New Skill | Invention

In dit forum tref je de oudere nieuwsberichten van RuneScape aan. Dit archief heeft al het nieuws vanaf september 2009.
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New Skill | Invention

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New Skill | Invention

Originele tekst

Afbeelding

Invention is finally here and the tech-level of Gielinor is about to be pushed through the roof! Get in game today and begin augmenting your gear and discovering perks with this brand-new elite skill.

Requirements

You must be Level 80 in Divination, Smithing and Crafting.

Where to start

Go to the Guild of Inventors north of Falador and speak to Doc to begin your own journey of discovery.
Afbeelding
Whats Invention all about?

Invention is all about changing the way you approach RuneScape and the challenges of Gielinor. Its about augmenting and modifying your gear, adding perks that give new dimensions and possibilities. Build sets of gear that are truly your own, and finally overcome those tricky bosses by inventing items that give you a real advantage - its all to play for!

How about a weapon that youve modified to deal extra damage to demons? What about armour that has a small chance of reducing received damage to just 1? Or how about a mysterious enhanced chinchompa that has dramatically increased destructive power (and cuteness)?

Train the skill by disassembling your unwanted items and experimenting with their constituent materials at an Invention workbench. This is the core of Invention - discovering an ever-increasing number of special perks, adding them to your items and creating new ways to quest, skill and fight through Gielinor.

As you use your augmented gear, itll accrue its own XP, levelling in its own right. Youll find this to be beneficial as you make more discoveries and train Invention further.

As you level up the skill, youll be able to branch out into specialisations, determining which type of tech you learn first. Will you prioritise Dwarven inventions, or do the volatile designs of the Goblin tech branch appeal more to your sensibilities? Its up to you!

Its also a skill thats about looking good. Ever been jealous of that adventurer with the impressively grand leg armour? Well now you can make your own EVEN BETTER leg armour, with spinning cogs and flashing lights and some strange side-effect that you cant quite put your finger on

Afbeelding

New inventions will be added to the game for you to discover each month this year, as part of major updates. Therell be several bigger batches of Invention content, too.

Keep an eye on the news for further updates. But for now, we cant wait to see what you come up with, and to see you blazing a trail up the hiscores. To the workbench!

You can check out the full patch notes for the update on the forum thread.

Live Streams this Week

Each week we stream developer Q&As, in-game events and more. Watch our streams and find a full streaming schedule over on our Twitch channel.

Check our YouTube channel, too, for recap videos of streams you may have missed, including last weeks Ninja Spotlight and our special 15th birthday streams!

This week, well be giving you another taster of our new Game Client, NXT, and opening up a box of JMod tricks!

Monday 25th January | 16:00 UTC | A noobs guide to Invention [/b]

Invention is here! But where can you start? Join us at 4pm today for a brief introduction to Invention with the team!

Tuesday, 26th January | 17:00 UTC | Invention Q&A [/b]

It's finally here! We'll be talking about first-day reactions, future Invention releases, and our plans for Elite Skills moving forward. You'd be mad as Melzar to miss it!

Post your questions here and don't miss it from 5pm UTC on Tuesday 26th January!

Tuesday, 26th January | 21:00 UTC | The 'Perks' of Invention, with Mod Shauny! [/b]

Mod Shauny will be trying out Invention's perks, and trying to find the best (and worst) perks for your viewing pleasure.

Wednesday, 27th January - 09:30 UTC - Good Morning Gielinor! [/b]

Mods JD and Jon are on the sofas to talk about a busy January, put another JMod through their paces in the QBD face-off, and talk about something BRAND NEW coming this year to RuneScape!

Thursday, January 28th | 17:00-18:00 UTC | Invention Reddit AMA [/b]

Head over to the RuneScape subreddit and get your questions answered by our team of cog-wielding JMods between 17:00 and 18:00 this Thursday!

In Other News

Gower Quest Reward competition Poll | Vote Now![/b]

Back in November, we asked for your help to come up with a reward for the Gower Quest, coming later in 2016. And boy, did you deliver! We waded through over 6,000 entries and weve now got our 5 finalists!

Head in game now and vote on our poll system to choose your winner. Our finalists full concepts are on the forum thread. Dont forget the winner gets life-long membership, and their idea put into the game!

Competitions

Reminders [/b]

There are some great competitions going on at the moment so dont forget you can win:
  • Tickets to our 15th birthday documentary (RuneScape: 15 Years of Adventure) premiere in London! Find out more.
  • A life-sized Darklight! Help us celebrate 15 years of RuneScape with a Party Selfie. Find out more!
Both of these competitions finish this week, so hurry!

Competition Winners [/b]

Congratulations to Peep Rach, who won 15 amazing goodies (including an MSI Gaming Laptop, life-sized retro Dragonfire Shield, and Cooler Master gaming gear) in our December competition!

