Nieuwsberichten van de website
Deadman: Spring Finals re-run & Summer Finals
Deadman: Spring Finals re-run & Summer Finals
Hiding Poll Results
Hiding Poll Results
Originele tekst
In this blog we talk about our intentions for polling, and specifically the hiding of poll results.
However, as we've alluded to previously (see the section titled 'Polling'), it's clear that the current polling system isn't working for the vast majority of the Old School community.
Content which could benefit smaller groups of players often suffers in polls, despite the fact that it would have minimal impact on the wider player base. Plus, only a very small number of players are actively voting, despite the community growing hugely over the past 18 months. This means that a small proportion of our community is defining the content for the majority of our players. This was not polling's original intention, and we don't think it's a sustainable way for decisions to be made in the long-term.
The reasons for this are complex. As mentioned in the previous blog, we wanted to explore hiding poll results as part of a wider initiative, designed to tap into providing the exact content that you want. This is a long-term project that requires extensive research. But you've made it clear that we needed to make more immediate changes.
Here's our proposal for hiding poll results:
Old School has operated with visible poll results for its entire life. We've been hesitant to hide poll results for many reasons, chief among them being the uncertainty it adds in relation to new content - which understandably is a very sensitive subject. This new content has been crucial in both attracting new players and engaging our current players. To put it candidly: we don't know what will happen when poll results are hidden. We've tried to adopt a scientific approach to testing and predicting the impact, but ultimately we have concluded that the only way we can test this is by actually hiding poll results in the live game.
Whilst we're committed to longer-term research into how best to assess the potential appeal of new content, in the shorter-term we have to ensure that we regularly release content that is certain or likely to appeal to the majority of players. This is essential for the health of Old School. Any risk to that vision has be taken with serious consideration.
With all of the above in mind, we'd like to announce that we'll be hiding poll results from Friday April 12th.
The results of the poll on that day will be hidden in-game until it has concluded, at which point they'll become visible. The webpage results will also be hidden until the poll has concluded. On Thursday, following the game update, you'll be unable to access the poll booth. This is to allow us to test the poll booth changes.
We will be monitoring the impact this change has on polling over the first few months, both in terms of participation and voting percentages. We'll assess our next steps from there.
There's more we'd like to do, too. We've discussed making polling more visible, or more accessible, and that seems to be something you support. Ideas you've suggested include allowing you to vote directly upon login, adding a voting button to the Account Management tab and offering more than one reminder that a vote is live. We welcome any new suggestions you may have!
As ever, we appreciate your help getting us to this point, and we hope that this is a suitable solution that works for both ourselves as a development team and you, our players.
The Old School Team
Poll Blog: Revisiting Older Content
Poll Blog: Revisiting Older Content
Originele tekst
Old Content Fixes
Smaller Old Content Changes
Hopefully you'll have seen or heard about our recent announcement to proceed with hiding poll results. As a result of that decision, this will be the first ever poll in which poll results are hidden. Pending feedback to this blog, we'll make any necessary changes and poll the suggestions below from Friday April 12th until Tuesday April 16th.Minigames
Should Barbarian Assault be updated to allow players to wear capes inside the Minigame?
Treasure Trails Expansion and Easter 2019
Treasure Trails Expansion and Easter 2019
Originele tekst
This week sees the release of the 2019 Treasure Trail expansion with new beginner clue scrolls, new item rewards and challenges for all tiers of clue scrolls. A Mimic boss and some other changes such as stackable reward caskets of all tiers are included. We're also launching this year's Easter event!
Treasure Trails Expansion
Beginner Clue Scrolls
New Puzzles
- Easy: 12
- Medium: 5
- Hard: 5
- Elite: 5
- Master: 5 and one new slider puzzle with a Theatre of Blood design
New Rewards
Beginner Rewards
- Jester cape
- Shoulder parrot
- Bear slippers
- Frog slippers
- Demon slippers
- Mole slippers
- Rune scimitar God ornament kits (Saradomin, Guthix and Zamorak)
- Sandwhich lady outfit (hat, top and bottom)
- Monk robes (t) and robe top (t)
- Amulet of Defence (t)
Easy Rewards
- Cape of Skulls
- Power Amulet (t)
- Rain bow
- Ham joint
- Staff of Bob the Cat
- Leather body (g)
- Leather chaps (g)
- Black heraldic platebodys (h1, h2, h3, h4 & h5)
Medium Rewards
- Spiked manacles
- Wolf mask and Wolf cloak
- Climbing boots (g)
- Adamant heraldic platebodys (h1, h2, h3, h4 and h5)
Hard Rewards
- Dual sai
- Theiving bag
- Gilded rune defender kit
- Obby maul ornament kit
- Berserker necklace ornament kit
- 3rd age plateskirt
- Blessed d'hide shields (Ancient, Armadyl, Bandos, Guthix, Saradomin and Zamorak)
- Rune heraldic platebodys (h1, h2, h3, h4 and h5)
Elite Rewards
- Adamant and rune dragon masks
- Ranger's tights
- Gilded dragonhide (top, legs, vambraces and coif)
- Gilded axe and pickaxe
- Gilded spade
- Uri's hat
Master Rewards
- Tormented bracelet ornament kit
- 3rd age druidic staff, top, legs and cloak
- All 3rd age or gilded items from lower tiers
The Mimic Boss
Other Treasure Trails Changes
Stackable CasketsIn addition to the changes above, we've also made each tier of reward casket stackable. This means you can save up your clue rewards and see them all at once if you wish. Following the Treasure Trails expansion poll, only the caskets are stackle and clues themselves can still only be held one a time per tier.
Easter Event 2019
In Other News
Maintenance Outages - UK and German Worlds:Yesterday we took all German worlds offline for maintenance. The same can be expected for all UK worlds on the 17th - this is expected to begin at 9am BST and last for the day. A list of the UK worlds is found below:UK Worlds:302, 308, 309, 310, 316, 317, 318, 325, 326, 333, 334, 341, 342, 349, 350, 358, 364, 365, 366, 371, 372, 373, 379, 380, 381, 382, 407, 408
- The Account Management tab now has an Old School Wiki link among other addional useful links.
- Default skirts have had their rendering order adjusted to clip with less things.
- The Gilded scimitar, Gilded boots and 3rd age cape can now be stored in the PoH treasure chest.
- A bug where it was possible to have more than one Clue scroll of the same tier has been fixed.
- Zulrah is now less likely to flicker when attacked with certain weapons.
- It is now easier to steal a target player from combat if they're splashing on PvP and DMM worlds; they now become vulnerable to this 40% earlier than previously.
- The plants adjacent to the bird house site in the Verdant Valley of Fossil Island have been changed to avoid interfering with clicks on the bird house.
- Following last week's nerf to the damage XP on Hespori flowers, we've restored a little bit of XP so that the XP drop can once again show that damage has registered.
Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Gambit, Ghost, Gee, Husky, John C, Kieren, Lenny, Lottie, Mat K, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & WolfThe Old School Team
Warding Design Blog
Warding Design Blog
Originele tekst
[/url]Warding Design Blog
Last year at RuneFest, Mod West revealed his design for Warding. In this blog you can find an extended design plan for Warding including some changes following your feedback.
Last year at RuneFest, Mod West revealed his design for Warding. In this blog you can find an extended design plan for Warding including some changes following your feedback.
The ground shook across the land as six ominous rocks rose from the earth in a swirl of magic and rubble. The scholars of the Wizards' Tower were quick to act and immediately began studying the monolithic monstrosities. They quickly discovered a method of manipulating the energy within the rocks and with various magical tools used it to create armour with impressive capabilities. Some would say this came far too easily. As if they knew exactly what they were doing...
Dive into Old School RuneScape's first new skill by discovering the hidden armaments of the Wizards' Tower. There you will learn the intricate art of drawing wards and channeling vis to create a vast array of armour suited for witches and wizards.
- The skill as described felt like Old School and filled a gap in content, but you wanted more useful rewards and milestones than just 'new armour'.
- Those of you who wanted the ability to imbue rings moved to Warding wanted it to be fleshed out as staple of the skill. There was a mixed reception to our plans for imbues in general.
- There was a lot of support for the concept of dissolving, and in particular the positive impact that an item sink could have on the economy.
- Some of the terminology related to the skill was considered confusing and unnecessarily complicated.
- Being able to train the skill only at fixed locations was too limiting and made it feel too much like the Runecrafting skill.
- Existing under-used armours will undergo a noticeable rebalancing, and new armours which fill particular niches have been introduced.
- A detailed breakdown on how to train the skill and what you can expect to gain from it.
- You can expect to see the Farming and Hunter skills interact with Warding, with expansions for both.
- Learn more about dissolving and its item-sinking effects.
- There's more information about the changes to imbues and how it will affect existing items.
- It will be possible to ward and train the skill anywhere.
Abraxas - An item used to create catalytic wardstones. It is received as a monster drop.
Bane - A magic weapon that's stronger against a specific type of enemy.
Battlemage Robes - Robes or armour created via warding that have a specific unique buff. See the rest of the design blog for more information about the specific sets of robes and armours.
Battle Ward - The one of two categories of ward. Battle wards are used in combat and provide a variety of magical buffs and effects to an area. There are five types, each requiring different levels: mind, chaos, death, blood, and wrath.
Channeling - The process of creating magical equipment.
Channeling Lamp - A tool used in conjunction with a ward which allows the user to channel. This is equipped in the off-hand slot.
Dissolving - The process of breaking down various pieces of equipment to gather more vis.
Elemental Ward - One of two categories of ward. Elemental wards are used for creating magical equipment and dissolving items. There are four types, each requiring different levels: air, water, earth, and fire.
Fabrics - Material used to create magical armours.
Imbued Rings - Magical rings imbued via the channeling of vis. New rings and imbues will be added with the Warding skill.
Magnanery - A new Farming patch which allows you to gather different types of silk from silkworms.
Mystic Cocktails - New ranged items that are an alternative to Chinchompas made with the Warding skill.
Runestone Monolith - A giant chunk of Runestone that aids with warding. Here you can channel equipment without having to draw your own ward. Casting magic upon the Runestone Monolith can generate small amounts of vis.
Silk - Material used to create magical armours. New farmable types of silks will be added with the Warding skill. Silk moth larva are used to farm silks and can be acquired by silk moth catching, which is a new addition to butterfly catching.
Silkworm - A silk-yielding caterpillar of a silk moth.
Steatite - A chalk-like mineral that is gathered by mining to produce wardstones.
Vis - A waxy substance created when physical items are dissolved via a channeling lamp. There are three kinds: elemental, catalytic, and rare.
Ward - A magic circle depicting a specific rune that is drawn onto the floor using a wardstone. There are two categories: battle and elemental.
Warder's kit - A satchel used for storing wardstones.
Warding - The process of drawing a ward. Also the name of the skill.
Wardstone - A chalky mineral mixed with vis. Used to draw wards. There are two types: elemental and catalytic.
What is Warding?
To understand the role of Warding, let's identify the gap it's designed to fill. In most scenarios, mage equipment is either bought or dropped by monsters and cannot be created by the player, making Magic an exception to the other two sides of the combat triangle. Warding allows players to channel a material called vis into woven materials and transform them into magical robes and armour.
Training Warding
Warding XP is gained in a few ways: drawing wards, channeling vis into equipment and dissolving equipment into vis. Drawing a ward and dissolving equipment will give only token XP; the best way to train Warding, therefore, is to channel new equipment. Below is a guide to training Warding.
Step 1: Gather Tools and Resources
The first tools used for Warding are Wardstones and Channeling Lamps.
- Wardstones: There are 2 types of wardstones, elemental and catalytic; both types are created by the player via a channeling lamp. Wardstones can be stored within a warder's kit to save bank space.
Elemental wardstones are a mixture of elemental vis and steatite and are used to draw elemental wards onto the ground. Steatite can be purchased from rune shops or can be mined with level 15 mining. Once an elemental ward has been drawn it can be used as a surface for warding.
Catalytic wardstones are a mixture of catalytic vis and abraxas and are used to draw battle wards onto the ground. Abraxas can be obtained from monster drops or bought at rune shops. Once a battle ward has been drawn it will begin applying various magical buffs to nearby players.
The basic resources needed for Warding are Vis and Fabric.
- Vis: Formally known as Runic Energy, vis is a waxy substance that is generated by a channeling lamp when runes are consumed or when equipment is dissolved on a ward. Vis is integral to creating equipment via warding however there are some scenarios where vis can be replaced by another material. For instance, elemental vis is not needed when channeling using the same type of ward; using an air ward while channeling armour that normally requires air vis would no longer require that type of vis. This works the same as using elemental staves as a replacement for runes when casting spells.
Wards can be created within the world by left-clicking on a wardstone while stood outside. Wards function much like fires do - players may use each other's wards as they please. Players can also choose to ward at the nearest Runestone Monolith, as these mysterious structures have permanent elemental wards around them.
Interacting with a ward will open an interface asking the player to select which piece of equipment they'd like to channel based on the items in their inventory. Upon channeling, players will receive experience that scales alongside the tiers of equipment.
Channeling is the best method for training Warding, but other actions within the skill will also earn a token amount of XP. One such method is to dissolve items into vis for a small amount of experience, in the same vein as cleaning herbs for Herblore. The process of dissolving is a key aspect of Warding as it is where players will gather most of their vis. Dissolving's core purpose is to help remove an abundance of items from the game whilst also providing a main source for vis.
