Wacht Lounge

Praat hier over nieuwe of toekomstige updates. Alle onderwerpen over updates die minder dan een maand in het spel zijn plaats je hier. Discussies over andere games van Jagex mogen hier ook.
Forumregels
Praat in dit forumdeel mee over recent nieuws of toekomstige updates. Mocht je een zodanig klein nieuwtje hebben dat deze echt niet in een apart discussietopic past, dan kun je in de Wacht Lounge terecht. Het is normaal gesproken echter de bedoeling dat er voor elke toekomstige update een apart discussietopic aangemaakt wordt, waarin tot de datum van release over deze update gesproken kan worden. Zodra de update er is, wordt de discussie door een moderator gesloten en kan er in het nieuw aangemaakte topic van Bot verder gediscussieerd worden.
Google Says
Berichten: 2067
Lid geworden op: woensdag 18 november 2009, 17:21
RS: Google Says (p2p)
Clan: The Scrying Pool

Re: Lounge - Overig • The Nexus

Bericht door Google Says »

Volgende NIS Alpha update op donderdag en die zal het volgende brengen:
• Player controlled Transparency
• Interface Locking
• Tab to reply to PMs
• Window closing feedback
• Slim windows mode
• N to show north
• Slashes (///) to enter text in different streams
• Added weight to the Worn Equipment screen
• Button to access the Toolbelt
• Button to access the Items on Death Screen
• Consistent bottom content for windows
• Avatar Customisation system
• Chat actions on each stream
• Window location feedback
Jas
Berichten: 1624
Lid geworden op: zaterdag 1 augustus 2009, 13:05
RS: Jas (p2p)
Clan: Titans Revolution
Oude naam: Skargaroth

Re: Lounge - Overig • The Nexus

Bericht door Jas »

Ah sweet, die transparant en slim interfaces + locken maakt het stukken beter :3
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Bearserk
Zuipschuit
Berichten: 9085
Lid geworden op: dinsdag 31 juli 2012, 16:13
RS: Gestopt

Re: Lounge - Overig • The Nexus

Bericht door Bearserk »

In- of uitklappen •
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Toch maar een kijke genomen, deze bevalt me wel redelijk, als het nodig is (bij questen enzo) doe ik de minimap wat groter en boven mn inventory
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Chris
Ex-moderator
Berichten: 17442
Lid geworden op: maandag 20 augustus 2007, 11:13
RS: Z dragon999 (p2p)

Re: Lounge - Overig • The Nexus

Bericht door Chris »

Poll op de homepage,
What sort of bonus events do you prefer?
A themed week for specific skills
A themed week for new game content
Bonus XP weekends
I don't want any bonus events
Interessant. :-k
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~Completionist cape owner since 21-07-2013~
~Max cape owner since 23-09-2011~
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Dombo 12
Verbannen
Berichten: 4694
Lid geworden op: donderdag 6 augustus 2009, 17:53
RS: Dombo 12 (p2p)
Clan: PvM Addicts

Re: Lounge - Overig • The Nexus

Bericht door Dombo 12 »

Chris schreef: Poll op de homepage,
What sort of bonus events do you prefer?
A themed week for specific skills
A themed week for new game content
Bonus XP weekends
I don't want any bonus events
Interessant. :-k
Optie 3 wint. Al heb ik voted voor helemaal geen bonus events.
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Jas
Berichten: 1624
Lid geworden op: zaterdag 1 augustus 2009, 13:05
RS: Jas (p2p)
Clan: Titans Revolution
Oude naam: Skargaroth

Re: Lounge - Overig • The Nexus

Bericht door Jas »

Oh no, heb totaal geen zin in deze weekends =/
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PvM Vyre
Berichten: 60
Lid geworden op: vrijdag 27 juli 2012, 18:23

Re: Lounge - Overig • The Nexus

Bericht door PvM Vyre »

Going4Quests
Berichten: 8249
Lid geworden op: vrijdag 20 oktober 2006, 16:38
Clan: The Scrying Pool

Re: Lounge - Overig • The Nexus

Bericht door Going4Quests »