Hope you enjoy them!
Samenvatting
Afbeelding
Invention is uitgebracht, een zogenaamde eliteskill waarmee je uitrusting kunt uitbreiden voor perks, extraatjes die voordelen geven. Je hebt er 80 Divination, Smithing en Crafting nodig. Om te beginnen moet je naar de Guild of Inventors ten noorden van Falador en met Doc praten.

Invention stelt je in staat je eigen, unieke uitrusting te maken. Je kunt een wapen zo aanpassen dat hij meer schade aanricht bij demonen, armour maken dat een kleine kans heeft schade tot 1 te beperken en een mysterieus betoverde chinchompa met een zeer grote verwoestingskracht (en ook schattigheid).

Train de skill door ongewenste voorwerpen uit elkaar te halen en experimenteer met de materialen bij een Invention workbench. Door de gemaakte voorwerpen te gebruiken, krijgen deze voorwerpen xp en gaan ze zelf levels omhoog. Dit zal handig zijn als je Invention verder traint en meer ontdekt.

Terwijl je levels omhoog gaat, kun je verschillende specialisaties kiezen. Zo kun je eerst op dwergen- of goblintechnologie richten.

Met Invention kun je ook mooiere uitrusting maken, met draaiende tandwielen en flitsende lichtjes.
Afbeelding
Dit jaar zal de skill iedere maand worden uitgebreid. Er zijn kleinere en grotere updates.

Overig nieuws
  • Bekijk ons forum voor de patch notes, wedstrijden en het livestreamschema.
  • We kunnen de beloning van de Gower Quest kiezen op de RuneScape-forums.
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Lid geworden op: woensdag 5 december 2007, 17:55

Re: New Skill | Invention

Bericht door Bot »

Patch notes - 25 januari 2016

Graphical

Tweaked the Shadow Dragoon leggings to prevent clipping with capes.

Reduced the stretching on the Shadow Dragoon outfit knees when worn with the Spirit Hunter walk override.


Skills, D&Ds & Minigames

Protean traps have been reverted to give an extra 25% XP instead of an extra 5%.

Bandages used in various minigames now interrupt the Onslaught ability.

Divine maple tree “cash out” values on Treasure Hunter have been lowered.


Other

Updated the destroy text of cosmetic Hati paws & Sköll boots to provide their reclaim location.

Gorajian mushrooms now provide a flat 15% damage reduction in PvP for 10 seconds with a 1-minute cooldown.

It is no longer possible to deselect all combat styles.

The corruption shot and corruption blast abilities will now correctly clear after death.

Performing rejuvenate whilst using soul link will now display the correct heal hitmark.

Casting a bind or teleport block spell on a moving or out-of-range opponent in PvP will no longer cause you to stop moving.

The Sunshine ability will now deal the correct damage over time.

Metamorphosis will now increase magic damage by 62.5% in PvM and 31.25% in PvP for 15 seconds.

Berserk will no longer apply a 50% armour reduction for the duration it is active.


Ninja Fixes

Added bank pin protection to the clan permission and clan settings interfaces.

The following items now have higher Grand Exchange purchase limits:


Dragonhide shields increased to 5000 every four hours.

Cut and uncut diamonds increased to 1000 every four hours.

Cut and uncut dragonstones increased to 500 every four hours.

Dragonstone jewellery increased to 500 every four hours.


Additional fixes as a result of Invention (thanks Guardians!)

Examine boxes now show up correctly in the bank interface and the explorer's ring alchemy interface.

A localised spacer has been added to the amount of bonus XP gained when above 1000.

Icons that were stretched in the skill guide have been made square.

Removed a duplicate extra fish message in obscure cases when fishing.

Dragonfire shield (magic) and Dragonfire shield (ranged) have been renamed to Dragonfire ward and Dragonfire deflector for consistency with other melee/magic/ranged shield sets.

Loading the loadout parent interface will no longer expand the bonds and wealth evaluator buttons on narrow inventory windows.

When destroying items with stored state, you will no longer be given the option to destroy all.

A wider range of creatures have been classified as undead and are affected by the salve amulet.

The grey boxes around XP gained in the make-x progress window have been removed.

Long names in the make-x progress window no longer cause the cancel button to be cut off.

The icons for recipes in the make-x windows have been centred correctly.

Information on alternate versions of items such as feathers has been added to a tooltip in the make-x window.

The spacing between the icons at the bottom of the backpack has been fixed.

The excess border space on the stat tooltips has been removed.

Void armour now displays its 42 Defence requirement on its tooltip.

The ring of fire, flame gloves and inferno adze are now protected on death.

Feedback messages when attempting to use low-level and high-level alchemy without sufficient runes are now displayed more prominently.

The PvP death value of crystal weapons and shields has been revised.

Ascension crossbows no longer protect players from aggression in the God Wars Dungeon.

Ancient defenders, reprisers and lanterns now protect players from aggression in the God Wars Dungeon.


Changes to Alchemy as a result of Invention (thanks Guardians!)

