defence Calculation Changes Beta
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In the Bounty Hunter Rework blog we discussed changing the way PvP Magic defence is calculated from 70/30 to 50/50 as it is in the Deadman worlds. This will not affect PvM.

Before any changes are made to the live game, we would like to test adjusting the way magic defence is calculated, these adjustments will go to a beta Thursday 19th September. While any testing is ongoing, we encourage you to try the changes and let us know what you think. If these changes are found to be unsuitable, equipment balancing will continue in the same manner it does now.
AfbeeldingRuneFest Tickets
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There are still a few tickets for RuneFest 2019! RuneFest is the biggest and best RuneScape fan gathering in the world and this year's event will be bigger and better than ever before. Head over to the official ticket site right now to grab yours before it's too late!

Entry includes access to both the Golden Gnome Awards on Friday evening and RuneFest proper on Saturday.

We're admittedly a little biased, but this year's RuneFest is definitely shaping up to be totally epic! We're bringing back skill chips and adding new activities, new entertainment, and all the biggest announcements from both the RuneScape and Old School teams. You can look forward to panel sessions with your favourite JMods and content creators, a huge PC LAN party, and goodie bags filled with RuneFest Loot. You can view our schedule here.

For tips and suggestions on everything from travel to accommodation, you can also join our dedicated Discord channel, head to the official RuneFest forum, or the community-owned Facebook Group.

We have made a handy FAQ for some of your questions, which you can find here.

We can't wait to see you at RuneFest 2019!
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New Merch
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A new selection of smart phone covers for many Apple and Android devices are available in our merch store.

You can choose from hard back poly-carbonate cases or shock absorbent soft gel cases.

The designs feature some iconic images such as the Map of Gielinor, Vorkath, Tim and Crunchy and the 2004 Login Screen.

Check them all out here!
Afbeelding
In Other News
  • In Deadman mode, players who are still protected from PvP combat by the newbie immunity period are no longer able to pick up valuable items or stacks discarded by other players.
  • Crates of loot now spawn in LMS on F2P worlds as they do on members' worlds.
  • The tooltip text for the Staff of Balance has been corrected.
  • The seed vault can now accommodate all 90 possible contents simultaneously.
  • The vertical size of the voting buttons on mobile have been increased by 60%.
  • To limit griefing, the pick-up option on wandering clockwork toys no longer displays to players who have not recently dropped toys themselves.
  • Coloured slayer helmets will no longer revert back to regular slayer helmets when combined with a slayer helmet component.
  • The mobile 7 day free trial membership is no longer available.
  • The amount of Agility experience received from shortcuts within Kruk's Dungeon has been reduced.
  • The infernal and assembler max capes have been put back in line with the other max cape variants and will now cost 99k to repair.
  • The US Last Man Standing world has been moved from w492 to w469 so that non-members can use it. Remember, the Competitive mode is available on all non-members' LMS worlds.
  • Stun effects in the Chambers of Xeric can no longer be dodged by lighting fires.
Afbeelding
Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. For reference on the above content, check out the official Wiki.Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Flippy, Gambit, Gee, Ghost, Husky, John C, Kieren, Lenny, Lottie, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & Wolf The Old School Team

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Lid geworden op: woensdag 5 december 2007, 17:55