Dissolving equipment requires a specific Warding level as well as a channeling lamp and an elemental ward - higher level wards reward more vis. Placing the equipment onto the ward begins the dissolving process, from which the player is guaranteed a set amount of vis based on the ward used and their Warding level. There's also a small chance that while dissolving a base resource will be salvaged. For example, dissolving a steel platebody will always give vis but also has a small chance to salvage a steel bar. This chance is scaled based on the item, ward, and Warding level.
Rebalancing Existing Content
Warding gives a great opportunity to polish up some of the lesser used and under-powered mage robes and armours. This covers both free-to-play and pay-to-play.
F2P
Players on free-to-play worlds have few options when it comes to magic armour as the best set is also the first set - wizard robes. Warding will allow us to add some diversity and rebalance the following magical robes:
- Wizard: Currently the skirt is not classified as a wizard's robe skirt but rather a blue or black skirt. With this change, they will be renamed to blue/black wizard skirt and given a +2 magical attack bonus. This will also affect the trimmed and gold variants.
P2P
The changes below are structured adjustments that bring the stats far closer to the tier that is required to wear them. Many of these armours sit at the 40 magic and defence level requirement but are worse than robes of a lower tier.
- Splitbark: Although the defensive bonus of splitbark armour is supposed to make up for its pitiful magic attack, it still fails to match up against robes of a lower tier. We propose to buff splitbark to the stats detailed above. We believe this won't devalue heavily used sets like Mystic or Xerician due to the defence requirement that keeps splitbark a niche armour.
Lunar: Lunar armour requires 65 Magic to equip yet has lower magical attack bonuses than Xerician robes, which only require level 20 Magic. The requirements to unlock Lunar are arguably a considerable amount harder to achieve than those required for Xerician.
The main issue with adding Lunar armour to Warding is that it is made during the quest 'Lunar Diplomacy' in a process that doesn't involve any kind of Warding. In addition, making Lunar armour tradeable would trivialise an entire section of the quest. A final problem - albeit a small one - would be that should we buff the armour used for the quest, the boss would be slightly easier. To solve these problems, we propose the following:
- Rename Lunar armour to Ceremonial Armour.
- Create a new armour set called 'Lunar Armour' with the buffed Lunar stats listed in the image above.
- This new Lunar outfit will also have the same ability as the Skeletal equipment.
- Change the quest rewards for Lunar Diplomacy:
- The ability to wear Lunar armour.
- The ability to Ward the Ceremonial armour, turning it into Lunar armour.
- The ability to Ward Lunar armour from base resources without the need of smithing or crafting.
New Rewards
With any new skill comes new rewards. Warding offers the potential to expand on magical equipment and help fill the gaps between the varieties of magical attire in game.
F2P
The proposed rewards for free-to-play bring viability to the standard magical spellbook by increasing the speed in which spells are casted. This bonus will require the full set of new robes: mask, and a robe top and bottom. These robes will be inspired by the Elemental Wizards found to the South of Falador.
- Elemental Robes: These degradable Battlemage Robes will come in Air, Water, Earth, and Fire variants. The set includes a mask, and a robe top and bottom. The mask will require a new unique drop from the elemental giant bosses (eg. Obor and Bryophyta) to make, whilst the robe top and bottom will require a matching elemental talisman.
- New Armours and RobesThe following proposed rewards will be magical robes and armours that offer more options to players for magic based combat thus closing the gap between range and melee.
- Arceuus: These robes are a higher level version of shade robes that require 100% Arceuus favour to make and equip.
- Bloodbark: This is an improved version of Splitbark armour with added effects. The closer you are to your opponent, the more damage you deal. There is also a chance of soaking melee damage by 50%.
- Soulbark: This is an improved version of Bloodbark armour with increased magical damage that scales with how close you are to your opponent.
- Cosmos: This degradable armour is an improved version of Lunar armour with further increased damage to aquatic enemies.
- Dagon'hai: These degradable robes have improved damage against undead enemies such as skeletons, ghosts, and zombies.
- Kinhunter: This degradable armour has improved damage against dragon enemies in a similar way to the Dragonhunter Crossbow and Lance.
- Venomous: These degradable robes have improved damage against poisonous enemies such as lizardmen, spiders, and snakes.
Other Content
This blog has covered the core elements of the Warding skill, but much like other skills it has plenty of opportunities to be tied in with other pieces of content such as a quest, minigames or a range of bosses. We'd like to know from you where we should be focusing our time for further Warding content. Your thoughts on the skill's direction and suggestions for content will go a long way into shaping Warding.
Battle Wards
There are a variety of ways battle wards could function within the game. As these would change current PvM/PvP metas in a substantial way, it makes sense to offer a variety of designs to assure we're creating the content that you want most. Your feedback is invaluable to us, and as such, we invite you to be vocal about sharing it with us on which of the two designs below you most prefer for Battle Wards.
- Area Buffs
- Battle wards, when stood within a one tile radius from a ward, would activate certain buffs to the player but only while the player is dealing magic damage to enemies. A single ward's power is spread over everyone who stands near it to gain the effect. See the image below to view more information.
- Conjuring
- Alternatively, wards could be used for conjuring. By placing down a specific ward, a magical creature would be conjured to help the player in a variety of ways. To conjure, draw a conjuring ward with a catalytic wardstone. Once your ward is in place, burning bones or ashes on the ward will conjure a specific type of mob such as a demonic being, or an undead nightmare. Conjuring will also reward you with a token amount of prayer experience. See the image below to view more information.
There are a variety of ways Warding interact with existing in-game skills. Below are some examples of how Warding can contribute to Farming and Hunter.
- Farming
- There are two new types of patches to gather fabrics that utilises the Farming skill, flax patch and magnanery. The flax patch functions similarly to an allotment patch, however the amount of flax gathered depends entirely on your Farming and Warding level. The other new patch, the magnanery, functions very differently to a typical patch; fill them with silk moth larva and they'll begin to produce silk, keep them fed with berries to assure they live longer. Silk gathering is greatly improved with higher Warding. This comes to at least five new flax seeds and over seven types of larva to collect and train farming with. See the table below for the Farming levels required to gather various types of fabric.
- Hunter
- Silk moth catching is an extension to butterfly catching and rewards you with silk moth larva that can be used with Farming for various types of silk. Wielding a channeling lamp while in an area with silk moths will cause them to follow you. Some moths, like the mystic moth and the life moth, appear only in very special situations in a similar fashion to implings. See the table below for the Hunter levels required to catch various moths.
Skillguide
Below you will find a mock-up of the skill guide as you would find it in game.
Warding Gallery
Click the image below to view our gallery of work in progress Warding Designs by Mod West.
QoL and Treasure Trails Feedback Changes
QoL and Treasure Trails Feedback Changes
Originele tekst
This week sees the release of some of the QOL changes from Old School Content Poll #66 and feedback changes after last weeks Treasure Trail expansion. We're also opening applications to playtest upcoming content!