Inderdaad, maar we hebben het al besproken in Rs3 media & screenshots.
Slyfer
Ex-moderator
Berichten: 9809
Lid geworden op: maandag 14 maart 2011, 21:39

Re: Lounge - Overig • The Nexus

Bericht door Slyfer »

PvM Vyre schreef: http://www.gamersnet.nl/previews/runesc ... rshot3.jpg

Updated black knights fortress?
Wow, die had ik nog niet gezien. Awesome. :o
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Chris
Ex-moderator
Berichten: 17442
Lid geworden op: maandag 20 augustus 2007, 11:13
RS: Z dragon999 (p2p)

Re: Lounge - Overig • The Nexus

Bericht door Chris »

Het nieuwe logo van RuneScape + alle oude. =)
http://services.runescape.com/m=forum/f ... 1,64967037
Wellicht handig voor lay outs,
In- of uitklappen •
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~Completionist cape owner since 21-07-2013~
~Max cape owner since 23-09-2011~
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Zeekoe
Update Lounge
Berichten: 10632
Lid geworden op: zondag 9 september 2012, 22:01
Extra rang: Winnaar screenshotcompetitie

Re: Lounge - Overig • The Nexus

Bericht door Zeekoe »

Vind de huidige mooier eigenlijk. :P
Tristan
Teamleider Chat
Berichten: 12286
Lid geworden op: donderdag 29 april 2010, 15:31
RS: Wertoo4 (p2p)
Clan: Lunatip

Re: Lounge - Overig • The Nexus

Bericht door Tristan »

De 2de is en was altijd al m'n favoriet.
Heb je vragen over een kick/ban of heb je nog een andere opmerking over de chat? Stuur mij dan gerust een PB!
Chatregels: Waarom ben ik gekickt? | Het Lunatip topic: alle informatie over de chat | Lunatipchatter van het kwartaal

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"Alsof mij t boeit wat jullie kunnen missen in het team?"
"Nee, gewoon een warn erop"
--Legends
Bearserk
Zuipschuit
Berichten: 9085
Lid geworden op: dinsdag 31 juli 2012, 16:13
RS: Gestopt

Re: Lounge - Overig • The Nexus

Bericht door Bearserk »

inderdaad die uit 2008 was awesome
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Slyfer
Ex-moderator
Berichten: 9809
Lid geworden op: maandag 14 maart 2011, 21:39

Re: Lounge - Overig • The Nexus

Bericht door Slyfer »

RS3 logo heeft een leuke balans IMO. 2de logo was inderdaad het beste.
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Google Says
Berichten: 2067
Lid geworden op: woensdag 18 november 2009, 17:21
RS: Google Says (p2p)
Clan: The Scrying Pool

Re: Lounge - Overig • The Nexus

Bericht door Google Says »

Ik vind nog steeds dat ze het zwaard niet zomaar uit het logo mogen halen...
Off-er
Berichten: 14232
Lid geworden op: vrijdag 18 juli 2008, 15:55
Clan: D/SEA eSports

Re: Lounge - Overig • The Nexus

Bericht door Off-er »

Ik vond 't al jammer toen ze de "runes" uit het logo halen, maar nu wordt 't wel heel erg plain.
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Slyfer
Ex-moderator
Berichten: 9809
Lid geworden op: maandag 14 maart 2011, 21:39

Re: Lounge - Overig • The Nexus

Bericht door Slyfer »

Kwestie van smaak natuurlijk, flat design is wel de trend tegenwoordig. :)
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Chris
Ex-moderator
Berichten: 17442
Lid geworden op: maandag 20 augustus 2007, 11:13
RS: Z dragon999 (p2p)

Re: Lounge - Overig • The Nexus

Bericht door Chris »

Deze hier al gepost trouwens?
Gisteren geupload op Youtube zo te zien. :P

De Esquire / Ms title is het gratis object uit de Solomon store deze maand trouwens.
Afbeelding
~Completionist cape owner since 21-07-2013~
~Max cape owner since 23-09-2011~
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skelleton123
Berichten: 803
Lid geworden op: woensdag 14 maart 2007, 7:38
RS: Tyrion Drake (p2p)
Clan: MiningGolds - Oud-E
Contacteer:

Re: Lounge - Overig • The Nexus

Bericht door skelleton123 »

Nog een tof interview!
Koen xD
Berichten: 3469
Lid geworden op: donderdag 3 juli 2008, 12:07
RS: Jublex Inc (p2p)
Clan: True Maxed
Oude naam: Jublex Inc
Contacteer:

Re: High Level Forum Posts en Verwachte Updates

Bericht door Koen xD »

http://services.runescape.com/m=forum/c ... 63,goto,71

Er is weer een nieuwe post, heb alleen geen idee hoe ik m met quotes moet kopieren, dus hier is gewoon de hele tekst xd
In- of uitklappen •
Hey guys,

Apologies for the time off, I was pretty much flat out on the new boss last week as well as supporting fixes (Familiars mainly). I've seen a few people that have answered/discussed each others questions and issues so I'll try and focus on the unanswered.

SlayZel said:
Hey Chris

After the system update today i tried and stall the adrenaline and it did not work. From what I could understand from your cryptic post, it should be possible to do so, but that is not the case.

- SlayZel


Adrenaline stalling should work again, I believe it was hotfixed on Friday afternoon.

Yog-Cthulhu about critical damage

Critical damage was modified. Previously it was only a maxhit for ability hits and inflated damage for auto's. Now a crit will be for maxhit+ a random(5%) to show variation in the critical hits you see.

2O12 Gf Rs said:
Hey Chris,

Great updates today, glad to see the prison surging/escaping has been fixed especially. The attack speed on Zaros phase however, I did not realize that was a glitch. I thought that was intended, and made Nex a lot more challenging! Would you consider changing this back?


Not quite yet. It wasn't a glitch, but was something I was asked to revert for now.

Anime8891 said:
I hope soul split and penance are returned to what they were, I believe a large armor change and a change to 2 very commonly used prayer-related things should have been spaced out to allow for player testing and feedback.


I believe Mod Edam has put a few, more extensive replies to the SS issues and there are no plans to change it from it's current state.

Nightspeed said:
Any word on Shark soup or off-hand leaf-bladed sword???


Check the end of this post

Gino said:
Hi Chris,

I'm sure everybody posting on this thread agrees with me - We all appreciate you taking the time to listen to the max community & consistently reply to this thread. Thanks for doing this.

As of todays update (2nd may) i went to QBD with tetsu/drygores and i'm finding the hit chance is still pretty low on her. Killing her is taking a lot longer than it used to.

Is this going to be looked into and rectified? Thanks, Gino


You're welcome. I'm not sure if this was mentioned but even though the coldfix addressed the hitchance issues introduced by the first update, bosses do require a slight bit of tweaking, the QBD included. I've already done this work and it should be live soon. Nex was already done as part of the original GWD update.

@Sd1011 about lots of general combat questions

-Prayer accuracy/boosts on the screen would be possible but not something that can be done too quickly.
-Ability base damage could be possible. I'll check with Avatar as he wrote that part of the system
-Showing overall damage modifiers again should be possible if we had a bit more interface room.
-I believe we can show decimals on the tooltips, but as you've stated we decided to not show them to remove clutter.
-I've got an idea to make a hitchance simulator vs an NPC you select from a list. Avatar made the interface/simulator but is aware of some ways to do it as we'd like to provide it

Adriatica said:
Thanks for fixing T11 range weapons!

Any word on the off-hand rubber chicken that was mentioned sometime last summer?


Who mentioned an OH chicken?

Dster0 said:
Hi mod Chris L, I have some feedback about the KK after trying him out again today after the most recent fix....

Thanks .


Thanks for the feedback. As mentioned above about the QBD, the KK has also had similar treatment to address this.

KoncepTs said:
Mod Chris L,

Was hoping you can help clear something up with Void Knight equipment.

But according to this link;
http://services.runescape.com/m=rswiki/ ... _equipment
http://puu.sh/2LMDg.png
Claims it still gives an accuracy bonus then, can you confirm this is true, and if you can confirm it is true, can you say the Percentage that it gives if it does still provide an accuracy bonus?