Dragging an item to the money pouch will now attempt to cast high or low alchemy on it. High alchemy is cast if you have sufficient level, first using a legendary pet's ability if available. If not, using the explorer's ring or the alchemist's amulet if available. Runes are used if neither of these are available.

You can no longer cast alchemy in the sawmill.

You can no longer cast alchemy during the big chinchompa D&D.

You can no longer cast alchemy in the dominion tower arenas.

Alchemy requires a bankpin check if you're casting it on high level items and you have the bankpin for high value drop setting on.

The following items can no longer have alchemy cast on them:


Jennica's ring

Items in the graveyard training area of the magic training arena

Progress hat (magic training arena)

Strange rocks and golden rocks

Clue scrolls

Castle wars tickets

The various "speak" amulets (amulet of ghostspeak, cramulet, camulet, etc)

The ring of fire, flame gloves and inferno adze

Gnome amulet

Glarial's amulet

Ring of Charos, Ring of Charos (a), Ring of Charos (a) (i)

Armadyl pendant and Pendant of Lucien

Seal of passage

Lunar ring and Lunar ring (i)

Steel key ring

Crystal pendant (Regicide quest)

Cat training medal

Beacon ring

Clan battlefield items

Ornate katana

Trouble Brewing in minigame items

Circus reward items

Circus ticket

Big chinchompa reward tickets
Gio
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Re: New Skill | Invention

Bericht door Gio »

Ben benieuwd!
The Jeanneau
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Re: New Skill | Invention

Bericht door The Jeanneau »

Let the games begin!
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Re: New Skill | Invention

Bericht door Myth »

Brb Divination en Smithing trainen :l

Ik ben benieuwd wanneer de eerste 99 en 120 gaat vallen :')
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Re: New Skill | Invention

Bericht door Marco »

http://services.runescape.com/m=forum/c ... 3,65736007

patchnotes :>

WO0t Metamorphis weer usefull
Never forget: Destroyable/Wield/Thys/Quinez :wub:
Afbeelding
Rip Quinez https://www.twitch.tv/destroyablers/v/55336440
Playing 07: ''Fe Marcoo''
Youtubechannel: @M_ar_coRS
Twitch: Twitch.tv/M_ar_co
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Re: New Skill | Invention

Bericht door Lars »

HYPEHYPEHYPE
Afbeelding
Jelmer
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Re: New Skill | Invention

Bericht door Jelmer »

Afbeelding

Hype! :@
Don’t get too close
It’s dark inside
It’s where my demons hide
Frankos9
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Re: New Skill | Invention

Bericht door Frankos9 »

Nieuwe inlogmuziek (Scape Invention) + achtergrond :D
Mystery
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Re: New Skill | Invention

Bericht door Mystery »

Waarschijnlijk van de BTS van vorige week Frank, die muziek. Ik heb ook inlogproblemen. :(
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Re: New Skill | Invention

Bericht door Zeekoe »

Inloggen zou wel tof zijn.
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Re: New Skill | Invention

Bericht door Marco »

Afbeelding
Jagex plzzz
Never forget: Destroyable/Wield/Thys/Quinez :wub:
Afbeelding
Rip Quinez https://www.twitch.tv/destroyablers/v/55336440
Playing 07: ''Fe Marcoo''
Youtubechannel: @M_ar_coRS
Twitch: Twitch.tv/M_ar_co
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Re: New Skill | Invention

Bericht door Ricardo »

Nergens problemen mee gehad meteen na de update. :o

HYPE, level 11 atm ;/
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Re: New Skill | Invention

Bericht door Zeekoe »

Wat een kùtskill.
Bearserk
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Re: New Skill | Invention

Bericht door Bearserk »

ik vind het wel leuk
Afbeelding
Daan
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Re: New Skill | Invention

Bericht door Daan »

Zeekoe schreef:Wat een kùtskill.
Why?!
Zeekoe
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Re: New Skill | Invention

Bericht door Zeekoe »

Daan schreef:
Zeekoe schreef:Wat een kùtskill.
Why?!
't Enige dat ik tot nu toe heb kunnen doen zijn willow stocks afbreken (gewoon afk), tot ook die prijzen helemaal de pan uitvlogen, net zoals alle andere Invention zooi. Komt er dus op neer dat je nu niet kan trainen zonder er een fortuin aan uit te geven.
Daan
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Re: New Skill | Invention

Bericht door Daan »

Geef eens een ruwe schattig hoeveel 1-99 zou kosten?
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Re: New Skill | Invention

Bericht door Zeekoe »

Ik heb op een bepaald moment 10gp/xp horen vallen als decent methode, dat wordt dan 36.000.000*10=3.6B

Toegevoegd na 48 seconden:
Is natuurlijk niet geheel representatief omdat je ook nog van andere dingen XP krijgt, maar alsnog.
BurnedUDown
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Re: New Skill | Invention

Bericht door BurnedUDown »

36m*10 is 360M koezee!
Afbeelding
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