QoL Changes
Salve Amulet (ei)The Salve amulet (ei) has been recoloured to make it distinct from the Salve amulet (e).
Easter Event 2019
The Gauntlet and Zalcano Playtesting
Merch Store Additions
Make sure to visit our merch store which has just been updated! the latest additions are here just in time for Easter so make sure to celebrate by pulling on your very own pair of Fancy socks!
In Other News
The PvP rota is switching over to Period B. On the east of the Atlantic, host the Standard PvP world (W25, UK) and the F2P PvP world (W71, UK). On the west of the Atlantic, host the Bounty Hunter world (W19, USA) and the High Risk PvP world (W37, USA).Beginner clue drops have been added to the following:
- 100% drop chance for Bryophyta and Obor.
- Hill giants
- Ice giants
- Moss giants
- Muggers
- Dwarves
- Skeletons
- Hobgoblins
- POH painted helmets, shields and banners crested with Saradomin, Zamorak and Guthix symbols now act correctly as God items.
- The tomb of Rashiliyia has been changed from a multiway combat zone to a single way combat zone.
- An issue whereby adding beginner clues to skilling drops (Fishing, Mining, Woodcutting) decreased the chances of other clue types by a small % was fixed.
- The colour of the gold trim on the Climbing boots has been changed to match other gold trimmed items.
- Clue caskets have been graphically updated to better disrtinguish between tiers.
- The 3rd age plateskirt no longer disappears on the floor from certain angles.
- Players can no longer spawn multiple Sardomin and Zamorak wizards during hard clues.
- Grand Exchange prices of newly released Treasure Trail rewards have been calibrated to avoid scamming.
- The Mage Arena II miniquest journal now shows correct requirement text if you need to cast the god spells one more time to unlock them outside the Mage Arena.
- Perdu's shop now shows the updated appearance of Karamja gloves.
- A typo has been fixed on display cases in Varrock Museum.
- Vesta's Spear now works as a spear for damaging the Corporeal Beast (DMM).
- Torn Master clue scroll parts have been updated to the new design.
- Some typos in the Easter event were fixed.
- A typo was fixed in the Ranged skill guide.
- The messages that appear when using Secateurs on fully grown trees in Farming patches have been clarified.
- W493 has been made a themed world for Pyramid Plunder.
- The Ring of 3rd age can no longer be used in the Wilderness.
Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Gambit, Ghost, Gee, Husky, John C, Kieren, Lenny, Lottie, Mat K, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & WolfThe Old School Team
QoL Changes and Warding Feedback
QoL Changes and Warding Feedback
Originele tekst
This week sees the release of some changes from recent polls: Hosidius Rework and QoL Changes and Revisiting Older Content.
QoL Changes
The changes listed in this includes some of the changes from recent polls: Hosidius Rework and QoL Changes and Revisiting Older Content.Goldcrafting Interface ChangesThe gold smelting interface has been improved and now functions with left-click buttons like the bank.Toggle Deposit Inventory Button in Bank The bank interface now has a toggle for the deposit inventory button. This can be accessed by clicking on the bank settings button on the top right of the interface under the close button.
Australian Worlds
We've now added 5 new Australian worlds. These worlds will have total level requirements to access them. They are the following:- W526 - 2200 skill total
- W527 - 2000 skill total
- W528 - 1500 skill total
- W529 - 1250 skill total
- W530 - 750 skill total (F2P)
Warding Feedback
Recently, a survey has gone out to over 50,000 of you to get thoughts on the proposed new skill, Warding. Beware of phishing emails - please ensure you check your in-game message centre to see if you have received the Warding Survey. We will always accompany an emailed survey link with an official in-game message centre message.We appreciate all the feedback you have given us this past week regarding the recent Warding Design Blog. Before we write up a revised Warding blog, we want to ensure we have as much feedback from players as possible. Please submit your Warding Design feedback on Reddit, Twitter or the Official Forums. Alternatively you can email us at OldSchoolCommunity@Jagex.com.
In Other News
The Easter event has now ended. If you didn't unlock the rewards this time, they'll be available again from the next Easter event.
- The Third Age Kiteshield now sits better in female characters' hands when worn.
- An issue where certain tiles on the Meiyerditch wall would push the player unnecessarily has now been fixed.
- A missing clue has been re-added.
- The death protection value of degraded crystal shields has been reduced, which makes it more likely that other items will be protected instead.
- Wintertodt crates previously refused to open if you lacked the space to receive the rewards. You may now accept this warning and the crate will drop any loot that doesn't fit in your inventory on the ground.
- Konar's task to slay trolls south of Quidamortem no longer excludes trolls on the western edge of their camp.
- Elegant kit had become about 8x too rare from medium clues in the Treasure Trail update. This has been corrected.
- The rate of easy clues obtained via Young Implings has been restored to 1/50 and the beginner clues rate has been increased to 1/25.
- The Spiked Manacles and Climbing boots (g) collection log entries have been switched around.
- The click zone for Ring of the Third Age transmogrifications are now substantially larger no matter the item selected. The ring's ability can once again be used in PvP areas.
- Bones have been re-added to the loot of wolves in the Stronghold of Security.
Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Gambit, Ghost, Gee, Husky, John C, Kieren, Lenny, Lottie, Mat K, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & WolfThe Old School Team
Automated Plank Make and In Game Clock
Automated Plank Make and In Game Clock
Originele tekst
This week sees the release of automation for the Plank Make spell, an in-game clock, and other quality of life changes.
Quality of Life Changes
The changes below are from the most recent poll aimed at improving existing content. Automated Plank MakePlank-make is now automated when cast. Each automatic cast will occur approximately 2 ticks slower than a manual cast.
The Ourania Altar
Theatre of Blood Fixes and Improvements
- The Pestilent bloat within the Theatre of Blood should now fall down in the correct position.
- One of the Nylocas was incorrectly changing into a smaller Nylocas as it walked towards the centre of the room. This should no longer happen.
- Verzik should now correctly move at the correct times during attack animations, to prevent her from appearing in the wrong location.
- Xarpus' exhumed phase was needlessly long and not very challenging so it's now shorter and scaled better for smaller team sizes. Each absorption is now more powerful to keep it balanced.
- In Verzik's third phase she sometimes appeared to target a player who had died, causing odd pathing. This should now be resolved. Please let us know if this still happens.