Annoying, some of the tools are down right now (hence why I'm here early!). Last time I saw the script for it, Pest gear still gave a accuracy and damage bonus but can't check the value right now sorry.

mr aSp said:
This thread about Typless vs Hybrid
Quick find code: 260-261-221-64951623

Covers the comp/max cape as well as other items mentioned by other posters.
That is, capes rings necklaces etc.

TL;DR Version

A Fury is typleless and does not incur the effect of Hybrid.
Can this be done for Comp Cape, onyx (i) and a few other selected items?

Thanks for your time.


This came up in our weekly meeting and Avatar should be resolving the capes as soon as possible.

Sikr and:
Luk e said:
Chris, a few slayer monsters remain unstatted or questionably balanced the ones needing an urgent look at are.


Check the end of my post

Huge Charlie said:
Chris, I have to be completely honest. I find you to be the most attractive Jmod there is. Like it's no contest. You are simply beautiful.

I love you.


Much love.

Meredith said:
Meredith said:
I'll be home starting next week, so I should be able to talk to you then. Just tell me what times you're available and I'll be sure to be on.


>_< Sorry, I didn't find much non-scripting time last week. What time are you generally on? If I don't catch you this week I'll probably start just making a thread on the topic so we can seperate it out.

O E M said:
Hi Chris,

I enjoy QBDing; it is pretty much the only thing I do on here. However, since the 4/30 update, my hit success is around 50% (and that may be being generous) with drygores. The patch that took place a couple of days ago literally did not change this at all. I guess I just don't know how anyone would kill it without drygores since they only have a 50% success rate. I've also noticed that when I do hit, my damage seems to on average be decently lower than it was pre-update, but soul split was nerfed so I'm pretty much not being healed from it.

Thank you.


As mentioned above, the QBD should be getting some love shortly as soon as it has finished QA.

Fox Bluberry said:
Now that you're 'standardizing' the armors, any chance we will start to see unique passives/set effects being added to make them more interesting than a stat increase?

How about the ability to level-up our equipment that Mod Mark mentioned was possible? Is that still on the tables?


Both have been discussed recently, but I'm not fully aware of Marks plans!

Fall Star said:
Hi,
...Having massive HP pools doesn't make you a good tank - stuff in RS either hits no where near your max HP, or uses cheap tactics to 1hit all of your HP no matter what gear you wear, so increasing HP bonus on tank gear doesn't really make it more desirable.


Which is why I'd be interested in how people choose gear against the next boss...

@Matt6923 about mod Stu's TzHaar changes:
I'm not fully aware of this one but do know Easty (our uploader) was talking/uploading some TzHaar related things for the next reboot. I'd like to say this update but soon if not!

Mahaan said:
I have couple bugs i got from friends so please try to get them resolved asap. One of my friend need these done for comp cape.

1. Enakhra's Lament quest -> The part where you have to use the ice fountain make's you DC

Thanks for being the one to listen to us and get things done asap!


I know I fixed this one a while back and Easty spotted it recently. He has uploaded the fix for the next update. In the meantime, it might work if you stand next to it rather than at a distance.

Kyle Gl said:
i know this isn't your department, but what happened to the promise that it was our year and jagex was going to stop spamming sof/solomon updates? theres still a news post about something new every day or two, theres an update for them almost every single week, to be honest its quite annoying that it seems the most questionable content in the game receives more attention then anything else.


As you've said, this isn't really my department or something I've been involved with working on yet, sorry.

RWH said:
Is it possible to allow us to take Clan Avatars into PP (Pyramid Plunder) and RuneSpan? Both these places are a common method of training and it's a shame that if we want to train RC or Theiving (at PP) we are unable to hold the avatar as we aren't allowed to take it into these areas.

Surely you could make them "hide" whilst in these locations so they don't get in the way?


There can be a variety of reasons for them to be disallowed but your point is valid. I've made a note to speak to the ClanAv developer to find out.

Z Dragon999 said:
Mod Chris L said:
Hey,


Z Dragon999 said:
Do you have a Twitter account? Or are you planning on creating one for work? I definitely would follow you.