Bounty Hunter Rewards Poll Delay

Bericht door Bot » vrijdag 13 september 2019, 18:20

Bounty Hunter Rewards Poll Delay

Originele tekst

AfbeeldingBounty Hunter Rewards Poll Delay
Many of you have been expecting a Bounty Hunter rework rewards poll to go live today. Following the large amount of feedback we received after posting the poll blog (and its updated version with a changelist), we've decided to take more time designing these rewards before proceeding with a poll. Apologies to any players who are disappointed - we hope the extra work that goes into the rewards will make up for it! Below are some specific things we would like to reconsider:The Ancient Warriors' (PvP) Weapons
Afbeelding
We wanted to poll these with a design matching the original versions from RuneScape 2. This has the benefit of familiarity and more predictable consequences. However, feedback has raised a few issues that lead us to question if the original design is right for Old School. How should players be rewarded for PK'ing a player who has a PvP weapon? Converting to coins when dropped on death means players would not be rewarded with an amount equal to the value of the weapon. It also requires the curse system (or similar) to deter PvP weapon users from cashing-out when the weapon is almost fully degraded.Dagon'hai Robes
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There's been lots of discussion about which niche these should fill. After concerns about the set outranking Ahrim's, we raised the requirements to match. We received feedback afterwards that some players would prefer the set to have reduced stats and sit in the 30-50 Defence range. We'll monitor this feedback over the weekend to see which change would be preferred. We'd also like to reconsider the proposed rarity (1/512 is likely too rare).Corrupt Dragon Weapons
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As the updated version of the poll blog stated, these require more thought. Please continue to tell us your thoughts on the Corrupted Dragon Weapons, so that we can poll a better-rounded version of them in the future.
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Please give your feedback on each of these features on Twitter, this Reddit thread, or the community-led OSRS Discord in the #bounty-hunter channel.Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Flippy, Gambit, Gee, Ghost, Husky, John C, Kieren, Lenny, Lottie, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & Wolf The Old School Team

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Introducing Old School RuneScape Leagues

Bericht door Bot » woensdag 18 september 2019, 15:05

Introducing Old School RuneScape Leagues

Originele tekst

AfbeeldingIntroducing: Old School RuneScape Leagues
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What if you could be the first player to get a Fire Cape? Or defeat the Barrows Brothers? Or max your account?

Leagues is a brand new game mode that's your opportunity to start from scratch in a race to be the first to complete major Old School achievements - but there's a twist. Each limited-timed League has its own ruleset designed to test your skill, your determination, and your Old School knowledge. Level up as fast as you can, complete tasks, and earn points to customise your experience. You'll have to use all your skill, knowledge, and determination to build a workable strategy - before someone else snatches victory from you.

Are you ready for the ultimate Old School challenge?
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Task System
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Stripped of your items and levels, you'll complete hundreds of new challenges in ways you never thought possible. Conquer a variety of tasks to gather points for relics. Break free from the meta, and strategize your every move. The more tasks you complete, the more points you unlock, and the quicker you can prevail.
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The above image is a mock up of the Task System interface. The tasks and point allocations are subject to change.
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Relic System
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The path to victory has twists and turns like never before. From the very beginning, you will forge your journey and set yourself apart from your opponents in order to complete as many tasks as possible and unlock relics, each more powerful than the last. Choose between multiple buffs such as resources harvested are doubled or resources harvested are automatically banked that last for the rest of the league. But be careful - once a relic is chosen, there is no turning back. Choose wisely, think quickly, and trust completely; in return, may you find the ending you deserve.
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Rewards
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Valiant efforts in the leagues should be rewarded with more than just a place on the HiScore page. We will offer never before seen rewards for both Leagues and the main game.

Your league-to-league rewards will persist only in future league worlds. They are unlocked automatically based on which reward tier you achieve.

The cosmetic rewards which carry over to the main game can be purchased from an in-game shop in exchange for the League Points you've earned.

We will present these rewards in a future poll blog.
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Feedback
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Leagues originates from a concept first raised by Mod Kieren on a Q&A some months ago. You might have heard it referred to as 'Seasonal Old School'. Leagues was born from everything we've done before: we've learned from all the good things, we've learned from all the bad things, we've watched every second of Swampletics!

And now we're finally ready, it's time for you to be too!

Your feedback will help shape Old School RuneScape Leagues. Design tasks, create new rewards, or compete - you can be part of something great. Good luck and stay tuned in the next Q&A for some in-depth discussions around Leagues.
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Discuss this announcement on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #leagues channel.

Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Flippy, Gambit, Gee, Ghost, Husky, John C, Kieren, Lenny, Lottie, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & WolfThe Old School Team

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Small Changes and Bugfixes

Bericht door Bot » donderdag 19 september 2019, 12:05

Small Changes and Bugfixes

Originele tekst

This week: a new teleport tablet, additions to the costume room, and bugfixes.
AfbeeldingDark Crabs Teleport Tablets
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Following the latest LMS rewards poll, teleport tablets that take you near the dark crab fishing spots have been added to the Last Man Standing store. They provide quicker access to Callisto and Venenatis and leave you in a single-way combat zone between the bears and spiders in level 33 Wilderness.
AfbeeldingThe location of the teleport is shown here by the map marker.
AfbeeldingPOH Costume Room Additions
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Mudskipper hats and flippers can now be stored in the magic wardrobe, and the stale baguette in the fancy dress box.
AfbeeldingThings You May Have Missed
Old School RuneScape LeaguesWhile this week's game update is a light one, there's lots going on behind the scenes! If you haven't already, make sure to read the Old School RuneScape Leagues announcement. It describes a brand new game mode in which players compete by completing tasks while locked to one zone. It boasts rewards that will carry over from one league to the next and some cosmetic unlocks for the main game mode that will be voted on by the community.Fremennik Exiles
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The next instalment in the Fremennik questline is coming in next week's update! Check out the Fremennik Exiles poll blog to read some words from the developers behind the quest as well as the requirements and rewards. New MerchNew merch is now available for pre-order in our online store, including the latest additions to the AngelsScapes range: God Wars pins and skill capes key rings! We've also added a new Gnome Child tee!
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AfbeeldingIn Other News
PvP Rotation A:The PvP World Rota is switching over to Period A. On the east of the Atlantic, host the Bounty Hunter world (W18, UK) and the High Risk PvP world (W43, Germany). On the west of the Atlantic, host the Standard PvP world (W24, USA) and the F2P PvP world (W117, USA).
  • The notional value of the eternal Slayer ring has been increased so that it protects over more items on death.
  • The descriptions of the berserker necklace (or) and its ornament kit have been updated to reflect the actual appearance of the item.
  • The elven skirt variants no longer attach to the crystal grail or ale of the gods when equipped together.
  • The three remaining elven chatheads have been updated to match the style of the other elves.
  • The spam filter now blocks the message displayed in the chatbox when players sing items at the Gauntlet's crystal bowl.
  • A clipping issue with the Observatory Professor has been fixed.
  • A stretching issue when female characters created potions with the music cape equipped has been fixed.
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Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. For reference on the above content, check out the official Wiki.Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Flippy, Gambit, Gee, Ghost, Husky, John C, Kieren, Lenny, Lottie, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & Wolf The Old School Team