In Other News
We've been making progress on numerous changes to existing content that you requested in the 'Revisiting Older Content' Poll. We'll also have a blog out in the coming days about PvP updates from the recent focus group sessions. With all that going on in addition to recent bank holidays, we'd like to take a week away from the regular update process as it takes a lot of the team's time. We therefore won't release an update on Thursday 9th May. Updates will continue from Thursday 16th of May, hopefully including the seed vault improvements you suggested, along with other feedback work.The Summer Deadman season has ended and the top players will be invited to the tournament. As such, the DMM Seasonal worlds have been removed.The world rota is switching to Period A, with the Bounty world on W318, the High Risk PvP world on W343 and the F2P PvP world on W417. Normally, during Period A, the standard PvP world would be W324. However, as an experiment, we're trying it on W322 to see if it serves players better in that location. We'll be keeping an eye on traffic there, and if it seems to work better, we can keep this in future.
- The music tab now preserves its scroll position when you teleport.
- Willow branches have been added to the list of farming produce that leprechauns can turn into banknotes.
- A message now appears when seeds are added to a Bird house, making it easier to see when this has been done. The spam-filter option can be used to hide this message.
- The Master Clue challenge for teleporting to a spirit tree you'd planted yourself now works more reliably.
- Loot tracking from NPCs has been improved. This will help inform future loot table balancing changes.
- The variety of low tier weapons and equipment has been increased within the Beginner Clue loot table.
- The rarity of the Elegant kit from Easy Clues has been corrected.
- The usability of the cocktail mixing interface has been improved. Players can now select the cocktail to see its ingredients then select the confirmation button to create the cocktail mixer.
- The end of the tracking segment during the Ascent of Arceuus quest now correctly checks that the player has done the required tracking.
- The Agility shortcut directly north of the Dense essence mine in the Arceuus region of Zeah has been modified to be 1 obstacle.
Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Gambit, Ghost, Gee, Husky, Kieren, John C, Lenny, Lottie, Mat K, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & WolfThe Old School Team
Song of the Elves Poll Blog II
Song of the Elves Poll Blog II
The State of PvP
The State of PvP
Dev Blog: New Player Experience
Dev Blog: New Player Experience
Farming Improvements and Rebalancing Existing Content
Farming Improvements and Rebalancing Existing Content
Player Support - Upgrading Systems
Player Support - Upgrading Systems
Hosidius Rework and Deadman Beta
Hosidius Rework and Deadman Beta
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This week sees the release of the Hosidius rework.
Hosidius Rework
The layout of Hosidius house on Kourend has been overhauled. Following a poll, Mod West has graphically reworked many of the buildings and moved sections around to more appropriate places. This careful design should reduce the feeling that Kourend is vast but empty when spending time there.Left: the old Hosidius house layout. Right: the new layout. Click or tap the image for an enlarged version.
Tithe Farm
Previously, the Tithe Farm was the central location of Hosidius House and filled an entire map square unnecessarily. It also contained more patches than any player could use at once. To fix this, the Tithe Farm has been shrunk to accommodate 40 plantable locations (10 patches with four spots each) and moved to the south-eastern corner of Hosidius House.Due to the Tithe farm minigame teleport being moved close to where the Glade teleport is currently, the Glade teleport on Xeric's Talisman has been moved to be closer to the player farm, so as to not impact any farm runs.Another notable change is the lack of Logava Gricoller's Cooking Supplies store in the new Glade location. Logava's store has been moved into the main town market, while the building itself was moved to the north of the Vinery. Additionally, the guard dogs have retired from their post at the cooking store. Don't worry - they're going to a farm. Hosidius Town
Moving the Tithe Farm freed up a lot of space. To make good use of this (free) real estate, a new town has been built.Most buildings seen in the image above are not new, but rather relocated, and in some cases have had their layout changed. The only new buildings are the ones directly north of the Farmers Market and the rounded building east of the market, which are a Corn Exchange and a Granary respectively. The house of Lord Hosidius has been moved from its previous location east of the Vinery. The chapel has been replaced by a mysterious ruin. The main bank and the pub have also changed location, and a thriving farmers' market has popped up in the town square.Most houses and businesses have been moved into this area where the Tithe previously was, this includes: Little Shop of Horace (aka. The General Store), Various market stalls, Estate Agents, Farming Store, Food Store, Church, Bank, and The Golden Field Pub.Note that the southern church in Hosidius has been converted into a priest camp. Following this, the priest Charlie Brown decided to move away from the area. There are a few new additions around the outskirts of this town too. To the south is the new location of the farming patch and the Glade teleport, to the west is a ruined temple and to the north there now features a flax field and some cows.Western Hosidius
Western Hosidius is now far emptier due to the houses being moved into the town, giving more space for the Hosidius kitchen, as well as reshaping of the Mess to have a smaller footprint. Another notable change is Watson's house - he's had a bit of an upgrade.Ruined Temple Dungeon - aka 'Hosidius Dungeon'
Those of you who read the original blog may remember a unique dungeon that was pitched for Hosidius house. The design is still a work in progress and can be expected to be revisited at a later date.Forthos Ruin & Saltpetre
The Forthos Ruin is a relic of old Kourend, a stronghold that was utilised during the war of the five houses. The old town is now occupied by a small company that operate the saltpetre distribution to all of Kourend.The saltpetre deposits have been moved closer together and a deposit box has been added in the centre of them. The clerk who accepts sulphurous fertiliser donations has also been moved here.The shortcut has been moved farther north and the shortcuts old location now houses a bridge. This improves the flow of the area and puts the spirit tree almost as close to the farming patch as the house portal.Kings Town
The entrance to Kourend castle has now been improved graphically and raised to give a more imposing feel.Now that the buildings that used to take up space here are being moved to the new Hosidius Town, there is more room to place parks and houses for the Council within the castle area. This will help create a buffer around Hosidius House and make Kourend look less like a kingdom sized city.Deadman Beta
The Deadman Permadeath stage beta goes live tomorrow (Friday 24th May). There'll be two playtests and participation is open to everybody! Help to test the Deadman content and enjoy some intense PvP action at the same time.As usual, the beta playtests will take place on a world that doesn't use your saved game profile - commonly called Unrestricted/Tournament Worlds. This means that you can visit that world and play without affecting your account's stats, items or position in the other OSRS game worlds, and any progress you make on the Unrestricted World will be wiped when you log out.This means that logging in and out during the beta playtest will reset your state in the beta; players are advised not to log out if they wish to avoid being reset - especially as you can't log in after the permadeath phase begins.The First Playtest- The login period will be available at 10:45 (BST) or 09:45 (UTC)
- The Permadeath stage begins at 11:00 (BST) or 10:00 (UTC)
- The login period is available at 14:45 (BST) or 13:45 (UTC)
- The Permadeath stage begins at 15:00 (BST) or 14:00 (UTC)
In Other News
Deadman / PvP Change:The lever for teleporting out of the KBD lair now respects teleblocks on PvP and Deadman worlds.- Once Ilfeen has learned your resonance and will sing seeds into weaponry or armour at their lowest prices, a new right-click quick-buy shop option will appear on her.
- Additionally, Islwyn has been given a right-click trade option for purchasing crystal equipment.