I don't. I wasn't aware people had work twitters. Interesting idea although I have 0 twitter experience!

They do! Pretty much all the Community mods have one. You could ask them for some help, I'm sure they are willing to help you out.


Could be cool to tweet quick updates and stuff like concept art as we see it and get excited (like the new boss concepts). I'll bring it up when I get a chance. Nothing short term I'm sure though!

SlayZel said:
Hey Chris.

Someone posted this http://puu.sh/2OxGa.png on a video. Personally i think it is a great idea since the slayer helmet is level 10! The helm that boost our acurracy and damage is lvl 10. So it would be cool if it got boosted in stats as you go up the slayer levels, atleast to a fixed point.

- SlayZel


Like it. Slayer needs to get a bit more love and this would be a nice extension/addition.

FearOfSyn said:
Posting this here once a day every day til you give the people some quality communication on these issues.

Quick find code: 260-261-229-64952513


Apologies, I didn't get much time for forums last week however I'm well aware of that thread and the things being discussed as they are also being discussed here too.

Spinolyp said:
I just want to say that I love you Mod Chris L.

You sir are now my favorite J-Mod for your efforts to converse with the community. Jagex needs more people like you on their staff.


Thanks. Your name is awesome btw. I used to hate those things.

Nightspeed said:
I give some good, short game feedback on MANY topics here. You might want to read it because it could give you many ideas or things to pass on.


Just had a quick skim read and it did seem good. I'll revisit/note down some bits later to see what we can do for you

Wagger said:
Soulstones were a great idea but...

any chance you can maybe make them work for easy mode as well?
but maybe for easy mode you need to kill 2 boss to have one kc stored?


I'll see.

Celes said:
Alright, I felt that what little I've said when we spoke across the PM didn't really cover much of the big picture, I'd like to share several insights that I have with everyone involved in the content balancing process if it's possible, everyone in one single CC, I will bring across many points in a concise format in the meeting.

I would like 30 minutes of your team's time to bring across all the points, including quickfire discussions on why you think it would not work, I believe that this assist greatly in the shaping of future content.

I will personally prepare a set of proposal covering all points so that nothing will be left out if you think that this is possible.


I hate to say it, but I think the logistics/chance of getting something like this to happen probably won't be possible, especially in the short term, given the amount of work and large scale projects people are on at the moment.

Jublex Inc said:
Would the following be possible?

Player X and player Y both own a max and completionist cape.
Player X uses his cape on player Y, who's wearing his max or comp cape.
Player Y gets a message in his chatbox "Player A wants to share his cape colours with you"
Player Y clicks the message, and he'll see something like the skillcape customiser interface popup, but only with the cape itself, and is able to accept or deny the offer.
If player Y accepts the offer, his cape colours will change to the colours of the cape of player X.




I could probably do this if you actually feel people want it enough



-----------------------


...Speaking of which, I've made the next list of small feedback jobs collated from this thread/forums. See what you think to the following (not to be release this week but in the near future potentially)


Support for showing the time left for positive effects running on the player in the side panel.

Overload will take up one slot on the side panel display rather than 5 for the individual stat boosts.

Fight cauldron NPCs will count towards TzHaar Slayer tasks

Enchanted Excalibur was over-statted incorrectly.

Offhand leaf-bladed swords will be obtainable from Turoth & Kurasks

Aberrant spectres in the Smoking Kill dungeon will have their expected lifepoints value as will LRC creatures, Mutated Jadinkos and Waterfiends

QBD strong hitcap updated to new model removing 5k hitcap.

Dragons will be weak to bolts instead of arrows

Seercull will regain it's magic draining effect in a similar vein to how the BGS works with Defence.

Knockout auras will start to function again.

KK strong hitcap updated to new model removing 5k hitcap. LP's increased slighty to compensate. Frenzy/Unload trigger KK effects chance reduced to compensate.

Added the new abilities to Momentum's rotation.


Thus concludes the MondayMorningMonsterPost!
-Chris
en met een beetje geluk wil ie dit maken :) Afbeelding
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