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Polling PvP Updates

Bericht door Bot » vrijdag 20 september 2019, 16:00

Polling PvP Updates

Originele tekst

There's quite a lot of talk about PvP and polling, and it hasn't gone unheard. We've been discussing player perceptions, we've been looking at polling behaviour, and in this blog we're going to talk about some of the considerations that we need to make before any decisive action can be taken.
AfbeeldingPvP Related Polls
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For a long time, the PvP community has been troubled about the performance of PvP content in polls - in particular, there are concerns about 'spite voting' by PvM players.Only one reward passed from the recent LMS rewards poll, and it was not aimed at PvP players. In the same poll, results ranged from as low as 42% to as high as 76% support. This would suggest that the vast majority of players are properly considering the impact of each poll question on the game rather than voting no because they don't like PvP. However, we understand that it's frustrating for PvP players when so many rewards designed for them consistently fail to pass. We can see how players vote relative to their in-game activity (PvM, PvP, Skilling etc.). However, we can't determine why they vote the way they do. If a PvM player votes no to a PvP suggestion, there's no way to tell if they did it out of spite or whether they genuinely believe it's what's best for the game.A common suggestion from the PvP community is that only those who engage enough in PvP are allowed to vote on its content. This idea raises a number of issues, but we're keen to discuss it further. The polling system enables you to choose which content affects your Old School experience. We recently made gameplay changes to LMS without a poll because they were overwhelmingly popular with LMS players and didn't affect anyone outside of the minigame. Conversely, the LMS rewards were polled because they affect everyone. To standardise decisions like these, we're considering writing a polling charter which makes clear what we poll, what we don't poll, and why (with clear reference to past precedents).Similarly, we could restrict PvP content in a way that would only require them to be voted on by PvP players. For example, PvP equipment could be limited for use on PvP worlds and the Wilderness in Bounty Hunter worlds only. This would allow any non PvP player to avoid any interaction with them if they choose. But, if any such items were tradeable, they would still affect the flow of gold through the Grand Exchange on all worlds. So is it okay if only PvP players get to vote on them?What we would like to know is where the community draws the line. Additionally, we're interested to hear how you would decide who qualifies for such a vote.
AfbeeldingA PvP Council
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We've worked before with cabals of expert players and delivered various changes based on their recommendations. We could consider convening PvP Councils to do something similar.An official PvP Council, however, would require a more thorough selection process with many questions to answer:
  • Do they merely suggest content for us to consider, or do they decide what is polled?
  • Do their decisions get to bypass the polling system?
  • Who selects members of the council and how?
  • How do we ensure every type of PvP player is fairly represented?
  • How should the council be moderated to ensure the game's best interests are at heart rather than personal ones?
  • Is the council a permanent feature?
It is also worth noting that this would be a large project to organise and manage. To be worth pursuing, we'd need to be confident a council would achieve what the community wants. We have reached out to our industry peers with experience in player councils to share information about how something like this might be structured. In the meantime, we're confident that bringing the best possible designs to the polls will affect the results positively. We are laying the groundwork for a discussion platform between ourselves and the PvP community on Discord. All types of PvP players will be included to allow us to get a holistic view of what the community wants. We'll also be able to gauge the PvP community's opinion on competitive play and eSports.We know some of you feel that your suggestions go unheard, and while this isn't the case (using your feedback we've made PvP changes almost every month this year), we know there's room for improvement. A place for the PvP community to interact with us directly, along with clearer organisation of ideas, is the first step.It will take some time to invite PvP representatives and organise them into groups. This is a long-term vision for improving our communication with the PvP community, so it's important that we get it right. Give us your feedback!We want to hear what you think about PvP. If you have opinions on the suggestions above or your own ideas, let us hear them! Twitter users can reply to the tweet announcing this post and Reddit users can leave their thoughts on this Reddit thread.
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Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Flippy, Gambit, Gee, Ghost, Husky, John C, Kieren, Lenny, Lottie, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & Wolf The Old School Team

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A Message About Unofficial Clients

Bericht door Bot » maandag 30 september 2019, 16:45

A Message About Unofficial Clients

Originele tekst

For as long as Old School has existed, unofficial clients have existed alongside it. While these did not initially cause significant issues, over time some add-ons offered by clients have become too intrusive, affecting the gameplay in unacceptable ways and competing for players' attention by offering increasingly over-powered benefits.

Whilst we've previously/always made it clear that players using unofficial clients are doing so entirely at their own risk, we'd like to take this opportunity to offer some clarity.

As the game's owners, we need to look both at the current situation and where things will inevitably go in the future. We'll be more pro-active in protecting the interests of the game by outlining what features aren't acceptable, and by acting if these features are abused. We'd like to note that it's impossible to list every potential feature, so here we give general principles and examples.

We consider features which enable you to bypass gameplay mechanics to be unacceptable, like those which might indicate where projectiles would land, where NPCs might spawn, or which protection prayers to activate.

The same can be said of features which might modify how you select actions in the game or change how you click on menus, players, or NPCs, especially where the feature leads to you using fewer clicks than you would when using our client.