- The stats for the un-imbued crystal halberd now change depending on how much the halberd has degraded. This is in line with how other crystal equipment behaves. Imbued crystal halberd stats still stay the same.
- Players are now able to leave the viewing area of the Rogues' Den by climbing down the ladder.
- Adamant dragons now play a sound effect when they launch their poison attack, as they do for their other attacks.
- The toggle to control when the Barrows chest sends runes to your rune pouch or arrows to your ammo slot now works correctly. You can speak to the Mage and Ranging tutors in Lumbridge to check your toggle settings.
- Shantay now recognises that players have inventory space to buy a pass from his shop if a space will be freed up by deducting the 5 coins.
- The Shayzien archer practicing on targets has been updated to point at where the scenery actually is.
- The main Herblore shops, such as Jatix's shop in Taverley, now stock water-filled vials as well as empty ones.
- Ali the Operator now has some dialogue at a certain point in The Feud, rather than failing to respond when clicked.
- The defend animation played while wielding chinchompas no longer interferes as much with walk animations.
- Leprechauns now have bank PIN protection.
- Players who reached zero hitpoints in the Fight Cave as they won, and who were then put outside, should no longer proceed to drop dead out there.
- The scrying pool views of certain towns have been adjusted to use more isolated maptiles to prevent interaction with the surroundings.
Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. For reference on the above content, check out the official Wiki.
Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Gambit, Gee, Ghost, Husky, Kieren, Lenny, Lottie, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & WolfThe Old School Team
RuneFest 2019 - Save The Date
RuneFest 2019 - Save The Date
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It's time, people! RuneFest is back with the greatest RuneScape & Old School gathering we've ever produced! Mark your calendars because this is one event you will not want to miss!
RuneFest 2019 - Save The Date
Save The Date: October 4th & 5thThe road to RuneFest 2019 officially starts here! The fun begins on the evening of October 4th with the main event on October 5th. Once again, we're heading to The Farnborough International Exhibition & Conference Centre, just outside London in the UK.
Tickets will be on sale on Friday 31st May, beginning at 4pm BST with limited early bird tickets available.Theme details will be coming soon, so keep an eye on our news, Facebook, and Twitter. For tips and suggestions on everything from travel to accommodation, you can also join our dedicated Discord channel, head to the official RuneFest forum or the community-owned Facebook Group.
For now make sure you save the date to make sure you're part of the world's greatest Old School RuneScape fan gathering. We can't wait to see you there!
Discuss this announcement on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #old-school channel. For reference on the above content, check out the official Wiki.
Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Gambit, Gee, Ghost, Husky, John C, Kieren, Lenny, Lottie, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & WolfThe Old School Team
Poll 67 Updates and Hosidius Improvements
Poll 67 Updates and Hosidius Improvements
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This week sees the release of updates from Poll 67 and improvements to Hosidius following the rework.
Poll 67 Updates
Following the results from Poll 67, we've implemented the following updates: Adjust Pest Control launch to let smaller games launch more oftenPest Control now starts a game much faster if there are the full 25 complement of players in the lander. If 25 players aren't available, it'll start after 2 minutes if there are at least 5 players present, since that's the minimum. It'll also start earlier if there are 5 players and no-one else seems to be embarking. The priority system from 2007 has also been rewritten to work more reliably.
Enable Capes in Barbarian Assault
The Barbarian Assault role icons are now put in your jaw slot. This change will allow you to wear capes within a Barbarian Assault game. The role icon is not shown on the worn-items side-panel and is updated when a party starts the wave, you leave the wave, or when you change headgear. All cape restrictions when entering Barbarian Assault have now been lifted. If your jaw slot changes to something you were not expecting, please submit a detailed bug report of the beard/moustache you had before playing a game of Barbarian Assault so it can be looked into.Addition of Weapon Category to Combat Options Interface
Since the release of Autocasting and Attack Style changes, you have expressed interest in understanding what each item is categorised as. The preview version we showed in the blog had the category written at the top of the screen, moving the style and Special Attack buttons down to accommodate it. Players asked us not to move the combat buttons, so we've launched it with a simpler design that doesn't move your buttons at all.Prevent Hunter Traps Falling from Force Closing Interfaces Previously, if you had an interface open such as a bank, and your Hunter trap had fallen down, it would close the interface. Now, falling Hunter traps no longer close interfaces.One-off Payment for Infinite Lyre Teleports After completing The Fremennik Trials, you may now enchant your Lyre from Fossegrimen for permanent lyre teleports for 1,000 Sea Turtles, Manta Rays, Sharks and Bass. This drops by 200 for each Fremennik diary completed, however, she will not return any fish once you've completed a higher tier of the diary. Fossegrimen will accept noted and un-noted versions of the raw fish and will inform you of how many pieces of fish you still need to give her in order to unlock the Infinite Lyre Teleport.
Hosidius Improvements
Following the release of the Hosidius Rework, we've made some improvements to various content within the city. You can find the changes below:- An incorrectly placed range icon in Hosidius has been moved.
- The Hosidius estate agent no longer wanders out of his building.
- The mud under the Hosidius house portal is no longer the wrong shade of brown.
- A typo in Logava's shop has been fixed.
- An obstructive table and chair have been removed from a building in eastern Hosidius.
- A district of Kourend has been named as Kingstown on the in-game world map, and some directions in the Queen of Thieves quest have been updated to refer to it.
- Some missing edging has been restored to an allotment in Hosidius.
- The music track 'The Forlorn Homestead' now plays at the farming patches in Hosidius, instead of 'Country Jig'.
- The cow field in northern Hosidius is now a multi-way combat zone to promote more effective bovine slaughter.
PvP Poll Results
On Friday, the 24th of May we released a PvP poll based on the following PvP Blog. We are delighted to announce the results of that poll below:In Other News
The PvP World Rota is switching over to Period A. On the east of the Atlantic, host the Bounty Hunter world (W18, UK) and the High Risk PvP world (W43, Germany). On the west of the Atlantic, host the Standard PvP world (W24, USA) and the F2P PvP world (W117, USA).
- The slippers from beginner clues can now be taken to Entrana as they have no stats.
- A riddle clue now accepts deviant spectres as well as aberrant ones.
- Some grammar in Bast's dialogue has been fixed.
- Some grammar on the description of various gravestones has been corrected.
- The Alchemical Hydra no longer spams you with its "You're stunned!" message.
- The poll booth has been moved slightly further from the deposit box in the Motherlode Mine bank area.
- A tile on the Canifis Rooftop Agility Course has been rotated to match the rest of the tiles.
- Amelia has been moved away from the seed vault slightly because she was annoying.
- The herblore shop in the Myths' Guild now stocks water-filled vials.
Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Gambit, Gee, Ghost, Husky, John C, Kieren, Lenny, Lottie, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & WolfThe Old School Team
RuneFest 2019 - Tickets Now Available
RuneFest 2019 - Tickets Now Available
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It's time, people! RuneFest is back with the greatest RuneScape & Old School gathering we've ever produced! Buy your tickets now because this is one event you will not want to miss!
RuneFest 2019 - Tickets Now Available!
It begins! Tickets to RuneFest 2019 are now on sale. Head over to the official ticket site right now to grab one of the limited number of discounted Earlybird tickets and guarantee your entry to the world's best RuneScape & Old School celebration for a bargain price.Here's what you can look forward to at the biggest RuneScape celebration we have ever produced.
Friday October 4th - The Golden Gnome Awards (18:00-23:30*) The Golden Gnome Awards are back, and this time they're bigger and better than ever before! Join us for an evening of glitz and glamour while we recognise the talent and enthusiasm of our community members, content creators, and streamers.
Every award is voted for by RuneScape's communities, so keep an eye out for your chance to vote!
There'll be plenty of entertainment throughout the evening, but don't worry! You'll have lots of time to catch up with your friends and fellow players, too. And of course, there will be some very special surprises on the night.
Food and drink will be available. Black tie optional.
Saturday October 5th - RuneFest 2019 (10:00-00:00*) We're admittedly a little biased, but this year's RuneFest is definitely shaping up to be totally epic! We're bringing back skill chips and adding new activities, new entertainment, and all the biggest announcements from both the RuneScape and Old School teams.
RuneFest is a celebration like no other. You can look forward to panel sessions with your favourite JMods and content creators, a huge PC LAN party, and goodie bags filled with RuneFest Loot.
Food and drink will be available onsite throughout the event, and as the day comes to a close we'll also be hosting a massive afterparty for all our guests.
We're packing in plenty of surprises this year, and we can't wait to see you there!
2 Events, 1 RuneFest Ticket! This year, everyone gets everything with one ticket, with The Golden Gnome Awards and RuneFest both included.
Ticket Pricing:
- Limited Earlybird offer: 135
- Standard ticket: 150
For tips and suggestions on everything from travel to accommodation, you can also join our dedicated Discord channel, head to the official RuneFest forum, or the community-owned Facebook Group.
We have made a handy FAQ for some of your questions, which you can find here.
We can't wait to see you at RuneFest 2019!
*Times subject to change
Discuss this announcement on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #old-school channel. For reference on the above content, check out the official Wiki.
Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Gambit, Gee, Ghost, Husky, John C, Kieren, Lenny, Lottie, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & WolfThe Old School Team
Re: Nieuwsberichten van de website
Wie komt mee RuneFest ??
Bedankt aan alle Lunagangers voor de mooie tijd op dit forum!
PvP Changes and Deadman Beta
PvP Changes and Deadman Beta
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This week sees the release of some PvP changes from the recent blog and the second Deadman Permadeath Beta.
PvP Changes
Following our State of PvP blog, we have made several PvP changes this week. These are designed to increase fairness in terms of risk and to encourage players to try out PvP.Last Man StandingCasual games of LMS now begin after 30 seconds of a minimum number of 4 players being in the lobby, making games between friends easier to start. If the lobby reaches 24 players, the game begins automatically. Competitive and high stakes games of LMS now begin with 24 players, reduced from 48. UnskullingPlayers were previous able to unskull at quickly accessible to re-engage opponents with greatly reduced risk. To change this, players are no longer able to remove their PK skull by entering Clan Wars or the Nightmare Zone.Teleblock in Free to PlayTo encourage trying out PvP, free players now have access to the teleblock spell. It will have the same effect and duration on both free and members worlds.Imp BoxesImp boxes were previously used to quickly bank items before being killed on PvP worlds and in the Wilderness. To prevent this method of avoiding risk, Imp boxes no longer work in PvP areas.The Max CapeBefore this update, players with a Max cape killed in deep Wilderness dropped 11,880 GP and nothing in lower Wilderness. This has been raised to 569,250 GP (25% of the Max cape's cost - 2.2M). This change affects all variants of the Max cape.VengeanceThe Vengeance spell no longer disrupts a player's walk animation unless they're already in a PvP area when they cast it. This is designed to minimise affecting genuine PvP situations while limiting the ability to lure using the spell.Deadman Spring Finals Re-Run
The re-run will occur on Friday 14th June. Invited players will be able to login to the world from 17:00 BST (16:00 UTC) onwards. The Permadeath stage will begin at 20:00 BST (19:00 UTC). PvP will not be enabled until the beginning of the Permadeath stage. In the three hours between login and Permadeath players will be able to access their banks and deposit box, trade with other players, and engage in non-PvP content, including completing quests.We'll be live on https://www.twitch.tv/oldschool from 20:00 BST (19:00 UTC) onwards - as usual we'll be conducting anti-cheating checks during the event to ensure fairness of play. We'll endeavour to announce the official results as soon as the event has concluded.We're delighted to announce that there will be full prizemoney on offer for the re-run. The breakdown is as follows:1st place: $20,0002nd place: $10,0003rd/4th place (Semi Finalists): $1,0005th-16th (Quarter Finalists): 12 Months MembershipTo allow finalists to prepare for the re-run, Tournament worlds will go live on Monday 10th June. These will be available to all players. Deadman Summer Finals: Permadeath Beta
The second Deadman Permadeath stage beta goes live tomorrow (Friday 7th June) as described in a previous post. The beta has been updated based on feedback from the previous one. Just as before, this beta playtest will take place on a world that doesn't use your saved game profile - commonly called Unrestricted/Tournament Worlds. This means that you can visit that world and play without affecting your account's stats, items or position in the other OSRS game worlds, and any progress you make on the Unrestricted World will be wiped when you log out. This means that logging in and out during the beta playtest will reset your state in the beta. Players are advised not to log out if they wish to avoid being reset - especially as you can't log in after the permadeath phase begins.Beta Details- The login period is available at 10:45 (BST) or 09:45 (UTC)
- The permadeath stage begins at 11:00 (BST) or 10:00 (UTC)
In Other News
- The Summer Special promotion has been added to the bonds menu in preparation for the deal's launch after the weekend. We regret that we'll be unable to offer this deal on some platforms due to the rules of the various app stores that offer the mobile version of the game.
- Clue scrolls and related items now give a warning when alchemy spells are cast on them, even if the player's alchemy warning settings would otherwise not apply to these items.
- The signed oak bow, as endorsed by Robin, has had its inventory icon changed to make it distinct from normal oak bows.
- The feathered hats awarded by Rantz to experienced chompy hunters have had their descriptions updated to say what they signify.
- The left-click option on Dragon claws is now 'Wield' rather than 'Wear' to match other weapons.
Mobile - Free players tapping on a members skill on the stats interface should no longer randomly stop you performing skilling actions.
- The mobile app's icon that shows the app to be using mobile data rather than wifi has been changed. The previous picture of a smartphone was unclear, whereas the new icon is a more standard design and is consistent with the wifi indicator.
Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Gambit, Gee, Ghost, Husky, Kieren, Lenny, Lottie, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & WolfThe Old School Team
The Forthos Dungeon
The Forthos Dungeon
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Forthos Dungeon
To build upon the recent Hosidius rework and increase the richness of the continent, Mod West included a Hosidius Dungeon in his original Hosidius Rework blog. Since then, Mod Husky has worked on the design. Now called the Forthos Dungeon, it is almost ready to be polled. Here is that design - let us know what you think! As usual, we will adjust the content and poll questions based on your feedback. We are expecting to bring the Forthos Dungeon to poll in the coming weeks. All images and the GIF are works in progress and subject to change. Appearances may differ by the time of release.Location
The Forthos Dungeon can be found below the Forthos Ruin, a new area created as part of the Hosidius Rework. There will be two entrances as shown in the picture below. We would also reroute the catacombs entrance which currently leads to the giant sand crabs to the western entrance of this dungeon instead. This shortcut must be accessed from the inside before it can be used both ways, the same as how it currently works.Rooms
Spider's Den (1)The first large room that lies within the Hosidius Dungeon is a large multi-combat red spider nest that contains twenty one temple spiders. These are a more powerful species of red spider (level 75 Combat) with an improved loot table. They will also be assignable as a Slayer task in this area by Konar. Adventurers brave enough to enter the den will find an abundance of red spider egg spawns (10) as an alternative to collecting them in Edgeville dungeon. In the room to the south you will find an injured Saradominist Monk called Brother Aimeri who, once healed to full health, will give valuable information about the dungeon.The Grubby Chest (2)At the end of a long corridor is a locked gate that can be picked with 57 Thieving. Behind the door lies the Grubby Chest, requiring a Grubby key to unlock. Grubby keys will be uncommonly dropped by creatures throughout the dungeon. The chest contains an assortment of supplies and treasure, averaging 40,000-50,000 gp in value. The supplies will help you survive in the dungeon - working similarly to the Muddy key and Muddy Chest in the Wilderness Lava Maze.The Library (3)North of the Grubby chest is a library. This room contains 4 undead druids and various bookshelves that can be searched for three tattered tomes. The pages to fill these tomes can be found by killing creatures within the dungeon. Once filled, these tomes will describe snippets of lore about the ancient religion practiced in the southern Kingdom of Varlamore as well as information about the ruined temple dungeon itself. Doing so is part of a miniquest described later in this blog. Altar of the Sun (4)This room contains a mysterious NPC called Olbertus who has found a curious artifact and an altar for recharging prayer points.Sacrificial Chamber (7)This small, secret room was used by the druids to present their offerings to the gods. Adventurers will have to explore the dungeon and figure out how to access the secret entrance from within the Crypt of the Moon. Once in there, a lever can be pulled which will open a previously locked door north of the Scorched Grotto.Eodan the Tanner has set up a small tanning stall in this chamber. While useful, he charges far higher prices than other tanners. However, this high cost can be reduced by completing tiers of the Kourend & Kebos Achievement Diary. In the centre of the small room is a bone burner. This can be used to sacrifice bones for three times the base experience of burying them. Players who appease the gods by burning enough bones here will earn the temple key. This can be used to permanently unlock doors within the dungeon to make traversing it much easier. This is designed to give extra value to anyone slaying the nearby red dragons without competing directly with existing Prayer experience rates from the Ectofuntus (4x), Gilded altar (3.5x) or Chaos altar (3.5x). Scorched Grotto (8)This large room contains six red dragons and five baby red dragons. The west entrance leads to the library while to the north lies a shortcut to the northern half of the dungeon that requires 75 Agility to navigate. There is also a corridor to the north-west that leads to the sacrificial chamber - but the door needs to be unlocked from the other side. This location will be added to Konar's list of potential assignments for slaying red dragons.Undead Druids
Found within a number of rooms in the dungeon, undead druids are a level 105 version of chaos druids. Like other creatures in the dungeon, these can be assigned by Konar as a Slayer task. Undead druids will feature a stronger loot table than chaos druids but won't provide as many herbs as aberrant spectres.In Search of Knowledge: The Tattered Tomes
A new miniquest called 'In Search of Knowledge' will be introduced in the dungeon. Once healed, Brother Aimeri will tell you about three tattered tomes found in the dungeon library. Each can be filled with four pages which are uncommonly dropped by creatures within the dungeon. Once filled, the tomes can be handed into the Arceuus Library, rewarding you with information regarding a hidden burial chamber within the temple - now home to Sarachnis, the mother of the temple spiders. Sarachnis
Work in progress - let us know what you think!
Sarachnis is a brand new mid-level boss unlocked by handing in all 3 completed tattered tomes to the Arceuus Library. She is aimed at players around 100 combat who want to try their hand at bossing. At this level, players often try the Giant Mole, KBD or Barrows. However the learning curve from these bosses to high end PvM challenges such as raids is incredibly steep. To fill this gap, we want to offer the chance to learn how to deal with various combat mechanics while being appropriately rewarded.Speaking of rewards, Sarachnis will drop a unique item: the Giant Egg Sac. This can be cut open for a large number of red spider eggs. Currently, these are usually obtained from the Nightmare Zone or the Tower of Life. A new spider boss offers a more fitting and engaging way of acquiring this resource. The number of eggs a player can obtain per hour will be comparable to the Tower of Life. This is intended to make up for removing red spider eggs from the Nightmare Zone reward shop.For mid-level players, we expect gold per hour rates to be competitive with Barrows. High level players can expect to make more, scaling with their ability to kill the boss faster. Sarachnis will have a similar reclaim system to other instanced bosses like Vorkath. A chest found outside her lair will collect your items upon death which can be reclaimed for a fee of 50,000 gp. For the slayers among you, killing Sarachnis will count towards both spider and temple spider slayer tasks.If you have any ideas for the boss, including rewards, make sure to let us know!Poll Questions
The expected poll questions are found below. These are subject to change based on feedback.Poll Question #1Should the Forthos Dungeon be added to Old School as described in the blog?Poll Question #2
If the Forthos Dungeon is added, should the bone burner be added as it is described in the blog? This would provide 3X the base Prayer experience for each type of bone. If this question does not pass, it will give the base experience.Poll Question #3
If the Forthos Dungeon is added, should it contain Sarachnis, the new red spider boss as described in the blog? Red spider eggs will be removed from the Nightmare Zone rewards shop regardless of the outcome of this question. Discuss this poll blog on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. For reference on the above content, check out the official Wiki.
Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Gambit, Gee, Ghost, Husky, John C, Kieren, Lenny, Lottie, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & WolfThe Old School Team