Examples of unacceptable features (note - these are merely examples, and are not an exhaustive list):
  • Features which allow you to engage in Blackjacking NPCs with fewer clicks than our client would allow.
  • Features which allow you to interact with altars with fewer clicks than our client would allow.
  • Features which allow you to interact with construction hotspots and items with fewer clicks than our client would allow.
  • Features which allow you to interact with logs with fewer clicks than our client would allow.
  • Features which tell you where Vorkath's attacks might land.
  • Features which tell you where to stand to avoid Zulrah's attacks, and what protection prayers to activate.
  • Features which tell you what the next Demonic gorillas attack will be.
As we've said, this is not an exhaustive list, and we reserve the right to add features to this list in future. We'll continue to monitor community concerns about other specific features and offer more clarity if it's needed.

We're assessing our options on how best to enforce this, but ultimately use of unacceptable features, which we consider to be detrimental to the community's experience of the game, will result in account bans.

However, we don't want players to be left in constant fear of possible bans, so we'll give advance warning if any additional features are being considered for the list.

This statement isn't meant to cover all possibilities, since new ones may emerge at any time, but it should give you more clarity about what you can or can't do in the meantime. We hope to be able to offer more clarity in the future, and we're going to reach out to the community to identify the right long-term solution which strikes the right balance between player enjoyment and game integrity.

Thank you for your patience.

The Old School Team

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The Fremennik Exiles Feedback Changes

Bericht door Bot » woensdag 2 oktober 2019, 11:35

The Fremennik Exiles Feedback Changes

Originele tekst

This week's update sees changes to the basilisk knights and feedback changes to The Fremennik Exiles.
AfbeeldingBasilisk Knight Improvements
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Last week we released the latest instalment in the Fremennik questline: The Fremennik Exiles! If you haven't completed the quest yet, you can find the requirements and more information in last week's game update post. Many of you raised concerns that the basilisk knights were both too easy to kill for a monster that drops an upgrade item for creating a best in slot helmet, and not very entertaining to fight. In response, we're increasing their stats and adding an extra mechanic: a special attack which entombs the player in stone. This can be dodged by moving out of the projectile's way or escaped by trying to move while entombed. The superior versions also have this attack. Additionally, we have removed the safespot outside the room.Fremennik Exiles TweaksWe've also made the following changes based on feedback from the quest:
  • Basilisk knights now appear in skill guides.
  • Superior basilisk knights now take as long to despawn as other creatures if their target moves out of their area.
  • The Fremennik Shield crafted on Neitiznot from arctic pine wood and rope has been renamed. This is to avoid confusion with the older Fremennik Shield which is used during the quest.
  • The creation of Lunar Glass during The Fremennik Exiles can now use astral runes from your rune pouch.
  • Two grammatical errors in quest dialogue were corrected.
AfbeeldingRuneFest 2019
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In case you hadn't heard, RuneFest 2019 is happening this weekend on Friday 4th and Saturday 5th October! We'll be kicking things off on the Friday evening by celebrating the community with the Golden Gnome Awards. On Saturday there'll be a whole host of activities, chances to meet the J-Mods as well as your favourite content creators, and of course, the big content reveals! Head to last week's game update post for the full schedule. There's still time to grab your ticket at the last minute if you'd like to attend.
AfbeeldingIn Other News
The PvP World Rota is switching over to Period B. On the east of the Atlantic, host the Standard PvP world (W25, UK) and the F2P PvP world (W71, UK). On the west of the Atlantic, host the Bounty Hunter world (W19, USA) and the High Risk PvP world (W37, USA).
  • Ensouled Elf Heads have been updated to match the graphical update.
  • The world map text for the brutal dragons in the north-west corner of the Kourend Catacombs now specifies that the dragons are brutal.
  • A stretching issue with the 3rd age druidic robe bottoms has been fixed.Mobile
  • A new slider on the options side-panel now adjusts the minimum dead-zone at the side of your screen. Shifting the side-stones will shift in real time. This setting will be remembered after logout and persist for each account that logs into the same device.
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Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. For reference on the above content, check out the official Wiki. Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Flippy, Gambit, Gee, Ghost, Husky, John C, Kieren, Lenny, Lottie, Maz, Nasty, Roq, Ry, Sween, Tide, Weath & WestThe Old School Team

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